Rosencrantz
12-26-05, 07:37 PM
Hello!
I'm not used at all to mod any games, but now getting into the business...
so, help is needed.
I'm not totally satisfied with Beerys Combat stress -modell. My aim is to get my crew to be usefull maybe for 24 - 48 hours (real time, for combat purposes) before they will need a rest, let's say for 8 - 12 hours. I change values I found from Fatique Coef / Basic but after trials it's obvius that fatique is not healed in crew compartments (After 6 hours watch I gave to my crew 12 peaceful hours in their bunks without any results hoped).
So, any ideas, what I'm doing wrong? Is it just a guestion of values, or did Beery change something else also, not just values increasing / decreasing fatique? In some other thread Pablo gave some instructions and my version is close to his one, but still not working.
I do not have any clean copy, so I can't check original one.
Any help will be highly apreciated.
-RC-
I'm not used at all to mod any games, but now getting into the business...
so, help is needed.
I'm not totally satisfied with Beerys Combat stress -modell. My aim is to get my crew to be usefull maybe for 24 - 48 hours (real time, for combat purposes) before they will need a rest, let's say for 8 - 12 hours. I change values I found from Fatique Coef / Basic but after trials it's obvius that fatique is not healed in crew compartments (After 6 hours watch I gave to my crew 12 peaceful hours in their bunks without any results hoped).
So, any ideas, what I'm doing wrong? Is it just a guestion of values, or did Beery change something else also, not just values increasing / decreasing fatique? In some other thread Pablo gave some instructions and my version is close to his one, but still not working.
I do not have any clean copy, so I can't check original one.
Any help will be highly apreciated.
-RC-