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View Full Version : Campaign (SCR / RND / LND) conversion and modifying


AG124
11-13-05, 06:17 PM
Has anyone made a new Random Compaign file with non-stock nations (Spain, Portugal, Finland, Argentina, Ireland, Mexico, etc.)? I especially would like one with mainly generic entries rather than specifically named ship classes. I guess I could work on one on my own, but then I would know approximately where ships would spawn and some of the fun of having to hunt for them would be gone.

I don't expect someone to make a fresh one for me obviously, but is there already one in existence I can download? Thanks.

sergbuto
11-15-05, 10:15 AM
According to Readme, the U-boat War Ace (Wolfpack) mod-campaign includes additional traffic for France, Finland, USSR, Netherlands, Sweden, Spain, Portugal, Turkey, Romania, Mexico, Argentina, Columbia, South Africa. I am not sure whether it is random or scripted. It is better to ask the author.

AG124
11-15-05, 11:09 AM
Thank you.

But where would I find it, or the author? I didn't see it in the mod list.

AG124
11-15-05, 05:33 PM
Never mind, there it is on the top of your page. Can't understand how I could have missed it. :oops:

Now, where can I find the modder who made it?

sergbuto
11-15-05, 07:11 PM
Make a forum search for his nickname Travinski and PM him.

You can also make a text search for different country names in Random and Scripted campaign files and find out how their ships get to enter the game.

mike_espo
03-16-06, 10:18 AM
Is it possible to create your own campaign? Using the same screens as in career mode being able to choose crew, boat, loadout ect?

uhu
03-17-06, 03:30 AM
Yes.
I'm been making such campaign.

mike_espo
03-17-06, 09:40 AM
Ok.. :hmm: How do you acess the career screens??

uhu
03-17-06, 01:39 PM
Ok.. :hmm: How do you acess the career screens??

I meant with making a campaing, that I build new scenarios in the mission editor, give new patrol areas, give radio messages to send the player to the scenarios area and calculate date, that the player has enough time to arrive at the screen.

thyro
03-31-06, 08:23 AM
But would be possible to create a mission (or event) to include in the career scenario?

For example building a naval battle event and link it to the career scenario which at day X hour Y trigger the event and if the player is in the area he will see the event unfolding?

Is the mission editior the right tool for that or exist some other tool to create such events?

Please could someone give some tips about this?

Thanks in advance

thyro
04-02-06, 05:40 AM
But would be possible to create a mission (or event) to include in the career scenario?

For example building a naval battle event and link it to the career scenario which at day X hour Y trigger the event and if the player is in the area he will see the event unfolding?

Is the mission editior the right tool for that or exist some other tool to create such events?

Please could someone give some tips about this?

Thanks in advance

Is someone alive in this forum? :hmm:

thyro
04-03-06, 07:48 AM
But would be possible to create a mission (or event) to include in the career scenario?

For example building a naval battle event and link it to the career scenario which at day X hour Y trigger the event and if the player is in the area he will see the event unfolding?

Is the mission editior the right tool for that or exist some other tool to create such events?

Please could someone give some tips about this?

Thanks in advance

Is someone alive in this forum? :hmm:


:down:

mike_espo
04-07-06, 09:41 PM
But would be possible to create a mission (or event) to include in the career scenario?

For example building a naval battle event and link it to the career scenario which at day X hour Y trigger the event and if the player is in the area he will see the event unfolding?

Is the mission editior the right tool for that or exist some other tool to create such events?

Please could someone give some tips about this?

Thanks in advance

Is someone alive in this forum? :hmm:

:rotfl: Yes, I know the feeling: Not too many replies.... :nope:


:down:

redbrow
04-12-06, 12:48 PM
people here are talking about making new campaigns. Can you do it? yes you can and please do. i look forward to things new for SH3.

my new vmod is here:

http://rapidshare.de/files/17828725/vmodb.zip.html

good building

AG124
04-29-06, 01:55 PM
I was attempting to randomize the entries for type 102 and type 101 merchant vessels in the random level of my campaign file, but it didn't work. I get a CTD every time I tried to use the edited file.

Here is what I did - I searched for all entries for the following ships classes - KLS, KSQ, KSS, C3Cargo, and all three tanker classes. I replaced these entries with the same entry with a semi-colon in front. For example, I replaced all KLS entries with ;KLS.

Does anyone know what I did wrong? If you can help, I'd appreciate it.

I wish someone would make a completely stand-alone campaign file for 1.4b vanilla. All I really need are some new ports, generic (non-specific) merchant traffic, and more traffic from non-stock nations.

sergbuto
04-29-06, 02:16 PM
You need to replace Class=KLS entries with ;Class=KLS and so on or delete them.

AG124
04-29-06, 03:56 PM
Thanks. :up:

Einsman
06-23-06, 10:44 AM
Hello

It's possible to modify the dinamic campaign and put air strikes against English harbours to make feel very real?

Thanks

Safe-Keeper
06-23-06, 01:08 PM
Absolutely. Choose "Open Scripted Layer" and go into the Campaigns folder. I don't remember the exact name of the Scripted layer file, but it ends with SCR.

Edit it, then choose "Save Scripted layer" and save it.

For random bombing runs, you need to edit the Random layer. Do the same thing, but replace "Scripted" with "Random" ("open random layer", for example).

Einsman
06-23-06, 01:32 PM
Thank you for your reply :D

Garrincha
07-10-06, 05:02 PM
L.S.

I've been trying to find a lone liner for some time now and since i never saw one, i figured i'll make some adjustments to the RND layer. Via the editor i found the liners, updated them to make them appear more often, and tried to save the new layer. But that didn't work. The editor seems to fail saving without a *player* sub unit. Do I need to put that in too?

Kinda lost here, so all help is appreciated,

I'm using stock SH3 1.4b + GW1.1 + SH3 commander,

regards,
Garrincha

PS I tried the search feature on the forum but couldn't find the answers i need.

SquareSteelBar
07-13-06, 01:43 PM
Do I need to put that in too?
Hi Garrincha,

don't do so. Have a look to the menu bar: click 'File' -> 'Save as random layer' -> navigate and point to your 'Campaign_RND.mis' which is currently loaded in MissionEditor -> confirm overwriting the already existing file -> done;)

Greetings to NL,
SSB

Garrincha
07-13-06, 03:25 PM
Great, gave it a try and it did actually save! i'm going out there now, trying to bag my tweaked liner...

thanks, the dutch will remember (well, some at least), and when i figure out how to post screenies, i will let people know!

cheers,
garrincha

SquareSteelBar
07-14-06, 06:25 AM
Hi Dutchman,

upload your screenies to 'ImageShack' [mark 'resize image?' either to '320 x 240' or '640 x 480'], save the URL you'll get and insert it into your posts.

ImageShack (http://imageshack.us/?x=my5&myref=http://forums-de.ubi.com/groupee/forums/a/tpc/f/469102863/m/1241001573)

Greetz, http://www.click-smilies.de/sammlung0304/spezial/Fool/mat.gif
SSB

Dargo
06-09-07, 07:31 PM
file not found :huh:

Dargo
06-10-07, 08:02 AM
Can anybody explain on how to make a Campaign?

regards
admin www.subclub.info (http://www.subclub.info)

Flick
07-30-07, 12:09 PM
SH3 and SH4 both come with a Career Campaign.

If one would like to enhance it what files are required to work with in the mission editor? Or what is required to start fresh on a new Career Campaign?

Is it possible or not?

If any of the mod developers here can drop a line it would be greatly appreciated.

Cheers,

Hornet
09-22-07, 02:52 PM
I posted instructions on this in the wpl forums about 3 months ago.....its quite easy, just very time consuming.....:up:

depending on how much free time you have, it could take anywhere from 3 to 6 months to write one from scratch. I have learned a few shortcuts to make it easier, but the campaigns I've wrote took me about 30 hours a week for 4 months.

bigboywooly
09-22-07, 06:01 PM
From scratch
Ouch

If you have instructions I will only add a couple of tips

When using the mission editor make sure all new ships are added to your install first
Tis a lot easier than changing entries over after

I have always used multiple back ups
If the last one saved is no good for whatever reason then I can rollback one

Saves a world of hurt

Any questions ask away
Someone will help

Flick
09-22-07, 06:30 PM
I posted instructions on this in the wpl forums about 3 months ago.....its quite easy, just very time consuming.....:up:

depending on how much free time you have, it could take anywhere from 3 to 6 months to write one from scratch. I have learned a few shortcuts to make it easier, but the campaigns I've wrote took me about 30 hours a week for 4 months.

I appreciate your reply on how to and I do understand you mentioned that at wpl 3 months ago. :) However you did not mention to Clay the shortcut patterns to make it easier. The wpl (Sub Club) appreciates your hard work you put in however it would be appreciated if you can send Clay an email explaining the shortcuts and how its all done.As you know Hornet I'm a straight stat mission writer and not into Campaign hardcore activities....:) never was and never will be just too much voodoo with that.

I sent Clay a copy of this post and it would be appreciated if you can send him a message back explaining how this Campaign miracle works......:)

Thank you Hornet and all the best in your future endeavors.

Flick
09-22-07, 06:31 PM
From scratch
Ouch

If you have instructions I will only add a couple of tips

When using the mission editor make sure all new ships are added to your install first
Tis a lot easier than changing entries over after

I have always used multiple back ups
If the last one saved is no good for whatever reason then I can rollback one

Saves a world of hurt

Any questions ask away
Someone will help

Dont worry about the ouch. When is the new patch coming out!

Hornet
09-23-07, 01:39 PM
Flick,

Give me a few days while I gather my thoughts on how to explain them. I have to figure out how to list them out from topic to topic so it doesn't confuse. ( So its not skipping around ) But basically with these shortcuts you can get the time down to about 4 months, otherwise, it would take twice that long. My advice to Clay would be to gather up those postings I made in the wpl forums and read over them again. That way once I list out these shortcuts it will make a little more since to him. :hmm:

Hornet

Flick
09-23-07, 02:13 PM
Thank you Hornet.

Hornet
10-09-07, 07:50 PM
Sorry for the delay guys, I've been a bit layed up lately. Just bought a new house, three bedrooms and an extra room upstairs. Well me and the wifey decided to put the computer upstairs last thursday. Well after talking to the dsl guys I got my 4 MG connection and the computer was rocking hot....So I wanted to go down the stairs and tell the wife to come up and look how much faster 4 Mgs is compared to our previous 1.5.....well about half way down the stairs I missed a step and surf boarded on my arse all the way down the stairs.....:damn: :damn:

Lucky I didn't break something, but just now getting to where i can sit still long enough to post something.

First thing you have to decide is what kind of campaign your going to write:

There are several options limited only by your imagination. But these are some of the options I thought of when I first started writing campaigns>

Go with the standard game campaigns:

Good idea, but a little boring and after you have played it a while, its fairly repetitive. Its of course much easier since the files are already written for you.


Go with the standard game campaign but alter it to your liking:

This is the (middle ground ) if you will and probably your best bet. Simply open up the SCR and RND files within your editor and look at the files themselves. Compared to the SH2 days, this is much more visual and no code writing is needed. Just drop in the ships and put in the sailing data and so forth. Its just like writing a multiplayer mission, only you have much more flexibility with the campaigns. The SCR file is of course scripted. It will appear no matter what happens. The RND file is random elements in the campaign that will happen, but more randomly. You can set this yourself. If your a (newbee) to writing campaigns, its better to start with something already written and then just add to it. It will give you examples to look at and see how the makers of the game set up the ships and groups.

1. Hint: Look over all kinds of things in here. Things such as minefields, sub nets, ship groups, single shipping. Pay attention to the sail times, when they disappear, and in the case of mines, their depths.....look over everything in the standard files, then start building on it however you wish. ( most important ) - Make sure your groups don't collide in the ocean. They do, and you'll get a backlog of ships at patches in the middle of the ocean. Check their courses and ETA's at various locations, make sure they don't overlap with other ships or convoys. This is one of the most time consuming things in making a campaign. You don't want convoys colliding at mid ocean, its unrealistic and gooffy to look at. It also has a cascading effect throughout the entire campaign.

2. Hint: There is a way to create convoys and set their distances quickly. Right click on the commadore of the convoy you put in and click arrange group. This will alllow you quickly to set the distance of the ships appart from one another.

3. Hint: If you want to make duplicate ships quickly in the campaign files:
Hit control "c", then control "v". this will place an exact duplicate of the ship and then you can alter it quickkly.

4. Hint: If you place a convoy in the wrong place or other group of ships,. Simple drag the convoy commadore to the correct place and click "arrange group" after right clicking, then arrange the ships and they will move to the NEW spot on the map.

5. Hint: BACK-UP, BACK-UP, BACK-UP. I can't say that enough. It will really piss you off to put in a 70 ship convoy and have a squirrel get on the transformer outside your house and blow a fuse. Then you will blow a fuse after you have lost your data//////:88) :88) I usually back up ever time I do 5 new things in the files. Ships, aircraft, or whatever....


Create an ALL NEW campaign......

This is my favorite. More time consuming cause I don't have anything to start with. You really have to know what you are doing to try this. Cause when you open the mission editor, your basically starting with a "blank" ocean. I like it because I can make it historical and use only actual convoys that sailed. I can do anything I want, but this is the long version to the same goal. The last campaign I wrote took me almost 9 months to do this way. But I think was well worth it....The same hints apply above, however you have to be well versed in how to place ships and aircraft, how to do waypoints and pay particular attention to whether the ships are 'delete on last waypoint" or not and when....

Either way you go, even with the hints, your looking at a 6 month job for the newbie at doing this, even with altering the standard campaign to your liking....It takes me a little less cause I'm practiced at it....

The creating your own, will take much longer. :|\\ but you'll get better satisfaction from it.

Hint: Make sure to have your messages in the campaign corrispond to the events in the campaign. The messages_en file is where you add messages in the campaign. Pay attention to how they are arranged and in what order, notice they are time sensitive. And in chronological order....keep to that. But make sure they match the other layers in the campaign so your not giving our false information to yourself in the campaign.

Hope this helps....

Flick
10-09-07, 08:21 PM
Thank you very much Hornet and sorry to hear about your surf ride on the stairs.:)

I had a few a those on the back steps of the balcony in winter...... :ping: :)

Passing the info to CTU_Clay and again thanks for getting back greatly appreciated.

Congrats on your new home.

Cheers,

CTU_Clay
10-11-07, 10:53 AM
Thanks Hornet.
I have all your "campaign making" type files you have posted at WPL, and this latest one here in this thread now. They are all helping and I sincerely Thank You again.

My latest question in mind is regarding using SH3-GWX, SH3 Commander, and any changes to make GWX work with any new campaign scripted file.

...if you create a new campaign with the SH3-GWX Installed and with SH3-GWX Mission Editor. Will it work with SH3 Commander patched for GWX?

Clay

tater
10-13-07, 10:03 PM
If doing a whole campaign you might seriously consider this application:

http://www.subsim.com/radioroom/showthread.php?t=113918

It is my understanding that the 2 systems are pretty close to each other. If the Automated Campaign Editor works with SH3, it is amazingly powerful.

tater

Flick
10-14-07, 01:36 PM
Thank you tater.:)

tater
10-14-07, 05:04 PM
Let me know if you want any scripting samples.

You can literally turn this lose on the entire campaign folder, and change the whole thing.

Lurker did some early experiments, had it delete all the group contents in the stock campaign, repopulate them based on complex rules by month/year, assign cargoes to the ships, change the waypoint speeds randomly in a range of values, add loops here and there... paste it in, let it work, boom, new camapign.

Obviously you can make your own content first as well.

It also allows things like zig zagging groups. Pretty much all traffic dangerous waters zig-zagged, hard to believe the capability isn't organic to either SH3 or SH4. Not having ZZs is like not having destroyers, lol.

tater

Flick
10-15-07, 12:30 PM
Let me know if you want any scripting samples.

You can literally turn this lose on the entire campaign folder, and change the whole thing.

Lurker did some early experiments, had it delete all the group contents in the stock campaign, repopulate them based on complex rules by month/year, assign cargoes to the ships, change the waypoint speeds randomly in a range of values, add loops here and there... paste it in, let it work, boom, new camapign.

Obviously you can make your own content first as well.

It also allows things like zig zagging groups. Pretty much all traffic dangerous waters zig-zagged, hard to believe the capability isn't organic to either SH3 or SH4. Not having ZZs is like not having destroyers, lol.

tater


CTU_Clay might be interested and take you up on your offer.:up:

Thanks again,

panzer 49th
11-30-07, 09:19 AM
What happened to this user?

Was he banned did he leave and have his account deleted I cant see hi post count or click his username.

What happened to him?

pditty8811
07-12-11, 04:48 AM
I'm looking for the biggest campaign files here. I have almost all ships and I have been modding my data folder for abou 5 years.

If you guys could help me out plz.

I like historical accuracy and realism.

I have tried GWX and WAC campaign files but they are not big enough. I was wondering if anyone here has one to upload for us.

I do like the historical single missions the one guy creates for each new ship so we can add it to the campaign file. But this takes too long and I have many other tweaking to do.

I was wondering if anyone else has a huge SCR, RND, and LND campaign files?

I would like to see most operations in it too, with the Tirpitz in Norway by 45 or 44 whenever it blew up.

Gerald
07-12-11, 06:10 AM
http://www.bismarck-class.dk/tirpitz/miscellaneous/tirpitz_tromsoe_then_and_now/tirpitz_tromsoe_then_and_now.html

And what more precisely, do you want your prospects 'mission' to look in camp.files :hmmm:

Jimbuna
07-12-11, 06:30 AM
I'm looking for the biggest campaign files here. I have almost all ships and I have been modding my data folder for abou 5 years.

If you guys could help me out plz.

I like historical accuracy and realism.

I have tried GWX and WAC campaign files but they are not big enough. I was wondering if anyone here has one to upload for us.

I do like the historical single missions the one guy creates for each new ship so we can add it to the campaign file. But this takes too long and I have many other tweaking to do.

I was wondering if anyone else has a huge SCR, RND, and LND campaign files?

I would like to see most operations in it too, with the Tirpitz in Norway by 45 or 44 whenever it blew up.

GWX aren't big enough?

Those campaign files took literally thousands of hours to create then test for conflicts so if you find a source for something bigger and more accurate I'd appreciate a link.

Oh and btw.....Tirpitz is already in GWX from each building phase to her demise.

You'll find her at Tromso (the place she still lies in today from 15/10/44 t0 12/11/44

http://img832.imageshack.us/img832/4659/unledzx.jpg (http://imageshack.us/photo/my-images/832/unledzx.jpg/)

One important point to bear in mind...having campaign layers is fine but you'll also need the models ingame and ensure they don't conflict with those already installed.

pditty8811
07-12-11, 07:09 AM
lol and it looks like the planes come and bomb it.

I created my own Tirpitz demise. I added it to a SCR campaign but its currupt now. I guess I have some model conflicts hard to fix btw.

I made a couple bombs in bombs.dat in Library. I didnt change the models, cuz I don't know how to do that stuff. But I made the big bombs, essentially simulating the huge bombs the Brits used on the Tirpitz, explosion proportionate to weight.

HanSolo78
07-12-11, 07:36 AM
@pditty8811

I am pretty sure that WAC has one of the most biggest campaign files for Sh3 around as I added so much historical events.. much more than GWx because it was a main target to get almost all events for Sh3.
I added events over several months...
Tirpitz, Scharnhorst, etc. big events for big warships are included!

Jimbuna
07-12-11, 09:39 AM
lol and it looks like the planes come and bomb it.

I created my own Tirpitz demise. I added it to a SCR campaign but its currupt now. I guess I have some model conflicts hard to fix btw.

I made a couple bombs in bombs.dat in Library. I didnt change the models, cuz I don't know how to do that stuff. But I made the big bombs, essentially simulating the huge bombs the Brits used on the Tirpitz, explosion proportionate to weight.

Hence the warning that adding details isn't all that hard but ensuring they are compatable with everything already in before their inclusion can be a right royal PITA :DL

pditty8811
07-12-11, 04:40 PM
@pditty8811

I am pretty sure that WAC has one of the most biggest campaign files for Sh3 around as I added so much historical events.. much more than GWx because it was a main target to get almost all events for Sh3.
I added events over several months...
Tirpitz, Scharnhorst, etc. big events for big warships are included!

I noticed the Tirpitz in the WAC 4.1 campaign SCR is in the wrong place.

Does WAC strive for historical accuracy?

Jimbuna
07-12-11, 05:23 PM
I noticed the Tirpitz in the WAC 4.1 campaign SCR is in the wrong place.

Does WAC strive for historical accuracy?

Let us not go down this road....please!!

pditty8811
07-12-11, 07:32 PM
Let us not go down this road....please!!


What road is that?

This is a serious matter for me because I would hate spending the next year fixing campaign SCR files to be historical.

Can I rely on WAC campaign SCR? Or should I go with GWX or something else?

Jimbuna
07-13-11, 04:56 AM
What road is that?

This is a serious matter for me because I would hate spending the next year fixing campaign SCR files to be historical.

Can I rely on WAC campaign SCR? Or should I go with GWX or something else?

Have a look at both versions and decide what you consider to be the closest to your needs but I would strongly advise you to use the supermod of your chosen option otherwise you could well spend the next year trying to fix/get it to work.

If you do add to said Campaign layer then ensure the models you add do not conflict with whatever is already contained within the supermod of your choice.

Feuer Frei!
07-13-11, 05:33 AM
Would he need permission to alter/mod these files from any given super mod?
Sorry for sticking my nose into things.
I take it he can modify but not release? W/o the proper permissions and credits?

Jimbuna
07-13-11, 05:48 AM
Would he need permission to alter/mod these files from any given super mod?
Sorry for sticking my nose into things.
I take it he can modify but not release? W/o the proper permissions and credits?

Well that is my understanding of the etiquette around these parts.

foz
01-06-12, 07:08 PM
hi all , just wondering which is the largest convoy mission in SH3 or GWX3 .
you know the one with the most ships in it . thanks . :salute:

Alpha Von Burg
03-28-13, 08:19 AM
In game, the largest convoy I came across was about a little over 20 ships.

Historically, average size convoys were about 40 ships: Some as small as 2 ships only; commonly around 10-20; the largest was said to be 150, but I think the game will crash if you got a convoy that big in front of you.

The 'Greatest convoy battle' to have taken place was said to be that of Convoys HX 229/SC 122. HX 229 had about 40 ships and SC 122 had 60.
38 U-boats were reported to have engaged these two convoys in immediate area.

anyway, hope this helped,

foz
04-30-13, 04:52 PM
thank`s for that info, sorry I took so long to reply .:salute:

Aquelarrefox
06-03-16, 05:15 AM
this old trad looks the right place for the question.

If i took campaing files from WAC to make a restricted campaing (emplying it in the same wac version). I mean, i go to mission editor x2, take for example scripted file. One of 2, or i select units in indic sea and mediterrean and erase it or i select units designed only earliers 1941 (this is not so simple). Any way i chose one by one and erase it. ok?

i know the editor ir tricky and as all the things shoud fail. But is posible to make a massive erase of units from files without of making a broken file?

HanSolo78
06-03-16, 06:50 AM
@Aquelarrefox

Of course it is possible to delete as many units as you want and then save the campaign as campaign for a restricted timeline or a special area.

Aquelarrefox
06-03-16, 11:39 AM
Of course it is possible to delete as many units as you want and then save the campaign as campaign for a restricted timeline or a special area.

trying to understand the ccom system y found a posible way to have modeled all flotillas, and manage slited campaing files, as i see improving performance a lot. no so complex but employing sh3commander, but you should carefully enable and desenable the flotillas mod to avoid breaks.

3 mod could cover 17 of 16 flotillas (even spliting mounson in 2 waves as it was made, only joining 12 and 33 like transference). Even if you wish could load fullcamping all of you wish to patrol in a noncover region by your flotilla

Splited camping files could cointain probable 50% less units exept the flottilas than run along all the war. Basicly is a mix of reduced campaing and alternative flotilla from gxw and the "testing ship flotilla" of ccom. I think the reduction of the number of units should be enormus performance bruch.