View Full Version : So SH3 Commander Mods the fatigue?
Wolfram
08-08-05, 09:18 AM
Ok I think after reading other threads I understand - but wanted to make it clear to myself.
The SH3 Commander changes the file Basic to emulate combat fatigue?
Reason I write is I made fresh install & official patch the started playing w/o any mods except some music/gramaphone, uniform, sonardc and no_fatigue files (yeah I am wimp);
academy,1st Flotilla, 1 patrol, return to base - no difficulties
Activate SH3 Commander, awards and quals to a few officers and petty officers, apply fixes and updates, summary file & review.
Launch SH3
patrol some moderate success three ships sent to the bottom...
But even after three straight days of being in the quarters no noticable fatigue/rest regained, but some still lost by on duty men. Next two days rotate them every 8 hours - still no recovery.... Patrol near abort because men in quarters failing to recover yet on duty crew still suffering - no enemy encountered, no air patrols spotted, bobbing like a cork not moving on surface - running a Type IIa no recovery by resting/bunked crew...for now close to a week
Do I have a bad install or missing the obvious or elementary solution? Is this a conflict of the no_fatique mod and the SH3 Commander?
message sent - Ltn Rolf to BdU "Can you send replacements crew must have the flu" ;)
TIA
:lost:
MonkeyHero
08-08-05, 11:42 AM
I'm having the same issue with RUb 1.43 and Commander 1.43. The only other mods I'm using are Ail's skies and the corrected bearings mod. This came from a totally clean install last night with the new release of RUb.
The Avon Lady
08-08-05, 11:55 AM
I recall that this is working as designed.
You're at sea for weeks and you expect to have a comfortable night's sleep, let alone gain back all of your strength, enthusiasm and stamina as you had on the day you said goodbye to your loved ones at the dock?!
Nothing doing! You're filthy, tired, hungry, and the human and diesel stench down there is depressing.
Add to that some depth charges that just missed you the other day and your nerves are a bit shaken.
I think RUb was designed this way. You'll feel better when you get back home - if you do, that is. :cry:
Quote from the RUb ReadMe:
Fatigue: the new fatigue is based on a combat stress model. It is no longer fatigue. The feature is meant to reward careful crew assignments while removing the burden of micromanagement that the original game placed on the player. In this mod the torpedo compartments and the repair area are the most stress-inducing areas of the boat, so try to keep crewmen out of these areas until they are required to work there. Also, try to limit placing watch crews on duty during bad weather. It's best to submerge when the weather is bad. Always make sure not to spend too much time at under 32x time compression.
Combat stress and crew management: When crewmen become fully stressed they will work at lower capacity. In the first couple of missions (until you train specialists) this can make it difficult to run the boat. In the short-term, place NCOs and officers in compartments which are having trouble. Between patrols, give the necessary specialist badges to NCOs and officers so that they can work the worst-affected compartments more efficiently.
Sleeping areas and fatigue: Fatigue (now combat stress) will no longer heal during time spent in the sleeping areas, but these areas will prevent crewmen from becoming more stressed. Fill these compartments with all non-essential personnel in order to keep them rested for duty.
Fatigue Marker: the fatigue marker's shape and colour has been changed. This is to remind players that high fatigue is not a 'red alert' situation. Crewmen can and will do their job even when highly stressed, but their efficiency will drop considerably. A stressed torpedo crew often takes 24 minutes to load a tube, while a fresh crew takes only 12 minutes.
Wolfram
08-08-05, 11:58 AM
note using jsgme generic mod enabler also, it installed with game+official patch to manage those mods mentioned.
SH3 Commander directly in root SH3, use a short cut for activation...
:arrgh!:
Wolfram
08-08-05, 12:12 PM
I recall that this is working as designed.
You're at sea for weeks and you expect to have a comfortable night's sleep, let alone gain back all of your strength, enthusiasm and stamina as you had on the day you said goodbye to your loved ones at the dock?!
Nothing doing! You're filthy, tired, hungry, and the human and diesel stench down there is depressing.
Add to that some depth charges that just missed you the other day and your nerves are a bit shaken.
I think RUb was designed this way. You'll feel better when you get back home - if you do, that is. :cry:
I appreciate the intent then; however...
An emulation of combat I not contesting that.
But was wondering why no recovery at all, even minimal, even after three days of nothing but being a cork in the water - no planes, no DC, no contact...just us and the waves even those were never greater than 7...I would understand no 100% recovery. But it has been zero, nothing that can be observed is changing...
Agreed it is to be human but again some recovery even if never 100% should be possible after 72hours of no dangers, not even bad weather - yes have run hours at no greater than 32x TC - or is that my mistake and the TC should less than 32x for recover?
Thanks however Avon Lady a fair reply indeed...
:arrgh!:
Wolfram
08-08-05, 04:58 PM
Ahh I make an error in not reading the full post by Avon Lady :oops:
I stand corrected & understand better - I should post more from home than work :-j
However I guess more now an observation that maybe some adjustment of the system to allow for some recovery maybe...but I think I can manage this still.
Thanks to all modders for making the game more interesting.
:arrgh!:
As a first time user of SH3Commander..is it possible to prevent the changing of the Basic file so I can still use my own fatigue tweaks that I use?
I like everything else that Commander has and does.I want to use everything it has but I do not want to use its fatigue mod as I have my own settings that I use.
Nopileo
08-15-05, 03:29 AM
As a first time user of SH3Commander..is it possible to prevent the changing of the Basic file so I can still use my own fatigue tweaks that I use?
I like everything else that Commander has and does.I want to use everything it has but I do not want to use its fatigue mod as I have my own settings that I use.
I asked this earlier, and got a tip from Beery (I think) that I could delete all the folders in the flotilla folder in the SH3 Com folder. This contains the basic.cfg-files with the modded fatigue, but also the updated flotilla information for the different time periods. So if you do this, you'll also get the game default flotilla information (some boats will no longer be available in some flotillas at certain dates, or some will while they shouldn't be etc.)
But I'd like to say (I know it's been said over and over, but not by me :P ): I've started to use both RUb 1.43 and SH3 Commander completely without changing anything now, and it's a great experience. Makes the game much more interesting.
I used to always disable the battle fatigue from RUb/SH3 Com, but now that I've tried it for a few patrols, I really like it. Those two patrols have been interesting. The first one, in a Type IID boat, with only a limited number of crew members (and totally green!), I kept a close watch on the crew, and removed the sonar operator from the station when surfaced, for example. Most of the crew where exhausted when I returned, but I didn't have any problems with any of them totally giving up. I always managed to run all departments effieciently. Like Beery says in the readme, they will still perform their duties, but less efficient than when leaving port.
And remember that medals and badges etc. will increase the stamina and resilience of the crew, so that makes it extra nice to hand them out to those that really deserve them... :ping:
Ok one last tip: Remember to keep the crew out of the torpedo rooms and damage control as much as possible, as these compartmenst drain the most fatigue, even when not damaged or loading torps. If you don't have spare room in the quarters, keep the others in the engine room that isn't used. I know this sounds strange, since torpedo rooms were actually used as sleeping quarters in real life, but since there is no way to control fatigue when the crew are actually working (I think), this is the only way to do it I guess.
Happy hunting!
Ok..does the fatigue used in SH3 Commander work the exact same way as in RUB?
I noticed that I get the red exclamation points still when using SH3Commander unlike the small marks like in RUB.
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