View Full Version : A preliminary version of my FFG guide now available.
A copy of the Tips'n'Tricks vault post:
I do mean it when I say preliminary - it's Work-In-Progress, and as such not even complete.
http://home.chello.no/~mahuja/ffg-guide.htm
It's formatting leaves a lot to be desired (will be fixed later).
Lacking a good bit on "the sensor war" near the end. At the time I won't take any complaints on it, I know it's bad and have some plans for how to remake it.
There are lots of todos along the way, especially about verifying things. If anyone will (help me or) do this (for themselves), that would be great.
WOW!!!!
Just read quickly the first part of it.
Very happy to see that finally somebody is taking care of the greatest (for me!!) platform of this SIM.
Hopefully DW will not just be an Anti Sub warfare sim....
So that is great to see.
One quick question (BTW well done Mahuja, what a great start on this document!).
You were saying that the 76mm is not really using the CAS FCR anymore?
Would it be because you can use it in somekind of "Track while scan" (using the surface radar).
Secondly, if the CAS is locked on on a missile and a SM-2 has been fired from our ship, can you still assign the gun with that same CAS so that you are ready and can actually fire right away with the gun?
Continue with your good work
If I can be of any assisstance ( again I am an Above Water Warfare officer in my navy)
P.S. If we can engage an illuminated targets provided by another platform, that means we are using somekind of Cooperative Engagement Capability. This is fairly new. Do we want to have this capability now in this game?
Excellent work again
Very much appreciated!!
Mau
TLAM Strike
11-06-05, 09:15 PM
Thirtiary weapon should be 'Tertiary weapon'. ;)
darksythe
11-07-05, 01:19 AM
Nice guide although i dont get involved with skimmers its good to know the tactics they employ.
Rule Of Warfare:
Know Your Enemy. :smug:
Smaragdadler
11-07-05, 01:53 AM
Good stuff. :sunny: Thank you very much :up:
Bellman
11-07-05, 02:14 AM
:sunny: Nice work. :cool: :up: :rock:
Kapitan
11-07-05, 02:15 AM
although not a frigate driver i have read this and found it worth the effort
even if you cast your eye over it this is a good piece of work
and worth the read :up:
Very happy to see that finally somebody is taking care of the greatest (for me!!) platform of this SIM.
It's been in the works since before LWAMI 1 was released. Though for the most part it's only been lying around.
One quick question (BTW well done Mahuja, what a great start on this document!).
You were saying that the 76mm is not really using the CAS FCR anymore?
Would it be because you can use it in somekind of "Track while scan" (using the surface radar).
No, the clue is that while you paint the target with the fcr, the fcr doesn't give any input to (as in doesn't affect) where the shells land.
I supposed I should be clearer on that.
Secondly, if the CAS is locked on on a missile and a SM-2 has been fired from our ship, can you still assign the gun with that same CAS so that you are ready and can actually fire right away with the gun?
I wouldn't be surprised to learn the gun and a missile could "share" the cas in real life, but I have only a slight clue of a possibility on how to do that in DW - and it would probably be limited to one missile, i.e. no refire. Also this would be a way to exploit the "doesn't go CWI" bug that otherwise has limited people to one missile at a time.
(...I don't think I mentioned this bug in the guide...)
Continue with your good work
If I can be of any assisstance ( again I am an Above Water Warfare officer in my navy)
P.S. If we can engage an illuminated targets provided by another platform, that means we are using somekind of Cooperative Engagement Capability. This is fairly new. Do we want to have this capability now in this game?
There is no such thing in DW, at least yet. If they provide an aegis playable in an expansion I expect they may have gotten around to implementing it.
The gun shooting at the solution rather than the target the fcr shouldn't fail to locate, said solution possibly a link contact, is the closest we get as of now.
I'm also thinking of reorganizing it a bit.
I'm thinking perhaps gathering all of AAW in one section (ASuW in another), and perhaps doing the following sequence of subsections -
*general tips - things to aim for/be aware of
*sensor war
*weapons
as that keeps the things together.
What's more, I intend for the "master copy" to be on a wiki, so if you have anything to add, you can add it directly. (Though I will ask for adding your name to it.)
Most of it was written before LWAMI, and it shows. That's another thing to correct.
Bill Nichols
11-07-05, 07:18 AM
Excellent work. Looking forward to the final product!
Nice work! :up:
One thing that could be useful is a graph of TA depth as a function of cable scope and OS speed. Something like this:
DW v101 (standard database)
http://img286.imageshack.us/img286/2496/ffgtadepthdwv1018yy.th.png (http://img286.imageshack.us/my.php?image=ffgtadepthdwv1018yy.png)
LWAMI mod v2.03
http://img286.imageshack.us/img286/8481/ffgtadepthlwamiv2037ux.th.png (http://img286.imageshack.us/my.php?image=ffgtadepthlwamiv2037ux.png)
I haven't verified the accuracy of these graphs yet, but I believe they are reasonably accurate. I can make low-res versions of these if necessary, but they'll be a little blurrier...
EDIT: A verified version of the LWAMI graph has been posted at Commanders Academy & Dive Center (http://www.orionwarrior.com/forum/index.php), under "Surface Tips & Tricks".
``I wouldn't be surprised to learn the gun and a missile could "share" the cas in real life, but I have only a slight clue of a possibility on how to do that in DW - and it would probably be limited to one missile, i.e. no refire. Also this would be a way to exploit the "doesn't go CWI" bug that otherwise has limited people to one missile at a time.
(...I don't think I mentioned this bug in the guide...) ``
Can you be a little more specifice about this? (how you would do that, or the way you are actually doing it)
In RL yes more than one missile can be fire on the same channel of fire on the same target (salvo). I guess we can`t do it now. Is there anyway we can change this?
Thanks
Mau
Can you be a little more specifice about this? (how you would do that, or the way you are actually doing it)
This comes down to the bug, that, if you load up a new sm2 too quickly (before the radar indicator says "cwi") then it will not become CWI. At all. If this happens to the STIR, you're more or less stuck with only one missile in the air. If this happens to the CAS, you can *probably* go to the gun station, deassign it without shutting down the missile, and reassign it to the gun. I think I've done this before, but I'm not sure - and its possible the cas missile will go ballistic. There's testing to be done here.
In RL yes more than one missile can be fire on the same channel of fire on the same target (salvo). I guess we can`t do it now. Is there anyway we can change this?
As in 'number of targets' being limited by fcr count, but 'number of missiles' being limited only by how many you can fire before the first one impacts? (I want!)
Also, I believe that the radar is perfectly capable of seeing its target even in CWI mode, meaning that it would be able to tell exactly where it was, and as such able to guide the gun. (...But why would this make the gun CAS only?)
But it seems the 'input' from the FCR is kept away from the solution. I wouldn't mind having assigning a FCR to a target meaning it instantly got a correct solution. Provided the FCR aquired, mind.
Note the following 2 facts about the gun window: The shells land in the [middle of the screen at the time they were shot] which is incidentally where the solution is (which is frequently off by a few hundred meters or so).
Ugh... I didn't really get to test this with the gun, but I found out something else - that bug is far worse than I thought.
If you don't let it become CWI, you can deassign without the missile being affected, and assign again, to another target if you so like. Meaning the only thing limiting your SM-2 launching is how quickly the missile gets loaded and warmed.
In examining this bug I've come to the conclusion that "three-part" sensors (emitter, target, receiver) are badly to not at all implemented.
ps. In testing this I made a scenario called "shooting fish in a barrel". First runthrough, I found I was the fish :/
Molon Labe
11-09-05, 01:17 PM
Ugh... I didn't really get to test this with the gun, but I found out something else - that bug is far worse than I thought.
If you don't let it become CWI, you can deassign without the missile being affected, and assign again, to another target if you so like. Meaning the only thing limiting your SM-2 launching is how quickly the missile gets loaded and warmed.
In examining this bug I've come to the conclusion that "three-part" sensors (emitter, target, receiver) are badly to not at all implemented.
ps. In testing this I made a scenario called "shooting fish in a barrel". First runthrough, I found I was the fish :/
Yep. We know. :zzz: That's an OLD one.
LuftWolf
11-09-05, 06:57 PM
SM-2 missiles and other missiles using the "guided" doctrine only require the FCR on launch and not for their terminal homing, which is the opposite of how it works in real life.
I'm not sure if there is anything we can do to get around this, but Amizaur mentioned a bit ago when we were playing with the AEGIS systems that he would try to do something with doctrines about this, although I'm not sure if he was able to find anything that would work.
Yes hopefully it is fixable!?
I don`t want to stop playing with this platform!!!!
So do we say that the missile in the end game is kind of ballistic and if we are lucky it will hit?
Do we need more testing
May be somebody (SCS) can confirm this?
But becarful here because some system like the OHP (for their Guided missiles) WILL require their FCR/CWI at launch. If it is not there and the missile is being launch, after a couple of seconds the missile will destroy.
That is why, when you click on the `CWI`` when the missile is already in the air, you will (and should) destroy the missile in the air.
Now for the AEGIS it is different. With this system the missile does not require the CWI continuasly. Actually it is just needed essentially at the end game
Bill Nichols
11-10-05, 07:29 AM
Mirrored at my site. You can also get many other tactics-guides & tutorials there.
LuftWolf
11-10-05, 06:31 PM
Mau, this is a hugely difficult problem from a modding standpoint. Rest assured, if we decide to take it on in earnest, we will try to do it right. :up:
I've more or less completed 0.2 - which currently resides in a wiki on my colinux. Currently trying to figure out what it takes to forward to it.
Newest version should now be available on
http://mahuja.servegame.com/mediawiki/index.php/FFG_Guide
Don't be afraid of the edit buttons :)
Though think about wether it belongs in the manual or the discussion page (which is available from the tab on top)
I have to find a better solution for the forwarding though. Like this, it's gonna fall apart if I reboot.
Oh, and... please be gentle with my bandwidth :roll:
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