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View Full Version : Aircraft bases bug SOLVED!!! (Thanks to kaa)


Hitman
10-08-05, 11:11 AM
Hi everyone

Kaa suggested on another topic a different approach on the crew fatigue and hinted that tweaking the entry "3Drender" in the "Main.cfg" file to admit 1024 x TC allowed the fatigue model to work even at 1024x. This allows the use of RUB 1.44 Main_1x file, and gives a very different approach on fatigue (I like it better, but it is a personal option), but it has been proven as side effect that it solves the bug of the enemy airbases non spawning planes at 1024x TC :D

So if you want to have enemy planes spawning at 1024x, then tweak your main.cfg (The one in "My documents/SH3/Data) as described above, but note that you need either to use a non-fatigue mod, or at least the RUB144 main_1x file to prevent your crew from getting tired too soon.

All credit goes to kaa for discovering the effects of the 3Drender settings :up:

10-08-05, 11:27 AM
use of RUB 1.44 Main_1x file
Beery's 1x Basic.cfg with my tweak in Main.cfg to be precise. :)

All credit goes to kaa for discovering the effects of the 3Drender settings :up:
Thanks, but I didn't even know that there was a problem with airbases. :P


Read more on fatigue here. (http://www.subsim.com/phpBB/viewtopic.php?t=43856)

Gammel
10-08-05, 02:16 PM
Thanks, but I didn't even know that there was a problem with airbases. :P


http://www.subsim.com/phpBB/viewtopic.php?t=42716

This thread has some observations by several players in.
For me there“s almost zero air attack probability when on 1024x tc at least in the bay of biscaya. Other areas not tested so far here.