View Full Version : Hull damage Information
shipkiller
08-03-05, 12:44 PM
As much as I agree with that the hull damage meter is too specific to be realistic, I do not agree that the crew would not be able to make a gross estimate of the damage the hull has received.
I would like to have a work around where I can be told only that the hull damage is more than or less than 50%
Does anyone know how this can be done?
It can't.
You can either have the percentage reading or get rid of it. There is no middle ground, I'm afraid.
Personally, I could not go back to playing it any other way. It adds that little element called 'Doubt'.. :D
I'm proper scared of Destroyers now as well.
Actually, I think it is very much possible to make an estimate of the amount of damage you have taken without any read out what so ever. It does take a little bit of experience but once you start thinking about it, it's fine.
There are only two damage levels you need to be aware of any way "Good to Go," and "Oh God, we're screwed..." :up:
There are only two damage levels you need to be aware of any way "Good to Go," and "Oh God, we're screwed..." :up:
LOL Egan......thats sig material right there :yep:
Gunfighter34
08-03-05, 03:48 PM
I think you're correct in that you should be able to get some kind of general damage assessment, but I have to say Egan's got a darn good point. Since I started playing with no damage meter I'm scared crapless of escorts and when I take damage I'm sweating bullets everytime I dive the boat. It really adds a lot to the game. On the other hand, I think I may be developing an ulcer from the stress. :)
shipkiller
08-03-05, 04:49 PM
How do I remove it altogether?
How do I remove it altogether?
Go to Data/menu/En_menu txt and scroll down to line 589. and delete everything after =. That should get rid of the Hull integrity indicator.
shipkiller
08-04-05, 11:31 AM
Will I still see the integrity % when I return to port?
Will I still see the integrity % when I return to port?
Yes, the Debrief screen will tell you how badly you were damaged.
Type941
08-04-05, 01:16 PM
I always felt that the damage to hull is way too simple in this game. I was always under impression that once you damage your hull, it's almost over, and you got to get home ASAP, on surface, probably towed. Still bugs me when they fix the whole thing, the exterior I mean..
Catfish
08-04-05, 02:14 PM
Hello,
yes, it would be much better to have a repaired area still marked yellow or red, even if it has been repaired - some kind of reminding you there WAS damage, so you will not go to 250 metres again ;)
What would be cool was to mark some special equipment in a colour to show it has been repaired and is prone to break down after some time.
They even put wooden beams under critical places to support the pressure hull or some flange, so this would surely have reminded you ...
This sim is quite advanced, but i became aware that the air compressing system is not modelled correctly: There was not only the Diesel-driven Junkers-compressor, but some smaller ones working with electricity. So you would well be able to replenish at least some pressure tanks submerged as long as there were some Ampéres left in the batteries, to consistently blow tanks that have been damaged and thus keep your depth.
Greetings,
Catfish
That hull itnegrity meter thing is crap.
Either there is hull integrity or there isn´t.
You can´t dive your sub when there is a hole
in it that big as a mans head. Just that would be the case
if the boat is hit by a single DD shell. (or even worser, maybe the AP shell would exit on the other side, so you´ll have 2 holes, lol)
I´ve made a suggestion to solve this issue in another tread here
on the board.
Wow Orzel, maybe you are the man who´s able to do this!
I´ll quote myself from another tread:
Quote:
Does anyone here have the skills to mod away one or two of the game´s death triggers?
My idea is is to disable the death by zero hull integrity and death by a fully flooded part (like aft torpedo room) of the sub.
Take a minute to think about the consequences...
With the in some parts exellent damage model of the game your sub wouldn´t be able to dive any more with zero hull integrity, cause crush deep would be just at periscope depth. Crush deep is addicted to hull integrity. With such a badly damaged boat you would be forced to return to base an the surface. Quiet difficult i guess...
With a full flooded part of the sub you will probably die by co² if you are lucky to be in shallow waters. Your boat wouldn´t be able to surface again. In deep waters you´d just sunk until water pressure destroys your sub.
The game won`t become easier or unrealistic i think, you will just have a stronger dying experience. The game should end when the last man of the sub is dead instead of a stupid counter reaches zero.
Unfortunately my modding abilities are even worser than my english skills so i hope someone here is intrested in such a mod and able to realise it.
In addition the penetration power of shells have to be increased, so that 1 or 2 hits will take out most of the hull integrity. (Ships armour has to be increased to compensate the bigger power of shells, but not for your ship) and so on...
You think such a mod would be possible?. It´s a dream since SH2 for me. I hate this ****ty hull integrity meter. (even when it is hidden)
Either there is hull integrity, or there is no hull integrity.
Please excuse my english.
What do you think? Is there a chance to do such a mod?
FritzHeinz
08-04-05, 05:07 PM
I would like to have a work around where I can be told only that the hull damage is more than or less than 50%
You could look at the number of broken dials for an indication...
Shadow9216
08-05-05, 07:20 AM
I think of the hull integrity meter as your CE's best estimate of the hull integrity. A good engineer would be able to guess on the structural soundness based on damage to plates, bulkheads, etc.
Maybe a less exact percentage, or terms like "Undamaged, slight damage, severe damage" would give a greater sense of uncertainty, but doubt you could do this.
I will say that even knowing the exact state of my hull hasn't prevented me from being crushed by diving too deep with a dented hull :yep:
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