View Full Version : Have you guys seen dud torpedoes?
Iceberg
08-30-05, 09:37 AM
I mean real duds! Not the impact torp sent at 170 AOB but a perfect 90 degree AOB with a perfect run and perfect depth that just goes boing on a ship?
I've had some premature (which is why I try to get as close as possible to my target), I've had some torps launched too close to a target and didn't arm and I've had bad depth setting on a magnectic but I've never seen a perfectly launched torpedo just not work! (and yes I have duds checked in the difficulty settings!!!)
We all hear about the early war problems with torpedoes and that Kaleun who sent all his torps on an anchored ship and none of them worked (don't remember the guys name!)
I play with RuB 1.43 but I use my Weapons Officer to help me with the solution. He gets it right every time I put my uboot at the right spot for interception but I was expecting my tonnage to be limited by malfunctionning torps.
I know there's something to be said about German engineering but were they really that good at making torpedoes in 1939?
Iceberg
Mike 'Red Ocktober' Hense
08-30-05, 09:49 AM
only if i miscalculate the range to target and fire off one too close...
though, i've even had em detonate when i panicked and shot at 280 meters...
so i guess the answer would be no... no duds...
--Mike
Floater
08-30-05, 10:03 AM
Funny - I was just wondering this last night, and even went to check my realism settings just in case. I too have never seen an impact pistol fail to detonate with near-90 degree AOB.
seafarer
08-30-05, 11:48 AM
I've seen it a couple of times (over several careers now). It seems rare, certainly rarer then the 1940-42 premature detonations - those get to be dang annoying!
jasonb885
08-30-05, 11:51 AM
Funny - I was just wondering this last night, and even went to check my realism settings just in case. I too have never seen an impact pistol fail to detonate with near-90 degree AOB.
I've seen it.
Nice, 90 setup with a impact shot. Usually it happens when I mess with the depth. At 4.5m or 5m I nearly always score a hit. I've had them either be duds or bounce off when I deviate from those.
I imagine if it bounces off and it's a solid, 0 gyro hit, it's probably a dud though.
Drebbel
08-31-05, 01:01 AM
This info might be of interest:
SHIII does not simulate torpedoes going on wrong gyro angle, stuck rudders, or torpedoes going too deep....etcetera. The team had simply no time for that.
It does simulate magnetic premature detonations and impact duds. Which are taken care of by a random roll.
For impacts SHIII checks the geometry of the ship at the point of impact, compares it with historical data, and rolls a die.
For premature detonations SHIII checks the sea state and then rolls a die.
So basically if your shooting skills are very good - getting impacts only at 90 degrees impact angle, you won't suffer any duds.
This is probably historically quite correct. :D
big_feef
08-31-05, 01:21 AM
In all my patrols, I've only suffered one dud on a perfect 90ยบ shot. Unfortunately, it was a fuel bunker shot on a Bogue Carrier from 750m out with a T2. :damn:
What I seem to get a lot of, but still rare during a single career, are premature explosions during '39-'42. Nothing like having your first shot fired on a convoy explode prematurely and alert the entire convoy to your presence. :nope: After '42, that can tip the small scale between life and death as you'd better start running and not try to be greedy.
jason10mm
08-31-05, 07:42 AM
In one of the training missions (probably the torpedo mission rather than the convoy one) I had a beautiful shot smack the ship, then drop like a rock to the bottom. I don't think I was too close either, as the follow-up shot nailed him.
A few times I tried a salvo under keel. Usually the first fish explodes the others didnot. Lately I did it again and all three did explode. Maybe 1.4 fixed this kind of dud after all.
iambecomelife
08-31-05, 08:11 PM
This info might be of interest:
SHIII does not simulate torpedoes going on wrong gyro angle, stuck rudders, or torpedoes going too deep....etcetera. The team had simply no time for that.
It does simulate magnetic premature detonations and impact duds. Which are taken care of by a random roll.
For impacts SHIII checks the geometry of the ship at the point of impact, compares it with historical data, and rolls a die.
For premature detonations SHIII checks the sea state and then rolls a die.
So basically if your shooting skills are very good - getting impacts only at 90 degrees impact angle, you won't suffer any duds.
This is probably historically quite correct. :D
Hmph. I suspected as much. Where did you get this information, BTW?
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