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Kind Seas
09-22-05, 04:10 PM
I wantedto know if you can make it Stormie on the Seas, Ive never played around with the weather before so.... I want to make it like if it was a Hurricane out there or a really strong storm...

Fish
09-22-05, 04:21 PM
Only high sea's and rain and lightning.
No huricanes.

LuftWolf
09-22-05, 05:39 PM
Which isn't the biggest loss, since even in moderately high seas, ASW operations are nearly impossible and ASuW operations aren't much easier.

darksythe
09-22-05, 06:27 PM
i will most certainly concur LW and i have played some missions where the seastate was 5 and it might as well have been a hurricaine lol. yes its that serious.

EDIT: Oh i forgot to say we were of course using the wonderfull LWAMI mod v2!! :rock:

LuftWolf
09-22-05, 06:32 PM
Hehe, last game with out mod we were getting strong bottom bounce effects on the DICASS.

One blip you were there, the next you weren't! And then back again as a partial contact! And then again as a HUGE blip... and then you disapeared for good when you shows the buoy your tail. :rock: :arrgh!:

Edit: I have to really congradulate SCS for making such solid sound engine with many many acoustical factors, the volumn was just set too high for all the pieces to work right! ;)

darksythe
09-22-05, 06:34 PM
hehe it was a very tense mission not to bad on timing took us round a hour our so to complete.

LuftWolf
09-22-05, 06:35 PM
If only my FFG hadn't gone brain dead Matrix style... (not his fault darn ISPs).

darksythe
09-22-05, 06:36 PM
LOL yeah the ai aint very good at all can we say four missiles from a kula and it go BBBOOOOMMM!!! :rock:

LuftWolf
09-22-05, 06:41 PM
When a player drops from MP, the AI takes over the platform? I was wondering about that.

darksythe
09-22-05, 06:43 PM
I think that is what happens it was certainly changing course i can tell yah that much.

LuftWolf
09-22-05, 06:44 PM
It wasn't saying much over the chat... :88) :-j

And it definately didn't link you from the its TACTASS. So I lost. Thats my story and I'm sticking to it.

I can't beleive you were in the middle of my buoy layers and I still didn't have you!

darksythe
09-22-05, 07:57 PM
Lol sorry maybe you had them on the wrong side of the thermal? they could have triangulated me from there layout lol

Amizaur
09-23-05, 09:41 AM
Hurricane not possible ? Have you tried 2000kts or 10.000kts wind settings ? ;)

2000kts wind:

http://img83.imageshack.us/img83/9698/effectof2000ktswind10sm.jpg

10.000kts wind and few hundred kts current in opposite direction:

http://img83.imageshack.us/img83/8311/effectof10000ktswind11cf.jpg

10.000kts wind:

http://img83.imageshack.us/img83/4186/effectof10000ktswind20qm.jpg

;)

Fish
09-23-05, 10:05 AM
I must admit, never used that combination. :huh:

Jamie
09-23-05, 12:22 PM
Oh, brother.... Thanks for that, Amizaur! :cool:

Kind Seas
09-24-05, 04:49 PM
HAHHA thats some Funny Pictures, I ask because the VMC is starting up a Hurricane Hunter Wing using the p-3.

OKO
09-24-05, 09:06 PM
Hurricane not possible ? Have you tried 2000kts or 10.000kts wind settings ? ;)

2000kts wind:



HAHAHA !!!
your the absolute tester Amizaur ! :rock:

LuftWolf
09-24-05, 10:41 PM
You should see the picture Amizaur sent me where he made it rain trees... :huh: :o

Amizaur
09-25-05, 07:15 AM
I didn't make it by any changes in the game, it's just screenshot from a mission :) seen it only once, trees hanging high in the air... guess it was some kind of bug but happened only once :)

http://img368.imageshack.us/img368/8769/andwhatarethosetreesdoinginthe.jpg


BTW only now I noticed that sea state is independant from wind setting, so on the pictures with 2000kts wind you can see calm sea... :-?
You can set very high wind setting which would result in ships being pushed through the water very hard (I learned that over 2000kts can kill the OHP ;), but the highest possible sea state setting remains 5 so probably yuu don't get higher waves....
But sea state 5 with high wind setting should emulate hurricane quite well I think.

Zerogreat
09-25-05, 07:25 AM
Highest sea state 5? Nope ;) By editing the missions in text editor, you can set alot higher sea state... then those waves will be REALLY huge and scary :yep:

Ramius
09-25-05, 08:46 AM
Highest sea state 5? Nope ;) By editing the missions in text editor, you can set alot higher sea state... then those waves will be REALLY huge and scary :yep:

Yep, you can manually edit the missions to change the sea state.
Things start getting really wild if you try something like Sea State 9 :yep: :yep:

Guess thats why the editor is limited to 5 or less.

Amizaur
09-25-05, 04:07 PM
Cool :) didn't know it's possible :)
Next question would probably be - can we emulate tsunami waves :-j

XabbaRus
09-25-05, 05:40 PM
Well I put a Sea State of 200 in and well it started off ok, just huge waves, but when I went to MG view and watched and decided to shoot under the sea I got a boom, a "She's Lost Abandon Ship" audio which I have never heard before and then the game locked up.

I don't think the shooting under the sea and the crash were related but it was very funny.

In another mission an enemy ship sunk me with gunfire and a torp in Sea State 15 and this is something I have noticed before but my Perry refused to sink.

JoGary(sco)
09-25-05, 06:52 PM
lol, i love this thread :rotfl:

Smaragdadler
09-26-05, 04:43 AM
I remember watching a TV-documentation some time ago about Kaventsmanns (aka 'freak'- 'killer'-, 'rogue', 'giant'- or 'monster'-waves'), who can destroy a ship instantly. (*not* Tsunamis - these are a result of earthquakes, volcanic eruptions, underwater landslides, or asteroid impacts which shake the sea floor - they have nothing to do with wave-accumulation, currents and storm) They said that till now it was thought, that this monsterwaves are only fairy-tales by old seamen. But there was a project of some scientist who examined lots of satalite images and they have found them. They said that it occurs not too seldom (in the average two every day somewhere on this planet). Basicly this 'killer-waves' build up randomly from other big waves in heavy storms, but there is a special kind who can occur in calm see. So you have a storm with the biggest waves of a high of say 12m and suddently a 25m monster comes your way. The ones in calm see occur out of nowhere and don't last for a long time, only minutes.

http://weltderwunder.rtl2.de/imperia/md/images/natur/naturkatastrophen/riesenwellen/7.jpg
This are the areas where there is a higher chance for Kaventsmanns because of the strong currents. But they can basicly build up everywhere.

http://www.esa.int/images/WP17,1.jpghttp://www.esa.int/images/rogue-wave,1.jpg
The left picture shows a freak wave from the ESA-data. The right picture was taken on the oil freighter Esso Languedoc outside the coast of Durban (1980). The man who took it, Philippe Lijour, estimated the mean wave height when this occurred to be about 5-10 m. The mast on the starboard side is 25 m above the mean sea level. The wave approached from behind and broke over deck, but caused only minor damage.

There seem to be three kinds of freak-waves (which have been reported since centurys, but where not taken for real by scientist for long time):

1) the 'basic' Kaventsmann: a high relative fat wave, which can whirl ships and sink them by throwing them on their side...

2) The Three Sisters: 3 waves of relative middle high, who come with high speed one following the other. Ships can hardly evade them and can not drift over them...

3) The White Wall: An extremly steep 30m (and above!) high wave with a front lenght of up to several kilometers (!!!) It is extremly unstable and vanishes after only some minutes. But if you should ever see such a thing heading to you for real, - just start to pray. It simply crushes all solid objects in its way... (some 100t per quadratmeter)
http://www.maths.adelaide.edu.au/maths/2005/hons/freakwave.jpghttp://www.quarks.de/wellen/bilder/freak.jpghttp://www.br-online.de/wissen-bildung/artikel/0407/07-riesenwellen-forschung/foto/filmszene-der-sturm-dpa.jpg
This three images where choosen by me (Smaragdadler) and may not even show 'the real thing'. The 'white wall'-pic on the far right is defenitley not genuine, but taken from a movie capture...But it will give you the 'idea' (platonic style)....

Till now there is no really solid scientific explanation for explaining this waves, because with standart wave-building models they should occur only once every 10000 years...

Tsunamis are not dangerous in blue water because they are under the surface and become only desastrous when they reach the shore. Freak waves on the other hand are only short living and build up far away from shore. This is why, they where only seen by true sailors for long time, and not many have survived them to tell about it. They are now also believed to be one possible cause for 'vanished' ships, nobody has seen again... Every year around 100 Ships in the world disapear and there is not so much investigation like after an airplane crash.

7m waves in storms is usual, 12m in heavy storms is ok. Till now ships where constructed to face something to 15m waves. In the average you have one short-lived freak-wave per 150,000 km2 ocean. This is still an extremely rare occurrence in its own right. But they are believed to become more 'common' in future, because of climatic change caused by mankind, there will be more storms...

Ehrm. So, please, please, please Sonalyst - can you...(etc.pp.) :-j Imagine:
http://www.saevert.de/bilder/muenchen.jpg
Dangerous Waters 5 - The Wave War


http://www.esa.int/images/WP10011,1.jpg
21 July 2004
Giant wave produced with a hydaulically-powered wave generator in the Giant Wave Tank in Hannover in 2002. As part of the MaxWave project, a team at the Technical University of Berlin worked on simulating their production. Their work guided by computer modelling, the team found rogue waves appear to be formed when slow-moving waves are caught up by a succession of faster waves moving at more than twice their speed, then merge together.

Credits: Technical University of Berlin
http://www.esa.int/esaCP/SEMOKQL26WD_index_1.html#subhead7

-------------------------------
Links in German:
http://de.wikipedia.org/wiki/Kaventsmann
http://www.br-online.de/wissen-bildung/artikel/0407/07-riesenwellen-forschung/index.xml
http://weltderwunder.rtl2.de/wdw/Natur/Naturgewalten/FreakWaves/2_Killerwellen/

Here is an article in English-language:
http://www.esa.int/esaCP/SEMOKQL26WD_index_0.html

Wikipedia in English:
http://en.wikipedia.org/wiki/Freak_wave

Freak waves, rogue waves, extreme waves and ocean wave climate:
http://www.math.uio.no/~karstent/waves/index_en.html

OKO
09-26-05, 11:28 AM
When a player drops from MP, the AI takes over the platform? I was wondering about that.

Sorry to answer now, I didn't saw this one =>
Unfortunatly no
when a player drops from a MP, its like all the crew jump on the water => the platform will stay on the same course for all the time, and won't fire anything.
The platform is simply freezed the moment the player disconnect.

And that's why diconnecters kill games.

The ONLY platform that could be save in this case is the helo
IF the player, before disconnection, switch to ship control, and the ship take the control before the player disconnect (switching also on ASTAC)
This way, the fregate could drive it.
And I'm not really sure about this ....

LuftWolf
09-26-05, 02:25 PM
Thanks OKO, I was wondering about that. ;)

Amizaur
10-15-05, 10:12 PM
Ouch... I didn't knew about that:

http://www.freerepublic.com/focus/f-vetscor/808538/posts

So the sea really can be more dangerous than the enemy, even in modern era. A cyclone can easily sink a WWII destroyer, if it's low on fuel and without water ballast... Of course today they would where the cyclone is and where it goes, but... it was not so long ago after all...

Kapitan
03-11-06, 03:34 AM
Holy cow!

GunnersMate
03-11-06, 08:01 PM
I had no idea you can set wind that high. How about sea speed?