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View Full Version : quick route to "spice" up your campaign


CB..
08-08-05, 08:15 AM
depending on your preferences of course.. :up:

with minimal alteration to the campaign it self you can open each convoys and taskforces group properties (in the RND file -- all convoys etc are listed in the explorer window when selected..simply right click on the convoy name--and open group properties)

and

a/ set the radio/contact message timing/probability to around
1000 and 20%

b/ set the timer for the convoy spawn to something around 100-200 hours
and set the probability reasonably high 50% plus perhaps..

and thats it...


you will be garantued a steady flow of relevant and accurate radio messages regarding convoy movements position speed course etc

and the frequency of convoys/taskforces will dramatically increase

make a back up of your stock RND before attempting ANY alterations for obvious reasons...not least of which is that the editor is not 100% reliable ..(took me two attempts before the game accepted the results)

there yu go instant and very effective campaign make-over for very little effort :sunny:

Gizzmoe
08-08-05, 08:28 AM
Did you know that the campaign files are normal text files and can be opened with any text editor? It´s much easier to make such massive changes with a text editor than the ME.

For example look for ReportPosProbability, SpawnProbability is also interesting.

CB..
08-08-05, 08:31 AM
:up: he he!! nice one never thought to check i must admit...!!!
well then NOW were talking !!!! i know where i am with text editing !!!
thanks for the v important heads up!! :up:

mind you for the job i've described here the editor is probably the easiest way to go..but for more complex stuff definitely be using the text :yep:

Col7777
08-09-05, 12:26 AM
CB,

I (THINK) I read a post ages ago where there is one file in the sim that alters the probability of spawned units in any mission.
I'm not 100% on this so I may be wrong, I have on a few occasions just had the player sub with no other units added to the mission and gone hunting, the sim does generate units, sometimes a few, sometimes more, if I can locate this file again I may change it for such missions.
Hey, this reminds me of what you and Hitman tried and did in SH2, to get RANDOM units, so each time you played, it was different.

CB..
08-09-05, 12:53 AM
Hi Col.
:up: there's certainly plenty of scope in SH3 for randomness. this is just a way to increase the frequency of the convoys and radio messages wouldn't want those dang lone merchants to spawn any more often there's too many of them to start of with !

CB..
08-09-05, 05:00 AM
here's something i'd like to seeCol,
a reduction in air strikes during storms..seems to me any aircraft would have to abandon it's search during extreme bad weather simply due to the wind speeds and turbulence etc

this isn't going to work but ive added this to the airstrike cfg llist

BadWeather Modifier=0.5

halves the probability during bad weather..if it (or something similar) works it will make running on the surface during a storm in daylight a welcome relief late in the war from hounding sunderlands with radar..

must have been a factor in real life and it adds some extra relevance to the in game weather changes..hope it works..

Krieg-Schwein
08-09-05, 05:49 AM
There is already a mod that does that http://www.subsim.com/phpBB/viewtopic.php?t=40786

...I have been having problems with external camera view and have been looking at changing different setting but so far it does the same thing

CB..
08-09-05, 09:08 AM
spy satelite mod?
not quite what i was thinking about.....i don't get map info anyhuw so it wouldn't alter much..at least now i know what a convoy looks like when it registers on the map screen...me i have to estimate it's position and mark it by hand .. :hmm:

Egan
08-09-05, 12:09 PM
BadWeather Modifier=0.5


Where did you get that from? I spent weeks working on the Airstrike CFG and don't remember ever seeing that before?

CB..
08-09-05, 04:22 PM
Hi Egan it's from the crew fatigue entrys..(the crew fatigue is greater during a storm than calm weather)..just thought i'd slap it in the airstrike cfg on the allways slight possibility that ala SH2 it was a viable entry that just never got included in the stock cfg...stab in the dark really...i haven't been able to tell wether it has worked or not as wouldn't you know it weathers been pretty calm for the last two or three missions. lol..i doubt if it will work but you never know..

somewhat ironically during a storm with version one of the game you get spotted by aircraft at scope depth because the conning tower pokes out of the sea in the wave troughs -so you get bombed at scope depth in bad weather but not in calm...lol

Col7777
08-10-05, 12:20 AM
I found this in the (Air Strke cfg)

Night Modifier=0.5 ;[>0] Modifier on strike probability at night
Default Air Strike Probability=10


I changed the load-out for the Swordfish aircraft from bombs to torpedoes, I haven't tried it yet but it may work.
Wondering if altering these will make a difference, or has that been done already?

Gizzmoe
08-10-05, 02:15 AM
I have moved this to the Mod forum, it´s a much better place for this thread.

CB..
08-10-05, 06:31 AM
okely dokely :up:

Shadow9216
08-10-05, 08:27 AM
I changed the load-out for the Swordfish aircraft from bombs to torpedoes, I haven't tried it yet but it may work.


Lemme know if that works, I'm trying to figure out how to load T-Vs on Catalinas to simulate the Mk-24 Fido.

FAdmiral
08-10-05, 10:00 AM
Shades of SH2, the old gang is up and running again with SH3...


JIM