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View Full Version : Mod Completed Real Sub v1.3


hopkins32
08-08-05, 11:03 PM
I Removed the mod from my site and added the sound mod and made it compatible for the Rub1.43 seeing more of you are interested in the sound files than the mod.

This sound Mod is made to be combatable only with the Real U-Boat 1.43 and has some sound files not in RUb1.43.

Added new Torpedo tube opening sound
Added new torpedo impact statement the crew will now cheer after torpedo impact.
Added new submarine interior sound (more quite now)
Adjusted sub Creaks volume and sound creaks now sound as if thay come from deferent parts of the ship , much more pleasant..



http://www.freewebs.com/subchallenge/

Salvadoreno
08-09-05, 12:42 AM
dude this sounds like a great mod, but competing with Rub 1.43 thats pretty hardcore. But is this mod compatible with Rub 1.43.. I mean i want some of those sounds..

hopkins32
08-09-05, 12:47 AM
dude this sounds like a great mod, but competing with Rub 1.43 thats pretty hardcore. But is this mod compatible with Rub 1.43.. I mean i want some of those sounds..

lol not competing with Rub just need a name that lets people know its a realism mod. The sound files are 100% compatible with Rub 1.43

Woof1701
08-09-05, 02:22 AM
Adjusted Crash Depth to 25 meters it just more practcaul and safer

Well I hope this a typo :)

hopkins32
08-09-05, 06:12 AM
crash dive not crush

The Avon Lady
08-09-05, 06:39 AM
crash dive not crush
Depends how far you go. :dead:

Gairith
08-09-05, 05:37 PM
crash dive not crush
Depends how far you go. :dead:

LMAO :lol:

martes86
08-09-05, 05:45 PM
Went to the mod list. :up:

nattydread
08-09-05, 09:10 PM
I am one who is certainly looking for more realism, but i'd like to know more about why you feel each one of these changes makes the game more realistic.

I can see reducing, but eliminating all single ship contacts doesnt seem realistic to me. It seems reasonable to assume there will be some sighting reports for single vessels from uboats that are out of torpedos, air units, non-combtant German sea vessels.

All DDs elite doesnt seem realistic, challenging, but not realistic.

What adjustments were made to teh AirStrike.cfg?

Negative Renown seems reasonable for neutral ships, expect US vessels after they began aggressivly aiding the UK and sailing in there convoys. Negative renown for sinking US ships early in the war is totally reasonable...Hitler did not want to the US to enter the war. I can see perhaps reducing negative renown values though.

I like realism mods, but I think its important to justify/explain the changes in your description.

jasonb885
08-09-05, 10:56 PM
With the sonar issue all elite is going to kill you dead.

CWorth
08-09-05, 10:59 PM
The problem with the negative reknown is that SH3 devs did a really poor job in implementing the nuetral ships in game.

Nuetral ships should be sailing with lights on otherwise according to Hitlers Directive #5 of Sept. 30,1939 which states the following...

"Trade War will in general be waged in accordance with Prize Law with the following exceptions:

Merchant ships and troopships definitely established as being hostile may be attacked without warning.

This also applies to ships sailing without lights in waters round England.

Merchantmen which use their radio transmitters after being stopped will be fired upon.

Attacks on passenger ships, or large ships which obviously carry considerable numbers of passengers in addition to cargo, are still forbidden."


So basically any ship sailing without its lights on be it nuetral or otherwise around Britain is open to be attacked without warning.Removing the negative reknown allows for this to be done as you do have nuetrals around England in the game.

But you also run into a problem with the game not modeling the passenger ships properly either.Because according to the above Directive..passenger ships were off limits to attack even if carrying military cargos if there were large numbers of passengers aboard.

So attacking US ships should be off limits as well as attacking passanger ships...but any other merchant be it hostile or nuetral falls into the above directive #5.

It all really depends on how a person looks at things and personal preferences on historical accuracy when playing or what ever they may prefer to do.
I personally play with negative reknown for nuetrals turned off so I can attack according to the above directives but I also dont get any reknown for sinking them.I only get the tonnage amount but no reknown.But I leave US merchants and all passenger liners alone.

hopkins32
08-09-05, 11:36 PM
I do agree that in the early onset of the war subs sent radio massages all the time however as the war moved it got to a point that subs rarely even replied to a message form Command because there messages where monitored by direction finding equipment , , so you tell me if you think that they would have sent off a contact report for a single merchant ship. What truly amazes me is how people think the destroyers of the early war where completely incompetent and dent even have sonar you would be vary surprised by how many subs where lost just in 1939 to 1940 as for there crew i would say about all British where vary competent .

One could say that just about any ships where open to attack due to constant changes in the U-boat restrictions. One being the SSS code that was sent when they seen U-boat . 2 ships running without lights . 3 any ship being escorted to England are just a few reasons however passenger ships and ships that carried over a cretin number of passenger where not to be attacked , this was to be determined by counting the lifeboats and was basically ignored because passenger ships rarely stocked enough lifeboats.

The fact is that people can only try to make the game more real but it cant be done there are just way to many factors to take into account .

actually im playing the RUb1.43 mod now with some of my new sound files added but i thought id post this one since it was done, its still a fun mod but like you im on a constant quest more realisum .

nattydread
08-10-05, 12:22 AM
You assume the messages are sent by subs. Also, to recieve a message doesnt imply that their must also be a response. If an air unit or non-combatant surface vessel sends a single message every now and then, what risk to they have of being attacked by Allied units. Air units are fast and can go where ever they please, surface and submersible vessels can send and move. My understanding was that the HF/DF was a threat when they were in relative close proximity to the sender and/or when the sender sent a series of signals over time allowing the HF/DF reciever to plot course and intercept.
A single transmission would only give a HF/DF reciever one bearing to use on a big ocean and the sender able to go in any direction at a multitude of speeds...without two or more additional bearings to extrapolate with, you basically have one choice and thats hauling ass along that bearing for a target at a unknown range, moving in an unknown direction and speed away from that bearing. Every minute/10mins/30mins, etc you travel down that bearing without a sighting your odds of finding the target decrease. Also some argue the existance of HF/DF on DD/DEs was overlooked by the BDu/Dontiz for most of if not all of the war. So reports would have been still made, there is no reason to think that some of the those units in game doing the simulated reports werent attacked.
HF/DF is a big threat for those realying continous messages in an attempt to rally others for a coordinated attack, performing daily status reports(so your being tracked from shore over a long period), long messages, or when air units are in the area either being vectored to your area or it has its own HF/DF unit.

With respect to elite DD/DEs...of course there were some well manned DD/DEs in the early part of the war, but I think its been established that most crews were inexperienced with their Sonar equipment and vessels. Most didnt have active sonar, but instead relied on passive sonar if I remeber correctly. I think making all crews elite is wishful thinking(challenging, but inaccurate). Allied crews were "killing" ghost subs for a sometime into the war.

Vader 1
08-10-05, 01:53 PM
I have down loaded but can't open?
Which formate is this file(not zip or rar right)
Vader
I am looking for the wav file specificilly)

Gizzmoe
08-10-05, 02:05 PM
It´s 7-Zip format (http://www.7-zip.org).

hopkins32
08-10-05, 03:42 PM
I Removed the mod from my site and added the sound mod and made it compatible for the Rub1.43 seeing more of you are interested in the sound files than the mod.

This sound Mod is made to be combatable only with the Real U-Boat 1.43 and has some sound files not in RUb1.43.

Added new Torpedo tube opening sound
Added new torpedo impact statement the crew will now cheer after torpedo impact.
Added new submarine interior sound (more quite now)
Adjusted sub Creaks volume and sound creaks now sound as if thay come from deferent parts of the ship , much more pleasant..

Sardaukar
08-10-05, 10:04 PM
Good god, that has to be officialy the slowest server on the planet, next time can I pick the courier pigons to get it to me?

ps... thanks ;)

Syxx_Killer
08-11-05, 09:59 AM
Good god, that has to be officialy the slowest server on the planet, next time can I pick the courier pigons to get it to me?

ps... thanks ;)

rofl!! :rotfl: :rotfl:

Yeah, that sure isn't the fastest server in the world. It only downloaded at 1kb/sec for me. :huh: :doh:

I hope you don't mind, but I uploaded it to RapidShare.

http://rapidshare.de/files/3876299/Real_Sub_V1.3.7z.html

Vader 1
08-11-05, 10:33 AM
I am looking for only the 4 wav files could I trouble anyone for these ;)
Vader

Nopileo
08-11-05, 10:34 AM
Thank you Syxx_Killer.

And thank you hopkins32!

BTW, that interior ambience sound is completely silent. No sounds what so ever. Is this intentional?

hopkins32
08-11-05, 12:27 PM
Thank you Syxx_Killer.

And thank you hopkins32!

BTW, that interior ambience sound is completely silent. No sounds what so ever. Is this intentional?

yep sure is