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View Full Version : Not Your Grand Mothers RUB 1.45 Campaign Mod - Now Available


Der Teddy Bar
12-20-05, 07:06 AM
Not Your Grand Mothers RUB 1.45 Campaign Mod -- Now Available via this download link! (http://rapidshare.de/files/9504365/Not_Your_Grand_Mothers_RUB_1.45_Campaign_Mod.zip.h tml)

The Campaign files have been modified so that the "its a merchant it must be going 7 knots" and "its an escort it must be going 11 knots" are no longer.

As it is now, in the default game and the RUB modified game, even on manual TDC, it is simply a point N shoot situation. When getting into a firing position ahead of the vessel, it is a simple race ahead, submerge and wait ## minutes. No need to look as the vessel is always travelling at the same old speed.

NO LONGER! The chase has now got so much more exciting! Every ship and convoy in the game now has a random speed associated with every waypoint. There is no rhyme or reason to the speeds, they are truly random based on the ships original speed.

You will need to continually monitor your prey, constantly re-checking its speed. Not sure of its speed? Better use a spread of torpedos as a real Captain would have been forced to!

No longer will there be the boring same old same old when attacking a ship. Imagine... you plot the convoy’s course and speed and see that you might just make it if it doesn't maintain its current speed. Do you risk the chase on the off chance that the convoy will slow down? Taking the plunge you arriving at where the convoy should be and not finding it... do you head back home or maybe wait as the convoy is yet to arrive?

EDIT...
Credit where credit is due...
The person who made the Not Your Grand Mothers RUB 1.45 Campaign Mod achievable is Stiebler. Without Stiebler's C program the task of modifying the thousands of entries in the campaign files would not have been feasible. Credits for original RUB Campaign mod/s as per the RUB readme file.

Redwine
12-20-05, 07:36 AM
Many thanks for job and effort Teddy.... :up:

Your description looks nice.

Will be a non RUB version in the future ?

Best regards, Red.

Der Teddy Bar
12-20-05, 07:56 AM
Will be a non RUB version in the future ?

Best regards, Red.
The Not Your Grand Mothers RUB 1.45 Campaign Mod is for both non RUB & RUB versions of the game.

To be more specific, If you have a vanilla SHIII patched to version 1.4b, you can use the Not Your Grand Mothers RUB 1.45 Campaign Mod.

Redwine
12-20-05, 08:16 AM
Thanks Teddy, looking at name i souposed i was enforced to use RUB.

I am wrong...or this mod contains more changes, i remember been read some time ago another changes...... in example in ship sinking and flooding ....may be ?

:up:

Stary Wuj
12-20-05, 08:32 AM
Good question :-)

Stary Wuj

don1reed
12-20-05, 08:42 AM
Great piece of work, Teddy.

Tnx,

timetraveller
12-20-05, 08:48 AM
Outstanding effort, Teddy :up: :up: :up:

Thanks for all your hard work for this mod.

TT

Rubini
12-20-05, 08:51 AM
Thanks for more this great job ,Teddy! :rock: :rock:

I just send a PM /email to you with some compatibility questions.


Rubini.

Panama Red
12-20-05, 10:54 AM
Do I get the impression that the WHOLE convoy changes speed at each waypoint and all the ships in that convoy have matching speeds each time they change ???

This question would not apply to single merchants, but it is not so clear concerning what happens to all the ships in each individual convoy.

CCIP
12-20-05, 12:05 PM
Don't worry. The convoy is a group and has no individual ship speeds to speak of. In the SHIII campaign/mission file system, there is conviniently no individual settings for ships within groups - only for groups as a whole. :)

Panama Red
12-20-05, 12:10 PM
CCIP:
Thanks, that is what I thought, but it did not spell it out in his "Readme" file.

CCIP
12-20-05, 04:29 PM
Teddy -

There seems to be a debate going on over at WaW in regards to the convoy speeds. It seems there's concern about slow/fast convoys and the possibility that this mod doesn't 'model' them properly.

Any chance you could clear up whether or not these are accounted for in the variations?

Personally, it's a non-issue for me, since we only play the game at a tactical level - but maybe this could be clarified.... :hmm:

Rubini
12-20-05, 05:03 PM
CCIP, Teddy,

I notice that Teddy have changed some velocity on SCR groups too. This can bring another small problems because in the SCR we have some groups that have a determined ETA to arrive in the right time for Historical Operations. See the example for the Bismarck operations: if you alter the velocity some events could never occur in the right way. The Hood can never encounter the Bismarck... :hmm:
What do you think?

Rubini.

CCIP
12-20-05, 05:11 PM
I didn't put in the SCR file since I use my own :88)

But yes, I can see why that would be a problem.

Der Teddy Bar
12-20-05, 05:19 PM
CCIP, Teddy,

I notice that Teddy have changed some velocity on SCR groups too. This can bring another small problems because in the SCR we have some groups that have a determined ETA to arrive in the right time for Historical Operations. See the example for the Bismarck operations: if you alter the velocity some events could never occur in the right way. The Hood can never encounter the Bismarck... :hmm:
What do you think?

Rubini.
Excellent point. Oops!

Please let me know what needs to be 'left as default' for the the next version.

CCIP
12-20-05, 05:24 PM
Just wondering, is there any chance that you could do, say, a separate configuration for the SC/OS/ONS and other slow convoys, so that they keep a lower average speed than the others?

Der Teddy Bar
12-20-05, 05:41 PM
Thanks Teddy, looking at name i souposed i was enforced to use RUB.

I am wrong...or this mod contains more changes, i remember been read some time ago another changes...... in example in ship sinking and flooding ....may be ?

:up:
Redwine,
There is 4 mods on the go at the moment. They will be available as parts and as a package.

Tonnage War – As it says, Tonnage is in, renown is out. Upgrades are FREE but take time.
Not Your Grand Mothers Ship Damage – Ladies and Gentlemen, I give you a ship that sinks by flooding!
Not Your Grand Mothers Crew Management – Your successes, failures or bad luck will impact upon your men’s performance.
Not Your Grand Mothers RUB 1.45 Campaign Mod - You can never assume


The Not Your Grand Mothers Ship Damage & Not Your Grand Mothers Crew Management hopefully will be available around February. I had hoped for a pre Christmas release but the lack of Beta testers (note 1.) has meant that it has fallen mainly on Observer and myself.

Note 1. I had not approached those working in the DD Destroyers Discussion (getting rid of pin point drops) as they were too busy and of the others no-one was available either :cry:

As you can imagine, the feed back for the Not Your Grand Mothers Ship Damage would need to be quit precise and detailed with the participant having some historical knowledge of facts, so a free for all beta would not have gained anything.


Not Your Grand Mothers Ship Damage Mod Preview #1 (http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=129&t=001472#000004) - What do you mean thats not sunk?
Not Your Grand Mothers Ship Damage Mod Preview #2 (http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=129;t=001471) - The sinking of an escort
Not Your Grand Mothers Ship Damage Mod Preview #3 (http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=129&t=001482) - This is the Read Me file

Der Teddy Bar
12-20-05, 05:57 PM
Teddy -

There seems to be a debate going on over at WaW in regards to the convoy speeds. It seems there's concern about slow/fast convoys and the possibility that this mod doesn't 'model' them properly.

Any chance you could clear up whether or not these are accounted for in the variations?

Personally, it's a non-issue for me, since we only play the game at a tactical level - but maybe this could be clarified.... :hmm:
The first release of Not Your Grand Mothers RUB 1.45 Campaign Mod has no special consideration for convoys... Note only the first release!

I understand and agree with the WaW members regarding convoy speeds. I do wish to have both speed variations and accuracy regarding a specific convoy's speed i.e. HX etc Perhaps the WaW members would be so kind as to supply the releveant information.

In the next release I hope to be more surgical. This of course is reliant upon Stiebler. Go the Stiebler!

This version was a proof of concept and I thought that there would be no harm done getting it out to the masses to have some fun with at Christmas :up:

Rubini
12-20-05, 06:03 PM
Excellent point. Oops!

Please let me know what needs to be 'left as default' for the the next version.

I suggest that you left the SCR untouched. Here we have only small numbers of convoys and they are part of the scripted Operations and have a precise ETA. The others, the majority of the groups/units on SCR, are War ships and Task Forces that have a more stable velocity to cruise their route even in real life and they could be part of some scripted Operation too. So my suggestion is to only plays with the RND layer where this idea is perfect for the random merchant convoys. :hmm:

Rubini.

CCIP
12-20-05, 06:11 PM
I understand and agree with the WaW members regarding convoy speeds. I do wish to have both speed variations and accuracy regarding a specific convoy's speed i.e. HX etc Perhaps the WaW members would be so kind as to supply the releveant information.


Actually, here's what's been posted in that regard:



Taken from Lloyd's of London and the Royal Canadian Navy archives:

Average slow Convoy speed;
1940 - 6.67kts.
1941 - 6.49kts.
1942 - 6.84kts.
1943 - 7.32kts.
1944 - 7.44kts.
1945 - 7.64kts.

Average fast Convoy speed;
1940 - 8.08kts.
1941 - 7.56kts.
1942 - 8.95kts.
1943 - 9.15kts.
1944 - 8.81kts.
1945 - 9.24kts.

Ships that could not meet the minimum slated Convoy speeds were released as independents. likewise for ships that could maintain 15kts or better.

CCIP
12-20-05, 06:15 PM
Also, a small note...

I just got a radio message (Apr. 6, 1943) that says "A new base available in Toulon on the Gulf of Biscay"

Toulon is not on Biscay! It's on the Med! :88)

(the radio message seems to have come with the mod)

Der Teddy Bar
12-20-05, 06:16 PM
Excellent point. Oops!

Please let me know what needs to be 'left as default' for the the next version.

I suggest that you left the SCR untouched. Here we have only small numbers of convoys and they are part of the scripted Operations and have a precise ETA. The others, the majority of the groups/units on SCR, are War ships and Task Forces that have a more stable velocity to cruise their route even in real life and they could be part of some scripted Operation too. So my suggestion is to only plays with the RND layer where this idea is perfect for the random merchant convoys. :hmm:

Rubini.
I am 100% with you regarding the scripted Operations, such as the Bismark/Hood. However, the SCR includes the patrolling escorts. I feel that it is important to have them as unpredicatable as possible.

For example you see an escort on the horizon, you can normally disregard it as it will not catch up to you as it is always at 11 knots. But what happens if for this leg it has a speed of 15 knots and as you were not paying attention it suddenly it is right upon you!

Or the opposite, as you wait for the escort to pass by so that you may attack as close by ship, you find yourself unable to make the attack as the escort for this leg went at a reduced speed and was not out of the area before the other ship.

I think that these two scenarios should show the importance of having a modified SCR file.

I will if need be do a cut N paste of the special ops units. Let me know what.

Der Teddy Bar
12-20-05, 06:17 PM
Also, a small note...

I just got a radio message (Apr. 6, 1943) that says "A new base available in Toulon on the Gulf of Biscay"

Toulon is not on Biscay! It's on the Med! :88)

(the radio message seems to have come with the mod)
LOL, that is a RUB issue :rotfl: But I will fix it :up:

Rubini
12-20-05, 06:29 PM
Yes, is a good point. As you use RUB SCR I think that you , CCIP and others (Ops team) knows well the groups, Task forces and Operations on it than I. If is ok for you, I will use this new SCR as a base for the next HT mod in a month, ok? :up:

Rubini.

CCIP
12-20-05, 06:30 PM
By the way, I've been thinking of re-doing some of the SCR patrols completely. However, I am waiting for the official release of all these new packs of ship models before embarking on that, since some of those would be of benefit.

The default SCR stff really needs a thorough looking-over. :hmm:

Der Teddy Bar
12-20-05, 06:57 PM
If is ok for you, I will use this new SCR as a base for the next HT mod in a month, ok? :up:

Rubini.
Please feel free to do so.