Ducimus
01-11-06, 04:26 AM
I got this idea from several placs.
1.) you can theorically be out on war patrol for as long as you like, since theres no limitation imposed on consumables.
2.) Crew management is a PITA.
3.) No fatigue makes medals, promotions and the like kinda pointless
4.) with the above 3, in mind i started looking more closely at RUB's fatigue model
So heres what ive come up with.
Changes i made to ranks:
FatigueStep=0 (no rest, since were simulating food here)
CoefFatigue=0.2, 0.3, 0.4 becomes 0.02, 0.03, 0.04 ( basically inserted a zero after the decimal point.)
Changes to compartment fatigue, (aka that section known as fatigue_coef)
- BadWeather0=0 (since this is a "food" model, i didnt want weather factoring in)
First i have should lay out the tests ive made. Just a quick mission, positioned an IXD2 near new zealand, put the boat in ahead slow, cranked up time compresion to 2048 (yes i edited the main.cfg folder so the TC would use fatigue), and ran 3 tests over the course of the night, its late now but heres my results:
with a regular and specic factor of:
0.0001 = a green crew went ! after 31 days.
0.00007 = a green crew went ! after 44 days.
0.00005 = a green crew went ! after 62 days
Now are these times realisic? Not really, since its reported that a IXC uboat could carry enough provisions for 14 weeks (98 days), but as SH3 goes unless your in an IXD2 whos really going to be on patrol THAT long? So for our intents and purposes, i like the timeframes provided.
Now the kink in all of this is, that although the bow and stern quarters do not regenerate fatigue, nor do they drain it. So whoever you place in there will be in hibernation until you acutally put them in a station.
As far as this model goes, its really to put a limit on how long you can go on patrol, as it really works with tiem compression. So if your like me, hate micromanagement, and into type 9 boats and find yourself using TC alot, this seems to be a good model to use.
For my IXC boat heres what i think im going to use:
[FATIGUE_COEF]
;comp 0 con bridge
RegularFactor00=0.00005
SpecificFactor00=0.00005
BadWeather0=0
;comp1 radar/sonar
RegularFactor10=0.00005
RegularFactor11=0.00005
SpecificFactor10=0.00005
SpecificFactor11=0.00005
BadWeather1=0
;comp2 control room
RegularFactor20=0.00005
RegularFactor21=0.00005
SpecificFactor20=0.00005
SpecificFactor21=0.00005
BadWeather2=0
;comp3 diesal room
RegularFactor30=0.00005
RegularFactor31=0.00005
SpecificFactor30=0.00005
SpecificFactor31=0.00005
BadWeather3=0
;comp4 E motor
RegularFactor40=0.00005
RegularFactor41=0.00005
SpecificFactor40=0.00005
SpecificFactor41=0.00005
BadWeather4=0
;comp5 bow torpedo room
RegularFactor50=0.00005
RegularFactor51=0.00005
SpecificFactor50=0.00005
SpecificFactor51=0.00005
BadWeather5=0
;comp6 bow quarters
SpecificFactor60=0.00005
SpecificFactor61=0.00005
;comp7 stern quarters
SpecificFactor70=0.00005
SpecificFactor71=0.00005
;comp8 stern torpedo room
RegularFactor80=0.00005
RegularFactor81=0.00005
SpecificFactor80=0.00005
SpecificFactor81=0.00005
BadWeather8=0
;comp9 deck gun
RegularFactor90=0.00005
SpecificFactor90=0.00005
BadWeather9=0
;comp10 flak
RegularFactor100=0.00005
SpecificFactor100=0.00005
BadWeather10=0
;comp 11 damage control
RegularFactor110=0.00005
RegularFactor111=0.00005
SpecificFactor110=0.00005
SpecificFactor111=0.00005
BadWeather11=0
Remember to make the adjustments i spoke of earlier in this post to the crew ratings, and dont forget to set your 3DRender to equal your max TC rating in your main.cfg in your SH3 documents folder.
SOrry if this is abit inchorant, its late and im going to bed
:zzz:
1.) you can theorically be out on war patrol for as long as you like, since theres no limitation imposed on consumables.
2.) Crew management is a PITA.
3.) No fatigue makes medals, promotions and the like kinda pointless
4.) with the above 3, in mind i started looking more closely at RUB's fatigue model
So heres what ive come up with.
Changes i made to ranks:
FatigueStep=0 (no rest, since were simulating food here)
CoefFatigue=0.2, 0.3, 0.4 becomes 0.02, 0.03, 0.04 ( basically inserted a zero after the decimal point.)
Changes to compartment fatigue, (aka that section known as fatigue_coef)
- BadWeather0=0 (since this is a "food" model, i didnt want weather factoring in)
First i have should lay out the tests ive made. Just a quick mission, positioned an IXD2 near new zealand, put the boat in ahead slow, cranked up time compresion to 2048 (yes i edited the main.cfg folder so the TC would use fatigue), and ran 3 tests over the course of the night, its late now but heres my results:
with a regular and specic factor of:
0.0001 = a green crew went ! after 31 days.
0.00007 = a green crew went ! after 44 days.
0.00005 = a green crew went ! after 62 days
Now are these times realisic? Not really, since its reported that a IXC uboat could carry enough provisions for 14 weeks (98 days), but as SH3 goes unless your in an IXD2 whos really going to be on patrol THAT long? So for our intents and purposes, i like the timeframes provided.
Now the kink in all of this is, that although the bow and stern quarters do not regenerate fatigue, nor do they drain it. So whoever you place in there will be in hibernation until you acutally put them in a station.
As far as this model goes, its really to put a limit on how long you can go on patrol, as it really works with tiem compression. So if your like me, hate micromanagement, and into type 9 boats and find yourself using TC alot, this seems to be a good model to use.
For my IXC boat heres what i think im going to use:
[FATIGUE_COEF]
;comp 0 con bridge
RegularFactor00=0.00005
SpecificFactor00=0.00005
BadWeather0=0
;comp1 radar/sonar
RegularFactor10=0.00005
RegularFactor11=0.00005
SpecificFactor10=0.00005
SpecificFactor11=0.00005
BadWeather1=0
;comp2 control room
RegularFactor20=0.00005
RegularFactor21=0.00005
SpecificFactor20=0.00005
SpecificFactor21=0.00005
BadWeather2=0
;comp3 diesal room
RegularFactor30=0.00005
RegularFactor31=0.00005
SpecificFactor30=0.00005
SpecificFactor31=0.00005
BadWeather3=0
;comp4 E motor
RegularFactor40=0.00005
RegularFactor41=0.00005
SpecificFactor40=0.00005
SpecificFactor41=0.00005
BadWeather4=0
;comp5 bow torpedo room
RegularFactor50=0.00005
RegularFactor51=0.00005
SpecificFactor50=0.00005
SpecificFactor51=0.00005
BadWeather5=0
;comp6 bow quarters
SpecificFactor60=0.00005
SpecificFactor61=0.00005
;comp7 stern quarters
SpecificFactor70=0.00005
SpecificFactor71=0.00005
;comp8 stern torpedo room
RegularFactor80=0.00005
RegularFactor81=0.00005
SpecificFactor80=0.00005
SpecificFactor81=0.00005
BadWeather8=0
;comp9 deck gun
RegularFactor90=0.00005
SpecificFactor90=0.00005
BadWeather9=0
;comp10 flak
RegularFactor100=0.00005
SpecificFactor100=0.00005
BadWeather10=0
;comp 11 damage control
RegularFactor110=0.00005
RegularFactor111=0.00005
SpecificFactor110=0.00005
SpecificFactor111=0.00005
BadWeather11=0
Remember to make the adjustments i spoke of earlier in this post to the crew ratings, and dont forget to set your 3DRender to equal your max TC rating in your main.cfg in your SH3 documents folder.
SOrry if this is abit inchorant, its late and im going to bed
:zzz: