Log in

View Full Version : SH4 What would you like to see


wg_emevet
10-20-05, 02:00 PM
Yes it was released by Ubi in the Q4 of 2006 thats between April and July of next year. I found an artical about a german fix for SHIII but dont think it will ever come to the US. I would love to see the wolf packs.

Dowly
10-20-05, 02:06 PM
bah! f**k the wolfpacks! I want to see my crew´s beards growing! :roll:

Twitchy
10-20-05, 02:09 PM
IM NOT READY FOR SH4! I JUST GOT THE HANG OF SH3! :cry:

Kissaki
10-20-05, 02:11 PM
bah! f**k the wolfpacks! I want to see my crew´s beards growing! :roll:

Yeah! Clean shaved as we sail out, and all beardy and manly by the time we get back.



-Machen Sie Fotos von Einlaufender Besatzung. Nicht von Auslaufender.
-Wieso das?
-Weil sie dann Bärte haben.

Ula Jolly
10-20-05, 02:11 PM
Wolfpacks, many more flotillas, the XXXIII (or something like that... it was a small craft like the II, meant to replace it), MORE SHIPS, ability, and a more thorough betatesting, as well as a more friendly interface (to me, the vanilla save-system is among the top priorities)! The learning curve and all is fantastic, so nothing needed there as far as I care... :up:
Oh, and BETTER (and MORE) HARBOURS. The stock harbour is just gruesome! Like Key West. Absolutely horrible. :arrgh!:

Twitchy
10-20-05, 02:14 PM
HOW ABOUT LESS BUGS AND MORE PATCHES? :x

wetwarev7
10-20-05, 02:20 PM
I wanna be able to run around on my ship in 3D, instead of clicking on the screen to enter different cabins. AND I want more interiors. I want to see the torbedo bays, the crew quarters, I want to even be able to visit the head! :rock:

SteamWake
10-20-05, 02:21 PM
What would I like to see in SH4 ???

Hrm.... how about... SH4 ! ;)

Kissaki
10-20-05, 02:27 PM
I wanna be able to run around on my ship in 3D, instead of clicking on the screen to enter different cabins. AND I want more interiors. I want to see the torbedo bays, the crew quarters, I want to even be able to visit the head! :rock:

Seconded. Being able to see the crew loading the tubes would be great, and so would watching them repair damages.

Maybe also include provisions as more than plastic bananas hanging from hooks in the various compartments? There's the limited fuel option, so why not a limited provisions option? Could be rationed if things got tight.

wetwarev7
10-20-05, 02:34 PM
And by gosh, I want a stable way to assign crew postings! I would think that on a real ship, everyone knows thier shift schedule, and would not dare be late! We should be able to set up schedules, and alter them if crewmen die, etc., but other than that, if they are tired they should be able to change shifts!

AND they should gain experience per shift. I don't see why my medic who sits in the forward bunks during the entire patrol should get the same experience as my one qualified sonar operator! :nope:

CaptainNemo
10-20-05, 02:47 PM
This Submarine with the exactly conning tower. I like the balao with the conning tower without anti aircraft guns.^^


http://www.aotd-clan.com/Bilder/redtower.jpg

http://www.aotd-clan.com/Bilder/gato2.jpg

Kissaki
10-20-05, 02:47 PM
And by gosh, I want a stable way to assign crew postings! I would think that on a real ship, everyone knows thier shift schedule, and would not dare be late! We should be able to set up schedules, and alter them if crewmen die, etc., but other than that, if they are tired they should be able to change shifts!

By Jove, I'll drink to that! I've been thinking the very same thing when out on patrol.

Also, for some reason, the crew is fatigued (and rested) faster the closer to real time you get. For example, at x2048 TC they can stay on their posts for days without wearing out - but at x32, merely hours.

Kissaki
10-20-05, 02:51 PM
This Submarine with the exactly conning tower. I like the balao with the conning tower without anti aircraft guns.^^

http://www.aotd-clan.com/Bilder/redtower.jpg


:D Captions, anyone?

"Ok, whose bright idea was this? Sure we now have an amazing radar, but the Tommies will see us coming miles away. Not to mention what this monstrosity will do for our dive time!"

wetwarev7
10-20-05, 02:59 PM
And GOSH DARNIT, when I look down, I want to be able to see my feet!!!! :nope:

captainclasp
10-20-05, 03:07 PM
Kissaki - the reason they stay rested at high TC is that the game stops fatigue calculations anytime you run at over 64x - the readme says it stops at 64x but I havent seen it flat stop unless I am at 128 or higher...

Good Hunting...
CC

Martin1813
10-20-05, 03:08 PM
I wanna be able to run around on my ship in 3D, instead of clicking on the screen to enter different cabins. AND I want more interiors. I want to see the torbedo bays, the crew quarters, I want to even be able to visit the head! :rock:


this would be fantastic :up:

Wolfram
10-20-05, 03:09 PM
3D interior would be nice and like said before some more places to walk to like torpedo rooms. Maybe even seeing the crew in their bunks as you pass through the quarters.

Oh and someone get my officers to quit using helium or maybe they just are not out of puberty yet - those high pitched voices.

A watch officer that reports for watch without having to hunt for him.

A sub that dives bow first not by its stern.

:arrgh!:

FAdmiral
10-20-05, 03:13 PM
All of the Above & possibly below....


JIM

captainclasp
10-20-05, 03:28 PM
As for what should be in SH4 - here is my wish list - and some comments on earlier suggestions.. Note these are not in any particular order.

Thermal layers

Reasonable selection of sub classes:
S-class to improved Gato - but it HAS to have the Narwhal class!!!

Would love to see the ability to play from either side - think of trying to infiltrate Pearl Harbor on Dec 6, as was done historically - in a 2 man sub! Or better yet - a single "mission" on a human ridden torp. (Also historical) Would definitely bring some perspective....

Better physics - my sub, and a ship - shouldnt be able to go from 0 to 20 knots in 10 seconds......

Better crew management - I like the roster idea!

Better convoy AI - if I attack - the rest of the convoy isnt going to continue to approach me and just constant helm - if they know where I am they should scatter and reform!

Friendly fire! More than once a sub was attacked by its own forces due to lack of communication - this could be easily modeled and "simulated" Do you try to blinker the approaching plane - knowing your in "friendly" waters and hope he "gets it" - or do you dive and hope he doesnt assume that means your a hostile?

Now - this does assume that SH4 will be PACIFIC based.... some of these would not apply if it were still based in the Atlantic...

Dynamic campaign that takes into account previous action... 2 examples - one if I sink a ship in shallow water and its bow is left sticking out of the water - then by george it shouldnt always disappear in 2 months when I am cruising back by on my way out to my next patrol! Second example - if convoy lanes are compromised - the sim should modify them - if one area has been a "killing field" for the enemy - forces should either be extra escorted thru them - or forces should be diverted around a recently high active zone....

Continued and expanded access to key game components to allow for modding.

Some comments on already posted ideas....

Wolfpacks.... used rarely in the pacific - if SH4 is based in the far east - this does not need to be modeled.
Milk cows - same thing.... although as the war progressed the creation of fueling stations (historically based) would be nice...

Food Rationing - I dont see this as necessary - although disappearing banana's would be cool.... if you have the fuel - you have the food... if your running unlimited fuel - then consider that as unlimited food too... Anytime you hit a fueling station vessels also got food.

In depth crew modeling - seeing em load torps and repair damage.... would be great - but I would rather them emphasize gameplay than what would, in the end, be only eye candy....

Growing beards.... HUH? I WANT THE STENCH OF THE CREW TO EMANATE FROM THE PC BY THE TIME WE GET BACK!!! Yes - I know this whole line was a joke.

That sums up most of my wants... except for one last one - and I know its a pipe dream..... an SDk....

Good Hunting
CC

wg_emevet
10-20-05, 03:33 PM
I hope the game is in the atlantic I didnt like the pacific in SH1. I want also the ability to decode messages yourself or have somone do it. that would be cool if you miss the message your screwed. Also ports need to have ships in them Pritty much all our mods in one game with wolfpacks and the stench of the sailors. I dont know about you guys but this would give any sub simmer a hard on just thinking of a game that would be combinded with AOD and SHIII

HEMISENT
10-20-05, 03:44 PM
Additional interior spaces
A working enigma
A damage model that reflects fuel leaks
A damage model that reflects internal fire/smoke
A real authentic looking Kriegsmarine chart with all the grids in the correct color
Random mechanical breakdowns modelled
or:

An sdk so our modders can do it right
(not holding breath on the last one)

:lurk:

wetwarev7
10-20-05, 03:47 PM
A hydrophone station with only 360 degrees....not one that goes from 359, to 360, to 000, to 001, etc...

Kissaki
10-20-05, 03:52 PM
Ooo! I want a band playing as I pull back into harbour as well. And I want them playing something different than "Deutschland, Deutschland". I think it was Kretschmer, in an interview, who said that they used to play one particular march upon each return. It was only after the war he found out the name of this march - Stars and Stripes Forever... :)

No joke, though. If I want to sail back all on my own without pressing Esc, I want a bit extra for the effort. I want the band, and I want tonnage flags to be flown. And the crew to be lined up smartly, dammit!

If SH4 is set to the Pacific, I have long longed for a Japanese submarine carreer...

Kissaki
10-20-05, 03:54 PM
Additional interior spaces
A working enigma
A damage model that reflects fuel leaks
A damage model that reflects internal fire/smoke
A real authentic looking Kriegsmarine chart with all the grids in the correct color
Random mechanical breakdowns modelled
or:

An sdk so our modders can do it right
(not holding breath on the last one)

:lurk:

That reminds me. The danger of chlorine gas if the batteries are damaged.

Serverdaemon
10-20-05, 04:08 PM
I too would like to see the sub return when I exit a mission. In one sub sim I had, when you exited the mission it had an animation of my sub returning to port with the appropriate kill flags flying.

S

HKreutzkopf
10-20-05, 04:39 PM
Next Silent Hunter?

1. More for eye. SHIII is by default very beautiful by his graphics, but this is not a limit!

2. I hope next SH is dedicated to war on Pacific. American subs were much more effective in destroying of enemy communications than german ones were.
Btw, this is far from Europe and doesn't include any kind of political things.

3. The game MUST stay as scalable, as changable for dedicated users/modders as it is now!

HKreutzkopf
10-20-05, 04:58 PM
Adding for SH developing team:
Dynamic campaign IS perfect. I like to be a hunter on the seas again.

But sometimes I need some special missions. In original SH there were rescue of men from downed planes and photographing enemy harbours.

gdogghenrikson
10-20-05, 04:59 PM
IM NOT READY FOR SH4! I JUST GOT THE HANG OF SH3! :cry:

I agree

gdogghenrikson
10-20-05, 05:01 PM
HOW ABOUT LESS BUGS AND MORE PATCHES? :x

I also agree

gdogghenrikson
10-20-05, 05:06 PM
SH4 could be based on WW1

Has this even been done at all in a subsim? :hmm:

jjmikkel
10-20-05, 05:07 PM
This Submarine with the exactly conning tower. I like the balao with the conning tower without anti aircraft guns.^^

http://www.aotd-clan.com/Bilder/redtower.jpg


:D Captions, anyone?

"Ok, whose bright idea was this? Sure we now have an amazing radar, but the Tommies will see us coming miles away. Not to mention what this monstrosity will do for our dive time!"

"Ensign! How did your underwear get all the way up there?!"

Rotluchs
10-20-05, 05:21 PM
Easy.

SH4 - SH3 engine, or updated if plausable, but SH3 would be fine - now make it MODERN - FUTURE CONFLICT stuff. :) Along the lines of the books by Joe Buff www.joebuff.com

SH3 graphics with modern subs/weapons/surface ships. Oh yes. Quite sweet.

CPT STUBING
10-20-05, 08:36 PM
Some good suggestions and hope they are considered. In addition to what has already been suggested I'd like the following to see the following...

* Water leaking into the sub, it's too dry in there even when not damaged.

* On crash dive, we need to see the crew running forward.

* Along the lines of the Wolfpack, player should be able to coordinate convoy attacks with other subs, perhaps by mission orders or by selecting and/or responding to attack options via direct radio contact with other sub.

* During rough weather and only on very very rare ocassions I think it would be hysterically appropriate to see somebody hurling b/c they are sea sick! :oops: :88) Oh, and on a calm day it would be great to see a crew member taking a wizz off the boat. :up:


Oh yeah, one of the things w/ SH3 that has confused me that might need to be considered....

* You shouldn't be able to take in the fish from external storage in rough weather.

* Fatally wounded crew members are moved around the sub in the crew management screen....did they really carry the corpse around????? :huh:

That's all I can come up with right now, lots of good ideas here, hope the right people are taking notes! :|\

donut
10-21-05, 04:31 AM
Silent Hunter #1 Comanders edition with SH3 eye candy,Some tweeks,but don't ruin a great game.

FERdeBOER
10-21-05, 06:32 AM
Yes it was released by Ubi in the Q4 of 2006 thats between April and July of next year.

That means it would be released on december 2006 or later :hmm:

Of course I want trully 3d sub where I can walk.

And the TWO THEATERS (atlantic and pacific) in the same game! Like in many flying sims (and tank sims, and...), where you can choose your side and even the theatre.

Despite of that, I think that SH4 the next year will be too early. I'm not still in 1942! :arrgh!:
I would preffer more patches for SHIII and maybe an expansion pack.
We have been waitng for a 2WW sim for years and now we will have 2 in a year? by the same company??

bill clarke
10-21-05, 07:19 AM
I'd like to see more realistic effects on torpedoed ships, ie, Bb's not firing on me with their main armament, and definatley not when they are listing 20 degres, and crew members that don't stay at their posts as the ship sinks or burns. Crew going in to life boats/rafts, and DD's stopping to pick them up. More British cruisers, BB's and Cv's. More American BB's and CA's, and maybe USS Ranger.

Kissaki
10-21-05, 08:33 AM
I'd like to see more realistic effects on torpedoed ships, ie, Bb's not firing on me with their main armament, and definatley not when they are listing 20 degres, and crew members that don't stay at their posts as the ship sinks or burns. Crew going in to life boats/rafts, and DD's stopping to pick them up. More British cruisers, BB's and Cv's. More American BB's and CA's, and maybe USS Ranger.

I fully endorse survivors in the water, but the Allies would not pick them up as long as they suspected a u-boat was in the area.

Also, I'd like the guns on the merchants to be manned. And see the crew running to man them. And I'd like to be able to kill them with my flaks (though I admit I'd have to get brazenly close).

FERdeBOER
10-21-05, 08:51 AM
The most they did during a U-boat attack was to reduce a little the speed with nets over the boards.
The sailors strong enought to catch the net would be picked, the rest...

Jotte
10-21-05, 11:25 AM
Yes it was released by Ubi in the Q4 of 2006 thats between April and July of next year. I found an artical about a german fix for SHIII but dont think it will ever come to the US. I would love to see the wolf packs.

Maybe you should check the calender again...... Q4 is NOT April to July the last time I checked..... :88) :hmm:

Joe S
10-21-05, 11:42 AM
I hope SHIV if we ever see it is a WWII US Pacific Theater sub sim. Assumming that to be the case,I suggest the Dev team concentrate on gameplay and interface issued rather than eye candy and special effects. There are enough gameplay issues to work on, such as a better method of imputing data for manual tdc, improved map tools, either eliminate crew management of fix it, etc. The success of a game depends on playability not eye candy. Joe S

toryu
10-21-05, 12:29 PM
For SH4, I want either:
1) - Pacific theatre. Both sides available.
2) - 50s/60s Cold War turns hot. Nato and Warpac available. I don't want it too modern, for the same reason that I don't like modern jet sims - all radar & software clicking. Boring. I like my technology analog, thank you. :) Also, I f_cking love old Japanese and Russian subs.

What I think SH4 HAS to have, is an option for more realistic navigation. For example, your position on the map wouldn show until you request your navigator to go on deck and get a fix. If you do a long stretch submerged, or the weather is too lousy to shoot an azimuth, then you have to do some ded reckoning - maybe your last known position would be marked on the map with a date & time and you have to plot an estimated course from there. Navigation features like this would rock my world much more than seeing the crew load torpedoes or things like that. This would add depth to the fact that the SH series are naval simulators. And a big part of being a sailor is navigation. Having the GPS on the U-boat kills it for me a little bit. Sometimes you have to fight the sea, not just the enemy.

Kissaki
10-21-05, 12:48 PM
What I think SH4 HAS to have, is an option for more realistic navigation. For example, your position on the map wouldn show until you request your navigator to go on deck and get a fix. If you do a long stretch submerged, or the weather is too lousy to shoot an azimuth, then you have to do some ded reckoning - maybe your last known position would be marked on the map with a date & time and you have to plot an estimated course from there. Navigation features like this would rock my world much more than seeing the crew load torpedoes or things like that. This would add depth to the fact that the SH series are naval simulators. And a big part of being a sailor is navigation. Having the GPS on the U-boat kills it for me a little bit. Sometimes you have to fight the sea, not just the enemy.

YES!!!

Or maybe just include it as a difficulty option, which the softer commanders could turn off.

toryu
10-21-05, 12:57 PM
YES!!!

Or maybe just include it as a difficulty option, which the softer commanders could turn off.

Definitely. It'd be a pain in the rear for some people to deal with this. Have it as an option the way "manual targeting" is.

Also - a must-have for SH4 -
*Ability to organize your crew into watches or shifts!!!!!*
First watch, 2nd watch, etc. And unless you interfere, or a situation occurs like battle stations or general quarters, then the sim rotates the watches itself. Your job as skipper is to organize the talent & skills of the crew so the ship can be sailed with each watch on duty.

Serverdaemon
10-21-05, 12:58 PM
- Other AI subs

- Ability to radio at periscope depth

- Milk cows

- Realistic ocean floors

- The abilty to wander through ALL parts of the boat

- A GUI that allows you to tweak the game in a granular level would be nice

- Radio traffic that represents period radio broadcasts

- More experimental and late version boats

- Historically based ship traffic, (i.e. invasion fleet in June 1944, etc.)

- Special missions, (i.e. mining, rescues, etc.)

- Sea life (not really a big one, but what the heck... "Wish" list, right?!?)

- Radar detectors on the friggin' snorkels!

- Returning to base animation (mentioned in previous post, but worth mentioning again)

- Ability to have the camera anchored to the torpedoes and to rotate the camera around them as they swim (Instead of stock animation of them)

I'm sure I could come up with more... And will!...
;)

S

kiwi_2005
10-21-05, 02:57 PM
[1] I would like SH4 to have the odd wolfpack for example say you find a convoy and you have to radio Bdu to tell them of this ( i never do in SH3 becasue its not important) But in SH4 if you radio back with convoy sited in grid etc., a wolfpack will spawn to help you with the convoy. If you dont want help then dont radio back. meanwhile you have to keep cotacting Bdu on the course of the convoy because the wolfpack is like 50miles away and keeping tabs on the convoy with Bdu will help your spawn convoy head in the right direction. The WP AI will have to be very good. for example the AI uboat will dive, attack, repair, signal you and maybe even hand you over some extra torpedoes after the fight. This aint imposible to create.

[2] You can walk around in your sub not click around. Every character can walk around, if theres engine damage i switch to engineer and work on the motors and can walk up to the captain to tell him engines repaired sir, i then switch to captain and reply in Das boot style "Good....smile...Good".
At the moment we can't check out the engine room why is that door always locked? What is Hans and Boris doing in there!

[3] You have to signal the dive orders not press a key maybe click on the alarm button. Or Voice options.

[4] one or two option missions where you do drop offs or pick ups. this would work well with US subs cos they actually did this. I remeber in SH1 you had to pick up downed pilots.

[5] HUGE waves Hurricane types, with the boat rising up the wave then come crashing down. Not going through it as in SH3

[6] I dont care if its German or US in the next game.

kiwi_2005
10-21-05, 02:59 PM
I meant spawn uboats not convoy :damn:

Harry Buttle
10-21-05, 09:13 PM
An ability to assign crew to 'cruising watches' and 'battle stations', so every 8 hours the tired crew go to bed and the rested crew replace them, when you hit the 'general quarters' button crew go to their battle stations.

An ability to bury the dead at sea (did they really carry dead bodies for weeks on end?).

Realistic detection of schnorkels (very few snorting subs were detected, let alone attacked).

realistic seafloor.

ships in harbour.

realistic reloads (external) re weather conditions.

bill clarke
10-21-05, 09:32 PM
I hope SHIV if we ever see it is a WWII US Pacific Theater sub sim. Joe S

Well Joe S if they do that then they willwant to model every class of warship, merchant ship, and auxillary to make it interesting, and that is going to be a big job.

iambecomelife
10-21-05, 11:30 PM
I noticed someone mentioned rescue missions for the subs. This would be especially important for a Pacific Theatre game. Pacific Fighters models ditched pilots floating in rafts; how hard can this be for a subsim, which doesn't have to do in-depth modeling of high performance aircraft? Not to have this feature would almost be negligent.

Survivors and lifeboats would also be important. Think of how different the war would have been if escorts didn't have to deal with rescuing the crews of stricken ships.

The AI needs to exhibit a new level of complexity. As was mentioned before, friendly fire would be great. I'd also like to see destroyers shelling fatally damaged ships, escorts screening the vessels we hit, and merchantmen straggling from convoys. They should also manage their available forces wisely; it's annoying in SH3 when the DD's all swarm around your sub, leaving the ships they're escorting defenceless. Why should they know yours is the only sub around?

This brings me to the topic of AI subs. Whether the game's in the Atlantic or Pacific I'd like to see them from time to time. I realize that wolfpacks were rarely used by the Americans but it would still be a nice touch.

Miscellaneous items:
-Dud torpedoes, even if they hit at a 90' angle
-Cut scenes for important events (medals/promotions, abandoning ship, beginning/end of war)
-Minelaying missions
-Panic, combat fatigue, and injuries modeled visually
-Court Martials for friendly fire/poor performance
-Marine life on hydrophones
-Wider variety of merchants and merchant cargoes
-More readily moddable tga files and 3d models (please, no more excessive texture repetition)
-Better selection of warships and aircraft - Units included should be historically important (why did we get the P-38, instead of an Anson or Skua?)
-Mechanical failures
-Deteriorating sub (rust gradually increases, breakdown probability increases over time)
-Limited passenger capacity for subs (rescued airmen, evacuees from, say, Bataan in '42, survivors from enemy units picked up for intelligence purposes, etc).
-A strategic mode, a la SWOTL, with limited commodities, missions tied to land offensives, management of flotillas, R&D component, and possibly even a little alternate history - Give the Americans a decent torpedo early on and the war's over in January of '45. Fail to sink enough Japanese tankers and the Emperor stays in business untill early '46.
-Some equivalent of the tavern in 'Aces of the Deep'. Recommend transfers, talk to AI sub skippers, chat about your last voyage, and ogle the jazz singer.
-If Pacific, careers as Dutch, British, or Japanese submariners, maybe as expansion packs. If Atlantic, the same thing, perhaps for Italians and British.

Even 1/4 of this stuff in addition to what we have now would be a major step forward.

Kissaki
10-21-05, 11:42 PM
-A strategic mode, a la SWOTL, with limited commodities, missions tied to land offensives, management of flotillas, R&D component, and possibly even a little alternate history - Give the Americans a decent torpedo early on and the war's over in January of '45. Fail to sink enough Japanese tankers and the Emperor stays in business untill early '46.

Yes, I've thought about that, too. While it's not that realistic that a single sub/u-boat commander will have a major impact on the war, it still feels a bit futile to go on my patrols knowing not only that I will lose the war, but knowing when as well.

It would be nice if my efforts made some difference, or that maybe actual historical events weren't carved in stone (e.g., the Battle of the Bulge could be a successful German venture, extending the war, or that Market Garden had been a resounding success, ending the war sooner etc.), making the war less predictable.

FERdeBOER
10-22-05, 02:59 AM
Maybe what I'm going to say is too ambitious, but, what about some kind of "admiral simulation"? Remember when in AOD you were promoted? Why not in SH4 and the is you who decide where and when and what objetives for the subs? :hmm:
Of course you would have the posibility of reject the promotion and continuing as sub Commander and go to patrol.

I know it would be very difficult and hard to do, but there's an idea.

iambecomelife
10-22-05, 05:11 AM
Maybe what I'm going to say is too ambitious, but, what about some kind of "admiral simulation"? Remember when in AOD you were promoted? Why not in SH4 and the is you who decide where and when and what objetives for the subs? :hmm:
Of course you would have the posibility of reject the promotion and continuing as sub Commander and go to patrol.

I know it would be very difficult and hard to do, but there's an idea.

That's exactly what I'd like to see. This was done for "Secret Weapons of the Luftwaffe", which was just a small DOS game. It should be doable for SH4, especially since the game's basic features can be copied from SH3 so they have more time to work on a new campaign mode.

coronas
10-22-05, 05:36 AM
All of thiss and identification of cargo and documents of (neutral) ships before shotting them!!! :up:

Valtonen
10-22-05, 03:12 PM
One day I got this wonderful but too ambitious idea...
So I was travelling with tcx1 and was very very bored, but If I could communicate with my crew, just like some options which to choose my lines, like in old adventure games. And from what you speak could affect the crews behaviour. Heh I know its pit high flying idea but it could bring another, social relations, side to game.

Sulikate
10-22-05, 04:41 PM
Some good suggestions and hope they are considered. In addition to what has already been suggested I'd like the following to see the following...

* Water leaking into the sub, it's too dry in there even when not damaged.

* On crash dive, we need to see the crew running forward.

* Along the lines of the Wolfpack, player should be able to coordinate convoy attacks with other subs, perhaps by mission orders or by selecting and/or responding to attack options via direct radio contact with other sub.

* During rough weather and only on very very rare ocassions I think it would be hysterically appropriate to see somebody hurling b/c they are sea sick! :oops: :88) Oh, and on a calm day it would be great to see a crew member taking a wizz off the boat. :up:


Oh yeah, one of the things w/ SH3 that has confused me that might need to be considered....

* You shouldn't be able to take in the fish from external storage in rough weather.

* Fatally wounded crew members are moved around the sub in the crew management screen....did they really carry the corpse around????? :huh:

That's all I can come up with right now, lots of good ideas here, hope the right people are taking notes! :|\

:yep:

OKH
10-23-05, 07:27 AM
I want to be able to run around my boat Doom style with a luger so I can pop any of my crew who cant do a 2 hour shift in the torpedo room without collapsing!

Kissaki
10-23-05, 07:33 AM
Are there any sound mods that will make crewmen scream when wounded or killed? If not, then that's something I want to see. Or hear.

Ula Jolly
10-23-05, 08:21 AM
Using the attack scope to launch a torpedo, I... Would VERY much appreciate it if there was a lamp or something that told me that I had used manual fire calculations for the torpedo. DAMNIT, THAT CLEMSON WAS AT POINT BLACK :damn: :damn: :damn:

kiwi_2005
10-24-05, 02:01 PM
A captains own log to type out. when on patrol. when back at base you have the option of writing up a report for Bdu, you also have the power to get rid of sailors that dont perform well, court martial, or have shot :-) like that das boot guy that freaked out when depth charged. You either report him to bdu and be a bastard of a captain or give him a second chance. The AI will freak out, refuse to do there duty. Do you shoot him? :rock:

Serverdaemon
10-24-05, 02:11 PM
Ok, this is REAL ambitious, but here goes...

I'd LOVE to see a game where, in "multiplayer" mode, you could have different players each take a STATION on the boat and run their stations together in real time.
Obviously, some players would learn their stations better than others and would be more often picked as time goes on by captains as crewmembers, etc...
The ongoing saga's of each of the boats alone, would be outstanding!

Twould be fun!

S

wetwarev7
10-24-05, 03:02 PM
One really important thing I'd like in SH4:

NO STARFORCE!!! :nope:

John Channing
10-24-05, 04:35 PM
Ok, this is REAL ambitious, but here goes...

I'd LOVE to see a game where, in "multiplayer" mode, you could have different players each take a STATION on the boat and run their stations together in real time.
Obviously, some players would learn their stations better than others and would be more often picked as time goes on by captains as crewmembers, etc...
The ongoing saga's of each of the boats alone, would be outstanding!

Twould be fun!

S

Dangerous Waters does this now for a number of different platforms... Subs, Frigates, Helo's and Planes.

JCC

Serverdaemon
10-24-05, 04:48 PM
Ok, this is REAL ambitious, but here goes...

I'd LOVE to see a game where, in "multiplayer" mode, you could have different players each take a STATION on the boat and run their stations together in real time.
Obviously, some players would learn their stations better than others and would be more often picked as time goes on by captains as crewmembers, etc...
The ongoing saga's of each of the boats alone, would be outstanding!

Twould be fun!

S

Dangerous Waters does this now for a number of different platforms... Subs, Frigates, Helo's and Planes.

JCC

Really! I thought I'd tried it out, but didn't notice that! I'll have to give it another look then...
:up:

Thanks!

S

Polak
10-24-05, 05:10 PM
All of the things mentioned above and bellow :)
More Radio Traffic...
Make this tread sticky, or is it to early ? :)

supersloth
10-24-05, 06:32 PM
what i really want is for them do redo the navigation model to simulate real life. maybe players could navigate manually using the stars and a sextant.

Rotluchs
10-24-05, 06:37 PM
"sims" on a u-boat.

Tell crew when to get up, go to station, eat, crap, etc...

:rotfl: Just kidding. It would be boring. But imagine it for a second... the intense micromanigment of the sims. "Oops... Time to have Hanz go to the head, hes holding his crotch and jumping up and down in the aft torpedo room"

Driftwood
10-24-05, 08:12 PM
I'd just like to see SH4. I've been waiting for a chance to get out of my SSN and into a Gato or Balao class fleet sub. Of course reading "Thunder Below" isn't helping any..... :rotfl:

U-104
10-24-05, 10:49 PM
"sims" on a u-boat.

Tell crew when to get up, go to station, eat, crap, etc...

:rotfl: Just kidding. It would be boring. But imagine it for a second... the intense micromanigment of the sims. "Oops... Time to have Hanz go to the head, hes holding his crotch and jumping up and down in the aft torpedo room" :rotfl:

Kalach
10-24-05, 11:22 PM
I just want more of SH3 - but even better :D
A larger variety of ships, more subs to choose from, mechanical problems, a more realistic AI, etc.

My two main things would be;
1, Being able to run around your boat FPS style, climbing up ladders, crawling into a torp tube, diving off the tower to swim, exploring the whole sub :)
2, A more interesting crew. I've read a few previews of a upcoming WWII RTS called Company of Hero's that claimes it will have over 2,500 animations for each soldier, like lighting cigeretts, cleaning their guns, some of the walk cautiously while others are faster and careless. If they can do it, I'm sure we could have a crew that is always doing something interesting that makes them seem more real than like the robots they are now..

And one more I just remembered - Showing cutscenes or something when you are promoted, captured, retired, dock, whatever.


Though that will more likely wait until SH5.

asurmen
10-24-05, 11:37 PM
I just want more of SH3 - but even better :D
A larger variety of ships, more subs to choose from, mechanical problems, a more realistic AI, etc.

My two main things would be;
1, Being able to run around your boat FPS style, climbing up ladders, crawling into a torp tube, diving off the tower to swim, exploring the whole sub :)
2, A more interesting crew. I've read a few previews of a upcoming WWII RTS called Company of Hero's that claimes it will have over 2,500 animations for each soldier, like lighting cigeretts, cleaning their guns, some of the walk cautiously while others are faster and careless. If they can do it, I'm sure we could have a crew that is always doing something interesting that makes them seem more real than like the robots they are now..

And one more I just remembered - Showing cutscenes or something when you are promoted, captured, retired, dock, whatever.


Though that will more likely wait until SH5.
*captian inside tube 1*"Hey! There a problem in tube one!"
*WE*"Firing tube one, yes sir*"

WOOOOSHHHHH

Vorster
10-25-05, 03:55 AM
Guys I love the suggestions about better a better save game system, limited provisions, 3D interior (my girlfriends only gripe against the game) and wolfpacks.

But about SH 3 - great improvement agianst sh 2 and the best addition to my game collection in a long time. It knocks Blitzkrieg out of this spot after it stayed there for almost 2 years.

Kristian
10-25-05, 10:08 AM
I too would like to see the sub return when I exit a mission. In one sub sim I had, when you exited the mission it had an animation of my sub returning to port with the appropriate kill flags flying.

S

Why would you prefer a movie when in Silent Hunter III you can return in port by yourself? :88)

In the old SH people complain that you can't return to port by yourself and you should see a movie that tells you that. Now you have this feature in Silent Hunter III and you don't use it! :doh:

You could go with the sub till you've reached the dock! What is more pleasant than girls throwing flowers at you and a fanfare?

wetwarev7
10-25-05, 10:44 AM
A captains own log to type out. when on patrol. when back at base you have the option of writing up a report for Bdu, you also have

I second this idea! :up:

I've been having to keep my notes in a notebook, and I would much rather have an ingame logbook that I can export and post...

Kissaki
10-25-05, 01:06 PM
I too would like to see the sub return when I exit a mission. In one sub sim I had, when you exited the mission it had an animation of my sub returning to port with the appropriate kill flags flying.

S

Why would you prefer a movie when in Silent Hunter III you can return in port by yourself? :88)

In the old SH people complain that you can't return to port by yourself and you should see a movie that tells you that. Now you have this feature in Silent Hunter III and you don't use it! :doh:

You could go with the sub till you've reached the dock! What is more pleasant than girls throwing flowers at you and a fanfare?

Yeah, but are there girls throwing flowers and a band playing when you return home? And I want that damned band to play something besides the Nationalhymne! Not that I don't like Haydn's melody, but it's not what was typically played.

Kissaki
10-25-05, 01:09 PM
Oh! By Jove, I want realistic winds! 15 m/s are two full categories below storm. Light storm begins at 20.8 m/s, and hurricanes are from 32.6 m/s and up. I've been to see in hurricanes, and those flak gunners have nothing to complain about. :nope:



(Edited for correct Beufort translations)

Serverdaemon
10-25-05, 01:43 PM
I too would like to see the sub return when I exit a mission. In one sub sim I had, when you exited the mission it had an animation of my sub returning to port with the appropriate kill flags flying.

S

Why would you prefer a movie when in Silent Hunter III you can return in port by yourself? :88)

In the old SH people complain that you can't return to port by yourself and you should see a movie that tells you that. Now you have this feature in Silent Hunter III and you don't use it! :doh:

You could go with the sub till you've reached the dock! What is more pleasant than girls throwing flowers at you and a fanfare?

Yes, but when you return to port, nothing happens! It would be nice to be able to return manually or by hitting escape and either way seeing a cut scene is all I'm saying...

S

JohnnyPotPie
10-26-05, 01:48 AM
be able to control both motors... thats it...

gdogghenrikson
10-26-05, 02:01 AM
A longer interview with Enrich Topp. I thought that was soo cool in sh2, but how about something longer or footage of Karl Doenitz giveing a speech..........as if that would ever happen though (but it would be sweet :rock: )

kiwi_2005
10-26-05, 07:23 AM
I reckon for SH4 they should have a whore house at every port so we can go visit. It would be Chaos, imagine it, we dock our uboat then switch to first person mode, and we're all running up the road to that brothel up on the hill :rotfl:

Or how bout, when were in port and ready for a new patrol we have to load our supplies/torpedoes.


Really the options are endless.

Kissaki
10-26-05, 09:49 AM
be able to control both motors... thats it...

Which reminds me: I've noticed that when recharging batteries, only one of the propellers are moving. Realistically, you would have to compensate with the rudder in order to go straight ahead and will also impact turn radius. The crew compensates automatically, of course, but if only the starboard propeller was turning, for example, you would be able to turn harder to port and not so hard to starboard.

wetwarev7
10-26-05, 09:59 AM
I reckon for SH4 they should have a whore house at every port so we can go visit. It would be Chaos, imagine it, we dock our uboat then switch to first person mode, and we're all running up the road to that brothel up on the hill :rotfl:

:rotfl: :rotfl: :rotfl: :rotfl:
But then, nobody would be going out on patrols, just start a patrol, end it before you leave port, then go back to the brothel. :P

Mike 'Red Ocktober' Hense
10-26-05, 10:48 AM
if it's gonna be an update or patch for SH3... then,

1- a TypeXXIII

2- wolfpacks

3- more interior spaces modeled

4- milch kows or supply ships


--Mike

wetwarev7
10-26-05, 10:50 AM
After having lost my first carreer, I would also like to see a better carreer summary when you die in SH4.

Kpt. Lehmann
10-26-05, 11:04 AM
:nope: I'd just like to see stuff that won't need fixing.

Also, so much has been modded in SH3... that an expansion may be disastrous to the progress made over COUNTLESS man-hours of labor in the Mods Workshop.

bookworm_020
10-27-05, 03:44 AM
What about a way to interact with AI subs and aircraft. Directing a wolfpack attack would be cool! :up:

I wouldn't mind a run around the pacific, both as axis (German & Japanese) and Allied (USA, British, Dutch), the use of Italian and French subs would be a bonus! :hmm:

I agree with most of the mods already suggested, but understand that we will not get as many as we want, After all, if it had everything what could we complain about :rotfl:

Deamon
10-27-05, 03:44 PM
-A strategic mode, a la SWOTL, with limited commodities, missions tied to land offensives, management of flotillas, R&D component, and possibly even a little alternate history - Give the Americans a decent torpedo early on and the war's over in January of '45. Fail to sink enough Japanese tankers and the Emperor stays in business untill early '46.

Yes, I've thought about that, too. While it's not that realistic that a single sub/u-boat commander will have a major impact on the war, it still feels a bit futile to go on my patrols knowing not only that I will lose the war, but knowing when as well.

It would be nice if my efforts made some difference, or that maybe actual historical events weren't carved in stone (e.g., the Battle of the Bulge could be a successful German venture, extending the war, or that Market Garden had been a resounding success, ending the war sooner etc.), making the war less predictable.

Yeah or imagine the assesination attempt on Hitler would succeed and the war would be over right away :D

Deamon
10-27-05, 03:46 PM
SH4 could be based on WW1

Has this even been done at all in a subsim? :hmm:

You speak my languag here :D

But it's hard to make.

Deamon

Kissaki
10-27-05, 06:32 PM
Yeah or imagine the assesination attempt on Hitler would succeed and the war would be over right away :D

Depends which one. If it's the Stauffenberg plot, then yes, if successful the war would've ended in 1944. If it's one of the earlier ones, however, it could all have ended before it had even begun! :D There were at least 30 assassination attempts at all, including the attempts of the German resistance as well as lone assassins. However, if Hitler had been assassinated after Weserübung but before the tides of war had changed in favour of the Allies, the war would certainly not have ended. Who knows, if it happened early enough, Barbarossa might never have happened and Germany could actually have won under better leadership.