FLB sale U-999
12-13-05, 10:25 AM
Hi guys!
Now i will release the Version 1.0 of my Navimapmod.
README:
This is Navimapmod V 1.0
This is very important to read and include those things shown down.....
Just use the Folders with the ModEnabler or copy the files in their Folders.
With this Navimapmod V 1.0 u will have on your Navigation Map these Things for Drag&Drop in the upper left & right corner:
-Sperrnetze.tga = The Mine- and Netfields from Rubini shown the important Harbours from Axis trough
war. All Credits goes to Rubini!
-Kompass.tga = A good looking and a little bit overworked Compass for the Map! Very usefull to see
quickly the course of ships. All Credits goes to Wazoo!
-TabelleMin.tga = A Tabelle in Knots per Kilometer in Minutes...
-TabelleStd.tga = A Tabelle in Knots per Kilometers in Hours.... All Credits goes to FLB Minks!
-KonvoyMap.tga = The SHIII Konvoyroutesmap coming with the game just smaller and size is smaller!
In the Attackmap u will have this:
Kompass.tga = The same like in Navigationmap!
In the UZO, Periscope, ObsPeriscope u will have this in the upper left corner:
-Flaggen.tga = All Flags and nationalities of shipping in the game. All credits goes to PACO454!
-----------------------------------------------------------------------------------
And also included my overworked RAW File with shown Seanames, geographical things like Dogger Bank etc...
Those things are only visible or showed in the smallest 3 Zoomlevels outside!
If u don`t like it, then just delete the RawMap1 Folder. All Credits goes to Beery!
-----------------------------------------------------------------------------------
Follow the steps down here!!!! These are important entries for the mod!
When done, just test it and have fun!
Best wishes Sale ;)
================================================== ==========================================
================================================== ==========================================
!Important are now these Things!
(IMPORTANT if u have Mods like the Nomograph installed!
U must take a look on the Blocknumber ( Example: [G31 I20] )
If it is alway used by another Mod, so just give the New ones the next following Numbers like here: Original Entry [G31 I19] another Mod has [G31 I20] so u must rename the new blocks to [G31 I21]; [G31 I22] etc. ..... That`s all)
1. Open your menu_1024_768.ini in your data/Menu Folder (save it before)!
2. Scroll to the end of the Folder! There should be this last entry:
[GF0 I3]
Type=1038;Movie
ItemID=0xF0000002
ParentID=0xF0000000
Pos=574,738,470,470
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=DATA/MOVIES/BACKGRND/back1.bik
MatFlags=0x8
MatColor=0xFFFFFFC0
TexFmt=0x2
MovieName=DATA/MOVIES/BACKGRND/back1.bik
3. Just insert these following Blocks after your last Block in this File, save it and your done:
[G31 I20]
Name=Target;Neuer Eintrag für SH3 Konvoy Karte
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-990,1781,1026,1026
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G31 I21]
Name=Target;Neuer Eintrag für Minen- und Sperrnetze
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-955,1778,1024,1024
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/Sperrnetze.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
[G31 I22]
Name=Target;Neuer Eintrag für Umrechnungstabelle in Stunden
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-400,1780,512,1024
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/TabelleStd.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
[G31 I23]
Name=Target;Neuer Eintrag für Kompass1
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=945,945,256,256
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Kompass.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G31 I24]
Name=Target;Neuer Eintrag für Umrechnungstabelle in Minuten
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-350,1780,512,1024
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/TabelleMin.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
[G32 I32]
Name=Target;Neuer Eintrag für Kompass
Type=1031;Stat bmp array
ItemID=0x32030007
ParentID=0x32030000
Pos=-100,610,256,256
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Kompass.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I115]
Name=Target;Neuer Eintrag für Flaggen
Type=1031;Stat bmp array
ItemID=0x28030001
ParentID=0x28030000
Pos=-1700,765,1024,768
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Flaggen.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
[G26 I140]
Name=Target;Neuer Eintrag für Flaggen
Type=1031;Stat bmp array
ItemID=0x26030001
ParentID=0x26030000
Pos=-1700,765,1024,768
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Flaggen.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
[G2B I140]
Name=Target;Neuer Eintrag für Flaggen
Type=1031;Stat bmp array
ItemID=0x2B030001
ParentID=0x2B030000
Pos=-1700,765,1024,768
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Flaggen.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
================================================== =====================================
================================================== =====================================
Editing your own positions of the TGAs:
You can edit your own positions while only set them on other place.
Example:
[G2B I140]
Name=Target;Neuer Eintrag für Flaggen
...
...
...
Pos=-1700,765,1024,768 (This is the important line and only this for changing Position!
The last two numbers are the Size of the TGA, and the two before is the
Position where it will lay in the Screens, goes from down left corner!
Example: -1700 Horizontal Position in Screen and 765 is the vertically
Position on screen!)
(IMPORTANT if u have Mods like the Nomograph installed!
Z must take a look on the Blocknumber ( Example: [G31 I20] )
If it is alway used by another Mod, so just give the New ones the next following Numbers like here: Original Entry [G31 I19] another Mod has [G31 I20] so u must rename the new blocks to [G31 I21];[G31 I22] etc. ..... That`s all)
================================================== =======================================
================================================== =======================================
================================================== =======================================
================================================== =======================================
Just by side:
Don`t know if there is a mod like that but here again.....
Edited the Maps.cfg in the data/Menu/Cfg Folder to get the Zoomfactors and visible names and shown Harbours inside the F6 TDC Map.
Just do following
Open her with notepad and just insert this behind the last block at the bottom of the File:
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,10000,20000,40000; meters per pixel
CityZoom=10000;city names are displayed from this zoom down
KriegZoom=2000;krieg labels are separated displayed from this zoom up
HarborZoom=50;harbors will be displayed from this zoom up
This is the Original Block:
[Map1]
MapID=Attack_map
Position=0,0
Resolution=1024,768
MajorSqrs=4,3
MinorSqrs=5,5
PixPerUnit=50
ZoomLevels=1,2,5,10,20; meters per pixel
InitialZoom=2
SymbolZoom=10;units are drawn as symbols from this zoom up
GroupsZoom=20;units are drawn in groups from this zoom up
It has then to look so:
[Map1]
MapID=Attack_map
Position=0,0
Resolution=1024,768
MajorSqrs=4,3
MinorSqrs=5,5
PixPerUnit=50
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,10000,20000,40000; meters per pixel
InitialZoom=2
SymbolZoom=10;units are drawn as symbols from this zoom up
GroupsZoom=20;units are drawn in groups from this zoom up
CityZoom=10000;city names are displayed from this zoom down
KriegZoom=2000;krieg labels are separated displayed from this zoom up
HarborZoom=50;harbors will be displayed from this zoom up
small but nice thing for the TDC Map ;)
============================================
Ok, the whole in Pictures:
http://img209.imageshack.us/img209/1587/sh3img13122005154308909dr.jpg (http://imageshack.us)
The compass is very usefull....
http://img209.imageshack.us/img209/327/sh3img1312200515736253li.jpg (http://imageshack.us)
Also usefull in the F6 TDC Map....
http://img222.imageshack.us/img222/8030/sh3img1312200515738787ni.jpg (http://imageshack.us)
The Tabelles is also nice to have for plotting catchup courses etc.
http://img222.imageshack.us/img222/5687/sh3img1312200515896562jg.jpg (http://imageshack.us)
Example: The Ship is moving 6 Knots, so it will left a distance of 2.777 Meters in exactly 15 Minutes!
http://img388.imageshack.us/img388/2654/sh3img13122005158469685am.jpg (http://imageshack.us)
Also the Tabelle in Hours, working the same way like in this example: Convoy is moving 6 Knots and will left a distance of 111,1 Kilometers in 10 Hours!
http://img388.imageshack.us/img388/4638/sh3img13122005159422812gw.jpg (http://imageshack.us)
the mines and Netfields of all Axis Harbours are also interesting and very helpfull Tools for rewarding you of ugly meetings with mines while leaving Ports....;)
http://img388.imageshack.us/img388/9084/sh3img131220051510317963qq.jpg (http://imageshack.us)
http://img207.imageshack.us/img207/7140/sh3img13122005151234373ff.jpg (http://imageshack.us)
The convoymap is nice to have inside the game...
http://img207.imageshack.us/img207/9996/sh3img131220051512313124ey.jpg (http://imageshack.us)
Plotting Course and Convoyroutes is now easy to look at....
http://img207.imageshack.us/img207/612/sh3img131220051513241875pw.jpg (http://imageshack.us)
Also the Flaggen are helpfull if u have to recognite the right nationality of a ship u wanna attack....(Also shown the Entry Dates of the nationalities....
http://img233.imageshack.us/img233/252/sh3img29112005222359685zr7hm.jpg (http://imageshack.us)
http://img233.imageshack.us/img233/8461/sh3img29112005222462508mt5nz.jpg (http://imageshack.us)
http://img215.imageshack.us/img215/3250/sh3img291120052223559845xn2ma.jpg (http://imageshack.us)
At last the small addition for TDC Map if somebody wants higher Zoomlevels, Harbours shown in map or both of them....(Just edit the Maps.cfg in your data/Menu/Cfg Folder like shown above....)
http://img207.imageshack.us/img207/7411/sh3img9122005167282344vp5qx.jpg (http://imageshack.us)
http://img207.imageshack.us/img207/9269/sh3img9122005167521258hu0of.jpg (http://imageshack.us)
That`s all.
Download it here (Included all TGAs and a Important Readme:
Just use it with the ME or copy all in his Folders.
http://rapidshare.de/files/9102155/NavimapModV1.0.zip.html
I hope somebody likes it.
This Mod isn`t finished! There is much more possible to add or include there! If anybody has ideas or suggestions, everyone is invited to built it out!
Askings or Problems should be postet here, please! I will help where i can.
Best wishes Sale :)
Now i will release the Version 1.0 of my Navimapmod.
README:
This is Navimapmod V 1.0
This is very important to read and include those things shown down.....
Just use the Folders with the ModEnabler or copy the files in their Folders.
With this Navimapmod V 1.0 u will have on your Navigation Map these Things for Drag&Drop in the upper left & right corner:
-Sperrnetze.tga = The Mine- and Netfields from Rubini shown the important Harbours from Axis trough
war. All Credits goes to Rubini!
-Kompass.tga = A good looking and a little bit overworked Compass for the Map! Very usefull to see
quickly the course of ships. All Credits goes to Wazoo!
-TabelleMin.tga = A Tabelle in Knots per Kilometer in Minutes...
-TabelleStd.tga = A Tabelle in Knots per Kilometers in Hours.... All Credits goes to FLB Minks!
-KonvoyMap.tga = The SHIII Konvoyroutesmap coming with the game just smaller and size is smaller!
In the Attackmap u will have this:
Kompass.tga = The same like in Navigationmap!
In the UZO, Periscope, ObsPeriscope u will have this in the upper left corner:
-Flaggen.tga = All Flags and nationalities of shipping in the game. All credits goes to PACO454!
-----------------------------------------------------------------------------------
And also included my overworked RAW File with shown Seanames, geographical things like Dogger Bank etc...
Those things are only visible or showed in the smallest 3 Zoomlevels outside!
If u don`t like it, then just delete the RawMap1 Folder. All Credits goes to Beery!
-----------------------------------------------------------------------------------
Follow the steps down here!!!! These are important entries for the mod!
When done, just test it and have fun!
Best wishes Sale ;)
================================================== ==========================================
================================================== ==========================================
!Important are now these Things!
(IMPORTANT if u have Mods like the Nomograph installed!
U must take a look on the Blocknumber ( Example: [G31 I20] )
If it is alway used by another Mod, so just give the New ones the next following Numbers like here: Original Entry [G31 I19] another Mod has [G31 I20] so u must rename the new blocks to [G31 I21]; [G31 I22] etc. ..... That`s all)
1. Open your menu_1024_768.ini in your data/Menu Folder (save it before)!
2. Scroll to the end of the Folder! There should be this last entry:
[GF0 I3]
Type=1038;Movie
ItemID=0xF0000002
ParentID=0xF0000000
Pos=574,738,470,470
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=DATA/MOVIES/BACKGRND/back1.bik
MatFlags=0x8
MatColor=0xFFFFFFC0
TexFmt=0x2
MovieName=DATA/MOVIES/BACKGRND/back1.bik
3. Just insert these following Blocks after your last Block in this File, save it and your done:
[G31 I20]
Name=Target;Neuer Eintrag für SH3 Konvoy Karte
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-990,1781,1026,1026
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G31 I21]
Name=Target;Neuer Eintrag für Minen- und Sperrnetze
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-955,1778,1024,1024
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/Sperrnetze.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
[G31 I22]
Name=Target;Neuer Eintrag für Umrechnungstabelle in Stunden
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-400,1780,512,1024
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/TabelleStd.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
[G31 I23]
Name=Target;Neuer Eintrag für Kompass1
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=945,945,256,256
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Kompass.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G31 I24]
Name=Target;Neuer Eintrag für Umrechnungstabelle in Minuten
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-350,1780,512,1024
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/TabelleMin.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
[G32 I32]
Name=Target;Neuer Eintrag für Kompass
Type=1031;Stat bmp array
ItemID=0x32030007
ParentID=0x32030000
Pos=-100,610,256,256
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Kompass.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G28 I115]
Name=Target;Neuer Eintrag für Flaggen
Type=1031;Stat bmp array
ItemID=0x28030001
ParentID=0x28030000
Pos=-1700,765,1024,768
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Flaggen.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
[G26 I140]
Name=Target;Neuer Eintrag für Flaggen
Type=1031;Stat bmp array
ItemID=0x26030001
ParentID=0x26030000
Pos=-1700,765,1024,768
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Flaggen.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
[G2B I140]
Name=Target;Neuer Eintrag für Flaggen
Type=1031;Stat bmp array
ItemID=0x2B030001
ParentID=0x2B030000
Pos=-1700,765,1024,768
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Flaggen.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
================================================== =====================================
================================================== =====================================
Editing your own positions of the TGAs:
You can edit your own positions while only set them on other place.
Example:
[G2B I140]
Name=Target;Neuer Eintrag für Flaggen
...
...
...
Pos=-1700,765,1024,768 (This is the important line and only this for changing Position!
The last two numbers are the Size of the TGA, and the two before is the
Position where it will lay in the Screens, goes from down left corner!
Example: -1700 Horizontal Position in Screen and 765 is the vertically
Position on screen!)
(IMPORTANT if u have Mods like the Nomograph installed!
Z must take a look on the Blocknumber ( Example: [G31 I20] )
If it is alway used by another Mod, so just give the New ones the next following Numbers like here: Original Entry [G31 I19] another Mod has [G31 I20] so u must rename the new blocks to [G31 I21];[G31 I22] etc. ..... That`s all)
================================================== =======================================
================================================== =======================================
================================================== =======================================
================================================== =======================================
Just by side:
Don`t know if there is a mod like that but here again.....
Edited the Maps.cfg in the data/Menu/Cfg Folder to get the Zoomfactors and visible names and shown Harbours inside the F6 TDC Map.
Just do following
Open her with notepad and just insert this behind the last block at the bottom of the File:
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,10000,20000,40000; meters per pixel
CityZoom=10000;city names are displayed from this zoom down
KriegZoom=2000;krieg labels are separated displayed from this zoom up
HarborZoom=50;harbors will be displayed from this zoom up
This is the Original Block:
[Map1]
MapID=Attack_map
Position=0,0
Resolution=1024,768
MajorSqrs=4,3
MinorSqrs=5,5
PixPerUnit=50
ZoomLevels=1,2,5,10,20; meters per pixel
InitialZoom=2
SymbolZoom=10;units are drawn as symbols from this zoom up
GroupsZoom=20;units are drawn in groups from this zoom up
It has then to look so:
[Map1]
MapID=Attack_map
Position=0,0
Resolution=1024,768
MajorSqrs=4,3
MinorSqrs=5,5
PixPerUnit=50
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,10000,20000,40000; meters per pixel
InitialZoom=2
SymbolZoom=10;units are drawn as symbols from this zoom up
GroupsZoom=20;units are drawn in groups from this zoom up
CityZoom=10000;city names are displayed from this zoom down
KriegZoom=2000;krieg labels are separated displayed from this zoom up
HarborZoom=50;harbors will be displayed from this zoom up
small but nice thing for the TDC Map ;)
============================================
Ok, the whole in Pictures:
http://img209.imageshack.us/img209/1587/sh3img13122005154308909dr.jpg (http://imageshack.us)
The compass is very usefull....
http://img209.imageshack.us/img209/327/sh3img1312200515736253li.jpg (http://imageshack.us)
Also usefull in the F6 TDC Map....
http://img222.imageshack.us/img222/8030/sh3img1312200515738787ni.jpg (http://imageshack.us)
The Tabelles is also nice to have for plotting catchup courses etc.
http://img222.imageshack.us/img222/5687/sh3img1312200515896562jg.jpg (http://imageshack.us)
Example: The Ship is moving 6 Knots, so it will left a distance of 2.777 Meters in exactly 15 Minutes!
http://img388.imageshack.us/img388/2654/sh3img13122005158469685am.jpg (http://imageshack.us)
Also the Tabelle in Hours, working the same way like in this example: Convoy is moving 6 Knots and will left a distance of 111,1 Kilometers in 10 Hours!
http://img388.imageshack.us/img388/4638/sh3img13122005159422812gw.jpg (http://imageshack.us)
the mines and Netfields of all Axis Harbours are also interesting and very helpfull Tools for rewarding you of ugly meetings with mines while leaving Ports....;)
http://img388.imageshack.us/img388/9084/sh3img131220051510317963qq.jpg (http://imageshack.us)
http://img207.imageshack.us/img207/7140/sh3img13122005151234373ff.jpg (http://imageshack.us)
The convoymap is nice to have inside the game...
http://img207.imageshack.us/img207/9996/sh3img131220051512313124ey.jpg (http://imageshack.us)
Plotting Course and Convoyroutes is now easy to look at....
http://img207.imageshack.us/img207/612/sh3img131220051513241875pw.jpg (http://imageshack.us)
Also the Flaggen are helpfull if u have to recognite the right nationality of a ship u wanna attack....(Also shown the Entry Dates of the nationalities....
http://img233.imageshack.us/img233/252/sh3img29112005222359685zr7hm.jpg (http://imageshack.us)
http://img233.imageshack.us/img233/8461/sh3img29112005222462508mt5nz.jpg (http://imageshack.us)
http://img215.imageshack.us/img215/3250/sh3img291120052223559845xn2ma.jpg (http://imageshack.us)
At last the small addition for TDC Map if somebody wants higher Zoomlevels, Harbours shown in map or both of them....(Just edit the Maps.cfg in your data/Menu/Cfg Folder like shown above....)
http://img207.imageshack.us/img207/7411/sh3img9122005167282344vp5qx.jpg (http://imageshack.us)
http://img207.imageshack.us/img207/9269/sh3img9122005167521258hu0of.jpg (http://imageshack.us)
That`s all.
Download it here (Included all TGAs and a Important Readme:
Just use it with the ME or copy all in his Folders.
http://rapidshare.de/files/9102155/NavimapModV1.0.zip.html
I hope somebody likes it.
This Mod isn`t finished! There is much more possible to add or include there! If anybody has ideas or suggestions, everyone is invited to built it out!
Askings or Problems should be postet here, please! I will help where i can.
Best wishes Sale :)