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View Full Version : Whats the latest on the "LIFEBOAT MOD"?


Payoff
09-10-05, 03:41 PM
Any news on this much anticipated mod? :hmm:

999-Jay-999
09-11-05, 01:15 PM
same here, seems to have gone the way of the sea gull..... out and beyond...

999-Jay-999
09-11-05, 01:15 PM
same here, seems to have gone the way of the sea gull..... out and beyond...

Charlie901
09-11-05, 09:25 PM
IIRC a way hasn't been found, yet, to have the LB's spawn when a ship is sunk.

So I believe they can't be implemented as of now.

iambecomelife
09-11-05, 10:56 PM
Sergbuto wants them to spawn during a sinking? I thought he was hust going to have them appear at random in the campaign, using the rnd layer...

Charlie901
09-12-05, 02:11 AM
Sergbuto wants them to spawn during a sinking? I thought he was hust going to have them appear at random in the campaign, using the rnd layer...


What about attaching a "Trigger" Event at the end of a waypoint for a vessel, that "Spawns" the Lifeboats, when that vessel is sunk.

Of course the ship would probably have to be stationary at the end of the waypoint for it too work. But I suppose it's better than nothing, for now.