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AG124
09-09-05, 07:03 PM
Sergbuto, I was just wondering - when will the Russian Type 7 destroyer become available for doanload? Is it almost completed? Thanks.

sergbuto
09-10-05, 01:37 AM
Hard to say. Do you badly need it for something? In principle, it is usable as it is. I can e-mail it to you if really necessary.

Type941
09-10-05, 05:04 AM
What's wrong with it Serg, that you are not releasing?

sergbuto
09-10-05, 05:15 AM
Shadowing and reflection nodes need to be added for some things.

AG124
09-10-05, 08:42 AM
No I don't need it really badly - I was just wondering when it will be available.

Also, do you have plans for other ships when this one is finished?

sergbuto
09-10-05, 09:10 AM
Yes, I had plans for another merchant, French DD, and Queen Elizabeth BB which can be made close to originals based on 3D details/pieces available in SH3. However, I am not so keen to do that and really hope that such a hex-editing method for making models will soon be a history because someone will come up with a 3D converter to the DAT format, f.e. based on lurbz's work. Then new models from guys like Seacondor will pour in. I also have a few 3D models standing by and waiting to be imported to SH3.

AG124
09-10-05, 09:12 AM
Sounds good to me - hex editing isn't perfect, but it can create accurate models if used correctly. Maybe a Renown class battlecruiser could be accurately created as well.

sergbuto
09-10-05, 09:14 AM
There are no hulls in SH3 close to Renown in length.

Type941
09-10-05, 09:19 AM
I guess he just wants a second funnel on the Revenge.

AG124
09-10-05, 02:30 PM
Well, actually I was thinking of the KGV hull, but it is about 20 metres too short. Too bad though, as the silhouette would have been easy to change and it seems that suitable armaments are available. I do prefer to see accurate new ships however, and this probably wouldn't be too accurate.

If you make a QE class BB, what parts would you use? That is one class of warship which should have been included in the game for sure.

Type941
09-10-05, 02:58 PM
Ah, that's right, my bad. The Renown is similar in appearance to Hood, which was bigger of course. The hull is still wrong on KGV as it missed that lower stern.

AG124
09-10-05, 03:07 PM
You're right, the hull wouldn't be much good (although there is a limited selection available anyway), but the funnels and superstructure are accurate.

stljeffbb1
09-10-05, 03:30 PM
Hi everyone....

I'm currently working on the Brasilian BB Sao Paulo, and I'm using the Revenge class BB as the stock ship......What I need to figure out is how to move the stock parts around and such....I'm also going to try to figure out how to change the look of the hull (including length)...not sure yet if it can be done, and Sansal's results over at the cloning thread indicate it might not be easy, but we will keep on working! :P

-Jeff

Kpt. Lehmann
09-10-05, 06:25 PM
Mr. Sergbuto,

If you are able to add shadowing and reflection to the Russian DD, are you able to add it to the Type 2 U-Boats?

oRGy
09-11-05, 01:02 PM
Good point Lehmann!

sergbuto
09-11-05, 01:05 PM
As far as I understand, they are already in the Type 2 model.

oRGy
09-11-05, 01:14 PM
So why the lack of reflections? Just some random bug?

sergbuto
09-11-05, 01:17 PM
No idea.

AG124
09-13-05, 03:31 PM
Sergbuto, I just looked at the screenshot for the Russian DD on your page and noticed a Russian heavy cruiser there as well. Is this still under construction, or has it been cancelled?

PS - What was the merchant you were planning on making? I think several different useful merchants could be made with the available parts.

Thanks.

joea
09-13-05, 05:14 PM
Yes, I had plans for another merchant, French DD, and Queen Elizabeth BB which can be made close to originals based on 3D details/pieces available in SH3. However, I am not so keen to do that and really hope that such a hex-editing method for making models will soon be a history because someone will come up with a 3D converter to the DAT format, f.e. based on lurbz's work. Then new models from guys like Seacondor will pour in. I also have a few 3D models standing by and waiting to be imported to SH3.

Meaning that possibly new models would be made from scratch? :yep:

AG124
09-13-05, 05:44 PM
I think that he does have plans to create more ships from hex editing for the time being, including the before-mentionned ships. These are the ones I referred to in my question, along with the Russian CA I saw listed in the roster in that screenshot. We will have to wait for a response however.

PS - New models would be unquestionably better, and would eliminate any need for hex editng, but I doubt the SDK will ever be released, and if it were, it probably wouldn't be released soon. And I doubt there is going to be an expansion pack either - and if there was, it probably still would not contain a significantly greater nuber of ships. Still, I guess we can hope (The new screenshots of models which have been posted are great though).

sergbuto
09-14-05, 05:51 AM
If you make a QE class BB, what parts would you use?

Superstructure from KGV but it is difficult because it does not come as a separate object. Therefore, it is necessary to do hex-editing of the 3D mesh and cut/separate the superstructure from the hull.

sergbuto
09-14-05, 05:56 AM
Sergbuto, I just looked at the screenshot for the Russian DD on your page and noticed a Russian heavy cruiser there as well. Is this still under construction, or has it been cancelled?
I am afraid it has been cancelled. This was a part of the work for the 30th flotilla mod but when I failed to find out how to add the Kriegsmarine grid for the Black Sea, I discontinued working on the mod.

What was the merchant you were planning on making? I think several different useful merchants could be made with the available parts.

Something like this
http://usx218.fysik.uu.se/users/Sergei/files/Tarakan.jpg

AG124
09-14-05, 08:07 AM
That looks like a good choice for a typical merchant - the separate bridge structure seemed to be a standard feature in most older ones I have seen. What tonnage would it be, and what hull and superstructure would you use, if you don't mind my asking?

sergbuto
09-14-05, 09:20 AM
The base thought to be large cargo. Tonnage is about 10500.

iambecomelife
09-14-05, 07:15 PM
I'm currently cloning the KGV to make the "Repulse" but after I finish that project I'd be happy to try a new merchant - especially since they seem to have less ID's :88) . Unfortunately I still don't know how to manipulate/move deck fixtures, funnels, and the like. If someone can help me here that would be great; if not I can still produce an interesting merchant based on a direct clone. I've also thought of creating some smaller vessels for use in the game - an elco clone for one of the RAF's rescue launches, and a small merchant ship as one of Germany's flak vessels.