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View Full Version : Monsun boats mod - for fun, not historically accurate


Ducimus
12-14-05, 12:17 PM
Ok i have been working on a mod that, well its a type of thing where i asked myself.

"Self, ok youve played realist for awhile, but things are getting kinda stale, i need a change of pace, what kind of campaign would you like to play?"

First thing that popped into my head was , "Im sick of the atlantic", the second thought that popped into my head was, "id like to get far far away from this theater, the farther away, the more exotic, the better", and lastly, "id like a bloody challenge".

Now a long time ago i thried going to the Indian ocean as a monsun boat and was sorely disappointed. Is the default traffic realistic? Oh yeas, the monsun boats realy didnt score alot of tonnage, but is this fun? no, not really.

So i went about to remedy the situation. Allow me now to introduce my own personal mod, Monsun_boats:

Let me state that there is absolutely no historical accuracy to this at all. None, what so ever. Well i take that back, the only historical accurate thing is Penang, and the fact im using the 12th floatilla, and this little blurb:

"The Monsun U-boats were perhaps the most special "wolfpack" in the war as they operated very far from Germany and its occupied countries, namely in the Indian Ocean out of japanese provided bases in Indonesia"

Any historical accuracy begins and ends there. Orginally i started this mod using Improved convoys, and harbor traffic mods as a base. I had intended this theater to be accessed from the main game. However over time, i decded that due to the wild histroical inaccuracies, i had better just make it, its own game. ( Being historically accurate just demands more time in research then im willing to commit)


So heres the existing readme


- Added small US Air bases(veteran) to indian ocean areas to extend allied air cover

- Added misc ports (visiable on nav map only) since traffic tends to come to and from misc ports. This way you can logically deduce where the shipping lanes are.

- Totaly removed RND layer outside of the indian ocean. Since this theater exists only in the indian (and later pacfic) ocean, i removed all extranous spawns that are not in the scope of this mod. (Note: the SCR layer remains unchanged in this regard)

-This mod uses only the 12th floatilla from 1943 to 1945, which is now stationed directly at penang. If you want to insta teleport and "return to base" this is where you will go.

-New convoy style! Convoys now consist of 4 ships, and 3 to 4 escorts. What ships are in the convoy will usualy be choice targets. The juciest target of all will usually be desginated the convoy leader. Its hoped taht by tempting the player to hit the fastest ship (convoy leader), you'll get a more proactive response from the escorts. (all escorts are veteran or elite ratings)

- Added HK groups in areas with high shipping traffic. (one EC, 6DE's, and 4 planes... all elite)

- Added two captial ship encounters. Every so often (they spawn once a month and run the entire length of the theater, which means you'll see two inctances of them) you'll get a chance to score some high value targets. (Fleet carrier or BB), provided you can get on the firing bearing.

- Added German raider (hipper) who cicrumnavigates the entire theater. If you so choose, you can cruise with him. (i dunno if he acutaly fights, i need to test this)

- Added misc fisherman and trawlers in areas where you might expect he locals to be in the water. (in other words if your bored, if your in the right area you can find a small boat to blast with your deck gun or AA flak - takes out fishing boat pretty quickly)


Misc things id like to add:
- Monthy sea battles with battleships (ive tried using the RND layer but they dont seem to be fighting each other)

- populate the pacific east and NE of Austriala. Maybe somehow put an adhoc representative of the US in the pacific.



http://rapidshare.de/files/9230842/GPLAY_MONSUN_BOATS_1_1.zip.html

Panama Red
12-14-05, 12:39 PM
Release it. It's all a game and this just adds a little more spice to SH3. For those who may not like some of the "inaccuracies", they do not have to use your mod. :D

Marhkimov
12-14-05, 12:42 PM
I play in the Med, so I won't be able to use your mod, but I think you should release it... I'm sure there are many others who share your opinion of the Atlantic: BORING. I mean after 50+ missions in the Atlantic, of course it would get boring....

A fun campaign once in a while should be... well, fun! :up:

HEMISENT
12-14-05, 01:53 PM
Great idea Ducimus. Sounds interesting please release it.

coronas
12-14-05, 02:49 PM
All the new things are welcome! C“mon Ducimus! :up:

Ducimus
12-14-05, 07:38 PM
I play in the Med, so I won't be able to use your mod, but I think you should release it... I'm sure there are many others who share your opinion of the Atlantic: BORING. I mean after 50+ missions in the Atlantic, of course it would get boring....

A fun campaign once in a while should be... well, fun! :up:


Revamping the med to make it a campaign unto itself is an idea ive harbored, as a campaign that emphasizes the type7. That and the north atlantic, with lots of icebergs! This indian campign emphases the type9, as only the type 9 has enough fuel and torpedo's to make it worthwhile id think.

I'll zip what i got up and hopefully upload it to uboat.realsimulations.com or figure out how to do the same with rapidshare i suppose.

It needs alot more work, but what the hell, why not.

Ducimus
12-14-05, 08:27 PM
Ok, rapidshare scares me, i didnt even need a login to upload.


http://rapidshare.de/files/9230842/GPLAY_MONSUN_BOATS_1_1.zip.html


EDIT:
Incase anyones acutally using this mod, i put up an update. I had inadvertnatly put in a major traffic bottleneck that was relativly unprotected.

Quick fix was to stick a HK group at the entrance to the red sea, and inprove crew rating from competant to veteran on large airbase that covers that area.

Ducimus
12-15-05, 04:30 PM
If anyone acutally tries this mod out, let me know what you think, or your feedback. Was things too easy? Too hard? too much or something? Too little of something?

I mainly made this for myself, but made it in such a way where if i were to release it, i could. Point being, if theres any intrest in this mod, ill continue to tweak it as per feedback. Otherwise, like i said, i really made it for myself, and will just let it go after i change up my campagin to a new theater.

VonHelsching
01-22-06, 06:01 AM
Downloading now. (I think I am one month late... :roll: ). Thanks for this. Will review and feedback. It will take some time though. - I wish I had more time for SH3; too much work...

Ducimus
01-22-06, 03:03 PM
Meh, wow, this old thread?

I gave up on it, but feel free to remark on it, i never did get any feedback.

Although i have been contemplating retouching Improved convoys that way linking all theaters together instead of just making an alternate (and isolated) campaign unto itself . Ive already ramped up the spawn rates on the med, south atlantic, carribean and east cost, and some of the artic russian traffic too i bleieve.

On one hand what im doing is counterintuitive to realsm, on the other hand i think some of the IC settings are WAY OVERKILL. For example, all AMerican traffic and a couple other random groups that i remember seeing has only one unit in the random group that has a 0% chance to spawn, and said random group has an 8% chance to spawn.

ESSSHHHH. If your not seeing anything to shoot at in 1944, this is probably why. Ive noticed the same for the black sea, med, and Northatlantic/artic traffic.

Panama Red
01-22-06, 03:31 PM
Ducimus:
I downloaded you mod last month, but I wanted to finish my current career first before trying this mod.

If I recall correctly, I thought one of the newer "package" mods that can out this month included this very concept (and I am guessing thanks to you).

Ducimus
01-22-06, 03:35 PM
Ducimus:

If I recall correctly, I thought one of the newer "package" mods that can out this month included this very concept (and I am guessing thanks to you).

EH? thats news to my ears. What package mod? As far as im concerned mines a "backwater" mod. Just someting i made for myself, that i put up for others to use if they wanted to. err i think. :hmm: Given what ive done to the RND file, i dont think its usable to incorperate in any mod package unless you can copy and paste RND entries into another RND layer. ( edit: I suppose thats possible if you used wordpad. All i did was adjust the existing indian ocean entires, i didnt rename them, so i suppose you could cut n paste, and replace. I hadnt thought of that before until just now)