Average Joe
11-05-05, 05:43 PM
Hello,
I've finished an update to my speed-of-sound torpedo-delay mod.
The file contains the original V1.0 mod, and now a new V1.2 mod.
Below is the differences between the 2 mods:
_____ V1.2 MOD CHANGE INFO: ________
~Added 'initial' explosion/rumbling sound, with minor/short sound-delay.~
[v1.2 change] This version contains a very short-delay (approx. .6 seconds) 'initial' explosion sound, when a torpedo hits a target. The explosion is a low, 'rumbling' sound, heard almost immediately after a torpedo explosion. Now you will to hear a 'submerged-like' explosion sound, which would naturally occur more quickly, compared to a surface-attack explosion. Although this changed rumbling sound is audible during surface-attacks too.
Version 1.0 does not contain this 'initial' rumbling/explosion sound change, nor the following new changes for Version 1.2:
a.) New type deck-gun sound.
(v1.0 version had a -big- deck gun cannon sound.)
v1.2 version is powerful too, just different, and a bit shorter length, at least for the initial moment the cannon is fired.
___
b.) New sound when deck-gun shell hits a target (minor change).
v1.2 adds additional explosion sounds when a deck-gun shell hits a ship. This is fairly minor, it was hard to figure out a 'decent' sounding shell-explosion.
(v1.0 has a delayed (but still stock) sound.)
___
c.) Changed torpedo explosion sound, (now a double-explosion, typically heard during a fuel or engine hit) when a target is destroyed immediately following a torpedo-hit, or if a ship explodes while sinking.
(v1.0 has a delayed (but still stock) single torpedo explosion, after the target is hit.)
v1.2 adds a double-explosion within the same sound-file. It's as if a ship compartment explodes, then a few seconds later, a second compartment blows-up.
(v1.0 uses stock SH3 explosion file)
d.) Several minor changes to volume.
______
Here's a part of the readme file. Please check file readme's for more information.
---snip---
Updated Mod: Avg.Joes v1.2+'speed-of-sound' torpedo-deckgun sound delay
I have enclosed both versions (V1.0 and V1.2), simply because I've used version 1.0 for a long time, and enjoy it.
Now I'm using V1.2 version, because..., now I like 'that' one better :)
Please feel free to test both mod versions enclosed (using JSGME mod-enabler), to see which version you prefer.
~ ~ ~ ~ ~ Enable only 1 mod, and test. Do not run both mods at the same time.~ ~ ~ ~ ~
---snip---
For more information, please check both readme files.
V1.2 mod available at:
Available at: http://u-boot.realsimulation.com/
Silent Hunter 3 Mods (General Section)
File name:
Avg.Joes Torpedo & Deck gun Speed-of-Sound Explosions Delay v1.2+.rar
___
Or for those who can use Rapidshare:
Rapidshare link:
http://rapidshare.de/files/7239786/Avg.Joes_Torpedo___Deck_gun_Speed-of-Sound_Explosions_Delay_v1.2_.rar.html
Thanks, Average Joe
I've finished an update to my speed-of-sound torpedo-delay mod.
The file contains the original V1.0 mod, and now a new V1.2 mod.
Below is the differences between the 2 mods:
_____ V1.2 MOD CHANGE INFO: ________
~Added 'initial' explosion/rumbling sound, with minor/short sound-delay.~
[v1.2 change] This version contains a very short-delay (approx. .6 seconds) 'initial' explosion sound, when a torpedo hits a target. The explosion is a low, 'rumbling' sound, heard almost immediately after a torpedo explosion. Now you will to hear a 'submerged-like' explosion sound, which would naturally occur more quickly, compared to a surface-attack explosion. Although this changed rumbling sound is audible during surface-attacks too.
Version 1.0 does not contain this 'initial' rumbling/explosion sound change, nor the following new changes for Version 1.2:
a.) New type deck-gun sound.
(v1.0 version had a -big- deck gun cannon sound.)
v1.2 version is powerful too, just different, and a bit shorter length, at least for the initial moment the cannon is fired.
___
b.) New sound when deck-gun shell hits a target (minor change).
v1.2 adds additional explosion sounds when a deck-gun shell hits a ship. This is fairly minor, it was hard to figure out a 'decent' sounding shell-explosion.
(v1.0 has a delayed (but still stock) sound.)
___
c.) Changed torpedo explosion sound, (now a double-explosion, typically heard during a fuel or engine hit) when a target is destroyed immediately following a torpedo-hit, or if a ship explodes while sinking.
(v1.0 has a delayed (but still stock) single torpedo explosion, after the target is hit.)
v1.2 adds a double-explosion within the same sound-file. It's as if a ship compartment explodes, then a few seconds later, a second compartment blows-up.
(v1.0 uses stock SH3 explosion file)
d.) Several minor changes to volume.
______
Here's a part of the readme file. Please check file readme's for more information.
---snip---
Updated Mod: Avg.Joes v1.2+'speed-of-sound' torpedo-deckgun sound delay
I have enclosed both versions (V1.0 and V1.2), simply because I've used version 1.0 for a long time, and enjoy it.
Now I'm using V1.2 version, because..., now I like 'that' one better :)
Please feel free to test both mod versions enclosed (using JSGME mod-enabler), to see which version you prefer.
~ ~ ~ ~ ~ Enable only 1 mod, and test. Do not run both mods at the same time.~ ~ ~ ~ ~
---snip---
For more information, please check both readme files.
V1.2 mod available at:
Available at: http://u-boot.realsimulation.com/
Silent Hunter 3 Mods (General Section)
File name:
Avg.Joes Torpedo & Deck gun Speed-of-Sound Explosions Delay v1.2+.rar
___
Or for those who can use Rapidshare:
Rapidshare link:
http://rapidshare.de/files/7239786/Avg.Joes_Torpedo___Deck_gun_Speed-of-Sound_Explosions_Delay_v1.2_.rar.html
Thanks, Average Joe