View Full Version : I want to drive an Aegis ship
Deathblow
12-10-05, 11:31 AM
Come on SCS, give us an Aegis ship to play with..... pleeeeeeeeze...... pretty pleaze... with sugar on top?
...Now that we've all got a taste of surface warfare might as well go all the way... And Arleigh Burke or even the mighty Ticondaroga would be swell...... then maybe we could finally do a proper Tigondargo vr. Kirov battle that I've been itching to do :hmm: :yep: :)
...pretty pleeze, I'll be your best friend :ping:
Welcome to the club :88)
However before another America surface unit we do need an OPFOR surface unit, such the Neustrasymii or similar.
Killing AI is boring :arrgh!:
So first the Neustrasymii and a KA-27 human manned and after that maybe who knows a Burke :sunny:
I vote for Furia :yep:
OHP is a piece of art, but already need lots of work and knowledge to manage.
Bigger ships should be only usable in multistation games, or with lots of autocrews.
Deathblow
12-10-05, 02:15 PM
Welcome to the club :88)
However before another America surface unit we do need an OPFOR surface unit, such the Neustrasymii or similar.
Killing AI is boring :arrgh!:
So first the Neustrasymii and a KA-27 human manned and after that maybe who knows a Burke :sunny:
Yawn! That's boring and doesn't "add" to the gameplay at all. Just a OHP with different colored panels. No new capabilities.
If its gotta be russian, at least make it something different than like a Udaloy.... or a Kirov!! :|\ .... 3 ASW helocopters :arrgh!:
sonar732
12-10-05, 02:16 PM
It has been mentioned by the SCS team that if sales are good, an expansion pack will be in the works. :up:
Deathblow
12-10-05, 02:18 PM
Meaning 2008 at the earliest... :dead: :dead: :dead:
Welcome to the club :88)
However before another America surface unit we do need an OPFOR surface unit, such the Neustrasymii or similar.
Killing AI is boring :arrgh!:
So first the Neustrasymii and a KA-27 human manned and after that maybe who knows a Burke :sunny:
Yes I agree, But i would like to see the Udaly as a drivable and the Alfa class sub come first. along with some op4 aviation.
XabbaRus
12-10-05, 04:13 PM
I vote for Furia :yep:
OHP is a piece of art, but already need lots of work and knowledge to manage.
Bigger ships should be only usable in multistation games, or with lots of autocrews.
If a bigger ship was multi-station only what would be the point.
You'd alienate a lot of people if they could only play it online and only with a bunch of people. Even though gamespy support is there have you seen how many people are in the lobby. I think most retail buyers will go there first....
So an Udaloy would be good, but a Nestrashimy would be cool too.
Molon Labe
12-10-05, 04:42 PM
I vote for Furia :yep:
OHP is a piece of art, but already need lots of work and knowledge to manage.
Bigger ships should be only usable in multistation games, or with lots of autocrews.
If a bigger ship was multi-station only what would be the point.
You'd alienate a lot of people if they could only play it online and only with a bunch of people. Even though gamespy support is there have you seen how many people are in the lobby. I think most retail buyers will go there first....
So an Udaloy would be good, but a Nestrashimy would be cool too.
There's only one Neustrashimy in service, and it's doubtful there will ever be more than two. What's the point?
Deathblow
12-10-05, 04:57 PM
If there were to be an expansion... yes yes I know, one thing at a time blah blah... but IF there were... these are the things I would love to see in it:
Campaigns
1. Two new campaigns SC style, showing the same story from a different point of view with dynamic mission scripting. One from the US PoV, one from the Russian fleet PoV. Doesn't have to be "Russia" so to speak, could be China with Russian equipment since Russia seems to be selling them the kitchen sink anyway.
2. One new integrated campaign just like stock DW.
Missions: .... not that big a deal since we have MissionEditor already, but what the heck
-50+ new single player missions.
3 New Platforms:
-One Russian ASW platform, Udaloy
-One new Aegis platform. Arleigh Burke or Ticondaroga
-One new Russian missile platform. Kirov, Slava, Sovremenny
*HERES the KICKER* A Complete assortment of mod tools with documentation. :sunny:
*Mod Tool to add new playable ships in game, including editing their GUI and sensor panels*
*AutoCrew Editors*
*Mod Tool to edit the GUI*
*Music Editor*
Sorta like what Relic did after Homeworld2 had been out for a while. It released its own set of mod tools and documentation to encourage modding. http://www.relic.com/rdn/ and then offered support to the modders... http://forums.relicnews.com/showthread.php?t=46079
I'ld diffenantly pay for that hands down. :rock:
Yes I agree, But i would like to see the Udaly as a drivable and the Alfa class sub come first. along with some op4 aviation.
Alfa really isn't that big a deal. Just mod the Akula to be faster, louder, and deeper and keep the external tanks empty and there you go. Nothing new there.
goldorak
12-10-05, 05:00 PM
There's only one Neustrashimy in service, and it's doubtful there will ever be more than two. What's the point?
Who cares, the inventory in the game doesn't have to reflect the real life numbers.
Bring on a russian antagonist to the american frigate :rock:
Molon Labe
12-10-05, 05:07 PM
There's only one Neustrashimy in service, and it's doubtful there will ever be more than two. What's the point?
Who cares, the inventory in the game doesn't have to reflect the real life numbers.
Bring on a russian antagonist to the american frigate :rock:
This is a sim, remember? And one of the reasons the OHP was chosen was because there are a LOT of them, in service with both the US and across the world. The ideal Eastern candidate would be numerous. Heck, you might want to have more than one of them in the same battle.
OneShot
12-10-05, 07:54 PM
*Mod Tool to add new playable ships in game, including editing their GUI and sensor panels*
*AutoCrew Editors*
*Mod Tool to edit the GUI*
I dont think that will ever be the case, unless SCS decides to "abandon" Dangerous Waters. They clearly stated multiple times that playable plattforms are their prerogative, and theirs alone (Yes I know there was a tool SCU, but thats not in the books anymore). But I wouldn't mind an official DB Editor (and assorted tools) and a well documented DB, so adding NON-playable plattforms gets real easy. But then there are already two DB Editors available and modding is possible, the modders even get support from SCS.
So personally I would just vote for an OPFOR expansion pack, matching the available playing plattforms.
Russian MPA
Russian Helo
Russian ASW Frigate
Western SSK
I used Russia as an example, I dont really care if its Russia or some other country as long as you can make up reasonable scenarios with those plattforms against the established ones.
goldorak
12-10-05, 08:27 PM
So personally I would just vote for an OPFOR expansion pack, matching the available playing plattforms.
Russian MPA
Russian Helo
Russian ASW Frigate
Western SSK
I used Russia as an example, I dont really care if its Russia or some other country as long as you can make up reasonable scenarios with those plattforms against the established ones.
I agree with you. we need an opfor expansion pack, albeit I think it should be russian.
What other country in the world can compete with the american navy on a worldwide basis ?
Not France, not England, not Germany, not China and lets not talk about all the minor navies.
So S.C.S please go for russian opfor expansion pack :rock:
Deathblow
12-10-05, 09:18 PM
I dont think that will ever be the case, unless SCS decides to "abandon" Dangerous Waters. They clearly stated multiple times that playable plattforms are their prerogative, and theirs alone (Yes I know there was a tool SCU, but thats not in the books anymore). But I wouldn't mind an official DB Editor (and assorted tools) and a well documented DB, so adding NON-playable plattforms gets real easy. But then there are already two DB Editors available and modding is possible, the modders even get support from SCS.
Lets face it. There are only so many "expansions" that a game can take, just one usually, and after that the designers return to the drawing board with a new game, features, and graphics. If one expansion is released, then that will probably be it. Releasing 1 or 2 ships every year or so and charging for it doesn't make a whole lot of sense.... neither does charging for new missions and campaigns when an mission editor is already built in. Post expansion pack, theirs really no reason for modding tools not to be released.
If SCS is planning to use the DW engine for a entirely new game in the future, and don't want mods competeing with that goal, I'ld be cautiously pesimistic, because a graphics upgrade is sorely needed to compete with the new benchmarks being continually set like those of SHIII... probably the reason the DW sales didn't achieve their projected mark... no matter how good the gameplay, in the 21st century graphics is the name of the game if you want to go "mainstream". Unless they can take the existing engine and upgrade graphics engine 3 or 4 notches, seems like the engine has limited potential for "future" use....
... of course that just IMHO... SCS may be experimenting to see whether or not it can ride this pony until its on its last leg, without starting from the beginning again.
But to the point. Standards for player-support are pretty high. And I'ld definantly note the good player-support and thus be on the look out for their next project... otherwise a showing of lackluster player support would probably leave a sour taste in some mouths that will be remembered... no offense of course, the game is Great with a capital G.
So personally I would just vote for an OPFOR expansion pack, matching the available playing plattforms.
Russian MPA
Russian Helo
Russian ASW Frigate
Western SSK
I used Russia as an example, I dont really care if its Russia or some other country as long as you can make up reasonable scenarios with those plattforms against the established ones.
Inserting the exact antithesis of each platform doesn't expand the perspective or play-style of the game really. Atm each platform affords a new play style even amongst the subs (akula = pure firepower, 688/SW = techno superiority, Kilo = unique challenges). OHP with a different paintjob my add role-play to multiplayer matches... but that's about it... the novelty would wear out pretty soon and the game wouldn't really be better that much improved IMHO.
OneShot
12-10-05, 09:35 PM
Inserting the exact antithesis of each platform doesn't expand the perspective or play-style of the game really. Atm each platform affords a new play style even amongst the subs (akula = pure firepower, 688/SW = techno superiory, Kilo = unique challenges). OHP with a different paintjob my add role-play to multiplayer matchs... but that's about it... the novelty would wear out pretty soon and the game wouldn't really be better that much improved IMHO.
You are certainly right in your observation that the adding of just the opposite parts of the current playable plattform doesnt add anything "new" to the game. But it does allow people to do some real Red vs. Blue scenarios without using the limb of "hijacked FFGs or Seawolfes". And it would probably be easier to implement then some other plattforms, thus reducing costs and work. However I surely would appreciate the adding of "new" plattforms like a SSBN or DDG. That however would mean not only expanding the scope of the game, but (especially in the case of the DDG) some consequences for gameplay too. At the moment this game is a great Tactical ASW Simulator. With the addition of a Burke (for example) you would broaden the Scope to AAW and ASuW. However you suddenly had an overhelming plattform against the airborne plattforms and the single Surface plattform. It adds to gameplay sure, but I don't see that comming, till DW sells like *****. Tho an OPFOR pack might be in the books earlier ... hopefully.
Deathblow
12-10-05, 10:36 PM
However I surely would appreciate the adding of "new" plattforms like a SSBN or DDG.
Ooo...SSBNs and SSGN's... :hmm: :|\... now I really really want some mod tools :(
Tho an OPFOR pack might be in the books earlier ... hopefully.
Anythings fine as long as it comes out quick so that they can get on to giving us the mod tools :smug:. Can't you just imagine it. Anything and everything in the air, on the surface, or in the deep available to command...
... *drool*
Mad Foxes
12-10-05, 10:39 PM
I don't think people buy games just because of graphics. It's just the fact that people most especially the young ones are not interested in playing simulators. They would usually say that there's too much to learn...that's why they like fps or rpg better.
As for the next dw expansion or future ones, what about giving us a whole carrier battle group to play with?? pls.. scs...
sonar732
12-10-05, 10:40 PM
The db editor won't be included either. Don't you remember the prompt that someone's db is different? Not only that, but imagine the accusations of cheating ppl? Keep the mods for the pro's who are currently accomplishing it and have seperate sections for those who use them to play.
TLAM Strike
12-10-05, 11:07 PM
So personally I would just vote for an OPFOR expansion pack, matching the available playing plattforms.
Russian MPA
Russian Helo
Russian ASW Frigate
Western SSK
I used Russia as an example, I dont really care if its Russia or some other country as long as you can make up reasonable scenarios with those plattforms against the established ones.
Inserting the exact antithesis of each platform doesn't expand the perspective or play-style of the game really. Atm each platform affords a new play style even amongst the subs (akula = pure firepower, 688/SW = techno superiority, Kilo = unique challenges). OHP with a different paintjob my add role-play to multiplayer matches... but that's about it... the novelty would wear out pretty soon and the game wouldn't really be better that much improved IMHO.
Wait wait! You compare the Akulas and 688s as having different styles of game play but you say an OHP and Russia FFG would be the same thing? You are very wrong. Just compare their weapons systems an OHP has a nice SAM/SSM system with one rail and several other small weapons while a Neustrashimy has the cpablity of carrying SSMs, four sextuple SAM launchers 2 SAM/Gun CIWS, six full size (533mm) torpedo tubes that can fire ASROCS, ASW Mortars and mines. The KA-27 and MH-60 are a lot different too the KA-27 is much smaller and less capable it’s a lot like comparing a Kilo to a 688. And well a Bear against an Orion yikes the Bear was a bomber capable of lifting the worlds largest nuke at one point while the Orion is just a converted passenger plane.
Deathblow
12-10-05, 11:12 PM
Just compare their weapons systems an OHP has a nice SAM/SSM system with one rail and several other small weapons while a Neustrashimy has the cpablity of carrying SSMs, four sextuple SAM launchers 2 SAM/Gun CIWS, six full size (533mm) torpedo tubes that can fire ASROCS, ASW Mortars and mines.
Oooo... cool.... :|\
hm.... :hmm:... ok its a toss up, one of these would be cool as well.
EDIT:
except that only one was ever made.
TLAM Strike
12-10-05, 11:45 PM
I read that three were built Neustrashimy, Yaraslavl Mudry, and Tuman. I don't know if the last two were commissioned but they could be included in game for the sake of having a few extra hulls, and three would be sufficent for most situations.
Even a Krivak III is well-armed SAMs, 8 533 tubes mines, ASW mortars, mines and it has 14 hulls (7 Russia, 1 Ukrane and 6 India). I would say that despite its less advanced sonar it has more onboard ASW muscle than a FFG-7. Also if SCS wanted they could include the Krivak II giving the player the option of a few extra hulls equiped with ASROCS extra SAMs and guns but no helo.
:hmm:
LuftWolf
12-10-05, 11:59 PM
the modders even get support from SCS
Which modders are those? :hmm:
My first choice would have been the Krivak III, but being it doesnt have a Helo deck i went for the Udaloy. But the big problem with this topic is that some people want to make a new game. This game is an ASW specific game. NO! Sim. So once you start adding AGIES crusers and destroyers you destroy the foundation of the sim. Next they will want Backfire bombers to counter the DDG's and CCG's. Lets just stick to what makes this game what it is. Thats ASW work. And really graphics dont mean nothing to me. O never even look at my sub or my targets. I play 100% from my stations and the nav map. I dont care what they look like in game, I have over 300 models of many ships and subs. Plus 100's of pic's. Its gameplay thats important to me.
Kapitan
12-11-05, 07:03 AM
a krivak III does have a helo deck heck it has a KA27 helo too
Winston
12-11-05, 08:22 AM
For my part I agree that a Krivak III would be the most logical choice. This being so the Ka-27 would have to be made playable which would be very interesting indeed. All in all a nice counterpart to the OHP.
Also, although this will never happen and only speaking for my self, I’d like to take command of a Grisha-V. I know it’s really only a costal patrol craft but it is an ASW ship has some interesting weapons. For ASW it’s got 4 21 inch torpedo tubes, a RBU-6000 and two depth charge racks! Hehe Anyone using a Grisha would probably be sunk before they got over any subs but it would sure be fun to depth charge a Seawolf. Score one for the old school. I guess it stems from my love of the underdog, all that whiz-bang of an AEGIS equipped ship is just too much for me.
Kapitan
12-11-05, 08:30 AM
the grisha is no underdog and is very capible in her role hunting quiet diesel submarines along the coast your right she is no ocean going ship for this the russians commissioned the udaloy's which are far more advanced and are fully capible of sinking any submarine including seawolf.
the grisha is designed around costal patrol intercepting surface ships too and air targets its multi role capible its SAM systems can destroy a small boat.
it has electric engines and kreep motors like many other western ASW units making it quiet
the grisha is set to be replaced with a newer bigger and more capible frigate the nauratshimy class was to replace them but they didnt turn out that good and production was stopped
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