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View Full Version : Gues which weapon is best against any ship!


DivingWind
09-22-05, 02:25 PM
Well actually it isnt a weapon,it's speacial forces! I was toying with Udaloy.Launched dozen of TASM and nothing (very good defence).Launched torps-evaded! Launched special forces for fun and they managed to boarded the boat and sabotage it! Udaloy blew up in to million pieces!

Note:Udaloy was making 9kts,rubber boat max speed is 10kts.

Kapitan
09-22-05, 03:35 PM
i must try this

DivingWind
09-22-05, 03:48 PM
Tested this with Kuznetsov! Same thing,ship exploded! They really know they're thing :up:

OKO
09-22-05, 05:50 PM
yep, it's a bug from sub command :dead:
was never removed.
But you can see easily the "cheat" on the replay ;)

some guys in a dinghy, able to destroy a warship is just a bug, really not feature.

DivingWind
09-23-05, 09:32 AM
Why not?! Couple kilos of high explosive at the right place and the ship rests at the bottom of the sea. The question is... Can team of spec ops board destroyer? I think they can,under night or bad weather cover.On board any ship there is very little weapons and crew doesnt carry even pistols.

So I think this (definatly a) feature is great thing! :up:

Molon Labe
09-23-05, 10:28 AM
I think the next two "platforms" in the game will have to be special warfare soldiers and USMC guards! We'll have to have a firefight outside a CVN's magazines, and then try to get out before she blows sky high!

"...and when that door opens, man...nobody was ready for it. Panic, devastation, this was like shooting fish in a frickin' barrel....

They exited out the front door; they had no idea wha they were in for. Now they're staring at six men with guns drawn. It was [bleep]in' ambush...For a few seconds, this place was Armageddon!"

(Funny, I always thought it was people in glass houses that sunk ships, not little assault guys in rubber boats) :rotfl:

darksythe
09-23-05, 11:59 AM
Kinda reminds me of nimitz class.....

Although those were Kilos and they were docked ;)

I think the easiest way for a Sf team to destroy a ship would be from the keel with charges placed strategicaly alrough it might be difficult for them to kick out 10 kts :o

DivingWind
09-23-05, 02:53 PM
Spec Ops are trained to board stationary or slow moving ships.Not sure about destroying ships using explosives.Although nothing is impossible ;)
http://img109.imageshack.us/img109/4961/2704picture0314rt.jpg[/img]

OKO
09-23-05, 05:58 PM
can you really imagine 6 or 8 guys sizing up a DD ?
divingwind ... :huh:

not about merchant, but a warship ... it will be destroyed before he could approach.
Using it against a merchant ok.
But if it works against a warship, this mean AI warship should have a doctrine for that, or this could be consider as a cheat.

Kapitan
09-23-05, 06:04 PM
im surprised if some one did that to say a nimitz how the heck are 6000 men going to miss 8 men in black suites when they have to walk right past em :o

JoGary(sco)
09-23-05, 07:16 PM
I seem to remember a program that used to screen reconstructions of Special Forces operation. In one of the eposodes they used some LAW missiles. U know the Anti Tank thinges. They swam in to range of a Frigate or Patrol boat docked. Looked big to me :) but was problebly a patrol boat. Once in range they fires the Anti Tank missiles at the boat and aimed just below the waterline. Think they fired 3 at it. I seem to remember thinking "would a AT missile penetrate the hull of a war ship. but thought yeh, maybe. They are armour piercing after all. Anyhow thats what they did and said the mission was sucesful. Cant remember whoes special forces or who they where attacking. Watched that many of the. In most episodes it was navy seals but it could have been any countries SF.

DivingWind
09-24-05, 01:23 AM
can you really imagine 6 or 8 guys sizing up a DD ?
Of course not,rubber boat would be sent to oblivion before it could approach destroyer.

Kapitan
09-24-05, 01:49 AM
be blown sky high before it reaches any type of warship

Hartmann
09-26-05, 05:46 PM
Why not?! Couple kilos of high explosive at the right place and the ship rests at the bottom of the sea. The question is... Can team of spec ops board destroyer? I think they can,under night or bad weather cover.On board any ship there is very little weapons and crew doesnt carry even pistols.

So I think this (definatly a) feature is great thing! :up:

The question is aproach to the target, deal with lockouts with nigt vision devices, and the 50s. machine guns .

and against a moving warship ... :nope: :dead:

Only this could work with small ships like pt-boats or docked warships putting explosives underwater or inside, in the magazines. asuming that they can silence the ship sailors without noise.

LuftWolf
09-26-05, 05:48 PM
What if they had a man on the inside? ;) :lol:

Kiwi Zero Six
09-26-05, 11:07 PM
SF train for every ship, from what I've been told, warships included.

I can't imagine a destroyer would be a problem if approaching from the rear...and their little rubber rafts can get a decent speed up too.

Also remember the ship wouldn't be expecting them.

Kapitan
09-27-05, 01:29 AM
right so the SF are on deck the get below decks in order to sabotage any ship they need to hit below water line so the got to travel down at least 4 decks and past about 150 people wearing black suits

dont you think they would be spotted ?

or atleast some one would have the inteligence to go looook whats that ?

Beer
09-27-05, 03:25 AM
Real life with a merchant radar there is a feature called target trails (or tails), set this for 6 minutes to 15 minutes and small targets normally lost in clutter leave a nice trail showing their Relative Motion through the selected time frame...you can see small targets close aboard in seas up to say 3-4'. We used it routinely when transiting Pirate areas. It even picks up low flying helo's or P-3's. 3 cm radar is best for this but the 10 cm can pick them up also, useful range within 24 NM.

Concerning using the stack shadow to mask your approach, the last two ships I worked on both had a two forward radars and one aft (these are commercial ships mind you and not combatants), so that they did not have have a blind spot.

I believe an alert watch would see an approach of a motorized inflatable under normal conditions with seas less than 4 foot or so likely inside 5-6 miles (based on expierence our soft sided fast rescue boat without a reflector is picked up on radar and is a 5 meter craft). Under flat ass calm conditions 10-12 miles, you can even track birds (Big birds or flocks) within 6 miles with a commercial radar under ideal conditions (did so tonite heading back to location).

Beer

DivingWind
09-27-05, 02:18 PM
So this (let's say) myth isnt busted completely.I think theres is slite possiblity it could happen under right circumstances:radars off , no watch or guard on deck,etc.

OKO
09-27-05, 04:51 PM
definitly not against a warship even as small as a fregate.
It's not because the specops could be undetected until aboard they could size up a boat with hundreds of guys.
This will be a suicide commando, that's all.

Against a civilian, this could be the goal of a mission, but in this case, why not using missiles or torpedoes, because specops just sink the ship as them and they just have a speed of ~ 9 knts instead of 50 ...


So I don't see really how this could be usefull in any case ... except cheat or irrealistic matter.

Beer
09-27-05, 05:13 PM
It could be done, but it is pretty much a function of the envirionmentals and the watch standers training and attentiveness.

blackshark
09-30-05, 04:28 AM
yep, it's a bug from sub command :dead:
was never removed.


You sure it happens in sub command? I remember having twice sent the special forces against surface targets, once a grisha, dont remember the other one. They just caused a 5% damage (checked using Show Truth option) to the target. Never did manage to blow up a ship - will try it a few more times though.

MaHuJa
09-30-05, 01:49 PM
The real problem with this is when the targeted ship is really a sub....


...

...

...

BOOOOM!


I think it's neither possible to hit it with a torpedo or with a missile, and once it reaches the same 2d position (or, the position the sub would have when surfaced) the sub blows up regardless of depth.

(I'm pretty sure I tested this with DW, but I'm not positive.)