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View Full Version : How to hit targets with TLAMs...


Ptroinks
01-27-06, 09:05 AM
OK, I know I'm probably posting a lot of n00b questions here at the forum, but I have to ask someone :oops: .

I'm having difficulties hitting targets with TLAMs. Their waypoints are good, and I can see them hitting right where they're supposed to, but... no damage! It looks like a bug or something because the missiles just seem to go below the ground and disappear. It's really annoying when I have to launch all 16 VLTs from my 688(I) to take out a naval base. I guess it really should take only one or maybe two to do the job...

Jamie
01-27-06, 09:37 AM
Someone can attest to this better than I, but I believe the Strike missile trajectory seems to go a bit "long" (or is it short?) and we're not exactly sure why... Try making the last waypoint fall just before the target (or after, if I was mistaken) so that it lands directly in the center of the target and does maximum damage.

Ptroinks
01-27-06, 11:01 AM
Yeah, that seems to be the only solution :). Thanks!

Molon Labe
01-27-06, 11:56 AM
If I had to take a guess, this probably happens because it takes time for the missile to nose down to impact at the intended waypoint. Maybe a doctrne level fix could start the dive slightly earlier so it hits in the right spot?

Sea Demon
01-27-06, 04:30 PM
The only real issue I have with any LACM in the game is the accuracy of the targeting. When I program in the target coordinates, there is too much room for error and I miss despite using the correct Lat/Lon coordinates. It appears that that particular Lat/Lon can be anywhere in that area within 500 meters or so. I wish this targeting system included minutes and seconds of Lat/ Lon just for targeting purposes. I guess you can use show-truth for better accuracy and to simulate a real-time link, but I sure hate to do that.

I guess the only real way to deal with it is to flood different areas of the same coordinates with TLAM's for effect. Unless someone's got a better solution.

SD

TLAM Strike
01-27-06, 05:08 PM
I guess the only real way to deal with it is to flood different areas of the same coordinates with TLAM's for effect. Unless someone's got a better solution. Script in a link contact and place the waypoint manualy. :up:

Fish
01-27-06, 05:09 PM
Someone can attest to this better than I, but I believe the Strike missile trajectory seems to go a bit "long" (or is it short?) and we're not exactly sure why... Try making the last waypoint fall just before the target (or after, if I was mistaken) so that it lands directly in the center of the target and does maximum damage.

150 yards before the target.

SeaQueen
01-27-06, 11:42 PM
I guess the only real way to deal with it is to flood different areas of the same coordinates with TLAM's for effect. Unless someone's got a better solution.

I almost always shoot TLAMs in salvos of at least 2 or 3. I never thought it was a problem, though. *shrug* I guess I've always been lucky.

Molon Labe
01-28-06, 02:47 PM
If the mission designer intends for you to fire based on coordinate data instead of having a target displayed on the map, he has to place the target such that it is close enough to the coords that the missile actually hits it. If this wasn't done, you know who to blame...

Fish
01-28-06, 04:07 PM
If the mission designer intends for you to fire based on coordinate data instead of having a target displayed on the map, he has to place the target such that it is close enough to the coords that the missile actually hits it. If this wasn't done, you know who to blame...

You can easely miss, even when the coords are right. You (mission designer) have to place the target right in the middle, and the attacking co have to do the same with his last waypoint. Let the TLAM land 150 yards before the target, els you overshoot. Even take in consideration the slope going down or up. :know: