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View Full Version : Maps for RUb 1.43 Friendly Port Minefields!


CCIP
08-09-05, 10:10 AM
http://img284.imageshack.us/img284/7360/minefields1bergen7gq.th.jpg (http://img284.imageshack.us/my.php?image=minefields1bergen7gq.jpg)
http://img284.imageshack.us/img284/3863/minefields1brest3iq.th.jpg (http://img284.imageshack.us/my.php?image=minefields1brest3iq.jpg)
http://img284.imageshack.us/img284/3348/minefields1kiel5fn.th.jpg (http://img284.imageshack.us/my.php?image=minefields1kiel5fn.jpg)
http://img284.imageshack.us/img284/3684/minefields1lapallice8qz.th.jpg (http://img284.imageshack.us/my.php?image=minefields1lapallice8qz.jpg)
http://img284.imageshack.us/img284/5513/minefields1laspezia0dp.th.jpg (http://img284.imageshack.us/my.php?image=minefields1laspezia0dp.jpg)
http://img284.imageshack.us/img284/7452/minefields1lorient6cg.th.jpg (http://img284.imageshack.us/my.php?image=minefields1lorient6cg.jpg)
http://img284.imageshack.us/img284/6712/minefields1stnazaire2bo.th.jpg (http://img284.imageshack.us/my.php?image=minefields1stnazaire2bo.jpg)
http://img284.imageshack.us/img284/9769/minefields1wilhelmshaven6ph.th.jpg (http://img284.imageshack.us/my.php?image=minefields1wilhelmshaven6ph.jpg) :)

Duke of Earl
08-09-05, 11:17 AM
Are these maps also consistent with Rubini's latest Harbor Traffic mod?...

Cordialement, Duke of Earl

CCIP
08-09-05, 11:25 AM
Has he released an Ops/RUb 1.43 compatible version already?

If so, maybe yes, maybe not.

But these are what you'll see in RUb 1.43 "out of the box", so to say. Taken right from the mission editor of the actual campaign SCR file.

Duke of Earl
08-09-05, 11:29 AM
Has he released an Ops/RUb 1.43 compatible version already?

If so, maybe yes, maybe not.

But these are what you'll see in RUb 1.43 "out of the box", so to say. Taken right from the mission editor of the actual campaign SCR file.

Nope, not yet afik... I'm using HT 1.45, that's why I was askin if the minefield and subnet locations are the same as shown on the Rub Maps...

Cordialement, Duke of Earl

Rubini
08-09-05, 01:07 PM
Nope. In the traffic mod the position of minefields and subnets are slightly different... :hmm:

Rubini.

HEMISENT
08-09-05, 01:22 PM
So far it looks like this version of RUB has hit the jackpot. Now with these maps it's all the better. I'm a big fan of Rubini's traffic mods. is there a chance that both Rubini's nets/mines can be in sync with RUB? Since Rubini is making a 1.43 compatible traffic version.

Thanks mod team for all the work.

Rubini
08-09-05, 01:33 PM
HEMISENT,

The position of the minefields&subnets are not a problem. If needed I will post screen shots of the departure harbours too. And I will release a version without them (no minefields or subnets). I'm only awaiting a while for the RUb and Ops team listen the ever wellcome feedbacks without other mod changing their hard work. ;)

Rubini.

shipkiller
08-09-05, 01:44 PM
Rubini,

I have been using your new mod since it came out last week. It is terrific, although I wish the WO AI knew the difference between an obvious friendly and an unknown. It gets a little tedious trying to sail out of the harbor at TC without getting an update every five seconds or so.

However, I have had two instances in which I was moving at TCx32 or so and I received the "death by collision" screen. It is not from hitting land. The first time I had the issue I was coming home and was trying to get just close enough to get the "dock at:" option. I assumed I somehow accidently struck the escort sent out to greet me. The second time I was on my way out. The escort had cleared me and I was well out of its way. I can only assume it was one of the patrol craft I struck.

Any ideas? I can be more careful how close I get to the harbor on my way in. But I don't know what I can do differently on the way out if the escort is safely passed.

Rubini
08-09-05, 01:58 PM
shipkiller,

Two possibility:

For the first instance perhaps you collide with the subnet,

The second crash I think that is likely because you reload a previous saved game while in the harbour.... :hmm: ...it's a SH3 fault, the game engine don't save the waypoints for scripted units, see more on the readme file.

Rubini.

shipkiller
08-09-05, 02:03 PM
Rubini,

I respectfully disagree on the second point.

I do not save games during a patrol.

Rubini
08-09-05, 02:09 PM
shipkiller,

I don't have any other idea. Please take a new deep look on this stuff and post again or PM me, ok? :up:

Rubini.

shipkiller
08-09-05, 02:18 PM
shipkiller,

I don't have any other idea. Please take a new deep look on this stuff and post again or PM me, ok?

Rubini.

Will do.

baxter
08-09-05, 06:27 PM
CCIP...thanks for the maps!

CCIP
08-09-05, 06:29 PM
I actually have a bit of a request...

Does anyone know where to find the game's nav map? I think it might be a neat idea to draw the minefields on the actual game nav map, for those who want to see them, but I don't know how to go about that...

Gairith
08-09-05, 09:07 PM
This is the map that was used for the convoy routes. DOubt it will help.

C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain\Maps\Ma p1

The_Pharoah
08-09-05, 10:29 PM
I actually have a bit of a request...

Does anyone know where to find the game's nav map? I think it might be a neat idea to draw the minefields on the actual game nav map, for those who want to see them, but I don't know how to go about that...

damn good idea guv'na!! :up:

Hunterbear
08-10-05, 12:47 AM
Hey shipkiller,

I use Rubini's great harbour mod. Thanx Rubini!

I leave my WO off the watchtower when I TC out of port. The only thing TC slows is when aircraft do flyby or you are too near land (but I've changed LandProximity in my Main.cfg to 8).

I've only had 1 collision with the escort leading sub at start (no damage fortunately), but I now know course to plot to avoid collisions.

I put WO back when I hit open sea (still in friendly enough waters not to get bounced by AC or surprise DD.

Just my experience. Hope it helps out. I know a few of those ports are time consuming coming and going.

:)

jaxa
08-10-05, 12:12 PM
CCIP - I don't see any download link or map at your post.
What's wrong?

CCIP
08-10-05, 12:14 PM
Eh?

There should just be thumbnails of pictures. All they are are just a bunch of pics on Imageshack to help you figure out where the minefields are and where you should go to avoid them. You could just remember them for your current base, and sail safely :)

jaxa
08-10-05, 12:24 PM
I see only emoticon "smile", none pictures. :damn:

Gairith
08-10-05, 12:28 PM
These just saved my career LOL, about went through a minefield in Wilhelmshaven last night. :dead:

I put them in grayscale and labeled the base, nets and mines then printed them out. Looks pretty good.

Gizzmoe
08-10-05, 12:37 PM
I see only emoticon "smile", none pictures. :damn:

Try these direct links:
http://img284.imageshack.us/my.php?image=minefields1bergen7gq.jpg
http://img284.imageshack.us/my.php?image=minefields1brest3iq.jpg
http://img284.imageshack.us/my.php?image=minefields1kiel5fn.jpg
http://img284.imageshack.us/my.php?image=minefields1lapallice8qz.jpg
http://img284.imageshack.us/my.php?image=minefields1laspezia0dp.jpg
http://img284.imageshack.us/my.php?image=minefields1lorient6cg.jpg
http://img284.imageshack.us/my.php?image=minefields1stnazaire2bo.jpg
http://img284.imageshack.us/my.php?image=minefields1wilhelmshaven6ph.jpg

jaxa
08-10-05, 12:57 PM
Gizzmoe - many thanks! Now I see it.

Beery
08-12-05, 01:55 AM
If it's okaywith CCIP I will include these maps in future versions of the mod. Just don't let them fall into enemy hands, hehe.

CCIP
08-12-05, 10:04 AM
Sure, I'd only hope you would.

These aren't much of my work, anyway - I believe the minefields and port escorts have been mapped out and put in by Nico.