AG124
01-01-06, 10:26 PM
Here are the processes which I am using, step by step.
Process A:
1. First, I select the half of the ship which I do not want.
http://img478.imageshack.us/img478/6848/1a4vi.jpg
2. Next, I scale it to 0%.
http://img478.imageshack.us/img478/4578/1b7ad.jpg
3. Last, I move the scaled node back to the edge of the broken half. This method allows the ship to break in half in the game, but the game crashed immediately after the ship begins to sink (as the explosions end). It worked perfectly the first time I tried it though.
http://img478.imageshack.us/img478/5276/1c8gd.jpg
Process B:
1. First, I select the half of the ship that I do not want (using faces instead of nodes) and deselect the main deck.
http://img478.imageshack.us/img478/7128/2a6qb.jpg
2. Then, I delete the selected parts, leaving only the deck to get rid of.
http://img478.imageshack.us/img478/3473/2b8eq.jpg
3. Then, I switch to node form and select the deck nodes Which I do not want.
http://img478.imageshack.us/img478/9633/2c6yn.jpg
4. Last, I either delete the nodes or move them back to the broken edge of the ship. Sometimes, I try to scale them to 0% and move them back. Either way, there is an immediate CTD when the ship begins to explode.
http://img478.imageshack.us/img478/2113/2d3ff.jpg
Now the question remains - what am I doing wrong? Method A worked once before. :-?
Process A:
1. First, I select the half of the ship which I do not want.
http://img478.imageshack.us/img478/6848/1a4vi.jpg
2. Next, I scale it to 0%.
http://img478.imageshack.us/img478/4578/1b7ad.jpg
3. Last, I move the scaled node back to the edge of the broken half. This method allows the ship to break in half in the game, but the game crashed immediately after the ship begins to sink (as the explosions end). It worked perfectly the first time I tried it though.
http://img478.imageshack.us/img478/5276/1c8gd.jpg
Process B:
1. First, I select the half of the ship that I do not want (using faces instead of nodes) and deselect the main deck.
http://img478.imageshack.us/img478/7128/2a6qb.jpg
2. Then, I delete the selected parts, leaving only the deck to get rid of.
http://img478.imageshack.us/img478/3473/2b8eq.jpg
3. Then, I switch to node form and select the deck nodes Which I do not want.
http://img478.imageshack.us/img478/9633/2c6yn.jpg
4. Last, I either delete the nodes or move them back to the broken edge of the ship. Sometimes, I try to scale them to 0% and move them back. Either way, there is an immediate CTD when the ship begins to explode.
http://img478.imageshack.us/img478/2113/2d3ff.jpg
Now the question remains - what am I doing wrong? Method A worked once before. :-?