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Col7777
08-12-05, 04:03 AM
Don't get too excited, some of you probably know all this but for those that don't here is what I did.
Because there is no British submarines modelled in the sim yet, I had to use a U-boat as the Brit sub.
I copied a u-boat file from the Roster - German - Submarine folder and pasted it in Roster - British - Submarine folder.
Then I created a test mission to try it, the sub was listed as Allied (British).
I then placed it around Wilhelmshaven and put a few German ships in the area plus a few aircraft, I let myself be spotted just to make sure it was working, and it was.
I got fired on straight away, I was recognised as an allied submarine.

CB..
08-12-05, 04:59 AM
nice one COL.
did you copy the entire uboat folder to the brit roster or just parts of it?
what happens if you replace the contents of a brit topedo boat folder with the contents of a uboat folder?
does the AI drive the new sub?

Col7777
08-12-05, 05:14 AM
Ooops!

Apologies, I told you wrong.

I went in to the Roster - German folder then copied the submarine details and pasted them in the British - Submarine folder.

Sorry to mislead you. :oops:

CB..
08-12-05, 05:46 AM
just trying to get me head stright Col...there's just the cfg file in the roster folders for the german subs...copy that into brit submarine folder then change the origin/side in the mis file to

Origin=British
Side=1


that right? :up:

maybe we can elaborate further on this by creating a new sub folder in the main data submarine folder and altering the
cfg file there to use a different sub interior for the brit version of the sub

[Unit]
ClassName=SSTypeVIIB
HumanPlayable=YES
Interior=data/Interior/NSS_Uboat7/NSS_Uboat7
UnitType=200
MaxSpeed=17.2
MaxSpeedSubmerged=8.0
Length=66.5
Width=6.2
RenownAwarded=130


thinking along the lines of this entry

Interior=data/Interior/NSS_Uboat7/NSS_Uboat7

changing it to

Interior=data/Interior/NSS_Uboat9/NSS_Uboat9

or any of the others would allow for the sub to at least be recognisably different in use than the stock german jobs..? the command room etc would be the type 9 command room even tho the exterior would be the type 7..etc

gonna try it

CB..
08-12-05, 06:34 AM
:up:

happily sailed into scapa flow as brit sub with no friendly fire ..great stuff..

allso changed the typeIIA sub interior model to the type7 and it worked perfectly as normal...typeII exterior and bridge (bit of a shame that as i was hoping the brideg was part of the interior modelling as this might have made using a destroyer external model with a sub interior a lot easier with an eye on a surface ship mod)

BUT the type II withe a type 7 interior worked perfectly..
just changed that data/submarine/NNS-UboatII cfg entry
to

[Unit]
ClassName=SSTypeIIA
HumanPlayable=YES
Interior=data/Interior/NSS_Uboat7/NSS_Uboat7
UnitType=200
MaxSpeed=13.0
MaxSpeedSubmerged=6.9
Length=40.9
Width=4.1
RenownAwarded=110


it occurs to me that the type XXI slowed down to type 7 speeds and specs with the type 7 interior would make a reasonable Russian sub model...or even a Jap sub model fancy that me self a Jap campaign would be highly unusual..

allso allows me to get round that bug on the type 9's interiors (in the un-patched game) where the dang lights flash on and off all the time by substituting in the type 7 interior..

Col7777
08-12-05, 07:09 AM
Sorry CB my first post threw you and everybody I expect.

I went in to the Roster Folder - German Folder - Submarine Folder, then I copied the IXB file.
I then went in to the Roster Folder again - British Folder - Submarine Folder then pasted the IXB file in there.
I then created a mission using the new British submarine, I went around Wilhelmshaven with a few German ships planted in the area, I got spotted and attacked no problem.
I tried TC and got lots of German aircraft trying to hit me too, it made a nice change being on the other side.

p.s. Obviously you can copy any of the desired sub files from the German folder to the British folder depending on what sub you prefer.

darkdrone
08-12-05, 07:30 AM
that's sneeky.... what happen's if u change u're sub and go around sinking British ships

CB..
08-12-05, 07:37 AM
:up: no worries Col got it sorted..was just being a bit slow on the up-take..good stuff this....in fact all that is needed is a new sub model and a PA SH3 conversion isn't that far away?

lets hope UBI alter their policy on user made model files and allow us access to the model file conversion utilities we allready know they have available..wonder why they changed their minds about including them in with the game ala the mission editor..they did say they would...even showed screen shots on the forum prior to release showing what it could do..said they were committed to allowing the community access to the model file format with all the possibilities that allowed...wonder what happenned?

Col7777
08-12-05, 07:58 AM
CB,

Good thinking of swapping the interior from sub to sub. :up:
Like you say it is a pity we don't have the model tools, think of all the other stuff like the US, Japanese & Russian etc that could be added.
It would open the sim up to a new dimension as you stated.

CB..
08-12-05, 08:13 AM
Cheers Col..i did try adding the brit type 7 as a unique sub. i renamed the data/submarine/NSS_UboatVIIB folder
to NSS_UboatVIIB2

and added it to the english.cfg file list

and renamed all of the files in the new folder like wise ..renamed the new cfg file and entrys in the roster section and mission file but..came a cropper when running the mission as the type VIIB2 wasn't on the list of subs in the mission selection screen so it wasn't available..

needs adding to the menu list not sure which file to look at for that most probably it's a DAT file in the library folder

which takes it out of my reach as far as editing...

the idea being to create a unique sub type that can be used for non german missions and can be modded without affecting the stock subs..

the whole planet seems to be modelled in the campaign engine so there's really no limit to the scope on pacific campaigns etc..just the model file stuff ...as you say summat must have changed the UBI guys minds on releasing the model file editor...dang that secret squiril stuff!!!

i've edited the roster cfg for the brit sub to this using accurate british sub names instead of the normal U-535 stuff..dunno wether it will accept them or not tho

(if it does it will appear on radio messages etc)


[UnitClass]
ClassName=SSTypeVIIB
UnitType=200
AppearanceDate=19380625
DisappearanceDate=19450304
DisplayName=Type VIIB

[Unit 1]
Name=Swordfish
DOC=19380625
DOD=19391014

[Unit 2]
Name=Salmon
DOC=19380806
DOD=19400820

[Unit 3]
Name=Spearfish
DOC=19381102
DOD=19431030

[Unit 4]
Name=Seahorse
DOC=19381217
DOD=19410307

[Unit 5]
Name=Snapper
DOC=19390422
DOD=19450503

[Unit 6]
Name=Sahib
DOC=19390624
DOD=19400223

[Unit 7]
Name=Saracen
DOC=19390624
DOD=19400223

[Unit 8]
Name=Splendid
DOC=19390812
DOD=19400415

[Unit 9]
Name=Simoon
DOC=19390923
DOD=19400213

[Unit 10]
Name=Sturgeon
DOC=19391121
DOD=19400130

[Unit 11]
Name=Sickle
DOC=19391212
DOD=19400406

[Unit 12]
Name=Stonehenge
DOC=19400311
DOD=19431021

[Unit 13]
Name=Stratagem
DOC=19400418
DOD=19410317

[Unit 14]
Name=Syrtis
DOC=19400427
DOD=19400701

[Unit 15]
Name=Sunfish
DOC=19400530
DOD=19410317

[Unit 16]
Name=Sealion
DOC=19400930
DOD=19431216

[Unit 17]
Name=Seawolf
DOC=19401031
DOD=19420502

[Unit 18]
Name=Safari
DOC=19401203
DOD=19410405

[Unit 19]
Name=satyr
DOC=19401219
DOD=19431228

[Unit 20]
Name=Sceptre
DOC=19410208
DOD=19430304

[Unit 21]
Name=Seadog
DOC=19410429
DOD=19430823

[Unit 22]
Name=Searover
DOC=19410607
DOD=19420415

[Unit 23]
Name=Storm
DOC=19410708
DOD=19431123

[Unit 24]
Name=Stoic
DOC=19410809
DOD=19430304

Nopileo
08-12-05, 08:21 AM
Col7777,

Great work and great news! This proves that a package like 'Pacific Aces' or similar is possible for SH3 as well! :up:

BTW, I remember one of the first 'World' mods had an American playable sub included. Think it was a Gato. It had the interior and general performance of an IX sub though, so it had it's limitations. I never tried it, so I don't know if it was recognised as an enemy of Germany.

Shadow9216
08-12-05, 08:27 AM
I played the Gato missions in WM2, it was odd to see KM officers and crew going after Japanese shipping...thought they could've at least created US uniforms...all tan for officers, light blue shirt/dark blue pants for enlisted, most of that is available now.

The Seewolves mod just expanded the WM2 missions, nothing new.

Col7777
08-12-05, 10:38 AM
Thanks CB, I've just updated my file, good thinking. :up:

He He, this takes me back to SH2, I know some of you will
remember the Japanese Subs, I used to command those from time to time but it was a bit strange hearing Japanese sailors with German accents, now we have British sailors in German uniforms. :)

Mind you the IID looks a bit like the Russian sub we had in SH2, may be that might do for now till something better comes along.

Edited: Just had a thought - You guys who have done new skins could make the British subs look a bit different perhaps. :hmm:

darkdrone
08-12-05, 10:51 AM
good idea :up: what subs were u mainly thinking of using IX etc

CCIP
08-12-05, 10:53 AM
http://uboat.net/boats/u570.htm

How about we just name it HMS Graph? :)

CB..
08-12-05, 11:09 AM
all we really need for the crew would be white wolly jumpers..standard issue submariners wear for brit crew..so painting the shirts all white and the trousers black would probably do the trick.getting fairly close anyway. bit of messing about with the medals and emblems on the caps and that would do for a beggining..
english voices are all allright it seems to me i suppose Meditereanean missions would be the most appropiate..swopping the start locations for brit bases would only leave minor detailing out of whack...references to BDU in the messages...start campaign screen/map...all probably can be altered with luck just be editing the start locations might move the sub images on the start screen..descriptions may well be found in text editable files somewhere etc.. going thru some of the campaign convoys altering the origin and sides and sips there-in would create german italian traffic ....perhaps a dry run at a Pacific aces mod could be knocked by using singapore as a start location...adding Jap traffic
come to think of it an american sub would be easier re the crew as the blue shirts etc would still be appropiate..most of the voices sound half american to start with,,(any-one get the impression you have got Sulu from Star-Trek on helm occasionaly lol)


using the idea that any single mission created with just the player sub automatically uses the campaign engine for everything else means that very quickly an -on-line campaign similar to "wolves" could be constructed for american allied subs in the Pacific using Col's idea and a small amount of imagination to cover the cracks..write some Japanese convoys traffic taskforces aircraft etc in the campaign files then all you'd need to do would be post a basic single mission file with just the player sub set at a allied base in the pacific and the campaign engine would take care of the rest....sounds like a relatively easy job for some one some where willing to take on board a on-line campaign and site maintaince

Shadow9216
08-12-05, 11:14 AM
perhaps a dry run at a Pacific aces mod could be knocked by using singapore as a start location...adding Jap traffic

That's essentially been done with the first World Mod by CombatPlanes. Then X1 expanded it for Seewolves. I have the original world mod, I can send it to you if you like and you can check out what files were changed. I think the gui tgas were changed, and they must've changed the locations cfg files...beyond that, the OFF and POS tgas need to be redone.

CB..
08-12-05, 11:18 AM
perhaps a dry run at a Pacific aces mod could be knocked by using singapore as a start location...adding Jap traffic

That's essentially been done with the first World Mod by CombatPlanes. Then X1 expanded it for Seewolves. I have the original world mod, I can send it to you if you like and you can check out what files were changed. I think the gui tgas were changed, and they must've changed the locations cfg files...beyond that, the OFF and POS tgas need to be redone.

yes i noticed on the seawolves site a screenie or two listing comsubpac as the head quarters and american screens with them...is it a large file? could you send it to my email see email tag in post many thanks :up:

Shadow9216
08-12-05, 11:40 AM
Will do when I get home.

Col7777
08-12-05, 12:47 PM
So far playing as a British sub has been good, I get attacked by the Kriegsmarine and the Luftwaffe OK, but when I come to sink a merchie, I get a 'Friendly ship destroyed' message which I don't like.
When I approach a merchie my stealth meter turns from green to red but not sure how to alter the friendly message after I send it to the bottom.

Kpt. Lehmann
08-12-05, 01:09 PM
Holy mackeral...

You guys sure know how to open stuck hatches!

Wow... the implications for future use!

[I must be patient... I must be patient... I must be patient... I must be patient... I must be patient!]

CB..
08-12-05, 02:33 PM
So far playing as a British sub has been good, I get attacked by the Kriegsmarine and the Luftwaffe OK, but when I come to sink a merchie, I get a 'Friendly ship destroyed' message which I don't like.
When I approach a merchie my stealth meter turns from green to red but not sure how to alter the friendly message after I send it to the bottom.

reckon you might have to add merchants to the german sea folder same way as yuve done for the german sub in the brit sub folder (nice one again!) (apologies if yuve done this allready Col) i haven't tried it i must admit but sounds bowt right?.if not (or yuve allready tested this) i'm a bit at aloss...might be a list of accepted enemy shipping somewhere the new german merchants (they're aren't any major stock ones i dont think) need adding to?

mad thought just crossed my mind not connected i know but..has anybody tried adding AI subs as fast moving iceburgs?
lol :hmm:

CB..
08-12-05, 02:36 PM
Will do when I get home.
cheers shadow :up:

Col7777
08-12-05, 02:40 PM
Hi CB,

I added the German ships via the mission editor, so they were listed as German, plus they had the red flag with white circle, I notice the British merchies have the red duster.

CB..
08-12-05, 02:47 PM
that's weird Col.....have you tried it with new merchants added to the german sea folder (i couldn't get the editor to recognise any new non stock vessels added to the roster)?

Col7777
08-12-05, 03:25 PM
I think I know what it was, I created another mission and I noticed the British sub was Neutral when I opened the Properties in the Mission Editor, it was 1940. :damn:
When I altered the date to 1941 the sub was Allied.

Shadow9216
08-12-05, 05:55 PM
CB, can you PM me your e-mail? I can't figure out where to send the file attachment...do you have broadband or dial up?

Col7777
08-12-05, 11:00 PM
With reference to earlier posts on this thread regarding units for other nationalities, I see there is no DD's or capital ships for Japan, Italy or Russia etc. Looks like a few models will have to be copied over, but there will be a few flag problems unless some of the unit skin guys can help.

CB..
08-13-05, 02:12 AM
That's what i was saying there Col, perhaps doing the same trick with the merchant cfgs copying them all to the various nationalitys sea folders (the mission editor is going to crash when you try to add them...so add a stock merchant to get the rute etc then edit it by hand to the new merchant.
who knows maybe the flag are automatic? they cannot have entirely different model files just to change the flag surely? reckon you can change the nationality of the flag with a mission or cfg file entry

(shadow sent you the pm)

Col7777
08-13-05, 02:25 AM
Cheers CB,

I'm in work right now so can't do much till later only look in here from time to time. :)

CB..
08-13-05, 02:58 AM
watch out for your boss Col! :ping: just been reading thru the non spawning escort bug thread... not sure if that's an issue with V1 of the game but just to be safe (and avoid confusion if some ships don't turn up ) alter all the new merchants and escorts dates in the roster cfgs

[UnitClass]
ClassName=DDHuntIII
UnitType=4
AppearanceDate=19190101
DisappearanceDate=19460101
DisplayName=BR DD Hunt III

[Unit 1]
Name=HMS Airedale
DOC=19190101
DOD=19460101

to earlier than the start of the war (i'm guesing the date of the first ship name needs alterng aswell)

if ive understood the bug thread correctly then this should cure any non spawning escorts ships...(and save lots of head scratching later on?)

the escorts all need to have an earlier entry date than the lead ship if i've got the jist of it right? seems easier than altering the campagin to solve the bug!(ie changing the lead merchant in every convoy to an early war vessel) be easy to forget this problem and be wondering why the jap ships dont show etc

CB..
08-13-05, 06:34 AM
:D was just checking out why the brit armed trawler didn't carry depth charges when ever i encountered them in the campaign and noticed via the musuem that the 1939 version hasn't got dc racks but the 1940 plus versions do...so i think i need to check out the cfg date listed in the campaign RND file for the armed trawlers..whilst i was there i saw that there's a goodly compliment of japanese merchants allready available (flags and all!) and a jap armed trawler (hence the relevance set it's cfg date in the missin to later than 1939 or they wont have dc racks)

so there using the editor or by hand we can use the stock jap vessels to set up some attack missions for allied subs against jap convoys without any further ado!....

no stock task forces tho..


allso noticed interestingly that your brit type VII was listed in the museum undr brit submarines lol! and it viewed ok in the window..so that's a plus allso..no crashes via the museum if you add vessels to the rosters will have to wait and see if the flags automatically change tho..need to track that down i suppose to be safe

Col7777
08-13-05, 06:44 AM
I need you to refresh my memory, what capital ship/s could pass for a similar Japanese type, then we could copy a few over?

CB..
08-13-05, 07:48 AM
not sure about the capital ships the jap stuff was pretty individual looking-
perhaps the nelson would look ok..i'll check out the american BB's and the free french is there are any (similar looking)
here's a plus tho
just wrote a quick mission with the brit viib and added a convoy made up of three c2's (from the editor random group options list under japan) and three generic tankers...two things

one the generic tankers carried the jap flag...
two the contact report radio message i set it up to send was directed to the "Swordfish" and wasn't from BDU it just said

to Swordfish
convoy sighted etc

so those brit sub roster cfg entrys worked
:up:
needa map tho as theres only a lat long reference given ..makes life interesting scrabbling around for an atlas !
(gonna have to buy one methinks)

shame there wasn't any generic destroyers BB's carriers listed etc...but that doesn't mean it isn't possible to ad them by hand...just finding the name/type reference for the mission file..i'm guessing they haven't limited the generic ships to just certain flags? so add the reference for a genric BB change the origin to japan and with any luck it'll carry the jap flag and be accepted as japanese...with any luck... :hmm:

anyhuw no problems with the map in the pacific seems all there and working

no jap aircraft tho thats' probably going to have to be a repaint job..


i'll take a look at the capitol ships in the museum......smaller stuff i think the black swan frigate looks appropiate...and the Hunts look ok..
i'm no expert tho..any huw it's looking good for this sort of thing so far.. :up:

little bit more on the generic vessels

heres the convoy ships i used for the jap convoy merchants

[RndGroup 1.RndUnit 1]
Class=KLS
Type=102
Origin=Japan
Side=0
CargoExt=1
CargoInt=0
CfgDate=19420101
No=3
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 2]
Type=101
Origin=Japan
Side=0
CargoExt=-1
CargoInt=0
CfgDate=19420101
No=3
Escort=false
SpawnProbability=100
CrewRating=2



unit one is the named jap merchant (C2 i think)
note it has a CLASS and a TYPE enrty..

the generic tankers (unit 2) only have a TYPE entry..

it's just a number..

Type= 101

with the

Origin=Japan


find the complete list on numbers for all the generic vessels...and i'll bet my bottom dollar that ALL of them will work as japanese showing the correct flag and in game nationality...

carriers BB's cruisers DD's the lot..maybe theres a generic aircraft allso?


i'll crete a mission using a set of generic warships and then copy the numbers over in to the jap mission and see what happens..if it works it's a piece of cake..

:ping:

Shadow9216
08-13-05, 08:53 AM
Okay CB, you should get it shortly- 6mb file

CB..
08-13-05, 10:03 AM
Cheers Shadow.. :up:


COL...
the game accepts the use of all the generic vessels when designated as japanese...but LOL due to my uselessless with writing missions i was unable to locate the taskforce....lots of radio messages telling me where they were (but without an atlas to navigate by those lat long c-ordinates it's too much for me head to find the things lol) i did try putting myself on the waypoint of the convoy and at the start location but there's something going on with the rnd groupings that is a bit beyond me for the time being as tho the radio messages kept coming i still never found the taskforce....see if you can do any better with it..here's the task force...all the generic capitol ships are theyre carriers (3 different types) BB's cruiser etc..

[RndGroup 1]
GroupName=warships
Category=0
CommandEntry=0
Long=15047000.000000
Lat=-722400.000000
Height=0.000000
DelayMin=0
DelayMinInterv=0
SpawnProbability=100
RandStartRadius=0.000000
ReportPosMin=100
ReportPosProbability=100
Heading=180.000000
Speed=8.000000
ColumnsNo=1
Spacing=500
DeleteOnLastWaypoint=False
CurrentInstanceID=0
GameEntryDate=19420101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
NextWP=0

[RndGroup 1.RndUnit 1]
Type=8
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 2]
Type=11
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 3]
Type=9
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 4]
Type=6
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 5]
Type=13
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 6]
Type=4
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=true
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 7]
Type=3
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=true
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 8]
Type=2
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=true
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 9]
Type=1
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=true
SpawnProbability=100
CrewRating=2





beats me why i didn't find them...delayed spawn or something ..i dunno it works tho i just couldnt find them to check the flags and or the designation on the tonnage board after a kill etc

:hmm:

ran out of patience... theyre are generic aircraft available allso so if they carry the jap ensignier then it's all prettymuch sorted on that side...dangit as usual this testing stuff can be stupidly frustrating.ala SH2 ...why didn't the taskforce follow it's waypoints? no randomised routes no looping..no random start location..it should have run right over me after about an hour..but it went miles away try as i did i couldn't get a bead on it :doh:

CB..
08-13-05, 11:26 AM
Okay CB, you should get it shortly- 6mb file
argh dang it it's a self installer exe file hadn't understoof that was the way it worked sorry Shadow didn't mean to put you out like this...i wont be able to tell what files have been altered and what files have been left stock and dont really want to add the mod to my game ..it's ok we're kinda getting there slowly anyhuw...more fun like this i guess in the end even if it does mean going over "old" ground allready covered by others...no body ever spots every posibility there's usually something new to discover.. :up:

COL lol this random group stuff has me mystified ...it seems to frequently ignor the entrys you wite into it regarding time location waypoints even speed etc and does it own thing so even after many many run thrus i still haven't been able to actually get an eyeball on the jap taskforce even tho it IS there!! the radio reports prove it..wouldn't you just know it...all i want to do is check to see if they are carrying the jap flag.!!! can't get the generic BB's and carriers etc to work as non random shipping only as a random group via the normal mission file stuff..needs exploring a bit further need to add the generic stuff to the normal roster..that wuld do it...... allways the way.. same old familiar odd ball problems as SH2!! :damn:

anyhuw available generic warships are as follows
type 8=escort carrier
type 11 =battleship
type 9 =fleet carrier
type 6 =light cruiser
type 13 =auxilary cruiser
type 4 =destroyer
type 3 =destroyer escort
type 2 =frigate
type 1 =corvette

they all load succesfully into missions as random group units as japanese
where i dunno but they do load LOL

Nopileo
08-13-05, 12:27 PM
Guys,

I must admit I haven't read through all of you 'techno-babble'-posts :D , but it looks to me as though you are well on your way to making something exciting. Looking forward to see what you come up with!

redstorm101
08-13-05, 12:45 PM
I think it is safe to say......" Somthing GOOD is Cooking in here"..... :up:

CB..
08-13-05, 12:56 PM
Cheers guys Cols the expert here i'm just opening the tins lol
:yep: :up:

Col!

i was wrong..the generic stuff doesn't show up...basically if it doesn't appear in the editors drop down list it aint going to appear in the game..the mission loads but after finally finding the task force (what is going on with these random groups i'll never know) the non stock jap generic ships were not there just the stock ones..the generic tanker etc

really wish i could find the list of generic ships some where and edit it to give all the nations the full available list of generic ships as this would by far and away be the easiest route to global international mongoobery!

lol anyway ok meantime it's shake and bake and add those cfgs ....

CB..
08-13-05, 01:37 PM
:D ok...

i added the brit king george battleship cfg to the jap roster/sea folder

which is a

Type = 11

vessel...and guess what it appeared in the same mission with the jap flag flying and it went into evasive manuevers when i was detected..

here's how i added it to the mission file- no name -no class; just the type

[RndGroup 1.RndUnit 2]
Type=11
Origin=Japan
Side=2
CargoExt=-1
CargoInt=0
CfgDate=19420501
No=3
Escort=false
SpawnProbability=100
CrewRating=2



i did add the cvillustrious carrier aswell as a type 9 but that didnt show up..probablymissed a trick there have to double check the type etc..

but the BB's looked glorious jap flag an all


here's the full list (for anyone whoses following it's in the englich.cfg in the roster folder)

[ClassNames]
Ship=Ship
Submarine=Submarine
Air=Aircraft
Land=Land
Warship=Warship
Merchant=Merchant Ship
Ordnance=Ordnance

;Warships
Type0=Patrol Craft
Type1=Corvette
Type2=Frigate
Type3=Destroyer Escort
Type4=Destroyer
Type5=Minesweeper
Type6=Light Cruiser
Type7=Heavy Cruiser
Type8=Escort Carrier
Type9=Fleet Carrier
Type10=Battlecruiser
Type11=Battleship
Type12=Minelayer
Type13=Auxiliary Cruiser

;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
Type104=Coastal Vessel
Type105=Environmental

;Submarine
Type200=Submarine
Type201=Replenishment Submarine
Type202=Missile Submarine
Type203=Environmental

;Air
Type300=Fighter
Type301=Bomber
Type302=Dive Bomber
Type303=Torpedo Momber
Type304=Patrol
Type305=Helicopter
Type306=Environmental

;Land
Type400=Vehicle
Type401=Tank
Type402=Armored Personnel Carrier
Type403=Artillery
Type404=Antiaircraft
Type405=Missile
Type406=Airbase
Type407=Naval Base
Type408=Environmental

;Ordnance
Type500=Mine
Type501=AntiSub Net


so it seems as COL said it's just a matter of copying the roster cfg's into the Jap folders and some renaming of the stuff

i just called the king george a jap BB for a quick test i dunno if this is even essentail (ive never seen the actualnames of the ships shown anywhere ingame my self but it's just a matter of researching correct names and editing the file as appropiate


[UnitClass]
ClassName=BBKingGeorgeV
UnitType=11
AppearanceDate=19190101
DisappearanceDate=19551231
DisplayName=Jap Battleship


i'm going to chek to se if the mission editor now has a generic battleship available in the Jap random group pull down list if so and it works then very quick and easy to do..even if random groups dont allways do as there told for me anyhuw!

make a mental note of that

;Merchant ships
Type100=Replenishment
for future reference ;) :lol:

WARHEAD1
08-13-05, 04:08 PM
IV'E HAD NUTTIN BUT PROB'S TRYIN TO INSTALL MOD'STODAY AND WASN'T IN TO GOOD OFA MOOD.THEN I SAW YOUR POST AND SAID "I GOTTA HAVE IT."GOOD LUCK AND GET IT OUT HERE FOR THE RESTOF US.

Col7777
08-13-05, 04:17 PM
Wow! You've been busy CB.

I created a small test mission using the King George BB, and sure enough the Japanese flag was there.

http://img49.imageshack.us/img49/6936/japbb1rn.th.jpg (http://img49.imageshack.us/my.php?image=japbb1rn.jpg)

All I did was copy it from the Roster - British - Sea folder to the Japanese - Sea folder. Then created the test in the mission editor.

CB..
08-13-05, 05:30 PM
:up: it's easy as pie Col all you need to do is copy all the ship land and air cfgs from one of the fully complimented countrys (i took all the air and land from the german and the sea from the brit) and copy them straight into the japan folders and blam bingo ....

you can then use the mission editor to create random groups and have complete access to all the GENERIC warships and merchants the other countrys have...all of them turn up with the jap flag and work as enemy ships against the brit sub..

i didnt even bother renaming them or altering the cfgs at all this time just copyied straight over.....

just been tracking a Jap task force with carriers BB's frigates every type of destroyer cruiser etc

all the GENERIC ships as this avoids any naming issues
as it only uses the

TYPE= entry

in the mission file
makes life much simpler


[RndGroup 1]
GroupName=japnaval
Category=0
CommandEntry=0
Long=15411800.000000
Lat=3681200.000000
Height=0.000000
DelayMin=60
DelayMinInterv=400
SpawnProbability=100
RandStartRadius=0.000000
ReportPosMin=100
ReportPosProbability=100
Heading=0.000000
Speed=5.000000
ColumnsNo=3
Spacing=500
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
NextWP=0

[RndGroup 1.RndUnit 1]
Type=9
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 2]
Type=11
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 3]
Type=101
Origin=Japan
Side=2
CargoExt=-1
CargoInt=0
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 4]
Type=6
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 5]
Type=13
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 6]
Type=4
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=4
Escort=true
SpawnProbability=100
CrewRating=4

[RndGroup 1.RndUnit 7]
Type=2
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=4
Escort=true
SpawnProbability=100
CrewRating=4

[RndGroup 1.RndUnit 8]
Type=1
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=4
Escort=true
SpawnProbability=100
CrewRating=4

[RndGroup 1.Waypoint 1]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=15385200.000000
Lat=3658500.000000
Height=0.000000

[RndGroup 1.Waypoint 2]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=15368300.000000
Lat=3626200.000000
Height=0.000000

[RndGroup 1.Waypoint 3]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=15389100.000000
Lat=3651300.000000
Height=0.000000

[RndGroup 1.Waypoint 4]
Speed=5.000000
Radius=0.000000
Loop=0
LoopProbability=100
Long=15407600.000000
Lat=3673100.000000
Height=0.000000



even added an airbase (it still said german airbase on the editor map but the bomber turned up and attacked and in the external camera view
the bomber didn't have german insignia on it
just blank grey squares where the normal crosses would have been ...so they were japanese just isnt jap aircraft insignia in the game..

[Unit 1]
Name=LargeAirBaseGe#1
Class=LargeAirBaseGe
Type=406
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=15696000.000000
Lat=3828000.000000
Height=512.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0



does show tho that the insignia on the aircraft work the same way as the flags on the ships lol

should be able to use american or brit aircraft as german or italian etc as theinsignia on the wings and tail should automatically change from brit usa to italian or german ...interesting for adding variety

i did change the sides in the mission file as it had the japs as side = 0 instead of side = 2

but other than that and the slight edit to take the brit type VIIB it ran as written by the editor....only a slight issue with the mission selct screen ..if you change sub type by clicking the list of subs you get a german sub so have to be carefull about that and it is a bit of a issue (or will be for some folks ) but the long and short of it is that with some carefull editing of the campaign files an allied campaign should be relatively easy to make..certainly no reason why folks couldn't run a on-line campaign like "wolves at war" with the brit or american version of the german subs..


carefull with the carriers tho lol they have american and british aircraft on the flight decks lol might be able to edit them out with the fright entrs (perhaps the aircraft on the decks are counted as frieght on carriers?)

((cheers warhead by the way!! :up: )

Col7777
08-13-05, 10:51 PM
Hmmm... When I put the King George BB in to the Japanese folder it showed as Side=2 in the mission script.

When I transfer some of the Naval ships over to the Japanese folder I'll need to get the proper names for them, just to make it look better on the map etc.

Good news about the aircraft NOT showing the insignia from the last folder/side you took them from, again as you say some of the skin painters could easily alter that.

I'm a bit puzzled where you put all that other stuff you posted about the random groups CB, I'll take a closer look.

Moving on slightly, I've put all the German land units in the relevant Japanese folder too, renaming them like the example below:

[UnitClass]
ClassName=CDSearchLight
UnitType=403
AppearanceDate=19380101
DisappearanceDate=19480101
DisplayName=JP Coastal Search Light (Edited line)

[Unit 1]
Name=JP Coastal Search Light (Edited line)
DOC=19380101
DOD=19480101

I changed the Ge to JP

Then seeing as we are in thar part of the ocean, perhaps a few Australian, New Zealand and US ships could be altered too.

Col7777
08-14-05, 01:23 AM
Correction to above post:

I got an error message when I went in to the mission editor about Unit Class not Found in Library, this was because I renamed the land units from Ge to JP. When I renamed them back to as they were all was OK.

Col7777
08-14-05, 01:44 AM
I did a quick re-skin myself to make the JU-88 look a bit like a JP bomber & the Messerschmidt fighter:

Also noticed the plane on the BB has JP markings, I took a screenie but you might be able to see it.

http://img49.imageshack.us/img49/2248/jpbbplane2sh.th.jpg (http://img49.imageshack.us/my.php?image=jpbbplane2sh.jpg)

http://img49.imageshack.us/img49/9175/jpfighter14de.th.jpg (http://img49.imageshack.us/my.php?image=jpfighter14de.jpg)

http://img49.imageshack.us/img49/2786/jpbomber11ew.th.jpg (http://img49.imageshack.us/my.php?image=jpbomber11ew.jpg)

CB..
08-14-05, 03:55 AM
interesting that the aircraft on the BB has the jap insignia !
the random stuff is showing the TYPE=8 etc entrys which is the generic no name no class stuff..no need to worry about names etc..(i don't see any markings on the map other than the ones i put there my self ...this isn't a mod it's how the game came as stock for me lol) so i can't check out wether the generic stuff still uses the name list in the cfgs

great screenies Col!!!