View Full Version : Cant Attack Docked Harbor Units
Spaxspore
11-29-05, 10:46 PM
First off This is what am runnig
SH3 ver 1.4b
IUB 1.02
Game year March 1943
Clear water on, subNet etc disabled
OK I dont know if anyone has encountered this, or its just part of this mod.
But ive resumed my campaign on my 41th patrol, so i head to scarpaflow to see if i could pick off a docked warship. I arrive submerged @ 12meters @ 7-8knots. I see a stationary Light Crusier..
I aliegn my shot and fire a spread of 2 steam torps @ 30knots @ 1500meters
I wait for the clock to run down... BOOM... i heard the torps exploded... raise my scope, the ship is still afloat and thier appears to be 0 damage to it. So i got external cam to find out whats up.
This is what i find, @ about 300-500meters from the keel of the ship, is a giant wall, surrounding the entire ship. Ive played this game ever since it came out with multiple mods etc and i ve never seen this occurence.
So i figured well, maybe its just this one port, so i finish up that partol scoring 33K worth of allied tonnage and start my 42nd partol. This time i head down to Torbruk .
This time i see multiple ships docked. 3 troop tansports, 1 destroyer and 1 HVy Crusier.
I moved within 1000meters of the Hvy Cruiser fired 1 torp, and boom same exact thing happened. The ship is surronded by a wall.
This is annoying for me, because ive risked my boat trying to get into this harbors and perfrom night attacks, and once am thier i see many prizes and i cant touch them.
Has any one else had this problem or occurence.
IF you have please let me know
Thanks for your time. :)
EDIT- DId another Partol and Took some Screen Shots, this is what it looks like
http://i17.photobucket.com/albums/b66/Spaxspore/sh32005-11-3002-53-32-28.jpg
JetSnake
11-29-05, 11:30 PM
I think those are called torpedo nets. You need to get inside the nets and then shoot away.
ReaperJester
11-29-05, 11:32 PM
If you can that is, pretty sure those ships were boxed off in those nets for a reason; no way to get in unless you had the harbor masters permission :up:
Spaxspore
11-29-05, 11:33 PM
I think those are called torpedo nets. You need to get inside the nets and then shoot away.
No i dont think they r torp nets
Since they r mere inches from the surface, the only way to get past them is maybe surface, but i still think my keel will clip it, and its sucide to do that against a crusier and destroyer.
Oh BTW if also tried to get the target to chase me. They dont even more they just fire @ me.
Spaxspore
11-29-05, 11:34 PM
If you can that is, pretty sure those ships were boxed off in those nets for a reason; no way to get in unless you had the harbor masters permission :up:
Whats the fun in that ;)
I want to sick some big boys :arrgh!:
Spaxspore
11-30-05, 12:54 PM
BUMP
REASON- PIC ADDED
ReaperJester
11-30-05, 07:02 PM
Yup those are your anti sub nets alright, those mods don't remove em all as i would have surmised.
:-T, you could delete them in your campaign files in the editor if you really want them gone.
Spaxspore
11-30-05, 07:06 PM
Yup those are your anti sub nets alright, those mods don't remove em all as i would have surmised.
:-T, you could delete them in your campaign files in the editor if you really want them gone.
Kewl how do i do that
Marhkimov
11-30-05, 07:24 PM
Just go around the nets...
Spaxspore
11-30-05, 08:07 PM
Just go around the nets...
Cant no room... wait u can go through them?
ReaperJester
11-30-05, 11:11 PM
Just go around the nets...
thats just the problem i believe. those are probably the nets that have been set up around warhips. maybe im wrong though im not in the habit of entering ports. those nets will be set up fully blocking all 4 sides leaving the ship inside pretty much untouchable considering we can't get lucky and get through it with a torp or over it i believe.
if you have any experience with the mission editor you can just zoom into these ports and delete them as objects completely, otherwise, umm, take a gander, zoom into scapa flow and you can see these squares around some of the warships as they'll spawn in those, umm, bunkers :rotfl:, they'll just be referred to as anti sub nets
oh, open up the mission editor and open up the campaign.scr in that :huh:
Spaxspore
11-30-05, 11:38 PM
Just go around the nets...
thats just the problem i believe. those are probably the nets that have been set up around warhips. maybe im wrong though im not in the habit of entering ports. those nets will be set up fully blocking all 4 sides leaving the ship inside pretty much untouchable considering we can't get lucky and get through it with a torp or over it i believe.
if you have any experience with the mission editor you can just zoom into these ports and delete them as objects completely, otherwise, umm, take a gander, zoom into scapa flow and you can see these squares around some of the warships as they'll spawn in those, umm, bunkers :rotfl:, they'll just be referred to as anti sub nets
oh, open up the mission editor and open up the campaign.scr in that :huh:
I opened it with the mission editor... yes they are subnets... now how to del them...hmmm
padualima
12-01-05, 11:12 AM
Some missions ago I had the same problem and the solution was to set the torpedoes to run on the surface.
It works because they run over the net and are still able to hit the ship! Just try it and you'll see...
Spaxspore
12-01-05, 02:15 PM
Some missions ago I had the same problem and the solution was to set the torpedoes to run on the surface.
It works because they run over the net and are still able to hit the ship! Just try it and you'll see...
Thankx for the tips guys... ill try it next time i play
bill clarke
12-10-05, 09:27 PM
Well I am on my first patrol in a type IIA after having to do a complete reinstall after an agonising upgrade.
So I have snuck in to Hartlepool harbour and there is a C2, docked, a small merchant anchored at the mouth of the harbour, and a T3 docked. Well I wanted to get the T3, so I manouvered around to line up a shot. I was sailing on a roughly 90 degree course to the position that the T3 was docked in and I fired a eel at him, at about 500 mts, set to impact, worked perfectly the eel exploded just behind the bridge starting a fire, but no sinking. So I launched a second eel at the tanker, this time it hit home forward of the bridge, but without sinking it.... :damn:
So expecting the V&W that was patrolling nearby to come after me I set course out of the harbour, but as I left I put my 3rd eel in to the small merchant, sinking him.
So can the docked ships be sunk ? surley 2 eels should have done the job..
Spaxspore
12-10-05, 09:34 PM
depends... where u hit him
Usually it takes me 2/3 torps to take down a T3
tried firing a fish at 1m depth - it might skim the surface and go over the net????
Spaxspore
12-11-05, 11:56 AM
tried firing a fish at 1m depth - it might skim the surface and go over the net????
Yes all the time
Godalmighty83
12-11-05, 12:16 PM
as good as rub is i uninstalled it the other day, i play games for fun and with it SH3 was simply no fun at all. 3 patrols without a single kill and a very fragile sub.
Hondo314
05-09-07, 03:27 PM
So I have snuck in to Hartlepool harbour and there is a C2, docked, a small merchant anchored at the mouth of the harbour, and a T3 docked. Well I wanted to get the T3, so I manouvered around to line up a shot. I was sailing on a roughly 90 degree course to the position that the T3 was docked in and I fired a eel at him, at about 500 mts, set to impact, worked perfectly the eel exploded just behind the bridge starting a fire, but no sinking. So I launched a second eel at the tanker, this time it hit home forward of the bridge, but without sinking it.... :damn:
So expecting the V&W that was patrolling nearby to come after me I set course out of the harbour, but as I left I put my 3rd eel in to the small merchant, sinking him.
So can the docked ships be sunk ? surley 2 eels should have done the job..
Bill:
I too have had difficulty sinking tankers in port in my IID with minimal numbers of eels. Following a shot to the engine room with impact pistol which creates the secondary explosion you described, the stern hits bottom preventing sinking. After much experimentation, I have had the best luck as follows. Firing one eel at 10 m (1/2 m below keel) under the aft edge of the forward superstructure (forward of midships) breaks the back 30% of the time. The 1/2 m is important b/c with 1 m below keel depth, the back doesn't break as often (I didn't finish the calculation once I saw the probability was less than 30%:know:). If the back doesn't break, a second eel set to impact hitting the engine room increases the probability of sinking by 30% (60% probability with 2 fish).
I was hoping a single eel on impact to the engine room would be sufficient in deeper water, and I am in the middle of attacking a convoy just departing Southend. Even in deep water , one eel to the engine room with impact pistol complete with secondary explosions still didn't sink a T2. It was dead in the water and I finished it with a second fish (no deck gun on my IID) at 10 m and magnetic pistol under the forward half of the forward superstructure.
There are many posts reporting 90% sink probabilities for T2s with one fish, but I can't duplicate those results. I don't know how much GWX, convoy mods, or ship model mods may be affecting the results. I'm using 1.4b patched vanilla right now before switching to GWX so I can appreciate the difference.
Anyone else perfected the one-eel technique for tankers? Please include torp depth, location of detonation (as accurately as possible, but tough to see when evading escorts), and mods.
Try using some of the techniques in this tutorial. It might help...
http://www.subsim.com/radioroom/showthread.php?t=96843
Hondo314
05-09-07, 10:13 PM
Try using some of the techniques in this tutorial. It might help...
http://www.subsim.com/radioroom/showthread.php?t=96843
Thanks. Good tutorial by the way. I read and posted in that thread already. I'm okay with the infiltration part. I don't have the trouble with C2's that many people do. It's those tankers that are scarfing down my eels. In deep water with a VII or IX, I can just hit the engine room to disable them and finish with a deck gun at my leisure, but that's not possible in port with my canoe. Maybe a 30% single-eel rate is as good as it gets.:hmm:
Anything worth shooting is worth shooting twice!:arrgh!:
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