Der Teddy Bar
12-19-05, 08:19 PM
I quote... "One of the stupidest things in game design is the lack of uncertainty given to the player"
I am wishing to distribute a new and exciting update of the RUB Campaign files. I am unsure of who to ask 'permission' of, hense the very public post. As always, full credit for the original work and origine will be quite clearly stated.
The Campaign files have been modified so that the "its a merchant it must be going 5 or 7knots" and "its an escort it must be going 11 knots" are no longer.
As it is now, in the default game and the RUB modified game, even on manual TDC, it is simply a point N shoot situation. When getting into a firing position ahead of the vessel, it is a simple race ahead, submerge and wait ## minutes. No need to look as the vessel is always travelling at the same old speed.
NO LONGER! The chase has now got so much more exciting! As will be seen below, every ship and convoy in the game now has a random speed associated with every waypoint. There is no rhyme or reason to the speeds, they are trully random based on the ships original speed.
You will need to continually monitor your prey, constantly re-checking its speed. Not sure of its speed? Better use a spread of torpedos as a real Captain would have been forced to!
No longer will there be the boaring same old same old when attacking a ship.
Imagine... you plot the convoys course and speed and see that you might just make it if it doesn't maintain its current speed. Do you risk the chase on the off chance that the convoy will slow down? Taking the plunge you arriving at where the convoy should be and not finding it... do you head back home or maybe wait as the convoy is yet to arrive?
A sample of the files… each speed listed is for each new waypoint
[RndGroup 974.RndUnit 1]
Type=102
Origin=British
Side=1
CargoExt=2
CargoInt=0
CfgDate=19390101
Speed=5.0000
Speed=4.0000
Speed=3.0000
Speed=3.0000
Speed=7.0000
Speed=5.0000
Speed=7.0000
Speed=6.0000
Speed=6.0000
Speed=7.0000
Speed=7.0000
Speed=7.0000
Speed=3.0000
Speed=5.0000
Speed=6.0000
and...
[RndGroup 975]
GroupName=CarribeanSea_42_003
Speed=9.000000
Speed=11.0000
Speed=10.0000
Speed=8.0000
Speed=10.0000
Speed=10.0000
Speed=11.0000
Speed=11.0000
Speed=9.0000
Speed=11.0000
Speed=10.0000
Speed=8.0000
Speed=9.0000
Speed=10.0000
Speed=7.0000
Speed=10.0000
Speed=7.0000
Speed=7.0000
Speed=10.0000
Speed=8.0000
Speed=8.0000
Speed=7.0000
Speed=8.0000
Speed=9.0000
Speed=9.0000
Speed=7.0000
Speed=11.0000
Speed=10.0000
and...
[Unit 283]
Name=BR DD C Class#10
Class=DDCClass
Speed=13.000000
Speed=17.0000
Speed=11.0000
Speed=11.0000
Speed=17.0000
Speed=13.0000
Speed=15.0000
[RndGroup 61]
GroupName=HX39Convoy
Speed=8.000000
Speed=9.0000
Speed=7.0000
Speed=10.0000
Speed=9.0000
Speed=6.0000
Speed=6.0000
Speed=10.0000
Speed=8.0000
Speed=7.0000
Speed=9.0000
Speed=9.0000
Speed=6.0000
Speed=7.0000
Speed=6.0000
Speed=8.0000
Speed=6.0000
Speed=9.0000
Speed=7.0000
Speed=6.0000
Speed=8.0000
Speed=8.0000
Speed=6.0000
Speed=8.0000
Speed=10.0000
Speed=9.0000
Speed=6.0000
Speed=9.0000
Speed=10.0000
Speed=6.0000
Speed=9.0000
Speed=6.0000
Speed=9.0000
Speed=8.0000
Speed=6.0000
Speed=6.0000
Speed=10.0000
I am wishing to distribute a new and exciting update of the RUB Campaign files. I am unsure of who to ask 'permission' of, hense the very public post. As always, full credit for the original work and origine will be quite clearly stated.
The Campaign files have been modified so that the "its a merchant it must be going 5 or 7knots" and "its an escort it must be going 11 knots" are no longer.
As it is now, in the default game and the RUB modified game, even on manual TDC, it is simply a point N shoot situation. When getting into a firing position ahead of the vessel, it is a simple race ahead, submerge and wait ## minutes. No need to look as the vessel is always travelling at the same old speed.
NO LONGER! The chase has now got so much more exciting! As will be seen below, every ship and convoy in the game now has a random speed associated with every waypoint. There is no rhyme or reason to the speeds, they are trully random based on the ships original speed.
You will need to continually monitor your prey, constantly re-checking its speed. Not sure of its speed? Better use a spread of torpedos as a real Captain would have been forced to!
No longer will there be the boaring same old same old when attacking a ship.
Imagine... you plot the convoys course and speed and see that you might just make it if it doesn't maintain its current speed. Do you risk the chase on the off chance that the convoy will slow down? Taking the plunge you arriving at where the convoy should be and not finding it... do you head back home or maybe wait as the convoy is yet to arrive?
A sample of the files… each speed listed is for each new waypoint
[RndGroup 974.RndUnit 1]
Type=102
Origin=British
Side=1
CargoExt=2
CargoInt=0
CfgDate=19390101
Speed=5.0000
Speed=4.0000
Speed=3.0000
Speed=3.0000
Speed=7.0000
Speed=5.0000
Speed=7.0000
Speed=6.0000
Speed=6.0000
Speed=7.0000
Speed=7.0000
Speed=7.0000
Speed=3.0000
Speed=5.0000
Speed=6.0000
and...
[RndGroup 975]
GroupName=CarribeanSea_42_003
Speed=9.000000
Speed=11.0000
Speed=10.0000
Speed=8.0000
Speed=10.0000
Speed=10.0000
Speed=11.0000
Speed=11.0000
Speed=9.0000
Speed=11.0000
Speed=10.0000
Speed=8.0000
Speed=9.0000
Speed=10.0000
Speed=7.0000
Speed=10.0000
Speed=7.0000
Speed=7.0000
Speed=10.0000
Speed=8.0000
Speed=8.0000
Speed=7.0000
Speed=8.0000
Speed=9.0000
Speed=9.0000
Speed=7.0000
Speed=11.0000
Speed=10.0000
and...
[Unit 283]
Name=BR DD C Class#10
Class=DDCClass
Speed=13.000000
Speed=17.0000
Speed=11.0000
Speed=11.0000
Speed=17.0000
Speed=13.0000
Speed=15.0000
[RndGroup 61]
GroupName=HX39Convoy
Speed=8.000000
Speed=9.0000
Speed=7.0000
Speed=10.0000
Speed=9.0000
Speed=6.0000
Speed=6.0000
Speed=10.0000
Speed=8.0000
Speed=7.0000
Speed=9.0000
Speed=9.0000
Speed=6.0000
Speed=7.0000
Speed=6.0000
Speed=8.0000
Speed=6.0000
Speed=9.0000
Speed=7.0000
Speed=6.0000
Speed=8.0000
Speed=8.0000
Speed=6.0000
Speed=8.0000
Speed=10.0000
Speed=9.0000
Speed=6.0000
Speed=9.0000
Speed=10.0000
Speed=6.0000
Speed=9.0000
Speed=6.0000
Speed=9.0000
Speed=8.0000
Speed=6.0000
Speed=6.0000
Speed=10.0000