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chomu
12-08-05, 11:18 AM
Although I have tried the addition of armaments, I am not successful.
It is not the addition of completely different armaments but the addition of the armaments from which specification differs.
For example, it is addition of the gun with which the elevation of "5InchDoubleT" differ etc.
A picture is the same.

I copied the armed portion used as the basis in "guns.dat", "guns.sim", and "guns.zon", and added to each file.
And it changed so that id of the copied portion etc. might be adjusted.
Finally, I changed "linkname" in ".eqp" file.
However, new armaments were not displayed.


This is a file of the result of my challenge at long time.
http://chomu-ab.atso-net.jp/wiki/index.php?plugin=attach&pcmd=open&file=new_guns.zip&refer=Mods%BB%EE%BA%EE%BC%BC
or
http://rapidshare.de/files/8845888/new_guns.zip.html


Base is "5InchDoubleT", and addition is "12_7cmDouble".

The additional data of a "guns.dat" file is an address 12202Ch-.
The additional data of a "guns.zon" file is an address 1DF4h-1EC3h.
The additional data of a "guns.sim" file is an address 7782h-7ADCh.


Who can advise me?

Hartmann
12-08-05, 06:53 PM
look here , this post, :roll:

but i think that it was unfinished

http://subsim.com/phpBB/viewtopic.php?t=45222&highlight=qship

chomu
12-08-05, 08:09 PM
Thanks Hartmann.

Did this add the gun with the picture of a container?
It can have hope, if added.

At least, if the clone of a gun can be made, a way will open...

Marhkimov
12-08-05, 08:12 PM
Correct me if I'm wrong, but I don't think the qship gun is actually a new gun.

Didn't someone just place a gun in the cargo node? If so, then it doesn't count as a new gun model.

Hartmann
12-08-05, 10:47 PM
Correct me if I'm wrong, but I don't think the qship gun is actually a new gun.

Didn't someone just place a gun in the cargo node? If so, then it doesn't count as a new gun model.

No, no is a new gun i think, perhaps is a existing gun in one node
:yep:

12-09-05, 07:56 AM
I didn't add any new guns to the game. At my Qship I have used weapon nodes, which were left empty by developer. They actualy planned to put Qships into the game but refused from this idea due to some reasons, which could be solved if somebody could help me to put time breaks between animations of opening/closing trapcontainers.

coronas
12-14-05, 03:09 PM
I didn't add any new guns to the game. At my Qship I have used weapon nodes, which were left empty by developer. They actualy planned to put Qships into the game but refused from this idea due to some reasons, which could be solved if somebody could help me to put time breaks between animations of opening/closing trapcontainers.

Dou you try to put the guns in barbettes, no in trapcontainers? It´s another way to hidden and it´s no need animations