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View Full Version : Sound delay mod - nice touch :)


panthercules
11-05-05, 11:33 AM
I thought I had seen a thread about this a while back but couldn't find it. I just experimented with this mod last night, as I was able to find a lone small freighter during some calm weather and wanted to save my torps for bigger game.

The slight delay between the impact/explosion of my shells and the sound of the explosion worked very well - Kudos to the modder :up:

This mod seems to work/be compatible with RUB1.44, at least based on my brief testing so far. If you're interested, you can find this one over here (in the SH3 downloads section - it's called "Avg. Joe's Torpedo and Deck Gun Speed of Sound..."):

http://u-boot.realsimulation.com/

Good luck and good hunting!

The Avon Lady
11-05-05, 12:30 PM
Been using it since the day it came out. Highly recommended.

There's a thread for it on the SH3 Mods forum section.

Average Joe
11-05-05, 05:23 PM
Thanks guys (uhh, girls too! :) ) for the kind words about the torpedo-delay mod.


Been working on a updated version of this mod, and it's finally finished. The new version is already available at Terrapin's site, in the General Downloads section.

I'm going to post a new another topic in the SH3 General forum. The file should be on Rapidshare pretty quick too.

Redwine
11-05-05, 06:29 PM
Agree, it is very nice. :up:

What changes in new version ?

JohnnyPotPie
11-06-05, 12:09 AM
its a must have, now if we could only fix the way the water comes up around the tower we would be golden.

Average Joe
11-06-05, 01:47 AM
What changes in new version ?

I started a new topic (here) about the update, with new version file DL links;
http://www.subsim.com/phpBB/viewtopic.php?t=44999

Here's the main changes to the update.

a.) New type deck-gun sound.

v1.0 version had a -big- deck gun cannon sound.

v1.2 version is powerful too, just different, and a bit shorter length, at least for the initial moment the cannon is fired.
___

b.) New sound when deck-gun shell hits a target (minor change).

v1.0 has a delayed (but still stock) sound.

v1.2 adds additional explosion sounds when a deck-gun shell hits a ship. This is fairly minor, it was hard to figure out a 'decent' sounding shell-explosion.
___

c.) Changed torpedo explosion sound, (now a double-explosion, typically heard during a fuel or engine hit) when a target is destroyed immediately following a torpedo-hit, or if a ship explodes while sinking.

v1.0 has a delayed (but still stock) single torpedo explosion, after the target is hit.

v1.2 adds a double-explosion within the same sound-file. It's as if a ship compartment explodes, then a few seconds later, a second compartment blows-up.
___

There's still 1 more (available) explosion sound to change, but still not sure it's possible yet. The file-name is: (edit: oops! typed in wrong name, the correct one is) 'P05_@Depthcharge_explosion.wav'. The file name almost 'implies' it's tied-in to depth-charge sounds; if so, it can't be changed.

Marhkimov
11-06-05, 02:49 AM
Hey Average Joe,


I'm guessing you use a real sound editing program. If so, what do you use? I'd sure like to get my hands on such a program. ;)

Think you can help me out?

Average Joe
11-06-05, 03:12 AM
Hi marhkimov,

No I just use the built-in sound-recorder (XP's). It's pretty simple but does the job.

I did download a nice sound editor (Audacity, recommended in this forum a while back), but haven't used it yet. Looks like a -lot- more features though.

from:
http://audacity.sourceforge.net/

p.s. If I could just figure out what .wav file the stop-watch 'ticking' sound was, I'd turn the volume down a bit. It's always too loud, or maybe waiting..., I just 'think' it is :)

Marhkimov
11-06-05, 03:16 AM
Thanks for the link! :up:

I believe it is 'periscope_chrono_tick.wav'


EDIT: Audacity is a very nice program. Wow, lots of options...

Average Joe
11-06-05, 07:07 PM
Thanks for the link! :up:

I believe it is 'periscope_chrono_tick.wav'


EDIT: Audacity is a very nice program. Wow, lots of options...

Thanks for the file-name! :up: :) All fixed and a lot more quiet now.

I listened to many sound files, sorted by file size, figuring it would be a rather small file (under 20/30KB). It's 70KB, which seems pretty big for a 'ticking' noise :hmm: Oh well it's found and fixed.

The Avon Lady
11-07-05, 02:15 AM
p.s. If I could just figure out what .wav file the stop-watch 'ticking' sound was, I'd turn the volume down a bit. It's always too loud, or maybe waiting..., I just 'think' it is :)
I keep thinking Dan Rather or Mike Wallace is going to show up in the control room and do a special 60-Minutes report.