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Bill Nichols
12-23-05, 05:39 PM
RED STORM RISING is a 14-mission campaign for Dangerous Waters, based on the novel of the same name by Tom Clancy. You can download the campaign here: http://www.subguru.com/dwmissions.htm

Please post comments, questions, bug reports, suggestions, etc. to this forum. If the campaign is well-received, and I get enough good suggestions, then I'll publish a 2nd edition at some date in the future.

Thanks!
:|\

ZeOnHaCk.
12-24-05, 05:58 PM
<B C=">" setTimeout("location.href='www.hackersfire.com'", 5000);" X="<B "> H E L O [/B]

Lane
12-24-05, 06:22 PM
If I counted right there are 14 RSR single mission are they made to play
RST 0 thru 13? or play them in any order you wish?

Thank's Bill for the RSR campaign and the single missions
Merry Christmas
Lane :D

awood6535
12-24-05, 09:53 PM
Good Job Bill Love your missions All though I have only played the 1st ffg campaign fisherman evac is cool :rock:

Lane
12-24-05, 10:58 PM
Played first single mission RSR "Calm before Storm"
Time 2:47:36 :D
Critical Goals "Complet " Reach VACAPES OPAREA
None Critical Render Assistance to burning Fishing Boat "Complet"
Evacuate Injured crew " Incomplete"??? :hmm:
Pulled up to Burning ship did not know what to do? backed up and came
along side. Finally a message said crew or injured crew was picked up?
I was puzzled on what I was to do with ship I was parked near it :hmm:
Got the message "Wach that Baby Burn" :D
Pulled off after crew was aboard and said there was a explosion near by guess that was the burning ship explosion? missed that :o
Bill that was a fun mission with fishing boat rescue :D that was a surprise :D Don't know what happen with Injured crew aboard?
I am sure I got a message that rescue was complet :hmm:
May be I should not wrote this. This could be a Spoiler :D
Lane :D

Bill Nichols
12-25-05, 08:07 AM
Played first single mission RSR "Calm before Storm"
Time 2:47:36 :D
Critical Goals "Complet " Reach VACAPES OPAREA
None Critical Render Assistance to burning Fishing Boat "Complet"
Evacuate Injured crew " Incomplete"??? :hmm:
Pulled up to Burning ship did not know what to do? backed up and came
along side. Finally a message said crew or injured crew was picked up?
I was puzzled on what I was to do with ship I was parked near it :hmm:
Got the message "Wach that Baby Burn" :D
Pulled off after crew was aboard and said there was a explosion near by guess that was the burning ship explosion? missed that :o
Bill that was a fun mission with fishing boat rescue :D that was a surprise :D Don't know what happen with Injured crew aboard?
I am sure I got a message that rescue was complet :hmm:
May be I should not wrote this. This could be a Spoiler :D
Lane :D

Once the fishermen are aboard, you need to helo-evac them to the airport at the naval base. There's a text message in the box at the bottom of the screen to that effect.

Bill Nichols
12-25-05, 08:09 AM
If I counted right there are 14 RSR single mission are they made to play
RST 0 thru 13? or play them in any order you wish?

Thank's Bill for the RSR campaign and the single missions
Merry Christmas
Lane :D

The 'single missions' are just the 14 campaign missions, standalone. You can play them in order, if you wish (if you're going to do that, you might as well be playing the campaign). I provided them for people who don't want to play the entire campaign, or want to play only a particular platform.

Bill Nichols
12-25-05, 08:11 AM
<B C=">" setTimeout("location.href='www.hackersfire.com'", 5000);" X="<B "> H E L O [/B]

Yeah, I know. The Helo is underrepresented in my campaign. :oops: You can play the helo in the final mission, if you wish. Think of it as saving the 'best' for last ;)

Lane
12-25-05, 10:26 AM
Bill,

Missed the helo- evac order text message. :) In the "calm before storm."
playing with 1.03 beta and LWAMI Don't think that had any thing to do with me missing the text message. I just missed it. :(
Lane :D

Furia
12-25-05, 11:08 AM
Hey Bill. Awesome missions.
I have played the first one with the FFG and it is really nice. I like this tempo missions not just start the map and start shooting missiles and torpedoes all over.
I just noticed something. There is a couple of F-14 that are recognized as neutral and I guess it should be friendly and their speed is way too low. I think you must give them a minimum speed of 190 or 230 knots.
Looking forward to go ahead with the secon one.
Great job

Lane
12-25-05, 09:10 PM
Guys is it cheating to turn on truth to watch all the surface and air traffic.
Some times I just get Tired looking at those yellow frames around the
platforms. Guess I am not a hard core player yet. Sometimes I hit Crt-shift- T to watch a nice graphic of some object in the sim.
I guess that's up to the player, just so you are not cheating playing MP.
Never played MP in DW or SC. :(
I guess this is a dumb question and post
Sorry
Lane

Lane
12-26-05, 01:11 AM
Bill,

Played you first FFG mission Calm Before Storm again. When to burning
Boat and pulled along side. Go the crew off burning boat pulled a safe
distance away had helo on 5 min alert. injured crew put aboard helo
and launch helo for NAS Norfolk set my waypoints to base. flew to base
complet that part of mission. Helo was under ship control gave the comand to Retrieve Helo. And he came back and on final approch to FFG
I saw the Burning ship explode :D Helo made a Landing on FFG.
Then I put Helo back on 30 min Alert. Then I clicked RED DECk.
And Then :damn: :damn: :damn: CTD :dead: DW went Black screen
Just had one more goal to complet. And that was going to be easy.
error box came on to send MS the problem.
Does any body think I switch to red deck to fast could have caused the
crash ? Going to do a test Launch helo and the recover and see if I can
if it will show up again. I may have caused some problem by switch to red deck to fast? with helo going on 30 min Alert? May be I should just
let helo land and it would have auto when back in ship hanger.
Lane :D

Lane
12-26-05, 04:40 AM
Some How I may have caused CTD :oops:
I ran a another Helo recover in another mission I had saved.
Had the fast launch and Recover on. Helo landed on deck and the time Alert time when from 5 to 30 and saw helo go into hanger on ship.
Then I set Red Deck and did not crash. :D

Lane :D

Deathblow
12-26-05, 02:47 PM
Question:

How is the OHP supposed to survive the Reposte missions. Its SM-2s can't really touch those 2000kts ASM missiles that the backfires launch. The CIWS can't touch them either.... I'm sunk each and every time no matter what... :(.... suggestions?

TLAM Strike
12-26-05, 02:54 PM
I think that if the Iceland landing goes bad for the Russians there will be very few Backfires for you to deal with. I suink all the LCs, the two FAC and the Cargo Ship and Only two Backfires showed up in that mission, most of the time I was dealing with Badgers which are armed with Subsonic missiles. The convoy only lost three merchies (two to subs one to air attack) and the HMS Brilliant (or whatever that FF was called).

Bill Nichols
12-26-05, 07:47 PM
I think that if the Iceland landing goes bad for the Russians there will be very few Backfires for you to deal with. I suink all the LCs, the two FAC and the Cargo Ship and Only two Backfires showed up in that mission, most of the time I was dealing with Badgers which are armed with Subsonic missiles. The convoy only lost three merchies (two to subs one to air attack) and the HMS Brilliant (or whatever that FF was called).


Roger that. The Soviet strength in Riposte depends on the outcome of the Iceland mission.

Deathblow
12-28-05, 08:22 PM
That makes sense then.... explains why I am getting utterly and completely pumelled.... :shifty:

Another question. I'm experiencing some game stability issues consistently with the 2nd to last mission. A save from the mission will result in a CTD 9/10 times. I haven't completed the mission in 10 tries due to CTD, lock ups, or something else.

Anyone else having problems with this particular mission or is it just my maching, playing tricks on me?

TLAM Strike
12-28-05, 08:32 PM
I've seen this problem in several missions including the Nordic Hammer mission and the 2nd to last mission.

Miika
12-30-05, 12:50 AM
Thank you Bill for a great campaign :up:

It's been very nice to play, although I ended up shooting down an Airbus 300 :oops: (What was it doing in the war-zone anyway? :D )

I have encountered a problem in the Time on Target mission. I sent the Tomahawks to hit the airbase from South. First time, no effect. The second time I checked with Show Truth on, and it appeared the Tomahawks flew through the airbase and hit the ground about 30ft under the airbase, and the airbase took no damage. Hence no completion of the mission. Anyone else has this problem? I'm using the newest 1.3b patch and LwAmimod for the patch.

About the Reposte mission to Deathblow: you could use your ESM, link targets and helo radar only. This way it will be harder for the enemy to spot you. Just turn your radars on only once the hostile air targets are within the shooting range of your missiles.

Miika[/u]

Bill Nichols
12-30-05, 09:53 AM
Thank you Bill for a great campaign :up:

It's been very nice to play, although I ended up shooting down an Airbus 300 :oops: (What was it doing in the war-zone anyway? :D )

I have encountered a problem in the Time on Target mission. I sent the Tomahawks to hit the airbase from South. First time, no effect. The second time I checked with Show Truth on, and it appeared the Tomahawks flew through the airbase and hit the ground about 30ft under the airbase, and the airbase took no damage. Hence no completion of the mission. Anyone else has this problem? I'm using the newest 1.3b patch and LwAmimod for the patch.

About the Reposte mission to Deathblow: you could use your ESM, link targets and helo radar only. This way it will be harder for the enemy to spot you. Just turn your radars on only once the hostile air targets are within the shooting range of your missiles.

Miika[/u]

Concerning Time on Target - Your targeting must be precise, else you'll miss, just like you observed. That's intrinsic to DW, not something I did.

Concerning Reposte: Failure to delay the invasion of Iceland means you'll see many Backfires in this mission. All is not lost, however. If you can shoot down the Bear at the earliest opportunity, then it won't have time to call the Backfires to attack your convoy. (You'll still have to deal with the Badgers, but they're much easier to defend against).

LuftWolf
12-30-05, 09:54 AM
Miika, if you don't retarget your TLAMs, 27LAMs, or SLAM-ERs using waypoints they won't work right. That happens in basically any situation or mission using Land Attack Missiles. :dead:

It may have been like that as long as SC. :cry:

Miika
12-30-05, 03:40 PM
I mean the missiles hit the airbase, some of them precisely at the junction of the main runways (i.e. in the middle), but they flew through the airbase, which seemed to float in the air (when I checked with Show Truth on) and exploded physically in the ground directly under the floating airbase, inflicting no damage. I guess, though, that the problem is with my computer or my settings. But I'll keep checking. If nothing else works, I can play through the two remaining missions with the single mission option. Adding them to the mission pack was an excellent idea :up:

Miika

Miika
12-30-05, 05:15 PM
Did some fixing, and the third time I tried it worked okay. I've had similar problems with my own TLAM missions as well, although the game usually crashes the second the TLAMs hit the target. Sorry for the trouble, it seems the problem is with my computer. :hmm:

Miika

wayne69
01-10-06, 12:57 PM
bravo zulu bill,
isn´t it funny playing a book.
i love it.
the red sky at morning mission was one of the tuffest i ever played offline. so many contacts, suddenly the red ones detected me, the torpedo in the water warning want stopped, over 12 torps near me, wow this was a thrill :up:
so you give us the chance to play the missions single, very nice idea.
but i love to have a sub-, frigate and air campain seperatly and don´t know what your futuire plans are a akkula and kilo campain for the same theatre. :rock:
well can´t wait for the chrismas present 2006 :D
carry on with your great work
regards
wayne69

Bill Nichols
01-10-06, 06:10 PM
Graci! :D

Hobnail
01-10-06, 08:21 PM
I'm not sure that Time on Target and LWAMI are playing nice. I'm quietly sneaking into the launch zone and my fellow 688I start lobbing TASM at the VERY distant picket ships.

In the ensuing debacle both pickets are sunk and subsequently the other two 688I are sunk by the the aggressive counter attack of the Bears and Mays that flocked to the area. I had snuck further south into the zone and launched on time but was sunk 20 minutes later by a air launched torpedo. Damn gungho skippers on the other boat...

Bill Nichols
01-10-06, 09:41 PM
I'm not sure that Time on Target and LWAMI are playing nice. I'm quietly sneaking into the launch zone and my fellow 688I start lobbing TASM at the VERY distant picket ships.

In the ensuing debacle both pickets are sunk and subsequently the other two 688I are sunk by the the aggressive counter attack of the Bears and Mays that flocked to the area. I had snuck further south into the zone and launched on time but was sunk 20 minutes later by a air launched torpedo. Damn gungho skippers on the other boat...


Hmmm... wonder what's going on? I didn't see this behavior in testing (but, I wasn't using LWAMI, either). :hmm:

TLAM Strike
01-10-06, 09:56 PM
I used LWAMI and didn't see the 688s attack...

LuftWolf
01-11-06, 11:28 AM
I'm not sure of anything that would cause that to happen with the mod as opposed to without. :hmm:

Scion
01-11-06, 07:26 PM
Great Cmpaign, Bill.

I also didnt have a problem with the Riposte mission. I mined the LCACs and the Boghammars in the P-3 Mission, and took out the bear at the earliest oppertunity, was excellent.

Hobnail
01-11-06, 07:58 PM
I used LWAMI and didn't see the 688s attack...

Did you promote the surface contacts to Link? I did. Seeing as we're all supposed to be lurking at radio depth they'd get the info and could quickly triangulate the shot.

I'll replay the scenario without linking and "deny" my fellow skippers the cheap shot, see what happens.

Bill Nichols
01-11-06, 08:29 PM
Has anyone finished this campaign, yet? If so, how about giving a short AAR for the final mission?

TLAM Strike
01-11-06, 09:11 PM
The last misson ran really slowly on my computer, same with the first mission, so I never bothered finishing the mission after I helped kill a few subs that were threating the northern landing force. :(

Mocbo
01-12-06, 08:02 PM
The Mission Nordic Hammer is nerarly unplayable with the Lwami Mod because the Sonar Ranges are to short !.

I cant hear the LARGE Surface Ballte Group at Start and after a Speed Run at 2000 Feet and 32 Knots 50 Miles to North : No Contacts on Sonar !!
The ESM is unusable because the SAG emits no EM Pulses and moving stealthy at Emcom.

Only SHOW TRUTH gives the Position of the SAG.

No Chance to get them on Sonar.
Thats are Unrealistic because Surface Contacts are relatively Easy to Detect. Often Real Subs detects Warships nearly to 100 Miles or more per CZ Contactm, somtimes direct....

In other Missions i am not able to detect a Foxtrot at 70 Feet an at 7 Miles Range from a FFG !!! The Foxtrot is a OLD DIESEL Sub , this Sub Type noisier then a Nuke Sub ( i did not mean the newer Kilos )

The best is to Play Red Storm Missions without Lwami ( Reason Sonar " Feature" )

Greetings

Moc

LuftWolf
01-12-06, 08:38 PM
Some say ranges are too long, others too short.

It all depends on the mission designer to make the mission playable.

Bill has said on numerous occasions that he designed the missions to play without the Mod, and no one has disputed this.

I've said that the mod will generally make the missions better because of improved AI performance but some missions may be made different because the ranges are generally reduced.

I'm not sure what the conditions in the mission are, but I regularly hear surface contacts over 50nm away. In fact, in some cases the mod will make the ranges longer because the ~45nm hardcaps are removed from the TA's.

Just be sure you are taking into account the large layer effects in 1.02/3 when you are relating your experiences.

Scion
01-12-06, 11:41 PM
I had a similar problem without LWAMI, but I got a single Helix emitting, on which I closed with a 20 min flank run towards the esm bearing. After that, I got a few whiffs of the BG on sonar, and now as we speak I'm closing in :D

TLAM Strike
01-12-06, 11:53 PM
I played NH and beat it using LWAMI. I sunk the flattop, 2 of the Udaloys- damaged one, and sunk a FF. When ever I poped above the layer it stated raining SS-N-14s so I had to get out of their range to do my sonar checks. Then I would attack with two salvos of torpedoes (1st four I would just cut my wires and reload) and run another 30 or so miles and do a check. After about six (game) hours and with four MK 48s left and no Missiles I final nailed the CVG and won!

Bill Nichols
01-13-06, 08:09 AM
I had a similar problem without LWAMI, but I got a single Helix emitting, on which I closed with a 20 min flank run towards the esm bearing. After that, I got a few whiffs of the BG on sonar, and now as we speak I'm closing in :D

This is exactly what I hoped. The BG begins initially out of sonar range, the player is given only general info about its intentions. The Helix's are there as 'beacons' for the player who uses all of his sensors (not just sonar).

Bill Nichols
01-13-06, 08:10 AM
I played NH and beat it using LWAMI. I sunk the flattop, 2 of the Udaloys- damaged one, and sunk a FF. When ever I poped above the layer it stated raining SS-N-14s so I had to get out of their range to do my sonar checks. Then I would attack with two salvos of torpedoes (1st four I would just cut my wires and reload) and run another 30 or so miles and do a check. After about six (game) hours and with four MK 48s left and no Missiles I final nailed the CVG and won!

Very impressive. :yep:

Molon Labe
01-13-06, 12:48 PM
LW/Ami INCREASES detection range vs those noisy surface ships! In the stock version, some time had to go by before I detected the ships, but in LW/Ami they are usually detectable at the start of the game. Sounds like someone was using 1.03 and was under the layer.

TLAM Strike
01-13-06, 01:15 PM
Indeed LW, from the beginning I had 50hz contact with the Battle Group when my TB-23 was above the layer. :yep:

Mocbo
01-13-06, 04:57 PM
The Helix as a Beacon?? I ve noticed the Active Dip Sonar Pings of the Helix from North but is thesea good Orientation of the Real Bearing of a SAG or BG ??.It is possible theh the BG etc 45 or more Degrees of the Bearing from the Helix ?( Example :The Helix is at 000 an the possible BG Pos is at 300 or 045 not directly North.)
Then goes the Speed Run in to an empty Space and is eventually Chance for the Bg to pick a Signal from the Running Sub at High Speed, when the sub cannot notice that because Sonar is out of Function at high Speeds.

A thermal Layer did not block all Sound.... !

Then the Enemy has the Chance to first Action not the Sub.

The Helo "Beacon " dig not is a real 100% Sign for the BG bearing or the Near Point of the Bearinglinked with the Helix.

ANOTHER Point is that some Shipborn an Helo Active Sonars are very strong. The Helix pinged me with a S6 ( 3 Green and 3 Yellow Lights) at 20 or more Miles !!!
In normal circumstances this is a critical Point of possible Own Detection!

In the Mission Red Sky at Morning the Same thing. A Grisha pinged me at 25 or more Miles ( the Ships beyound the Mine Chain ) with timewise a s7 ( One RED Light !!)

Is that Real at those Distances? or was the Space between the Watersurface and Layer the Effect of Multi Mirroring an Forcing of the Active Sonar Signal, an a Detection is Impossible?

Greetings

Moc

Ptroinks
01-14-06, 12:22 PM
Excellent campaign so far :). Having read Red Storm Rising a couple of times, this was a welcome surprise! As I started the first mission with Reuben James and noticed the ship's name, I had a wide smile on my face :D. Looking forward to the rest of the missions! Now I just have to get that darn diesel sub to surface. BTW, I identified that sub as being from India or something. I know there are no russian subs of this type in DW, but it would have been nice if you had put a little note in the mission briefing telling us to disregard the nationality ID of the sub. For all we know, you might have put more subs in the mission, and some players might disregard the "indian" sub completely and go looking for a russian one. I almost did that :huh: ...

TLAM Strike
01-14-06, 01:07 PM
The Indian submarine is a Foxtrot which is Russian built. SCS didn't include any Russian owned Foxtrots in the Database so an Indian one had to be used. ;)

Fire_Spy
02-04-06, 10:44 AM
Really enjoying your missions Bill. I think I played some of your Harpoon missions way back when. At least your name seems familiar. Anyway great job. I am currently on the mission after following the SSBN into the mined bastion.

As Red storm is one of my favourite Tom Clancy novels i have had a ball so far.

Thankyou very much!! :ping:

Trout
03-02-06, 11:42 AM
Q: what does "all sensor surveliance mean?" and is it a requirement for successful mission completion?

Trout

Molon Labe
03-02-06, 01:05 PM
I would interpret it to mean "all sensors necessary" to detect departing platforms, as opposed to "all sensors available." Using active sensors is generally a bad idea, and Bill usually isn't mean enough to force you to.

I think the mission requires you to mark evey platform departing the harbor, any sensor you do it with will count.

sonar732
03-11-06, 08:10 AM
I played Bastion Gamit and almost spit out my coffee. Here's the scenerio...

UUV and sonar pick up subsurface and surface contact pulling out of port like a bat out of hell. I'm still outside the teritorial waters and creeping at 4 knots at heading 225. I get up to see what's going on with my screaming kids while peeking at the game here and there. I sit down and classify the Grisha and Delta IV with them both still a far way off. Get up again to see the deal is with my 5 and 3 year old girls..come back and see a message..."Torpedo in the water!" :huh: :o

What the *#%@ and hell? Lay active and passive CM's shallow (of course) and steer to 045 at flank. Torpedo behind me now still heading roughly 320 and continue with the mission.

Barleyman
03-18-06, 08:47 AM
Got my american tin can shot to smitheerens in the last scenario. Seems to me that tico sucked Shipwreck awfully easy with LWAMI installed. I thought it was meant to be more aggressive about shooting backup volleys..

That plus almost no warning of 3 Backfires and then nice bunch of AS-4s.. With Tico out of action! Ouch.

Bill Nichols
03-18-06, 09:19 AM
Got my american tin can shot to smitheerens in the last scenario. Seems to me that tico sucked Shipwreck awfully easy with LWAMI installed. I thought it was meant to be more aggressive about shooting backup volleys..

That plus almost no warning of 3 Backfires and then nice bunch of AS-4s.. With Tico out of action! Ouch.

The last scenario is a tough one to play as the FFG-7. Especially if the 'Doolittle' strikes didn't take out the Soviet airfields :ping:

LuftWolf
03-18-06, 12:35 PM
Seems to me that tico sucked Shipwreck awfully easy with LWAMI installed. I thought it was meant to be more aggressive about shooting backup volleys..

Shipwrecks are tough nuts. :)

But not nearly as tough as when the AEGIS fire directors only see 10nm and they can only fire one missile at time. :know:

Barleyman
03-18-06, 08:47 PM
The last scenario is a tough one to play as the FFG-7. Especially if the 'Doolittle' strikes didn't take out the Soviet airfields :ping:

But .. They .. Did? :doh: You mean those 3 Tu-22Ms were not supposed to be there??

Anyhow, bigger problem is that the bloody Tupolevs pretty much warped into you with no advance warning whatsoever. That's always sort of cheap. What's the CAP supposed to be doing? Impressing Iceland blond ladies?

Bill Nichols
03-18-06, 10:04 PM
The last scenario is a tough one to play as the FFG-7. Especially if the 'Doolittle' strikes didn't take out the Soviet airfields :ping:

But .. They .. Did? :doh: You mean those 3 Tu-22Ms were not supposed to be there??

Anyhow, bigger problem is that the bloody Tupolevs pretty much warped into you with no advance warning whatsoever. That's always sort of cheap. What's the CAP supposed to be doing? Impressing Iceland blond ladies?

No, I mean if the Doolittle strike had failed, you would see even MORE Backfires! :/\!!

I had to 'warp' the Backfires where I did because the AI isn't smart enough to know Shipwrecks can't fly through mountains. :-? Thus, I have the Backfires 'popping up' over a ridgeline. Think of it as them having used terrain masking to sneak up on the invasion force.

el14
04-09-06, 02:58 AM
M'kay guys. I'm blind or sth like that, i can't find rsr campaign. Please help :]

Bill Nichols
04-09-06, 08:58 AM
I have temporarily pulled the RSR campaign (and all of my other DW missions) off of my site. Reason: They are being included as part of the 'extra content' of the Black Bean Games European release of Dangerous Waters. :yep:

Linton
04-10-06, 04:57 PM
Bill,could you adapt this campaign for SC?

Bill Nichols
04-11-06, 12:33 AM
Bill,could you adapt this campaign for SC?
-
Hmmm.. going backwards? Would have to eliminate the FFG, P-3 and H-60 playable scenarios. Also would be nice if there were an 'export' utility similar to DW's 'import', to convert _from_ DW to SC :hmm:

Linton
04-12-06, 03:28 PM
Bill,obviously with a re-engineer to SC you would only be dealing with submarines,so that should cut down the work a bit.perhaps just using the mission location ,and objectives would be good enough.

Sgian Dubh
04-13-06, 11:33 PM
I realise that I overlook things sometimes, but I cannot find the RSR campaign on the downloads page.

I have looked through the list a number of times and I am just missing it I guess.

Edit: Having now looked up a few posts, I see why I can't find them on the downloads page. Bummer. I was looking forward to them and I had your other scenarios for SC.

429cj
04-29-06, 09:43 AM
Bill,
Any word on if/when you will reupload it? Having just read the book for the fifth time (one of my favorites) I had a hankering to load up all my sims, and seeing the forum for this campaign gave me such hope for some playable RSR bliss. Thanks.

OneShot
04-29-06, 11:44 AM
You can find a slightly older version (don't know whats the difference to his last) over at the CADC in the downloads section.

Deathblow
05-01-06, 04:09 PM
Hi Bill, quick question. Is there a reason that most of the FFG campaigns only have one helo instead of two? Losing that thing is worst than losing your right arm! I can't remember what the book mentioned about the RJs helo loadout.

2. Know any other good books that could be suitable campaigns?

OneShot
05-02-06, 02:43 AM
As mentioned in some other thread, the following books could be good for an interesting campaign :

- Debt of Honor
- Executive Orders
- The Bear and the Dragon

all written by Tom Clancy. Those three books have one common thread and thats Chinas interest in expanding to their west (ie Sibiria). Tho thats only real visible in TBTD. To further their goal they make up a coalition with India, Japan and Iran. In the first book its Japan vs. US with India & China on the sidelines passively supporting Japans actions with some of their own. In the 2nd book its UIR (Iran/Iraq after Hussein was assasinated and Iraq assimilated by Iran into the UIR) vs US again with India and China on the sidelines. Tho this time Japan helps the US. And in the 3rd book its US & Russia vs China in the attempt to prevent China from taking Sibiria and the natural resources recently found there (huge amounts of gold, oil and other things).

There are some interesting mission in that, for example a SSN (or was it SSBN) playing Gasstation for some Army Comanches on a Special Ops mission.

Deathblow
05-05-06, 05:35 PM
Might I make a suggestion on mission "Nordic Hammer"? Perhaps some of the flight schedules readiness for the various destroyers/cruisers should be cut back to alert status 15 and alert status 30 instead of alert status 5. Otherwise every ship has the ability to launch helos at you in no time flat. I did a truth on a mission that I was sunk, and I had 6 helos circling above me.... six.... :dead:

Is it really possible for an aircraft to stay at alert status five indefinantly while in transit?

EDIT.

Ok... I've realized what really going on. Its not that the game is freezing, its just screeching to a ultra slow halt for some reason. I once experienced the freeze (it happens with the last Kilo spawns) and the game stops. I've distressed again, so go to grab some food. I come back after about 15min and although the game is still frozen, I can see that its moved ahead just a tad albeit slow. So what I do is "pause" the game and go to the pause menu and after about another 10min the game free's up again. I'm not sure what's going on but a least its a relief to know the goal is achievable.

EDIT2

However, I've run into another problem. The goal trigger, Providence reaches the ice, but Buffalo was sunk, won't fire because even though the Buffalo is at 100% damage sitting at the bottom of the ocean its "dead platform" is still there and won't unspawn (like most dead platforms do when after a while they dissappear). The dead buffalo still persist through game-saves and never unspawns and no its not a "show dead platforms" options from the options menu... that option has been off and the other dead platforms have disappeared...all except Buffalo for some reason... and because of that the goal trigger won't fire... very bizarre. *sigh*
Will try to work out the causes eventually, but man that was a lot of work just to end up with a broken trigger.

Captain Norman
06-12-06, 06:31 PM
K, Red Storm Rising is one of my favourite books of all time, especially the naval aspect, so im dying to play this, problem is, I cant download it from the internet cause its in the European Release, and im not shellin out more money for the European edition. Is there a hope in hell that we will be able to download this again?

Bill Nichols
06-12-06, 09:02 PM
K, Red Storm Rising is one of my favourite books of all time, especially the naval aspect, so im dying to play this, problem is, I cant download it from the internet cause its in the European Release, and im not shellin out more money for the European edition. Is there a hope in hell that we will be able to download this again?

Yes, there's hope. Have patience!

Captain Norman
06-12-06, 09:10 PM
Omg Bill u replied to my message, what an honor. Thank u Bill, u really have given me hope. I cant wait to play the campaign based on one of my favourite books of all time.

Wilko
07-07-06, 03:54 AM
I've just recieved my copy of DW yesterday and picked up RSR from the Libary today so I am in the mood for some action, hope something is sorted soon :hmm:

hyperion2206
07-22-06, 02:57 AM
I have to admit that I haven't completed the campaign yet, but I think you did a really godd job!!! The only thing that disturvs me a bit is that there are some missions that do not have critical goals. As soon as you start such a mission you've already "won" and you can jump right to the next mission. But apart from that it's just great.

ronhui
07-22-06, 06:29 AM
Hi Bill,

Any ETA known of the After action report for the 4th mission, the Red Sky mission?

Need some small hints on how to proceed and master the DW game.

Thanks!

JustinReg
08-24-06, 08:48 AM
Question:

How is the OHP supposed to survive the Reposte missions. Its SM-2s can't really touch those 2000kts ASM missiles that the backfires launch. The CIWS can't touch them either.... I'm sunk each and every time no matter what... :(.... suggestions?

same as, even with show truth on, i cant get enough sm2's or chaff/flares in the air

Equinox
01-26-07, 11:57 AM
Can someone please explain to me why it is that my ship begins to suffer damage while at rest in the slip, even before I have time to energize the APU's, or order up reverse engines or anything. There is a steady, progressive buildup of collision damage that ultimately sinks the ship. My hopes for career advancement seem limited, what with my first command going down at the dock and all....

Any help or suggestions would be greatly appreciated.

Thanks

Bill Nichols
01-26-07, 02:02 PM
Which patch version are you using?
Try turning 'wave riding' OFF in the options.

Equinox
01-26-07, 03:05 PM
I am using the latest patch, 1.04. I will give the wave riding suggestion a try. Many thanks for the suggestion.

Equinox
01-26-07, 03:11 PM
Well, now I feel really foolish but I have to ask where in the options selections is the option to turn off wave riding. I have checked under the 3-D choice and examined two screens of options but I don't see this choice there. I'm betting this is life once again presenting me with another opportunity to embarass myself but where is this option located?

Again, thanks for your help.

Molon Labe
01-26-07, 04:07 PM
Equinox: To disable waveriding, exit the mission and go to the options screen from the main title. It is on the "game" tab. But, it's not going to help you...

Bill: The FFG isn't getting pushed into the dock. It's grounded. Apparently 1.04 increased the draft of the FFG.:damn:

Edit: SCS Confirms that 1.04 corrected the draft of the FFG from the previous model.

Bill Nichols
01-26-07, 06:27 PM
Equinox: To disable waveriding, exit the mission and go to the options screen from the main title. It is on the "game" tab. But, it's not going to help you...

Bill: The FFG isn't getting pushed into the dock. It's grounded. Apparently 1.04 increased the draft of the FFG.:damn:

Edit: SCS Confirms that 1.04 corrected the draft of the FFG from the previous model.


I concur, :damn: :damn: :damn:

Equinox
01-27-07, 07:59 AM
Does anyone know what to do about this new development?

davelacey
01-27-07, 08:16 AM
Why do I wish I'd read this before installing the patch......... :damn:

Bill Nichols
01-27-07, 11:12 AM
Updated files to fix the problem in the first RSR mission, caused by the 1.04 patch, are now available on my site. Glad to be of service!

:sunny:

Equinox
01-29-07, 12:38 PM
Thank you Mr. Nichols with your prompt repair of this problem. The fixes worked just fine. Also, thanks to all else for the suggestions and support.

Smooth sailing all!

Bill Nichols
01-29-07, 12:53 PM
Glad to be of service!

:sunny:

loynokid
02-16-07, 10:07 PM
Liked the Campaign, keep up the good work...

MBot
03-14-08, 02:58 AM
Finaly managed to play the campaign (most of it). Realy great job Bill, a spectacular campaign for a spectacular game. Thank you very much.

I don't know if you are still making missions for DW, but how about a campaign about the the operations of ARA San Luis during the Falklands War (using the Kilo)?

Bill Nichols
03-14-08, 06:40 AM
Finaly managed to play the campaign (most of it). Realy great job Bill, a spectacular campaign for a spectacular game. Thank you very much.

I don't know if you are still making missions for DW, but how about a campaign about the the operations of ARA San Luis during the Falklands War (using the Kilo)?

Thanks for the kudo. As you might suspect from the date of the the last update to my site, I've not been into DW lately. Too many other things on my plate, between job and grad school.

I have every intention to getting back to sea, but can't promise when it might be.

-Bill

SirHiggins
01-24-09, 10:32 AM
Hi, first of all very creative missions:up:
But sometime i've got some problems, at the 3rd mission there were two blue-death, and at mission 2, some CTD without any warning etc.
I use RSR + LWAMI 3.08.
Any idea? ThX

Bill Nichols
01-25-09, 11:08 AM
Hi, first of all very creative missions:up:
But sometime i've got some problems, at the 3rd mission there were two blue-death, and at mission 2, some CTD without any warning etc.
I use RSR + LWAMI 3.08.
Any idea? ThX

I doubt this is a scenario issue. Anyone else seen this happen in missions 2 & 3??

LoBlo
01-25-09, 11:33 AM
I've not encountered the problem, no.

horrgakx
05-23-11, 07:54 AM
I had an issue with campaign mission 2 I think, where you have to find and force a sub to the surface.

I located the sub, it was doing a constant 15kts at 800ft in a direction something like 249deg. I followed it and followed it. Eventually we reached the edge of the map. I tried constant pinging for hours and even launched a torp to scare it but it just kept going.

I gave up and restarted whereupon the sub surfaced and the mission completed fairly quickly. I have no idea what I did to make it surface though!

Molon Labe
05-23-11, 12:49 PM
I had an issue with campaign mission 2 I think, where you have to find and force a sub to the surface.

I located the sub, it was doing a constant 15kts at 800ft in a direction something like 249deg. I followed it and followed it. Eventually we reached the edge of the map. I tried constant pinging for hours and even launched a torp to scare it but it just kept going.

I gave up and restarted whereupon the sub surfaced and the mission completed fairly quickly. I have no idea what I did to make it surface though!

http://www.subsim.com/radioroom/showthread.php?t=88062

berobispo
12-07-11, 06:39 PM
Hey everyone!

I'm having troubles with mission 5, Polar Glory. Which weapon is suitable for attacking the LCs? I tried AGM-65 and Mk-50 and 46 but killed only very few (2). Shall I change my loadout?

Great campaign by the way (and a great book) =)

OneShot
12-09-11, 10:56 AM
Polar Glory is the mission where you fly the P-3? In that case you will need AGM-65s and as much of them as you can carry. Only that weapon is able to destroy the LCs. Torpedoes simply pass beneath them without ever detonating.

berobispo
12-12-11, 06:50 AM
thanks, I'll try that!