View Full Version : New night sky & ocean textures.
***Edit:
Here the link for download. It's just a beta with the Atlantic files. Later is possible to add all the environments (Mediterranean and Artic sea/sky - it's just a cut and paste matter now). I guess that all guys who want a bit more clear night than the RUB's one can try it. Any feedback are welcome.
http://rapidshare.de/files/7105848/New_night_sea_and_sky.7z.html
=============================================
Hi guys,
In the last days I'm messing with the night sky and night sea textures.
My goal is to make a less darker sea than RUB's one, with a little more reflection but yet less bright than the stock night sea. For the night sky my goal is to make a nice dark blue degrade. I guess that all these two objectives were achieved. Here are some pics, but we know, the compressed jpg loss a bit the details and you need a full screen and dark room to see the differences between these textures and RUB's/stock ones.
If somebody like it I can post. They are compatible with the new Atmospheric mod. Notice (in fullscreen and in a dark room) the less darker/more reflective sea and the nice sky degrade. I suggest that you save them and then open in a image viewer:
http://img372.imageshack.us/img372/4581/newnightoceansky12sg.jpg
http://img372.imageshack.us/img372/5589/newnightoceansky24wk.jpg
http://img372.imageshack.us/img372/9903/newnightoceansky37yn.jpg
http://img372.imageshack.us/img372/1918/newnightoceansky41tq.jpg
Rubini.
Marhkimov
11-02-05, 02:23 AM
WOW!!! So that's what you've been up to... I love it!!! :up:
May we incorporate that into the atmospheric mod??? You'll get your credit... :hmm:
PM me a link if you allow us to use it...
Kpt. Lehmann
11-02-05, 02:26 AM
Yes definitely!! Those colors ROCK!!! :rock: :rock: :rock:
Of course you may use them. Perhaps doing a optional SkyColors's files. I guess that, in special, the people who have a "dark monitor" will like it a lot because the night is slight more clear than the RUB's night.
I just have the Atlantic file. But all the night textures are the same on the three SH3 SkyColor's files. So is just a matter to cut and paste.
It's later here in Brasil (5:30 AM!!!). I will go to bed. When I weak up I will send a PM with the file to you marhkimov. :up:
Rubini.
thasaint
11-02-05, 03:18 AM
water seems a lil bright to my tastes, but i absolutely LOVE that sky, the way it fades from light on the horizon to black
*edit* also on a side note rubini, i dunno if anyone ever posted seeing the dolphins in the HT mod, but i saw some in cadiz in 1940, awesome!!! too bad i don't play with external view so i couldn't check 'em out close, only saw them jumping out of the water here n there
Marhkimov
11-02-05, 03:21 AM
The sky color is great, btw.
but I have to agree with thasaint about the ocean... some people might prefer to have a darker ocean. But different people have different opinions, and it is hard to please everyone. I don't know where I'm going with this.....
Kpt. Lehmann
11-02-05, 03:22 AM
I think it is good and can be a happy medium that people can tweak later...
just my two cents. :arrgh!:
The Avon Lady
11-02-05, 03:37 AM
It all looks too light to me. :-?
I've been on ocean cruises in the evenings and never saw skies where blue is so discernable at night.
Same with the bright green ocean.
I'm currently playing with RUb and Ail's sky mod, which seem very real to me.
Marhkimov
11-02-05, 03:40 AM
It all looks too light to me. :-?
I've been on ocean cruises in the evenings and never saw skies where blue is so discernable at night.
Same with the bright green ocean.
I'm currently playing with RUb and Ail's sky mod, which seem very real to me.
For every one person who says that it is too light, there is another person who says that it's too dark. The life of a modder is never easy.
The Avon Lady
11-02-05, 04:18 AM
It all looks too light to me. :-?
I've been on ocean cruises in the evenings and never saw skies where blue is so discernable at night.
Same with the bright green ocean.
I'm currently playing with RUb and Ail's sky mod, which seem very real to me.
For every one person who says that it is too light, there is another person who says that it's too dark. The life of a modder is never easy.
I'm a big fan of game modders and certainly Rubini.
I think constructive criticism should be encouraged. There certainly is no insult intended here.
When it comes to SH3 skies and waters, the number of people dabbling in this has become so enormous that we might need something like a sky and water selector added into SH3 Commander, so that everyone can chose between 2 or 3 dozen of them.
rulle34
11-02-05, 07:46 AM
When it comes to SH3 skies and waters, the number of people dabbling in this has become so enormous that we might need something like a sky and water selector added into SH3 Commander, so that everyone can chose between 2 or 3 dozen of them.
This I fully agree with, and that's one of the reason I want this "all-in-one-SH 3 TOOl" to be made. Now some files already contains several mos, and then adding personal wishes makes it not easy. If you have a tool for personalize, then mods can be "clean" and you self choose your own colour, murkiness or what ever the tool allows. :yep:
Hi guys,
Thanks for the replies. I liked all the comments.
My intention was make a possible choice for the RUB night stuff, mainly for my taste and for peoples who want a little more clear nigth. So it can be used as an optional night package for who want it. It's just a beautiful alternative. :up:
Rubini.
Cool, thanks Rubini.
The problem with the light settings in SH3 is due to:
1) People have wildly varying monitors, brightness settings, and working environments.
2) SH3 doesn't model moonlight. On a clear moonlit night at sea you can see up to around 10 miles; with plenty of light to pick out details. On a cloudy night with no moon, it'll be nearly pitch black. Unfortunately SH3 only models one ambient light setting no matter what, and there are no moon reflections or anything else.
Also, in my opinion, for maximum realism, you want the ocean to be darker than the sky - as it can only reflect what light it gets from the sky/environment, and much of this light is refracted down, thus reducing the sea brightness.
As for me, I use BeeryWater, but I'll check out this - a gradient night sky might be an improvement.
Redwine
11-02-05, 10:18 AM
@ Avon Lady :
Hi Lady :D , the visibility at night depnd on many factors, if you are at shore near to a very ilumintated city, you will see nothing if you look at the sea. The same if you are in a cruiser, very iluminated. :dead:
But if you ar at middle of the ocen, in a full moon night, and no iluminated city near,and your ship has any light swithched on, and you pupiles are adapted at this condition by many minutes, you can have a determined spotting condition. :sunny:
Terence Robertson tells Kpt, Krestchmer was ware about to not have the moon at back when perform his night attack, because the enemy ships was able to spot his sub silouette.
Of course, Kpt. kretschmer was famous due to his very near night attack, some time he pass into two lines of ships separated by under 1km, if i am not rmeber bad. :huh:
About the non black sky, it may be posible at hight latitudes where in some times of the year, we never have a real dark night. It is not common at populated areas, but for sailor or flying crew who was at hight latitudes it is more common.
Any way you must to take in consideration..... it is a game, and some times, some of us want to enjoy the spectacle.... :rotfl:
Best regards, Red.
It's also possible to use only the sky with RUB's sea at night. It's a player's choice. For my tastes RUB's sea is excessively dark and with urticaria's appearance but this is a SH3 fault (no real light simulate). I will post the files for download in minutes so somebody can try on. :yep:
Rubini.
Marhkimov
11-02-05, 01:41 PM
Yeah, don't worry about it, Rubini. People can always personalize their water after they download it. Or if they don't know how, they can always ask the author for personalized requests. Usually, I don't turn people down when they ask me for some 'special' tweeks or modifications. I'm always glad to help them.
The link is on the first post. ;)
Any feedback are welcome!
Rubini.
Marhkimov
11-02-05, 03:27 PM
Great! Will try it when I get home! :up:
rulle34
11-02-05, 03:32 PM
The link is on the first post. ;)
Any feedback are welcome!
Rubini.
Nice mod Rubini :up:
Don't take my post above as any critics to your mod :cool:
thasaint
11-02-05, 03:38 PM
Cool, thanks Rubini.
The problem with the light settings in SH3 is due to:
1) People have wildly varying monitors, brightness settings, and working environments.
2) SH3 doesn't model moonlight. On a clear moonlit night at sea you can see up to around 10 miles; with plenty of light to pick out details. On a cloudy night with no moon, it'll be nearly pitch black. Unfortunately SH3 only models one ambient light setting no matter what, and there are no moon reflections or anything else.
Also, in my opinion, for maximum realism, you want the ocean to be darker than the sky - as it can only reflect what light it gets from the sky/environment, and much of this light is refracted down, thus reducing the sea brightness.
As for me, I use BeeryWater, but I'll check out this - a gradient night sky might be an improvement.
yeah to me the way this sky goes from blue to black is a good mixture between some light from the moon and the pitch blackness you get with no moon/little moon
Hartmann
11-02-05, 05:38 PM
In this case is a lot difficult, every computer is different.,
Could be a very good solution the all in one tool because it vary depending of the gamma correction in windows, monitors etc.
For example i have rub with the 16 km_with moon and i adjust the gamma for 1.40 until fits my taste. but the control room is a bit too bright. but is perfectly playable.
Also my mitsubishi monitor with the superbright button activated, outside seems that i have got a night vision googles or a modern uzo and unreal colours. :stare:
HEMISENT
11-02-05, 08:27 PM
Hey Rubini - Great work.
Don't you ever sleep?
:lurk:
Marhkimov
11-02-05, 08:31 PM
nah, can't you see? he's too addicted to SH3. :D
Panama Red
11-03-05, 04:34 AM
I tried out your mod last night and I will say that this is the best and most realistic night sky to date for SH3.
I would suggest just two more things for your sky:
1. incorporate Marhkimov's realistic sun reflection
2. make two sets of sea color; your current lighter set for people with dark monitors and a darker sea for people with lighter monitors (especially since the sea color preferance seems to be split about 50-50 on the darkness).
Thanks for another great improvement.
Thanks guys,
Thanks Panama Red,
I already did all your suggestions. I'm just waiting a bit more to listen more comments/suggestions like yours. ;)
Thanks again,
Rubini.
Me again! :cool:
I was thought about the night skies. Perhaps could be a great idea to left the more clear environment for the Mediterranean sea (land proximity and city lights) and 2 others sets a bit more darker for Atlantic ocean and Artic sea. What do you think mates? SH3 really use all the ocean's environments?
Rubini.
Marhkimov
11-03-05, 05:56 AM
SH3 really use all the ocean's environments?
Unfortunately, no. The best way to sail on different seas is by using SH3Cmdr to alternate.
UBOAT234
11-03-05, 06:26 AM
Hi
Great work-tex
:sunny:
HEMISENT
11-03-05, 07:45 AM
Rubini, a bit off topic here but what ever happened to the idea of putting the updated map w/convoy routes in your next HT version?
Cheers!
marhkimov,
I'm missing something...I don't know how to change the sea environment using SH3Cmdr... :hmm:
HEMISENT,
I'm just waiting FLB finish his work on the map. :up:
Rubini.
Redwine
11-03-05, 08:55 AM
Many thanks Rubini.....
In my case due to my monitor and video conditions it is extreme dark, i can see nothing, even my own crew at bridge.
I know there are extreme dark nights, but there are anothers not too dark, i am looking for a file wich can give me a liitle capacity to spot the horizon line and watch ship silouetes.
Is too long a tutorial to manual edit the file ?
Thanks in advance.
You need first to extract the two textures files form SkyColors_Atl.dat file using the Timetraveller SH3 Unpacker tool. Then open the reflex_atlantic.tga with a Image Editor (Photoshop or GIMP). I use GIMP, it's free. Then select only the night sea texture and change the brightness parameters and save. Do the same with the the Sky_atl1.tga file, but here you need to mess with alpha channel. Save them, repack and all is ok!
If you prefer I can do it for you, ok? :up:
Rubini.
Redwine
11-03-05, 10:23 AM
You need first extract the two textures files form SkyColors_Atl.dat file using the Timetraveller SH3 Unpacker tool. Then open the reflex_atlantic.tga with a Image Editor (Photoshop or GIMP). I use GIMP, it's free. then select only the night sea texture and chnge the bright parameters and save. Do the same with the the Sky_atl1.tga file, but here you need to mess with alpha channel. Save them, repack and all is ok!
If you prefer I can do it for you, ok? :up:
Rubini.
Many thanks Rubini..... i will attemp to do it, if not i will call you.
Thanks for your effort.
Redwine
11-03-05, 01:10 PM
You need first to extract the two textures files form SkyColors_Atl.dat file using the Timetraveller SH3 Unpacker tool. Then open the reflex_atlantic.tga with a Image Editor (Photoshop or GIMP). I use GIMP, it's free. Then select only the night sea texture and change the brightness parameters and save. Do the same with the the Sky_atl1.tga file, but here you need to mess with alpha channel. Save them, repack and all is ok!
If you prefer I can do it for you, ok? :up:
Rubini.
Here my first attempt......
http://img280.imageshack.us/img280/4619/nighttest18uw.th.jpg (http://img280.imageshack.us/my.php?image=nighttest18uw.jpg)
Changes in sky i made had no effect, but in the water surface they was successful.
Of course, it is not a real view, but i was able to spot the this destroyer at about 1000m.
Before i was not able to spot my own crew at bridge.
Stay working in a more clear sky and in a little bit more dark water surface, it is a little too clear.
Lot of thanks.
Marhkimov
11-03-05, 01:17 PM
Note about editing the sky: You have to make the color much much lighter than you really want it to be. For some reason, the night sky doesn't use the same brightness of the tga...
Note about editing the sky: You have to make the color much much lighter than you really want it to be. For some reason, the night sky doesn't use the same brightness of the tga...
-I can be wrong but I think that is the amount of the transparence what determine the more or less darker sky. :hmm:
Rubini.
Redwine
11-03-05, 02:19 PM
Hi both Marhkimov and Rubini.............
I made both things you wrote, i medae the left top square more light color and reduce its transparence to 10%.
No way...... sky remains enought dark so it do no let me to watch or spot any ship silouette.
With the water surface i was success, but i can spot the ships so latter :rotfl:, they shoot me before i am able to spot them.
That shiny water surface looks good for impresive sceen shots, but i am looking for a little bit more clear sky background, to be able to spot them almost at 2000m.
Still on job.
Marhkimov
11-03-05, 04:19 PM
@ Rubini
I am sure that you are aware of how I created the sunlight reflection on the water. Just in case you do not know, I simply added the white squiggly line to the bottom left box.
So perhaps adding the same squiggly line to the top left box will do the same for moonlight reflections? There might be some other ramifications to doing this (reflections when there is no moon, etc.), but could you try it and see what happens? Maybe it works, maybe it doesn't...
I would do it myself, but I have temporarily uninstalled SH3... Computer problems, if you will.....
Thanks bud,
Marhkimov
marhkimov,
When I was making the night environment I try this "white squiggly line" on the nigth sea texture and the result is like you said: the moon reflection appears - but - the "white squiggly line" was always visible even without moon. You obviously notice that for the day light SH3 have 4 or 5 textures, this way the sun reflection only appears when it's necessary...
And I tried the opposite too: I change the day light texture with that "white squiggly line" and use another without, the result is no sun reflection. I thought that this is why Sergei don't achieve to enable the moon reflection: the secret is on the sea texture, but SH3 only manage one texture for the night sea. I guess that we could never had a correct moon reflection... :down:
Rubini.
Panama Red
11-03-05, 09:04 PM
Rubini:
Any idea when you will be releasing your night sky mods ???
Marhkimov
11-03-05, 09:27 PM
marhkimov,
When I was making the night environment I try this "white squiggly line" on the nigth sea texture and the result is like you said: the moon reflection appears - but - the "white squiggly line" was always visible even without moon. You obviously notice that for the day light SH3 have 4 or 5 textures, this way the sun reflection only appears when it's necessary...
And I tried the opposite too: I change the day light texture with that "white squiggly line" and use another without, the result is no sun reflection. I thought that this is why Sergei don't achieve to enable the moon reflection: the secret is on the sea texture, but SH3 only manage one texture for the night sea. I guess that we could never had a correct moon reflection... :down:
Rubini.
Oooh, that's a bummer.
So what about a compromise? Rubini, what if you were to try a more faint or smaller "squiggly line?" Have it so that it doesn't reach the center of the circle, if you know what I mean.
Maybe we could make the reflection look correct with or without a moon... It's a half-fix, I know, but at this point, let's try everything that we can possibly think of...
Marhkimov out
Kpt. Lehmann
11-03-05, 09:50 PM
marhkimov,
When I was making the night environment I try this "white squiggly line" on the nigth sea texture and the result is like you said: the moon reflection appears - but - the "white squiggly line" was always visible even without moon. You obviously notice that for the day light SH3 have 4 or 5 textures, this way the sun reflection only appears when it's necessary...
And I tried the opposite too: I change the day light texture with that "white squiggly line" and use another without, the result is no sun reflection. I thought that this is why Sergei don't achieve to enable the moon reflection: the secret is on the sea texture, but SH3 only manage one texture for the night sea. I guess that we could never had a correct moon reflection... :down:
Rubini.
Oooh, that's a bummer.
So what about a compromise? Rubini, what if you were to try a more faint or smaller "squiggly line?" Have it so that it doesn't reach the center of the circle, if you know what I mean.
Maybe we could make the reflection look correct with or without a moon... It's a half-fix, I know, but at this point, let's try everything that we can possibly think of...
Marhkimov out
It could be that a very low level of surface reflectivity that is present all the time... might look right in many circumstances and warrant its presence. :hmm:
Panama Red,
-I'm going in a trip with my children and I will return in 3 or 4 days. But in these past 2 days I play a lot the game (we modders also play! :D ) and I intend to make some small tweaks on colors and brightness. So, let's say, in a week. If you have more suggestions just tell me. :up:
marhkimov,
Kpt. Lehmann,
-When I return and go to the night sky&sea I will play again with moon reflection (if you don't make it yet). Let's crossing ours fingers...
See you soon mates! :sunny:
Rubini.
Marhkimov
11-04-05, 06:32 AM
Rubini,
Would you like me to take a stab at the night reflections? I have reinstalled SH3 and I seem to be back in business. Ready or not textures, here I come!! :D
-Marhkimov
marhkimov,
I just arrive of my family trip a 30 min ago and i'm already at the forum! My wife want to destroy my PC!
Ok, let's do a conjunct work. If you are connected just contact me!
Rubini.
Hi both Marhkimov and Rubini.............
I made both things you wrote, i medae the left top square more light color and reduce its transparence to 10%.
No way...... sky remains enought dark so it do no let me to watch or spot any ship silouette.
With the water surface i was success, but i can spot the ships so latter :rotfl:, they shoot me before i am able to spot them.
That shiny water surface looks good for impresive sceen shots, but i am looking for a little bit more clear sky background, to be able to spot them almost at 2000m.
Still on job.
Don't mess with the alpha channel in night sky. Just edit green or blue channel to obtain a brighter sky ;) Alpha is there for a reason okay? ;)
The Avon Lady
11-13-05, 02:33 AM
marhkimov,
I just arrive of my family trip a 30 min ago and i'm already at the forum! My wife want to destroy my PC!
Ok, let's do a conjunct work. If you are connected just contact me!
Rubini.
No. Disconnect and enjoy your vacation. We can wait. Your wife cannot. :nope:
Marhkimov
11-13-05, 02:41 AM
No. Disconnect and enjoy your vacation. We can wait. Your wife cannot. :nope:
The advice of a very wize wife... :yep:
Oh HECK! What do I know? ... I'm only 19... :rotfl:
The Avon Lady
11-13-05, 02:46 AM
Oh HECK! What do I know? ... I'm only 19... :rotfl:
One should attend charm school BEFORE getting married. :yep:
Are we off-topic or what?! :88)
Marhkimov
11-13-05, 02:48 AM
Well, I'm part of the atmosphere mod team, so we can say what we want... LOL :D :D :D :D
gdogghenrikson
11-13-05, 02:50 AM
Well, I'm part of the atmosphere mod team, so we can say what we want... LOL :D :D :D :D :up:
Marhkimov
11-13-05, 02:56 AM
Trying to get us back on a worthy topic... :roll:
I'm currently working on changing the color of the mediteranean sea. Look at the screenies below and you will see how yelowish it is.
http://img328.imageshack.us/img328/7042/18kt.jpg
http://img328.imageshack.us/img328/8867/33un.jpg
I'm attempting to eliminate it by making it more tropical greenish/bluish... Will post results later.
Redwine
11-13-05, 06:45 AM
Hi both Marhkimov and Rubini.............
I made both things you wrote, i medae the left top square more light color and reduce its transparence to 10%.
No way...... sky remains enought dark so it do no let me to watch or spot any ship silouette.
With the water surface i was success, but i can spot the ships so latter :rotfl:, they shoot me before i am able to spot them.
That shiny water surface looks good for impresive sceen shots, but i am looking for a little bit more clear sky background, to be able to spot them almost at 2000m.
Still on job.
Don't mess with the alpha channel in night sky. Just edit green or blue channel to obtain a brighter sky ;) Alpha is there for a reason okay? ;)
Thanks Bubba.... understand, i was working on that, making many changes on Marrhkimov Ocen reflex and night vision files.
I obtain a good result yesterday night, but with 16km Atmosfere files, i was using original Ortegas files before, sadly i loss all photoshop templates :damn: :damn: , i decompress the texture extractor and all other zip files, into a folder "unziped", all textures, photoshop templates and new files was in that folder....... normally y make a clean of my "unzipped" folder periodicaly....... aahh... :damn: :damn: what a stupid, i erased all files.
Anyway i have the last files into the game instalation, they looks and works very more clear now, clouds works fine.
I test them at high latitudes, noth of Norway, at april or march you really have not a real night at any moment, just a constant dusk.
Hartmann
11-13-05, 01:23 PM
About moon reflections why are visible in the periscope, Uzo , and binoculars and no the normal view ?? :roll:
there are different textures for this ??
Redwine
11-13-05, 02:09 PM
About moon reflections why are visible in the periscope, Uzo , and binoculars and no the normal view ?? :roll:
there are different textures for this ??
Hola Hartmann...
May be due the program do not take the moon as a dinamic light in camra view.
The water surface is into a file wich contains many squares, each one corresponding to a some hours of the day, these squares has drawed the sun reflection over them.
At dawn this reflex is at east, and at dusk it is at west, no sun reflections at noon or at night of course.
It is because the sun position is predictable according with hour of day.
Moon displacement is more complex, you can have the moon at many places at night, some day moon can be at determined place, but at same hour nother day the moon can be in diferent position, Plus....you have only one square for sea at night.
In this only one square (the top right one) is the night sea surface for all the night hours.
You can draw a moon reflex on the night sea surface, but it will be there always, some times in the correct places, and some times in wrong place, even with no moon on the sky.
Sad.
Seeadler
11-13-05, 02:50 PM
A new night environment which I use at the moment. At the top it is pure black and fades into shades of dark blue colors on the horizon.
http://foto.arcor-online.net/palb/alben/91/3063991/400_3431306436636135.jpg (http://foto.arcor-online.net/palb/alben/91/3063991/1152_3431306436636135.jpg)
http://foto.arcor-online.net/palb/alben/91/3063991/400_6161376261623537.jpg (http://foto.arcor-online.net/palb/alben/91/3063991/1152_6161376261623537.jpg)
http://foto.arcor-online.net/palb/alben/91/3063991/400_6263646563386330.jpg (http://foto.arcor-online.net/palb/alben/91/3063991/1152_6263646563386330.jpg)
click on pictures for full size view
Marhkimov
11-13-05, 02:52 PM
Seeadler,
That looks nice! :yep:
A new night environment which I use at the moment. At the top it is pure black and fades into shades of dark blue colors on the horizon.
Hi!
One thing I noticed is that clouds are dark overhead, but light at the horizon. Is that part of the same effect? I would have thought all the clouds would be dark or light, depending on moon illumination.
Pablo
Hartmann
11-13-05, 03:43 PM
Thanks redwine for the explanation :up:
Gracias por la explicacion
Unafortunately the dev team forget how important is the moon and his reflections in a sea simulator. or perhaps a engine limitation.
:shifty:
Redwine
11-13-05, 04:01 PM
Thanks redwine for the explanation :up:
Gracias por la explicacion
Unafortunately the dev team forget how important is the moon and his reflections in a sea simulator. or perhaps a engine limitation.
:shifty:
Its nothing, anyway you can tell Marhkimov, may be he can do variation of his mod including a reflex on night sea surface.
If you do not looks for the moon, you will not note the moon is not in the sky :rotfl: , or it is in the oposit side of the reflex :rotfl: and the sea surface at night will looks very beautiful with this reflex.
:up:
Marhkimov
11-13-05, 04:16 PM
Its nothing, anyway you can tell Marhkimov, may be he can do variation of his mod including a reflex on night sea surface.
If you do not looks for the moon, you will not note the moon is not in the sky :rotfl: , or it is in the oposit side of the reflex :rotfl: and the sea surface at night will looks very beautiful with this reflex.
:up:
I already tried adding a moon reflection. It would work, except that the devs did not do a good job of alining the moon with the reflection. Sometimes the moon would be over the reflection, and most times it would not be in the correct spot. That looked kind of stupid so I didn't finish it.
Redwine
11-13-05, 04:22 PM
Its nothing, anyway you can tell Marhkimov, may be he can do variation of his mod including a reflex on night sea surface.
If you do not looks for the moon, you will not note the moon is not in the sky :rotfl: , or it is in the oposit side of the reflex :rotfl: and the sea surface at night will looks very beautiful with this reflex.
:up:
I already tried adding a moon reflection. It would work, except that the devs did not do a good job of alining the moon with the reflection. Sometimes the moon would be over the reflection, and most times it would not be in the correct spot. That looked kind of stupid so I didn't finish it.
Yes, you are right :up: , the main problem is not when the moon is not in the sky or in the other side of the reflection.
The main problem is if the moon is insight and not well aligned with the reflection.
Sad. :down:
timetraveller
11-13-05, 04:34 PM
A new night environment which I use at the moment. At the top it is pure black and fades into shades of dark blue colors on the horizon.
This is great, Seeadler! The game models the sky at the horizon too dark at night. You should be able to see the horizon just like you have done!!
TT
Marhkimov
11-13-05, 04:35 PM
Seeadler, you should release it for us. :up:
Seeadler
11-13-05, 06:10 PM
I release only the textures I use, not a full mod because I am using the standard 8km visibility.
The texture files must be included in the environment dat's of the desired visibility mod with the community texture export/import tools.
download (http://www.freeuploader.com/download.php/c281b6e13789bd74295d5d8605e53d75.html)
Marhkimov
11-13-05, 06:48 PM
Cool thanks!
gouldjg
11-13-05, 07:40 PM
I would love to try the 8km version of your ettings Seeadler :up:
Please Pretty Please ;)
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