View Full Version : Taking requests for the final SH3 Commander
JScones
02-11-06, 06:41 PM
Thanks Baxter! Sounds good to me. Do you wanna have a go at adjusting the figures to be reflective of the preferred logic?
"result between 0-80 = 0 chance of retirement
result between 81-180 = 1 in 6 chance of retirement
result between 181-280 = 1 in 3 chance of retirement
result between 281-380 = 1 in 2 chance of retirement
result between 381-480 = 2 in 3 chance of retirement
result between 481-~ = 5 in 6 chance of retirement "
JScones wrote:Thanks Baxter! Sounds good to me. Do you wanna have a go at adjusting the figures to be reflective of the preferred logic?
This is what I came up with:
"result between 0-300 = 0 chance of retirement
result between 301-1000 = 1 in 6 chance of retirement
result between 1001-2200 = 1 in 3 chance of retirement
result between 2201-4000 = 1 in 2 chance of retirement
result between 4001-6500 = 2 in 3 chance of retirement
result between 6501-~ = 5 in 6 chance of retirement "
It seems to work OK...there's no formula, I just tried patrols of different lengths for different boats. Overall it probably represents a slightly lower scale than the one for the "days at sea" method that you developed (meaning with this one high numbers of patrols are a little less likely). Someone doing a full career in a Type II still has a chance of breaking the all-time record of 16 patrols, but to make that unlikely also makes 10 patrols in a Type VII that much harder. Anyway, you said it will be adjustable for each user so people can set it to their preference.
JScones
02-11-06, 09:37 PM
Thanks. These figures will do for starters. They're stored in the data file thus:
[REALISTICLENGTH]
;"Simulate a realistic career length" option
;RANGE=random number range
;PATCMPLTDxDAYS=RNDVALS (between 0 and RANGE - 1)
;where N = nil and RNDVALS are seperated by commas.
;List must be in ascending order and start with 0.
RANGE=6
0=N
301=0
1001=0,1
2201=0,1,2
4001=0,1,2,3
6501=0,1,2,3,4
so are easily changeable.
JScones,
I don't know if this has been brought up in this thread or not (eh, 11 pages...), but with all the new U-boat skins coming out lately - I was wondering if it's possible to add a skin selector utility to commander.
Better yet, it would be great to have a method of giving each career boat a unique skin (so that when loading a specific career, Commander would load a specific skin for it). Sounds like it could be done. Any possibility of that?
JScones
02-13-06, 05:41 AM
Interesting idea CCIP...Something to ponder... :hmm:
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