View Full Version : WIP (Almost Finished) - Rose Castle Ore Carrier
Here are a couple of shots of the Canadian Ore Carrier Rose Castle - the model is coming along nicely except for some minor texturing issues and one deck container I still can't figure out how to remove. It is not finished though - I will resume work later today.
http://img514.imageshack.us/img514/4784/rosecastle014jd.jpg
http://img514.imageshack.us/img514/9456/rosecastle025yj.jpg
The red skin is a stock skin from the Liberty Ship.
iambecomelife
11-19-05, 03:57 PM
Another great - looking historically-based model. It'll be an excellent stan-in for dozens of classes of medium-sized cargo ships. If you're talking about the third freight container, you might want to find the node for it and try lowering it into the hull.
Kpt. Lehmann
11-19-05, 04:15 PM
Looking great!
:up: :up: :up:
Hi!
You might want to look up "s No External Cargo Option mod" in the mods section at http://u-boot.realsimulation.com to see if that is of any help.
The mod was written by "Boog" (so I guess it was originally named "Boog's No External Cargo Option mod" but the site dropped everything from the apostrophe forward).
Pablo
iambecomelife
11-19-05, 04:39 PM
It would be great if we could define additional types of cargo. We badly need an "ore" cargo option for this ship and my own ore carrier to represent that cargo's effects. Something to make the ship sink very quickly, but without a lot of fireballs and smoke plumes.
it looks like a ship :up:
iambecomelife
11-19-05, 05:23 PM
Was the "Rose Castle" a dedicated ore carrier, or did she just happen to be carrying ore when she was sunk?
I looked at a pic of her and I have to say the liberty ship was a great choice for the hull. It's roughly the same shape, and was just a few hundred tons lighter than the "Rose Castle".
I'm not sure if she was a full-time ore carrier or not. I think so though. It's interesting to note that when she was sunk at anchor, another ore carrier was sunk too - a converted oil tanker, PLM 27. She still had the tanker silhouette too. I'm not going to make something like that though, as a ship of that type would be rare.
The same year, two other ore carriers were sunk at the same anchorage - the Saganaga and Lord Strathcona (the Sag. was British and the LC was Canadian). The four wrecks are still there now in water so shallow they can be viewed from the surface.
iambecomelife
11-19-05, 06:15 PM
I was looking at a page on PLM 27 the other day at uboat.net. I was surprised after looking at her pic, since I'd expected based on the name that it would be a patrol craft of some type. That's a pretty lame name for a cargo ship, if you ask me :-? . I mean, why not "Oremaster", or "Iron King", or something like that? :hmm:
Anyway, when I'm finished with the new models and skins for ships I'm going to try to submit some additional names for the RUB update that adds names to the vessels. I think it's a nice touch that really adds a sense of history to the game.
EDIT:
a pic of PLM 27
http://uboat.net/allies/ships/photos/br/p_l_m_27.jpg
rulle34
11-19-05, 08:02 PM
Looks really great :up:
Every new merchant is very welcome
Is it far from a downloadable version?
JScones
11-19-05, 08:15 PM
Anyway, when I'm finished with the new models and skins for ships I'm going to try to submit some additional names for the RUB update that adds names to the vessels. I think it's a nice touch that really adds a sense of history to the game.
Looking forward to it. :up: Just to clarify though, it's SH3 Commander that has the real ship names feature. ;)
On this topic, I dunno if you have any thoughts on http://www.subsim.com/phpBB/viewtopic.php?t=45125 (towards the bottom)? Unfortunately, SH3 doesn't record the nationality of sunk ships, so the naming can be a little hit and miss now and again.
Rose Castle almost ready, except for that crate. Here are the latest pictures.
http://img518.imageshack.us/img518/1209/rosecastle039hi.png
http://img518.imageshack.us/img518/2024/rosecastle048df.png
As for release dates, I am not sure when any of these merchants will be ready for release. I have decided to take up the dev team's offer of fixing models - they can fix the textures, zones, smoke, flags, etc. and I can't. I have already sent them the Ammunition Carrier - I will post when it is returned and let everyone know how it turned out.
Der Teddy Bar
11-19-05, 10:05 PM
GREAT looking work!!
I will say that the dam crates are so overdone in the game. For #$%^%^$& sake :rotfl:
In the cargo.cfg you can change the entry to null. Removes it from all ships, but really, as I said, it is a bit overdone.
I don't really want to remove the deck cargo from all ships...just from this one. :hmm:
I also started a generic 3,850 ton tanker, but it turned out to be such a piece of crap that I cancelled it. I am now trying to think of a new ship to start - one has been sent to the dev's for finishing and three more are about at that stage. I was planning on making either a new Coastal Merchant, a Lake Ship, or the 7000 ton Lord Strathcona, but I want to make more generic small freighters. Can someone suggest a good parent ship to use for a generic 3000-4500 ton freighter. I am not using the Small Merchant anymore - everything I have ever made from it crashed the game. :(
BTW - Der Teddy Bear, I know it has only been a day, but how is the Ammunition Freighter coming along? Have you heard anything?
sergbuto
11-19-05, 10:49 PM
AG124,
To remove crates, open the EQP file in the folder of your ship and replace the Crate, Platform, etc. entries with NULL.
I've already done that - it got rid of weaponry and other small things but did nothing to the containers.
sergbuto
11-19-05, 10:55 PM
What ship was used as a base for remodelling?
BTW - This is the Coastal Merchant I've thought about making. She's a WW2 era passenger-cargo freighter beached a short drive away from where I live. I believe she had the same silhouette as in these recent photos - I'm not sure of the tonnage.
http://www.nvo.com/oncearockinc/nss-folder/photosofnewfoundland/color%20kyle.jpg
There were problems with the pictures, so here are some links, if anyone cares.
http://www.eastwaters.com/kyle.htm
http://www.hrgrace.ca/kyle.html
http://www.worldisround.com/articles/12552/photo28.html
Here's what she looked like in 1913. :o
http://www.qpms.k12.nf.ca/603/
wow, shes really rideing high there
Oh, and the parent ship for the Rose Castle was the Liberty Ship.
Schultzy
11-20-05, 10:39 AM
Great jo so far!!
Can't wait to get her lined up in the periscope!!
:up:
The 7,335 ton Lord Strathcona (below) is now under construction. The parent ship will be the Victory Ship. Unfortunately, it will be a while before I have any meaningful amount of work done, because of my University workload.
http://uboat.net/allies/ships/photos/ca/lord_strathcona.jpg
I will also start the passenger-cargo vessel in the previous picture soon too (the SS Kyle) but I will have to guess the tonnage. Maybe about 1150 tons?
chris911
11-20-05, 04:35 PM
Nice work here :up:, for the passenger-cargo vessel i think from the photo she more looks like 1800 to 2500 tons.
one deck container I still can't figure out how to remove
Just open dat file in hex editor and figure which K nod you don need any more. Than rename it to any gun nod, A for for example, and there will not be any containers on that place
OK, I'll try that this Friday when I go home.
for the passenger-cargo vessel i think from the photo she more looks like 1800 to 2500 tons.
Both of us were wrong - it turns out the vessel in question was only 1055 grt. Here is a link.
http://www.qpms.k12.nf.ca/603/Specs.htm
Looks bigger though. I think the Coastal Merchant would make a good parent ship.
chris911
11-21-05, 08:19 PM
Think so, too. Did u ever had problems with Pack 3D when importing ur *.obj s to the *.dat ? i sometimes get this message:
" java.lang.NumberFormatExeption:For input string: "" " do u know what does that mean and how do i solve this to get my *.obj into the *.dat ?
No, I've never had any problems at all. I'm using wings3d to edit the .obj files - are you using that too or are you using something different? I don't think I can help though - I am new to this.
snowsub
11-21-05, 09:08 PM
Think so, too. Did u ever had problems with Pack 3D when importing ur *.obj s to the *.dat ? i sometimes get this message:
" java.lang.NumberFormatExeption:For input string: "" " do u know what does that mean and how do i solve this to get my *.obj into the *.dat ?
I get that usually when deleting nodes or surfaces or changing the texture material to *.cfg from hole.
I have no problem deleting nodes, but I have never changed textures before. I tried once but must have done something wrong because it didn't work. How does that texture option work again? Maybe it's the source of the problem, but I don't know for sure.
I have opened the .dat in DATnavigator. Where do I find the K nodes?
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