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View Full Version : SH3 Random Weather Generator [RELEASE v1.02]


Skweetis
01-05-06, 05:08 PM
Now released!

Available here: http://rapidshare.de/files/12236889/SH3Weather102.zip.html

FIXED ISSUE THAT WASN'T UPDATING MANUALLY SET VALUES!

Simply place in the same folder that your SH3.exe is located, and shortcut to your desktop.
-------------------------------------------------------------------------------------
CURRENT FEATURES IN RELEASE 1.02
1.02
-Fixed Manual entry problem

1.01
-Added pretty background image
-added log file to log random values for troubleshooting.

generate random weather "realistically"
i.e. no more than 8 knots wind, no rain if there are no clouds, etc.

generate weather based on user selected values
ie. Windspeed, direction, cloud cover, precipitation and fog


randomly set "rate of change" values for clouds, wind, fog, and precip.
ie balanced for smaller rates of change to be more common, except in the case of winds.

randomly set weather interval check Dependent on what month you select. This doesnt mean it will change in that interval, thats just the timer for checking to see IF it changes.

Date driven weather patterns
Following in the footsteps of SH3Cmdr2.4, will generate rate of change, and interval values based on seasonal weather patterns. (this will NOT mod wave height, I am leaving that to SH3Cmdr) Expect harsher weather in the winter months, and so on.

Mediterranean weather patterns
Sailing for the 29th? Select the option and rate of change and intervals will be set accordingly.
-------------------------------------------------------------------------------------


PM me here on SUBSIM.COM about any inconsistencies, bugs, or enhancements you think would improve this.

Cheers, and thanks for the help.

Jamie

iambecomelife
01-05-06, 05:42 PM
I can't test it ATM, but good work. :up: No more weeks-long storms.

Kentrat
01-05-06, 05:47 PM
I'd be very happy to test this for you. My mail address is in my profile.

Regards

Kentrat

Kapitänleutnant, U-136

Panama Red
01-05-06, 05:48 PM
Skweetis:
I would love to test, I'm tired of the "clear" sky or "storm" sky.

evanhorn@sc.rr.com

Panama Red

Letum
01-05-06, 07:06 PM
So........you could be in a sub pen in a '15' storm???!?! :doh:

Marhkimov
01-05-06, 07:50 PM
So........you could be in a sub pen in a '15' storm???!?! :doh:
I agree, its not realistic (maybe, I'm not sure) to have 15 m/s wind while at port.

But I recon that it will be an easy thing to program.

gdogghenrikson
01-05-06, 11:11 PM
it would be neet if we could add this to SH3 commander

Skweetis
01-05-06, 11:44 PM
Well, Its quite simple for me to adjust the formula's to whatever everone thinks is fair. upper limit for windspeed if you have suggestions....

irish1958
01-06-06, 09:29 AM
I agree with gdogghenrikson. Contact jscones and see about adding this to the new commander due out soon.
irish1958

kriller2
01-06-06, 09:32 AM
I would like to test this, but I cant get SH-commander to work so a version which does'nt use that would be great! :up:

Email:
roesdahl@tiscali.dk

/Kriller

Hartmann
01-06-06, 11:21 AM
Yes it coul be very cool a weather start randomization in sh3 commander :yep:

Randomizing the start and porcentage values could do that the weather can be different in every patrol and not the fixed stock.

it´s better use a random program that made the changes by hand
:rotfl:

cheers

Skweetis
01-06-06, 02:49 PM
Kriller, v0.91 BETA is on the way,

Panama, I made some changes and have sent you the updated version.

Thanks Guys!

I posted in Jones' SH3 Commander thread offering the source code, however, it will be dependent on if we are writing in the same language.... I would love to see it as part of Commander too, then I wouldnt have to run them both seperately! :)

Skweetis
01-06-06, 03:21 PM
kriller2, your email bounced back... is it spelled correctly?

Skweetis
01-06-06, 04:47 PM
For those that Beta test, I need to know if it seems balanced as well...

Any suggestions on upper limits for values such as interval, windspeeds that would prevent fog from forming, max windspeed for departure (if the seas were too rough, would they not set out? at what point would it be bad enough weather that would preclude a ship from setting sail)

Any suggestions on this, or any glaring issues (its a pretty simple programme so far approx 50 lines or so of code, so I dont anticipate any) and any suggestions on improvements would be greatly appreciated. I would like to make it available to all as soon as possible.

On the topic of SH3 Commander, I havent heard anything from Jones, but if he is programming in VB, I have already created a module and form that he can cut and paste the code into his, or call the form directly if he prefers... we'll see.

Thanks for the kind support and suggestions. Keep them comming.

[EDIT] Actually, if someone is willing to host it for me until it is complete, then I can submit it to subsim, Ill make it an open beta that all can download and try, thanks [EDIT]
Jamie

JScones
01-06-06, 08:15 PM
This sounds good.

After it's beta tested and the correct values sorted out, let me know. I'm hesitant about a few things - the possibility of heavy storms when starting in port or impacts in the Med, although my fears can be allayed by someone that knows about these things. In the meantime, it may be wise to limit the variance to exclude the extremes (for example, if the possible values are 0 to 10 with 0 being calm and 10 being the extreme, perhaps varying between 0 and 7 may be appropriate - testing would then provide the best "arbitrary" value to use).

The language it is written in is irrelevant - I simply translate and integrate into SH3Cmdr. Generally I avoid VB, using only when clients' demand it. Thus SH3Cmdr has been developed in my tool of choice - Delphi. But I don't mind translating VB to Delphi - 50 lines in VB is about 20 in Delphi. ;)

Skweetis
01-06-06, 11:30 PM
Alrighty then! I know squat about Delphi... Ill copy the code into a text file if you like, or if you have access to VB ill just send the source.... its well commented so it shouldnt be hard to decipher.

Im not a proper programmer, I just work as tech support for a small software company, so I use what I have on hand and dabble.

As for the high windspeed in port, Ill limit it to around 10 kts...

If your worried about impact in the med (since it typically has better weather I assume, just IF around the problem by bypassing my code if they are starting in the med.)

Let me know how you would like it sent to you.

Cheers,

Jamie

JScones
01-07-06, 12:08 AM
Alrighty then! I know squat about Delphi... Ill copy the code into a text file if you like, or if you have access to VB ill just send the source.... its well commented so it shouldnt be hard to decipher.
Just the .vbp file will be fine. You can send to jonesoft at iinet dot net dot au. Although you may like to keep pursuing, as I'm close to locking down the next release (actually, only data file changes are permitted now). The release after this one won't be until April or May.

If your worried about impact in the med (since it typically has better weather I assume, just IF around the problem by bypassing my code if they are starting in the med.)
That's not the issue - I just don't know if I should be worried, if you know what I mean. If I simulate something, I like it to be based on supporting analysis and data (it's just who I am). Unfortunately, unlike nearly everything else related to SH3, with weather it's simply not as easy as firing up uboat.net and searching for the answer!

Basically, we spend so much time tweaking boats and everything else for accuracy, I don't want to distract with unrealistic weather patterns (just like my concerns with the "Seasonal" wave height option) - I want it as good as we can get it. Hopefully, someone will know the answer to your question around how rough is too rough to start and we'll then be sweet.

I have another question to add though: does the game actually model extreme weather in the Med, or are the extreme values lessened? (I've never been to the Med...although I plan to transfer to the 29th in about 6 months time).

glenno
01-07-06, 12:48 AM
Latest rub and 15m/s winds and the schnellboats are still damaged/on fire from rough seas .
15m/s is too rough .

Skweetis
01-07-06, 01:08 AM
Ive done some basic balancing (I've been an avid flightsimmer for over a decade, and understanding weather is part of the hobby ;) , and I have some limited sailing experience)

For example, fog will not be generated above a set amount of windspeed, rain will not appear if there are no clouds present, and the random generation formulas are based on percentages to determine values that will be created for SH3.

Unfortunately, the weather system in SH3 is overly simplified, and is limited in what can be done with it. There are three types of fog (from mild to peasoup), only two cloud types (partial and overcast), two levels of rain (but I have only seen heavy work, might be my vid card though) and up to 15kts of wind speed. the rates of change available are only none, mild and heavy. It doesnt leave much to work with, but does get the job done.

It would be nice to have the dynamic real world weather available to flightsims, but it is a bit of overkill for powered seafaring (sailing would be a different story however.)

Frankly once the initial settings are input, it is out of our hands and in the hardcode. Open a .mis file, and under the [MISSION] section are all the weather values we can play with, and only at the outset of a mission. And these weather patterns are global (though if the program itself adjusts for the medditeranean is unknown to me, but I assume it is doubtful)

The only power we have once the mission is started, is affecting the rate of change, and weather check (to see if weather changes) interval set at the start of a mission from the .mis files.

However, these are only my findings from the limited testing I have done in the last few days, your mileage may vary. :)

That said, I will do my best to balance the weather as realistically as possible at the outset of a mission, as I am a stickeler for the finer details, outside of that, it is in SH3's hands.

I hope that sheds some light on the subject, and I wouldnt have even got this far if it weren't for Hartmann's input (see the other Random weather Generation thread for the fruit of his research.)

Ill send the files to you tonight. If you have any questions at all, let me know!

Cheers all,

Jamie

Skweetis
01-07-06, 01:12 AM
And as an aside, weather patterns are much more stable over large bodies of water than they are over/near land. Since it is the oceans itself that fuel weather, it is not uncommon to see a certain weather pattern remain for extended periods over open bodies of water.

Just look at any hurricane and how it maintains its ferocity over the ocean, and is reasonably predictable until it approaches land, then you have a whole other can of worms to factor in.

JScones
01-07-06, 07:31 AM
Frankly once the initial settings are input, it is out of our hands and in the hardcode. Open a .mis file, and under the [MISSION] section are all the weather values we can play with, and only at the outset of a mission. And these weather patterns are global (though if the program itself adjusts for the medditeranean is unknown to me, but I assume it is doubtful)
What I'm getting at is, if SH3 *does* make any adjustments for the Med (and you're right, logic would suggest not, but...) it's all fine while the start weather is set to perfect. However, set it to something that SH3 *doesn't* use in the Med and there may be unexpected side effects. So, I think setting to "extreme" and then running a 29 Flotilla patrol should be tested. To the same degree, anyone that has extensively played a Med career should let us know their observations in comparison to the Atlantic.

One great bonus though is the rate of change randomisation. That alone should be worth the price of admission!

kriller2
01-08-06, 08:36 AM
kriller2, your email bounced back... is it spelled correctly?

Stange... Yes it is spelled correctly, maybe the mailserver was down? try kriller2tester@hotmail.com :)

/Kriller

Skweetis
01-09-06, 06:28 PM
Any feedback from the testers? Any problems? suggestions for improvement?

Im reworking a fair amount of the code, with suggestions and tips from Jaesen (thanks again) it won't make any difference to the end user, but while I'm in there changing code, I can deal with anything you guys have found!

Much appreciated guys!

Cheers,

Jamie

Panama Red
01-09-06, 08:57 PM
When I tested your 0.90 beta, the results were:

1. Start of patrol in Kiel (IIA) - overcast, heavy rain, thick fog, 10 m/s winds.

2. Raining inside the subpens (so much for being bomb proof) :D

3. When I changed the Watch Officer to raingear because of the rain, he became frozen in place (looking inward) with his left arm through the middle of the bridge compass !!!

I then removed your mod, and reran the patrol, the Watch Officer did NOT have this problem when wearing his raingear. What do you think the problem is ???

I really like the change of weather, if only you can solve the frozen WO problem.

Hartmann
01-10-06, 12:01 AM
When I tested your 0.90 beta, the results were:

1. Start of patrol in Kiel (IIA) - overcast, heavy rain, thick fog, 10 m/s winds.

2. Raining inside the subpens (so much for being bomb proof) :D

3. When I changed the Watch Officer to raingear because of the rain, he became frozen in place (looking inward) with his left arm through the middle of the bridge compass !!!

I then removed your mod, and reran the patrol, the Watch Officer did NOT have this problem when wearing his raingear. What do you think the problem is ???

I really like the change of weather, if only you can solve the frozen WO problem.

The crew in port usually don´t do nothing, did you go out of harbour for test if they behaviour is normal in open seas ???

Perhaps is a glitch or bug of the game in port with rain. in this case they have to wait until open waters to change his clothes :rotfl:

Skweetis
01-10-06, 08:18 AM
I had this happen as well during one patrol ( the "frozen" watch officer) I thought it was just mine. Once you get out to sea, and the rest of your crew begins their watch, remove and replace the watch officer, he will resume as normal.

I have NO idea what does this, as I dont affect anything but the weather values. Maybe this behaviour is linked to a certain combination of weather constraints? Get the weather details next (and every time this happens) and lets see if a pattern emerges.
The same happened to me in Kiel, raingear in a IIA. We need to find out if this happens with all boats, other ports, and when there is no rain.

As for the rain thru the bunker, unfortunately I have no idea how to fix that. SH3 probably does not model the ceiling for collision detection, or as a solid surface (logical really, as what U boat is going to hit the ceiling! :) )

Thanks Panama! By the way, I sent you 0.91, did you receive it? it has an option to manually set weather.

Cheers,

Jamie

Panama Red
01-10-06, 08:47 AM
Skweetis:
Yes, I received your 0.91, but I have not had a chance to test it yet. I realy like this concept of variable weather, so we just have to work the "bugs" out of it. :up: :up: :up:

The IIA WO was okay until I took him below to change into raingear, it was when he came back to the bridge that he became "frozen" (except for his eyes).

Thanks

Skweetis
01-18-06, 02:35 PM
Just thought I would update for those interested, with planned enhancements and functionality for the Weather Gen Utility.

Essentially this is a stand alone programme that generates weather for the start of a patrol, either by user specified values, or random. It writes directly to the .mis files, so no worries about it overwriting any moded files you currently have, making it compatable with any mod that is out there.

That said, here is what it is all about
-------------------------------------------------------------------------------------
CURRENT FEATURES IN BETA:

generate random weather "realistically"
i.e. no more than 8 knots wind, no rain if there are no clouds, etc.

generate weather based on user selected values
ie. Windspeed, direction, cloud cover, precipitation and fog

randomly set "rate of change" values for clouds, wind, fog, and precip.
ie balanced for smaller rates of change to be more common, except in the case of winds.

randomly set weather interval check
currently between 2-8 hours. Doesnt mean it will change in that interval, thats just the timer for checking to see IF it changes. Set low for users that save and reload, as the interval check timer is reset, thus preventing a patrol that the weather never changes in.

PLANNED FEATURES FOR RELEASE:

User selected interval and rate of change values
Self explainatory, really.

Date driven weather patterns
Following in the footsteps of SH3Cmdr2.4, will generate rate of change, and interval values based on seasonal weather patterns. (this will NOT mod wave height, I am leaving that to SH3Cmdr) Expect harsher weather in the winter months, and so on.

Mediterranean weather patterns
Sailing for the 29th? Select the option and rate of change and intervals will be set accordingly. (As soon as I get feedback on how SH3 handles weather in the Med of course.)
-------------------------------------------------------------------------------------


If you have any suggestions on enhancements, or have comments on values and such, let me know, either in this post, or PM.

I will upload Beta0.92 to realsimulation tonight so anyone can try it, and let me know of their findings.

Cheers,

Jamie

Col7777
01-19-06, 06:28 AM
I've followed this thread with interest, if you do a search you may find other threads started by me about the weather.
I've done lots of tests and played around with the files etc and basically come up with the same results as above without using any generator. I place the player sub with no other ships using the mission editor somewhere on the map, then I go hunting ships.
The ships appear from the campaign files, so this made me look at those files, you will notice there is also a weather reference in those files too, but the values are all set to zero.
If you leave your sub motionless and do a TC and keep looking every now and again you will see the first thing to change will be the wind speed, then the clouds, in a matter of 3-4 days I had varied weather.
I think one of the main problems is only having 2 cloud types, if we could change this whether it be eye candy or not it will make a big difference.
I made a few different clouds myself as I got bored with the stock ones, I manually change these from time to time but it would be good if this could be randomised.
I'm an avid flight simmer too and also had thoughts of (if only we had the weather from that in SH3) how much better it would be.

Please understand I'm not knocking what you are doing but I seem to be getting the same results without the generator.

Panama Red
01-19-06, 07:03 AM
Skweetis:
Your Random Weather Generator is sounding better and better all the time. Look forward to 0.92 and thanks for your efforts. :up:

Col7777:
If you read the new Commander 2.4 thread, you will see how to "add" randomness to the cloud formations.

Col7777
01-19-06, 08:04 AM
Thanks Panama, I read the thread but only saw one mention of random clouds but Irish Red was asking how to add them.
I don't have the Commander installed though I do have it in one of my folders ready to install, question: I don't have a lot of mods installed so if I install the Commander will it conflict with anything or is it a stand-alone mod?

I don't want to take this off topic but if the commander randomises clouds then can it randomise the rest of the weather, also does it only randomise the 2 stock clouds or does it add others?

Edited to add:
What does the file "CloudTranstion" do, I changed it for a different texture to see what would happen, the game didn't crash and I didn't notice anything unusual?

Panama Red
01-19-06, 09:36 AM
Col7777:
SH3 Commander will work with ANY mod or with no mods at all (Jones has done a real nice job creating this program). In fact, SH3Cmdr can change some items in your mods that you may want to change without changing any of the rest of the mod (the scene.dat file for example). You just have to remember to "roll back" SH3Cmdr before you change anything in his JSGME tool since SH3Cmdr makes a backup of all your files too (that butten is right next to the start butten).

I had sent to Irish Red the three partical cloud mods that I had collected and he was going to put them into the new SH3Cmdr 2.4 to see if the "randomness" worked (I was still out on patrol and did not want to "change" anything until I got back to port since SH3 can get fickle about that). Since Jones has posted on how to add these random partical clouds to his SH3Cmdr 2.4, I will try them myself when I upgrade to Cmdr 2.4 this week.

You have to add any clouds that you want, SH3Cmdr does not have any included in this version.

As for the "cloudtransition file", I do not know what it does either.

irish1958
01-19-06, 10:07 AM
i have modified the random folder in SH3Cmdr2.4 as outlined by jscones with the cloud files supplied by Panama Red, and so far I have had varied weather.
However the weather generator mod would be a great improvement as it would give better control.
I would like to test this mod and if you sill need beta testers, PM me.
irish1958

Skweetis
01-19-06, 01:48 PM
Just to clarify, when using the Weather Generator, it sets up the values before you launch SH3 (or SH3Cmdr for that matter). After that, everything else is in SH3's hands.

The only parameters that effect the weather during a patrol that I can affect are: cloud, fog, wind, and rain rate of change (how fast the weather will change if SH3's interval check determines that the weather will change) these rates of change are: almost Nil, Mild and Heavy. For example, if set to heavy then weather could possibly change from clear and calm to raging storm at the next weather change. The lower rates of change have this transition of weather "states" to be more subtle.

The other thing we have control over, is the interval (in game hours, from 2 to 96. I believe that 24 is the default.) that SH3 checks to see IF the weather will change. If the check comes back as a change, then it uses the rate of change levels to determine what the next weather pattern will be. These checks are performed in such a way, that the chance that the weather will change increases for every check that fails (ie determines that weather wont change for this interval)

Interval is actually one of the hardest things for me to balance correctly, due to the fact that when you reload in a patrol, the counter that sees how long until the next check for weather change resets to zero.

Here is an example:
Lets say your wife calls you upstairs to do some chores, so you save and exit SH3. Lets say your interval is set to 24hours (every 24 hours the game will check to see IF the weather will change) In the game, at the time of save, you have been sailing through the same weather for 93 hours (the previous three checks failed to change weather). another check is due in three hours game time, and since this will be the fourth check, it is more likely to change than it was at the previous check. With an interval set at 24, our counter is currently at 21 hours with 3 checks failed. When we reload our game after we have made our wife happy, the counter is reset to 0, as is the number of failed checks. This means that for the next 96 hours, its quite possible that the weather will not change, thus the result is weeks long of the same weather, if we exit and reload.

THe problem with balancing this is determining a realistic interval check that doesnt result in the weather changing drastically, every game day, for those that may run an entire patrol without exiting. On the other end the difficult thing is setting the interval check low enough that if you only load up for a couple game days at a time, that you don't get continually stuck with the same weather.

Ill do the best I can, it is intended more as a utility to give us more variety in weather, but at the same time give the illusion that we are in a dynamic real world weather setting. Difficult with only 5 variables to play with!! If only it was based on a barometric model, rather than just random changes, we could do oh so much more!

Cheers,

And sorry for the long post. I needed to "think out loud"

Jamie

Panama Red
01-19-06, 02:09 PM
Is is possible to have a selection that asks "how many day since your last save ???"

This way you might be able to "reset" the counter to something other than "0" (if this is possible), and not have to worry about how often the weather should change. :hmm: :hmm: :hmm:

The Noob
01-21-06, 01:21 AM
Sounds great!Looking forward to the release! :ping:

cothyso
01-21-06, 09:53 AM
can I ahve a look at it too, pretty please?!!

adonys13 at yahoo dot com

thank you!

Skweetis
01-21-06, 05:14 PM
Is is possible to have a selection that asks "how many day since your last save ???"

This way you might be able to "reset" the counter to something other than "0" (if this is possible), and not have to worry about how often the weather should change. :hmm: :hmm: :hmm:

Unfortunately, to my knowledge, no. This is hardcoded in the .exe, to do so would require a trainer, that modifies the values in memory in realtime.... WAAAAYYYy beyond my meager capabilities!

Just as a side note, I should have it ready for public release by the end of next week. I just started a career in the 29th to see how my formula's hold up, that are based on the excellent information I received on these forums regarding weather in the Med. Im putting in a Laminate floor this weekend, so I probably wont get much testing in, or programming for that matter. (my hands are raw from tearing out carpet and pulling nails.)

For that matter, if you can afford it, have someone install the laminate for you, its a major PITA....

I just hijacked my own thread... is that even possible? Im tired....

Jamie

redbrow
01-21-06, 05:41 PM
will this mod fix the sometimes constant perfect weather days in the North Atlantic and North Sea in the dead of winter? One reason I avoided career playing was that I often saw winter months with perfect weather in those seas, only to see missions in June and July with constant storms in those seas.

Could this problem be related to Global Warning?

Vonsteel
01-21-06, 10:14 PM
Could you please drop me a copy when able please :)
saavkjediknight@telpacific.com.au


Thxs

gdogghenrikson
01-21-06, 10:55 PM
Could this problem be related to Global Warning?

funny :rotfl: :rotfl:

gdogghenrikson
01-22-06, 04:08 AM
I would also like a copy
pink_floyd_syd@yahoo.com

Fangschuss
01-28-06, 04:53 AM
*Push*

Any updates to this great improvement ?

greetings

Vonsteel
01-28-06, 06:34 AM
Could you please drop me a copy when able please
saavkjediknight@telpacific.com.au


Thxs

JScones
01-28-06, 07:23 AM
pink_floyd_syd@yahoo.com
Does this mean that we have something in common other than SH3?

irish1958
01-28-06, 09:19 AM
U-boat sim is not active anymore. Can somebody mirror the beta file so we can test it? Perhaps, rapidshares.
irish1958

Skweetis
01-28-06, 11:21 AM
Im a dolt! I left the files at work...

I will pop in there today and upload them to rapid share... in the meantime I have an "unpolished" release version (only differnce being that the program has no pretty back ground picture.)

Ill send that one to rapidshare...

Thanks for the interest and support guys...

jamie

Skweetis
01-28-06, 11:49 AM
Okay, just uploaded to rapidshare, the only difference between this release and the one that will be done on Monday, is the lack of a background image.

Enjoy, and feedback is appreciated!

Jamie

gdogghenrikson
01-28-06, 12:58 PM
pink_floyd_syd@yahoo.com
Does this mean that we have something in common other than SH3?

are you talking pink floyd? :up:

Panama Red
01-28-06, 09:43 PM
Skweetis:
Thanks, with all the improvements from your first Beta, this looks fantastic. :up: :rock: :up: :rock: :up:

Fangschuss
01-29-06, 08:25 AM
Great Thanks fpr tihs greatly improvement :up:

noe
01-29-06, 11:32 AM
hi,

I have a problem with this mod :cry:

I copied exe to the sh3 folder run it, got message that mis files was updated and... the weather at patrol start is still the same.

I run it in the way decribed in readme so I don't know what's wrong.

I use sh3 1.4, rub 1.45 and sh3 commander 2.4

Anyone knows whats goin on ????

jafergon
01-29-06, 04:21 PM
hi,

I have a problem with this mod :cry:



I can´t get it to work either. I´m using it with v1.4b and SH3Commander 2.4 :(

Regards

Skweetis
01-29-06, 04:40 PM
Let me look into the code tomorrow. What weather are you getting at the start of your patrol?

The code is "stunted" to prevent weather from reaching above 8 knots. What are your findings after the initial start of your patrol? what month did you select? Were you in the mediterranean?

What was the windspeed and wind direction for each start of the patrol?

Ill double check the code tomorrow.

If you got the message, then the right files were adjusted, if not, then the message can not appear, you would get an error instead.

Ill post in further detail tomorrow.

Jamie/

noe
01-29-06, 05:34 PM
I start patrol at 1 Jan 1940. Before that used random weather option in generator, set patrol month January, mediterrean was unchecked.

When patrol start I have clear sky, none parcipitations, none fog, wind 5m/s dir 131. I also started a couple of patrols in the same options and time and weather was the same in one difference of wind direction.

I tried user definied weather option too. I set wind dir N, speed calm, clouds partial, none rain and none fog and got the same weather as described above.

as mentioned above everything in generator was ok, files were updated but in game wather is perfect :-?

jafergon
01-29-06, 05:35 PM
I´m in Whilhemshaven in 1939. Clouds, clear. Precipitation None. Wind 5m/s direction 137. I selected random wheather (January). Hope it helps.

regards

baxter
01-29-06, 07:14 PM
I'm having the same problem described above. In my case I started in June 1943. Clouds, clear. Precipitation, None. Fog none, Wind 5m/s but I didn't note the direction. I followed the directions, checked June, no check on Med, and got the message. I then launched the game using SH3 Commander.

Skweetis
01-30-06, 12:14 AM
Gah! I put the wrong one up.... sorry guys..... Ill have the proper one uploaded tomorrow.

Thanks for your patience!

Jamie

gdogghenrikson
01-30-06, 03:09 AM
Gah! I put the wrong one up.... sorry guys..... Ill have the proper one uploaded tomorrow.

Thanks for your patience!

Jamie
:up:

jafergon
01-30-06, 03:41 AM
Thanks a lot!!! :up:

irish1958
01-30-06, 09:42 AM
I can't seem to get this mod to work either. it doesn't appear to have any effect on my weather at the start of a patrol, or if I generate weather after a save during a patrol.
I noticed that I might save in, say January, but when I restart the patrol with SH Cmdr, I'm back in December. Is this the problem?
irish1958

Skweetis
01-30-06, 02:01 PM
I had compiled the wrong version when I uploaded on friday. This version 1.01 works fine, and is now available at the link provided on the first page of this thread. Replace your previous version.

Thanks for your understanding and patience!

Jamie

Panama Red
01-30-06, 02:07 PM
Thanks, I'll try it when I get home tonight :up: :rock: :up: :rock: :up: :rock:

Rubini
01-30-06, 02:24 PM
Great work Skweetis! :up:

Testing tonigh!

Rubini.

Skweetis
01-30-06, 03:00 PM
I can't seem to get this mod to work either. it doesn't appear to have any effect on my weather at the start of a patrol, or if I generate weather after a save during a patrol.
I noticed that I might save in, say January, but when I restart the patrol with SH Cmdr, I'm back in December. Is this the problem?
irish1958

Not from the Weather standpoint. just that the weather values for the month you select will be the ones that are in the game. It won't hurt anything at all.

As to the SH3Cmdr time rollback, I understand that this is an issue with SH3 itself... I have found that I can avoid it happening by upgrading my boat AFTER my patrol, exit SH3 and then start the next patrol via SH3Commander. The date should advance normally.

Jamie

Wolf52
01-30-06, 05:07 PM
Hmmm... Is there any way i can run this without it updating the campaign_rnd.mis file? Because that has been updated with the improved convoys mod and i would rather not overwrite it.

Ducimus
01-30-06, 05:11 PM
From the readme in the orginal post:

generate random weather "realistically"
i.e. no more than 8 knots wind, no rain if there are no clouds, etc.

You mean that wind is now capped at 8 kts, and will vary from 0 to 8 kt? If thats the case i gotta try this mod out, i like 15 kt winds about as much as a tooth extraction with a rusty pair of pliers.

Skweetis
01-30-06, 05:26 PM
Hmmm... Is there any way i can run this without it updating the campaign_rnd.mis file? Because that has been updated with the improved convoys mod and i would rather not overwrite it.

There is no overwritting of the files.... I manipulate the data directly. the only fileds in the file I touch are in the [MISSION] Section. Those values are:

Fog=
FogRand=
PrecipRand=
Precip=
Clouds=
CloudsRand=
WindRand=
WindHeading=
WindSpeed=
Interval=

So it will not and cannot affect any other settings you have in your MIS files.

Thus, it makes this programme compatible with any mod that has altered the MIS files.

Jamie

Wolf52
01-30-06, 05:27 PM
Ok, great! Thanks for the quick response!

Skweetis
01-30-06, 05:31 PM
From the readme in the orginal post:
You mean that wind is now capped at 8 kts, and will vary from 0 to 8 kt? If thats the case i gotta try this mod out, i like 15 kt winds about as much as a tooth extraction with a rusty pair of pliers.

Only for the start of the Patrol.. not the whole length of the patrol, once you have started, the rest is in SH3s hands, BUT, I do adjust the interval and rate of change values accordingly, So while you may still have 15m/s winds later on in the patrol, the likelyhood of them lasting for weeks is close to nill for most seasons.

Jamie

Rubini
01-30-06, 06:52 PM
It's working fine for me! :up:

But I have a question about the usage:
Do you use the SH3 Weather Generator every time you start a patrol? Any problem in use it when you load a game at mid patrol?

Rubini.

Panama Red
01-30-06, 09:09 PM
Skweetis:
A problem, using 1.01, I have started 2 patrols tonight, both set to "User Defined Weather". For each patrol, I said to have a Partly Cloudy sky and each time, it gave me Clear sky. What do you think could be the problem ???

I can send you your weather log if you want.

Skweetis
01-30-06, 09:55 PM
It's working fine for me! :up:

But I have a question about the usage:
Do you use the SH3 Weather Generator every time you start a patrol? Any problem in use it when you load a game at mid patrol?

Rubini.

It is only useful at the beginning of the patrol. Changing the values mid patrol (when you load a game for example), will update the MIS files, but no affect will be apparent in the patrol. At that point, when you load on patrol, SH3 reads the weather from somewhere in the save files, ignoring the settings in the MIS files.

Panama:

Yeah, email me the log at jamie (at) trux.com and Ill have a look. Ill double check the code as well. I've noticed that happen from time to time, but never figured out why... the log will help me track it down though..... i hope :)

Jamie

irish1958
01-31-06, 12:50 AM
i have several mods that overwright the SH3's orginal campaign_
LND,_ RND, and _ SCR files. When the weather generator modifies these files, does it modify the files in my jsgme mod folder?
If it does not, is this the reason this mod won't work for me?
irish1958

Panama Red
01-31-06, 04:41 AM
I forgot to mention that I am using SH3Cmdr 2.4. As a result, I wonder if this means that I have to "roll back" SH3Cmdr 2.4 before the first time I use the Weather Generator or before every time I use the Weather Generator since SH3Cmdr may be overriding any of the SH3Weather changes ???

irish1958
01-31-06, 08:24 AM
I use SH CMDR 2.4 also; doesn't everybody? If not, why not?
irish1958

Rubini
01-31-06, 08:50 AM
If I'm not wrong, SH3Cmdr don't mess with the Campaign files and this way nothing will be overwrite here. And no need to do a roll back for the Weather Generator because this is a external mod.


Rubini.

Panama Red
01-31-06, 09:33 AM
Rubini:
Then I am really confused as to why 1.01 does not work for me ???

Skweetis
01-31-06, 10:22 AM
Updated to 1.02 to fix manual values problem that Panama Red reported (good catch).

Panama: It didnt work for you because Im a twit and made a simple spelling error in the manual value section of the code!

Sorry for the inconvenience!

Jamie

Panama Red
01-31-06, 10:37 AM
Skweetis:
I DISAGREE, you managed to create this mod from scratch and that is not being a twit. You just overlooked something that's all. Thanks for creating this. :up: :up: :up:

irish1958
01-31-06, 01:23 PM
When I generate the weather, I get a message that the campaing_SCR.mis, campaign-LND.mis and campaign_RND.mis files have been updated. My question is, which ones? Those in the SH3 data file or those in my jsgme mod folder? If my mod files are not changed, then the weather generator shouldn't work, and I can't get it to work. Is this the reason?
Rubini wrote[/quote]If I'm not wrong, SH3Cmdr don't mess with the Campaign files and this way nothing will be overwrite here. And no need to do a roll back for the Weather Generator because this is a external mod.
irish1958

Skweetis
01-31-06, 01:39 PM
it edits only the ones in the SH3\Data\campaigns\campaign\ folder. It shouldnt make a difference with your MODS folder backups... unless you roll back and reinstall mods before each patrol...

SH3Cmdr doesnt overwrite the MIS files either, as far as I know...

I am using SH3Cmdr 2.4, Rub1.45 and some other graphical and sound mods all installed using the JSGME... so I cant see where the problem lies...

Have you downloaded the most recent version, available on page one of this thread? the version should be v1.02. v1.00 will NOT work at all, v1.01 doesnt work with manual settings, but v1.02 should be fine.

If you still have problems, email me the SH3Weather.log in the SH3 folder at jamie (at) trux.com.

Jamie

longdog499
01-31-06, 02:08 PM
Any chance that this Mod could be hosted anywhere other than Rapidshare? :(

Skweetis
01-31-06, 02:45 PM
Unfortunately at this time, no, as I am updating the versions as problems arise, I am going to wait until I have a fully stable release that the majority is happy with, and then I will submit it to SUBSIM when completed.

At this time, there is no place available that is easy for me to upload and delete old versions, so I have to use RapidShare.

Jamie

Wolf52
01-31-06, 04:16 PM
Hmm... i just started a new career in 1939, and im still getting mostly 15 mps wind, from north of scotland to the coast of northern ireland and west. I have seen more weather variation apart from wind though.

Panama Red
01-31-06, 07:11 PM
Skweetis:
SH3Weather 1.02 user defined weather works now, thanks. :up: :rock: :up: :rock: :up: :rock:

irish1958
02-01-06, 02:52 PM
I finally got the mod to work. I had opened the file with one zip extractor; when I deleted it and reinstalled it ater opening it with 7z it worked perfectly. The problem was unpacking the mod.
Is there any way to get this mod to work in mid-partol?
irish1958

Skweetis
02-04-06, 05:01 AM
Hmm... i just started a new career in 1939, and im still getting mostly 15 mps wind, from north of scotland to the coast of northern ireland and west. I have seen more weather variation apart from wind though.

I have noticed in my testing that once you go into the north atlantic, the winds do seem to stay high, yet calm more when you work your way back to shore. (since SH3 came out, I have yet to return to port in high winds) perhaps its coincidence... perhaps SH3 does have some weather variation model based on location.... it is difficult to tell. But unfortunately, at this point, I have no way to affect weather beyond the settings at patrol start.

Which leads me to the next question: No, at this point, it is not possible for me to modify weather once on patrol.

And to Panama Red, thank you for your help and continued feedback on the utility's performance and functionality! I really appreciate it! :)

cheers all,

Jamie

VonHelsching
02-05-06, 12:57 AM
Downloaded and installed.

Do I have to run this everey time before statring SH3?

Thanks.

Rubini
02-05-06, 09:27 AM
Skweetis,

Some feedback after 3 patrols. :up:
1. The last 1.02 version is working fine, manual and random one's.
2. I notice that when you use "random", almost the time the patrols start with wind set to 0, 1 or 2m/s. I think that absence of wind is a rare instance in the sea, and SH3 looks better with minimum wind between 5-7m/s. What do you think? I also understand that in the middle of the ocean the wind (and waves) are almost the time more than 4-5m/s. Maybe this is a SH3 hardcoded, but this is my suggestion: winds almost the time higher than 4-5m/s, only in rare situations less them 4m/s.

Rubini.

Hartmann
02-05-06, 02:28 PM
Good work Skweetis

:up: :up:

works very well, is great this program.

Thanks ! :up:

jcalonso
02-05-06, 06:54 PM
After I ran SH3Weather I got a SH3Weather.txt file in my desktop with the following text:

#2006-02-05 14:08:25#,"1","2","3","7","150","0","2","2","2","11",2,1,#FALSE#

Any idea of what its meaning is?

Skweetis
02-12-06, 08:24 AM
Hi All,

Sorry, I've been unable to post for a couple days, so here goes:

Rubini: I'll balance the formulas to take this into account. I agree that the calm weather is a little too much so! Thanks for the info!

jcalonso: yes I do. It is the log file for SH3Weather, displaying the weather values that were generated by the program. If it is appearing on your desktop, then that means you have the exe in the incorrect place. In the README, it describes the steps to properly install and use. Place the exe in your SH3 folder, then create a shortcut to it to place on your desktop. However, thank you for bringing this up, as I will modify the next build to launch from anywhere you place the exe.

Everyone else: thanks for the feedback, and kind words. I appreciate it!

Cheers,

Jamie

raymond6751
02-15-06, 12:24 PM
One would think that with all the great work Jones did with SH3Commander, that Ubi people would gladly share some insights about the inner workings. Perhaps with a reference from Dean as well.

After all, they came to the forum to seek programmers for the IV version, and have cooperated and paid attention to the subsimmers so far.

Any effort made to get help from them on the inner weather details? :hmm:

VonHelsching
02-15-06, 12:58 PM
Skweetis,
2. I notice that when you use "random", almost the time the patrols start with wind set to 0, 1 or 2m/s. I think that absence of wind is a rare instance in the sea, and SH3 looks better with minimum wind between 5-7m/s. What do you think?

Rubini.

Nooooooooo :huh:

Let us start our mission with calm seas and sun :sunny:

To enjoy HT, of course :rock:

Razman23
02-15-06, 07:15 PM
Time for a little weather lesson.

Fog:

Fog only occurs when the water temperture is higher than the air temp. Cold air condenses the humidity from the water into water crystals which form low level clouds aka fog. Also there should be hardly ANY wind. Wind diffuses the fog so if you are planning to have it in your patrol, you need to set the wind speed for no wind.

Wind:

Wind travels in a clockwise rotation in the Atlantic. A circle from the east coast of the States to the european land fall. These are called the trade winds and blow nearly all the time at about 8-10 knots.

Storms:

Storms have been known to last at least a week at times. Mainly during the winter time, cold front after cold front can make the perception that a storm has been raging for weeks when in fact, it was one front passing by and others following shortly after.

All these things happen in the Atlantic ocean as well as in the Med. However the Med gets most of its weather from fronts coming from the north and sand storms raging off the African coast.

Patboot
02-15-06, 07:42 PM
Ok, quick question: When using the "manual " settings, are those locked in, or does the weather still change i.e. If I set no rain, no cloud, 0 m/s wind...does it stay that way, or does it randomly change too?

Skweetis
02-16-06, 07:17 PM
Raymond: Haven't tried to contact them. Never thought about it... Ill look into it though! :)

Raz: Thanks for the info, every bit helps!

Patboot: No, they are not locked in. They will still change according to the SH3 weather engine. The manual weather will still take the Month into account when generating check interval and rate of change. The manual settings are only what the weather is for the start of the patrol.

Jamie

baxter
02-16-06, 07:25 PM
Thanks for this mod, I'm really enjoying the variety and ability to depart in different types of weather.

andy_311
02-17-06, 09:48 PM
I just cant d/load this file from rapidshare of any of my pc's is there anywhere else I can d'load it from?
Thanks

Skweetis
03-07-06, 08:35 PM
Hi all,

I should have a final version ready by next week, I havent had any further problems reported, so Im just tweaking and balancing some more. I will submit the final version to SUBSIM.com, so for those of you who have been unable to download from rapidshare, and have waited patiently can get it as well.

Thanks for all your support guys, it is appreciated.

Jamie

Kpt. Lehmann
03-19-06, 10:48 PM
Bump! :cool:

baxter
04-09-06, 02:56 PM
I just want to make sure I understand how this works...it doesn't overwrite any files, just alters weather values? In other words, it can be used with modded versions of SH3 without conflict?

VonHelsching
04-12-06, 10:53 AM
* Bump - Bump *

jasonsagert
04-16-06, 05:08 AM
Sweetis,

Great mod. I've been using it for my last 2 patrols. This is kind of a bump to the last question, me thinks. I was wondering if this mod affects the wave attenuation changes that were made with GW? Does it only affect the changes in weather at the beginning and during a patrol? Does it have NO affects on wave dynamics?

J

Deep Six
05-24-06, 05:03 PM
Bump for a download site other than rapidshare as I have NOT been able to D/L from that site in weeks, always tells me I have met my limit.......If anyone has the latest version could you please send it to me.......

deep_six*btopenworld.com (Change * for @)

Thanks in earnest of recieving

Deep Six

Deep Six
05-24-06, 07:56 PM
Sorry to bump this , but again rapidshare is letting me down. Anybody have this mod could you please send away


Thankies

Deep Six

Kpt. Lehmann
05-24-06, 08:05 PM
Here you go DeepSix. :up: :up: :up:

http://files.filefront.com/SH3Weather102zip/;5077402;;/fileinfo.html

Salvadoreno
05-24-06, 10:36 PM
wait.. did a new version come out?!? I still have 1.02 i think

Kpt. Lehmann
05-24-06, 10:38 PM
wait.. did a new version come out?!? I still have 1.02 i think

As far as I know, 1.02 is the latest and what I understood is that DeepSix couldn't use RapidShare.

The one I posted is on FileFront.

Longstreet
05-25-06, 09:13 AM
I have the Grey Wolves supermod version 1.1. Can one use this weather mod with Grey Wolves? :hmm:

Thanks,
Longstreet

VonHelsching
05-25-06, 11:28 AM
I have the Grey Wolves supermod version 1.1. Can one use this weather mod with Grey Wolves? :hmm:

Thanks,
Longstreet

Works like a charm. Read the readme first to understand how it's working.

longdog499
05-25-06, 01:54 PM
Here you go DeepSix. :up: :up: :up:

http://files.filefront.com/SH3Weather102zip/;5077402;;/fileinfo.html
I couldn't download from Rapidshare either.Been dying to get this mod for a long time.God bless you Kpt.Lehmann sir. :up:

Deep Six
05-25-06, 03:22 PM
Kpt. Lehmann once again a big thumbs up :up: :up:

You saved my crew they were begining to fry in the sun lounging about topside, maybe now I can get there lazy asses to work in some serious weather, by the way GW 1.1 has brought a new life to SH3 had not played it in about 7 months but with GW's added I'm back to my old Submariner self... :rock: :rock: :rock:

Thank-you for the download, and can;t wait for the next GW update :lol:

Deep Six

Sailor Steve
05-26-06, 11:20 AM
Once again the Old Sailor comes late to the party. This was another mod I avoided for no reason other than I wasn't sure it would work (SH3 Gen was the last one I did that with). I downloaded and installed it, and followed the directions. When I started my new patrol, nothing had changed. Well, I thought, sometimes even random weather is going to be perfect.

As I was sailing out of Kiel, I suddenly said to myself "Self, hold on a minute. Are those clouds I see?". Yes, they were. The weather was PARTLY CLOUDY! I've never seen anything so beautiful at the beginning of a patrol. So I checked the actual weather report, and instead of the usual 5 m/s winds, they were only blowing at 2 m/s!

The weather was actually BETTER than the usual default, and I'm happy as a clam!

Thanks! :sunny: :sunny: :up:

HEMISENT
05-26-06, 03:19 PM
Damn, Steve you stole my thoughts. I had DL'd the original version but never installed it but thanks to this resurgance in interest I just got the 1.02 version running last night. Works better than advertised except when I tried it on a Med patrol nothing ever changes-ever. Is that the way it's supposed to be?
Anyway, hats off to Skweetis on this one.

GreyOctober
05-26-06, 03:57 PM
Damn, Steve you stole my thoughts. I had DL'd the original version but never installed it but thanks to this resurgance in interest I just got the 1.02 version running last night. Works better than advertised except when I tried it on a Med patrol nothing ever changes-ever. Is that the way it's supposed to be?
Anyway, hats off to Skweetis on this one.

Did you check the checkbox for med weather?

Deep Six
05-26-06, 07:40 PM
This really is a nice little mod, started out from willhamshaven, or whatever......Wind 2knots from 233 degrees.....Finally got into the North sea...to see clouds on the horizon, I'm now running with winds at 7 knots from the SE with a decent swell running cmdr waves addition at 1.25>>>> Happy Bunny :up: :up:


Deep Six

HEMISENT
05-26-06, 08:24 PM
Damn, Steve you stole my thoughts. I had DL'd the original version but never installed it but thanks to this resurgance in interest I just got the 1.02 version running last night. Works better than advertised except when I tried it on a Med patrol nothing ever changes-ever. Is that the way it's supposed to be?
Anyway, hats off to Skweetis on this one.

Did you check the checkbox for med weather?

Sure did, 29th flotilla/med

JScones
05-26-06, 10:54 PM
I think the changes are much more subtle in the Med.

JScones
05-26-06, 11:20 PM
I've just added functionality so that if SH3Cmdr finds SH3Weather in your SH3 folder, it will automatically run it as the *last* thing it does prior to loading SH3. You'll still need to manually enter the date and Flotilla - although I pass the information to SH3Weather, it needs Skweetis to modify his programme to recognise and use it.

I was on the fence about adding this feature, but SH3Weather seems to have had a bit of a resurgence lately (and frankly, I'm too lazy to reinvent the wheel and add random weather directly into SH3Cmdr). Anyway, if you don't run SH3Weather, you won't notice a difference. If you do, you just won't need to manually run it in addition to SH3Cmdr anymore.

Sailor Steve
05-27-06, 05:26 PM
Jaesen, that's just too cool!

My own experience has changed slightly. Just before I got to my grid (AN57, off the British coast) the weather turned bad and has remained so for four days. On the other hand, that's only four days, not four weeks, so I still have my hopes up. I just get nervous, that's all.

HEMISENT
05-27-06, 09:29 PM
I've just added functionality so that if SH3Cmdr finds SH3Weather in your SH3 folder, it will automatically run it as the *last* thing it does prior to loading SH3. You'll still need to manually enter the date and Flotilla - although I pass the information to SH3Weather, it needs Skweetis to modify his programme to recognise and use it.

I was on the fence about adding this feature, but SH3Weather seems to have had a bit of a resurgence lately (and frankly, I'm too lazy to reinvent the wheel and add random weather directly into SH3Cmdr). Anyway, if you don't run SH3Weather, you won't notice a difference. If you do, you just won't need to manually run it in addition to SH3Cmdr anymore.

Thank You. I'm using the weather generator now and loving it. Being included in Commander just makes life a lot easier.

andy_311
05-29-06, 05:32 PM
I can't d/load it from rapidshare does uboat realsim host the file or is it possible to upload it there?

Deep Six
05-29-06, 07:07 PM
This mod is the bee;s knee;s maties........I started a new career, and on my first patrol going out I had calm sea's with clear skies and winds of 2-3 knts, as I rounded the top of scarpa flow the weather took a turn for the worse, winds increased to 7 knts with a light rain , and light fog. As I neared my destination of AM23, the weather changed again(slight stutter on the comp) went to the bridge to see a beautiful morning. Winds of 4 knots slightly overcast. anyways had a good patrol sinking three merchants of various sizes around my patrol zone. With fuel and torps low I decided to head back home.......Got into the North sea and Bam weather exploded into a force ten gale....Winds 9knots, heavy rain and heavy fog(running shcmdr wave app at 1.23) to we are rolling !!!!, for a whole day it remained the same, until the weather broke and I saw calm weather for about half a day. As I rounded the top of the straight into Wilhelmshaven....OMG the weather changed again.......Winds howling from the north 9 knots heavy rain and heavy fog, as I like to "park" my boat at the dock, this proved quite daunting without "Gods eye"

So to Sweetis a Bloody Big Thumbs up for an excellent Mod...:up: :up: :up: .


Deep Six

Orbitchicken
09-08-06, 10:30 AM
Unable to get this file from rapid share or filefront, cheeky bump for any other download location ;)

bigboywooly
09-08-06, 11:08 AM
Now someone has bumped it
Is it possible to do something like med weather bt for the new locations upcoming in GWX ?
Would be nice to have

mr chris
09-08-06, 11:43 AM
I know this most likely a stupid question but is this mod in GW1.1a?
If not is something simmliar in GWX?
ah like my new avatar

bigboywooly
09-08-06, 11:53 AM
I know this most likely a stupid question but is this mod in GW1.1a?
If not is something simmliar in GWX?
ah like my new avatar

Its a standalone program Chris
IIRC its in SH3Commander2.6

mr chris
09-08-06, 11:58 AM
Ah thanks BBW:up:
Btw what does "IIRC" stand for?

irish1958
09-08-06, 12:34 PM
The mod is not in SH3CMDR. If you have the mod installed, SH3CMDR will find it and execute it when you load the game from CMDR. You can get SH3Weather here
http://rapidshare.de/files/32403777/SH3Weather102.zip.html

mr chris
09-08-06, 12:44 PM
Thanks for the info Irish:up:
Does anybody run this program with GW? If so are the any issues i should be aware of.

kylania
09-08-06, 01:39 PM
The mod is not in SH3CMDR. If you have the mod installed, SH3CMDR will find it and execute it when you load the game from CMDR. You can get SH3Weather here
http://rapidshare.de/files/32403777/SH3Weather102.zip.html

Rapidshare is so vile. :( Anywhere else this can be downloaded from, since vapidshare thinks I'm already downloading something, and I'm not, so won't let me try again? :D

bigboywooly
09-08-06, 01:50 PM
Thanks for the info Irish:up:
Does anybody run this program with GW? If so are the any issues i should be aware of.
Runs just fine with GW MC :up:

mr chris
09-08-06, 02:05 PM
Cheers BBW will start to use it from my next patrol:up:

Potoroo
10-05-06, 11:54 AM
The mod is not in SH3CMDR. If you have the mod installed, SH3CMDR will find it and execute it when you load the game from CMDR. You can get SH3Weather here
http://rapidshare.de/files/32403777/SH3Weather102.zip.html
I tried to download it and got this error message:

This file has been deleted.
Reason: No download for a longer period. Inactivity-timeout exceeded.

However, the link on the first post of this thread still works.

mr chris
10-05-06, 11:57 AM
Hve you tryed UBRS?
http://u-boot.realsimulation.com/
You will need to make an acount if you have not already got one.
If it is not there i have it on my hard drive and will upload to filefront for you.

terrapin
10-05-06, 01:50 PM
Hve you tryed UBRS?
http://u-boot.realsimulation.com/
You will need to make an acount if you have not already got one.
If it is not there i have it on my hard drive and will upload to filefront for you.

I don't think I have that - so please upload it to UBRS, too. Merci!

mr chris
10-06-06, 10:25 AM
Uploaded to filefront.
Here is the link.
http://hosted.filefront.com/mrchris99

terrapin iam having some trouble with your site i keep trying to log in but it wont let me.:hmm: Will try agin tomorrow.

terrapin
10-06-06, 11:36 AM
Uploaded to filefront.
Here is the link.
http://hosted.filefront.com/mrchris99

terrapin iam having some trouble with your site i keep trying to log in but it wont let me.:hmm: Will try agin tomorrow.


No need to login

just upload to http://rapid****.realsimulation.com/

FIREWALL
10-07-06, 11:28 AM
Uploaded to filefront.
Here is the link.
http://hosted.filefront.com/mrchris99

terrapin iam having some trouble with your site i keep trying to log in but it wont let me.:hmm: Will try agin tomorrow. Hi MC Just tried there and it stopped dl at 67% don"t know why did same yesterday. Tried UBRS a minute ago and couldn't find it there either. if anyone could help it would be much apprecieated. Thanks and Good Hunting...

mr chris
10-07-06, 11:33 AM
Uploaded to filefront.
Here is the link.
http://hosted.filefront.com/mrchris99

terrapin iam having some trouble with your site i keep trying to log in but it wont let me.:hmm: Will try agin tomorrow. Hi MC Just tried there and it stopped dl at 67% don"t know why did same yesterday. Tried UBRS a minute ago and couldn't find it there either. if anyone could help it would be much apprecieated. Thanks and Good Hunting...

FIREWALL sorry to hear that i just DL it without a problem is the any other way i could send it to you?

mr chris
10-07-06, 11:44 AM
Just tryed to uplaod it to UBRS i think it worked though am not sure. Could you confirm Terrapin?:up:

FIREWALL
10-08-06, 11:28 AM
Uploaded to filefront.
Here is the link.
http://hosted.filefront.com/mrchris99

terrapin iam having some trouble with your site i keep trying to log in but it wont let me.:hmm: Will try agin tomorrow. Hi MC Just tried there and it stopped dl at 67% don"t know why did same yesterday. Tried UBRS a minute ago and couldn't find it there either. if anyone could help it would be much apprecieated. Thanks and Good Hunting...

FIREWALL sorry to hear that i just DL it without a problem is the any other way i could send it to you? Hi MrCHRIS Just woke up and saw your post. Will try both sites again. Thanks for quick response. Have a good day and Good Hunting Firewall:D :up:

mr chris
10-08-06, 01:45 PM
Not a problem at all FIREWALL just hope you can get hold of the file:up:

Laffertytig
10-31-06, 04:23 AM
i just finished a patrol which included a 3 week storm. i was using an edited campaign_file http://www.subsim.com/radioroom/showthread.php?t=96710
along with SH3 weather but i just found out that this mod randomizes that file everytime it runs.

this was my patrol file after sh3 weather had altered it

[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=3
FogRand=2
Clouds=1
CloudsRand=0
Precip=0
PrecipRand=2
WindHeading=145
WindSpeed=6
WindRand=2
WeatherRndInterval=11
SeaType=0
Briefing=

could someone please tell me what all these settings do? for eg cloudsRand is at 0, does this mean that the clouds will never change?
Precip is a 0 yet it did rain on patrol.

and what are the differences withthe 3 different files in the campaign folder?

CaptainNemo12
10-31-06, 04:48 PM
Could someone please PM me the Readme file associated with v1.02?

Thanks

mr chris
11-01-06, 06:36 AM
CaptainNemo12 check your PM:up:

Samwolf
11-01-06, 06:57 AM
Could someone please PM me the Readme file associated with v1.02?

Thanks

There was a readme? I never found one. Could you send me a copy if you get one?

Thanks

mr chris
11-01-06, 07:07 AM
Here is the readme for anyone who is missing it.:up:

Created so that I could quickly and easily have random weather at the start of a patrol, without having to go in and manually edit the .mis files everytime
THIS PROGRAMME EDITS SH3 FILES!!!
BE SURE TO BACKUP your Campaign_SCN.mis, Campaign_RND.mis and Campaign_LND.mis files before using this utility!!!! Better safe than sorry!
---Version History
1.02 - 01/31/06 - RELEASE FIX and UPDATE
-Fixed problem where manual values weren't updating (spelling error in CASE)
1.01 - 01/30/06 - RELEASE FIX and UPDATE
-Fixed bug that didnt allow weather to change.
-added background image.
-added log file for diagnostics.

1.00 - 01/27/06 - RELEASE

---Installation
Simply place the SH3_WeatherGen.exe in your Silent Hunter III folder, then Right Click on it, select Send To... and choose Desktop(create shortcut) Then simply run the shortcut prior to launching SH3.
---Usage
Double click the shortcut you created above.
Select the month your patrol will start in, use the random option, or put in your own weather manually. If you are sailing in the mediterranean, select the 29th Flotille option.
The Interval for weather changes is randomly set if either option is run, hopefully providing a more random weather experience.

---Known Issues
If there is rain at start of patrol, WO will be "frozen" in position, unable to move. This is a problem with SH3, not the Weather utility. To resolve, simply wait until you are far enough from port that your lookouts begin using their binoculars, then remove and replace your WO to the bridge. He should move as normal.

---Credits and thanks
Shouts out to Hartmann at the Subsim Forums for all his help with file/weather information!
Thanks to the following at subsim for lending their time and efforts in helping me test this and providing feedback:
Panama Red, kriller2
Extra special thanks to Jaesen Jones for helping me optimise the code, and for teaching me a few new coding tricks, and helping me become a better and more efficient hobby programmer!!
---Distribution
This utility is completely Freeware, and distributable by anyone, provided nothing is ever charged for its distribution, the files are not altered in anyway, and this readme is included.
---Disclaimer
I created this utility with my own free time, with no cost to anyone. This software is offered as-is, and you use it at your own risk.
---Contact
PM Skweetis at the SUBSIM.COM forums with any bugs, issues or enhancements that you have for the programme. Ill do my best to respond in a timely manner.
Cheers and Enjoy!

Samwolf
11-01-06, 07:13 AM
Thanks.

Marvelicious
01-24-07, 06:25 PM
The download link for this is down. Kinda bummed, I just did a complete re-install of my whole system, and suddenly this game is fun again, but I was hoping to add in a few more mods this time around.

EDIT:

Nevermind, I read a bit deeper in the thread and found it on filefront. Still, somebody oughta edit the first post just to keep idiots like me from posting worthless stuff like this!
;)

Steppenwolf
01-24-07, 06:58 PM
Skweetis is planning to release a new version of this in a day or two, so you might want to wait for that. See his post on page 4 of this thread:
http://www.subsim.com/radioroom/showthread.php?t=103202&page=4

3Jane
11-02-07, 09:45 PM
Does the month when random weather is selected have to be entered every time I launch the game, or just before leaving port. Sorry if this has been asked before.

Red Heat
10-17-24, 02:23 AM
A very good question...
Tell me please, "sh3 gwx weather" is all ready get the final release? Thanks :up:

iambecomelife
10-17-24, 07:40 PM
A very good question...
Tell me please, "sh3 gwx weather" is all ready get the final release? Thanks :up:

Glad you bumped this; this sort of file could be useful for other game randomization purposes .....