View Full Version : Sound delay mod - nice touch :)
panthercules
11-05-05, 11:33 AM
I thought I had seen a thread about this a while back but couldn't find it. I just experimented with this mod last night, as I was able to find a lone small freighter during some calm weather and wanted to save my torps for bigger game.
The slight delay between the impact/explosion of my shells and the sound of the explosion worked very well - Kudos to the modder :up:
This mod seems to work/be compatible with RUB1.44, at least based on my brief testing so far. If you're interested, you can find this one over here (in the SH3 downloads section - it's called "Avg. Joe's Torpedo and Deck Gun Speed of Sound..."):
http://u-boot.realsimulation.com/
Good luck and good hunting!
The Avon Lady
11-05-05, 12:30 PM
Been using it since the day it came out. Highly recommended.
There's a thread for it on the SH3 Mods forum section.
Average Joe
11-05-05, 05:23 PM
Thanks guys (uhh, girls too! :) ) for the kind words about the torpedo-delay mod.
Been working on a updated version of this mod, and it's finally finished. The new version is already available at Terrapin's site, in the General Downloads section.
I'm going to post a new another topic in the SH3 General forum. The file should be on Rapidshare pretty quick too.
Redwine
11-05-05, 06:29 PM
Agree, it is very nice. :up:
What changes in new version ?
JohnnyPotPie
11-06-05, 12:09 AM
its a must have, now if we could only fix the way the water comes up around the tower we would be golden.
Average Joe
11-06-05, 01:47 AM
What changes in new version ?
I started a new topic (here) about the update, with new version file DL links;
http://www.subsim.com/phpBB/viewtopic.php?t=44999
Here's the main changes to the update.
a.) New type deck-gun sound.
v1.0 version had a -big- deck gun cannon sound.
v1.2 version is powerful too, just different, and a bit shorter length, at least for the initial moment the cannon is fired.
___
b.) New sound when deck-gun shell hits a target (minor change).
v1.0 has a delayed (but still stock) sound.
v1.2 adds additional explosion sounds when a deck-gun shell hits a ship. This is fairly minor, it was hard to figure out a 'decent' sounding shell-explosion.
___
c.) Changed torpedo explosion sound, (now a double-explosion, typically heard during a fuel or engine hit) when a target is destroyed immediately following a torpedo-hit, or if a ship explodes while sinking.
v1.0 has a delayed (but still stock) single torpedo explosion, after the target is hit.
v1.2 adds a double-explosion within the same sound-file. It's as if a ship compartment explodes, then a few seconds later, a second compartment blows-up.
___
There's still 1 more (available) explosion sound to change, but still not sure it's possible yet. The file-name is: (edit: oops! typed in wrong name, the correct one is) 'P05_@Depthcharge_explosion.wav'. The file name almost 'implies' it's tied-in to depth-charge sounds; if so, it can't be changed.
Marhkimov
11-06-05, 02:49 AM
Hey Average Joe,
I'm guessing you use a real sound editing program. If so, what do you use? I'd sure like to get my hands on such a program. ;)
Think you can help me out?
Average Joe
11-06-05, 03:12 AM
Hi marhkimov,
No I just use the built-in sound-recorder (XP's). It's pretty simple but does the job.
I did download a nice sound editor (Audacity, recommended in this forum a while back), but haven't used it yet. Looks like a -lot- more features though.
from:
http://audacity.sourceforge.net/
p.s. If I could just figure out what .wav file the stop-watch 'ticking' sound was, I'd turn the volume down a bit. It's always too loud, or maybe waiting..., I just 'think' it is :)
Marhkimov
11-06-05, 03:16 AM
Thanks for the link! :up:
I believe it is 'periscope_chrono_tick.wav'
EDIT: Audacity is a very nice program. Wow, lots of options...
Average Joe
11-06-05, 07:07 PM
Thanks for the link! :up:
I believe it is 'periscope_chrono_tick.wav'
EDIT: Audacity is a very nice program. Wow, lots of options...
Thanks for the file-name! :up: :) All fixed and a lot more quiet now.
I listened to many sound files, sorted by file size, figuring it would be a rather small file (under 20/30KB). It's 70KB, which seems pretty big for a 'ticking' noise :hmm: Oh well it's found and fixed.
The Avon Lady
11-07-05, 02:15 AM
p.s. If I could just figure out what .wav file the stop-watch 'ticking' sound was, I'd turn the volume down a bit. It's always too loud, or maybe waiting..., I just 'think' it is :)
I keep thinking Dan Rather or Mike Wallace is going to show up in the control room and do a special 60-Minutes report.
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