stevo33
12-29-05, 05:55 PM
Hi all,
I'm new to modding and I'm sure this has been covered already, but I can't find anything out with the forum search tools so here goes:
Basically I understand how to export models and mtl files out of the Sh3 dat files (using Sansal's Pack3d) and then into 3ds Max....but I'm just having a few problems putting the obj's back into the dat files after editing them, so I can add it as a mod and view my work in-game.
I'm playing around with the sky dome mapping (skycolor dat files) I'm changing the Uv's is all, and I might redo the sky texture if I can map the sky dome how I want it.
Anyway, trying to put the 'skycolor.obj' back into the dat file so I can see it in game seems to be eluding me so far.
Someone give me the idiots guide of how to do this please.
Thanks!
Steve
I'm new to modding and I'm sure this has been covered already, but I can't find anything out with the forum search tools so here goes:
Basically I understand how to export models and mtl files out of the Sh3 dat files (using Sansal's Pack3d) and then into 3ds Max....but I'm just having a few problems putting the obj's back into the dat files after editing them, so I can add it as a mod and view my work in-game.
I'm playing around with the sky dome mapping (skycolor dat files) I'm changing the Uv's is all, and I might redo the sky texture if I can map the sky dome how I want it.
Anyway, trying to put the 'skycolor.obj' back into the dat file so I can see it in game seems to be eluding me so far.
Someone give me the idiots guide of how to do this please.
Thanks!
Steve