View Full Version : Like to start mission in a "Sub Pen" ?
Stavinsky
08-03-05, 12:30 AM
I was wondering why we always start in an open space when
there are some Sub protection not far away, like in Brest
St-Nazaire, Bordeaux, Lorient, Bergen. So after a little
seeking and experiencing i've founded how to get my mission
starting under a nice Casemate protection.
To do that you have to modify the German Naval Base
in the Campaign_LND.mis. The part to modify are
the Long, Lat and sometimes Heading values.
So here are the modification to do
[Unit 34]
Name=La Spezia
Class=NavalBase
Type=407
...
Long=1182429.000000
Lat=5292077.000000
Heading=203.500000
[Unit 36]
Name=Bordeaux
Class=NavalBase
Type=407
...
Long=-103547.000000
Lat=5447197.000000
Heading=0.000000
[Unit 38]
Name=St. Nazaire
Class=NavalBase
Type=407
...
Long=-286409.000000
Lat=5673433.000000
Heading=180.000000
[Unit 39]
Name=Lorient
Class=NavalBase
Type=407
...
Long=-398895.000000
Lat=5728989.000000
Heading=180.000000 (edit: corrected the value from 135 to 180)
[Unit 40]
Name=Brest
Class=NavalBase
Type=407
....
Long=-534395.000000
Lat=5805818.000000
Heading=180.000000
[Unit 41]
Name=Bergen
Class=NavalBase
Type=407
...
Long=637589.000000
Lat=7249043.000000
Heading=270.000000
There, i've tried those position with an IXD2 (as it is
the longest U-Boat) and worked them until
the boat was centered and not touching anything around.
Have Fun
Damo1977
08-03-05, 02:45 AM
U have to start from the open docks otherwise how are you going to hear the band play and bid goodbye to all wellwishers? I think I have started from a pen once in Kiel early in the war.
Stavinsky
08-03-05, 05:52 PM
Lol.
You can try to find the closest Sub Pen and keep hear them ;).
I think it's still the case in Bordeaux, Bergen and St-Nazaire
with the change i've done. I would have to check
for the others :lol:
I know i've missed some harbour, going to check
the others and see if there are other sub pen usable.
edit : And you are right, Kiel is starting under a Sub Pen
that's what got me the idea for the others. I must admit
that i got bombed (near miss) when leaving Wilemshaven
once and since my first order when i get in command is
"Man the Flak Gun"
And then i feel better and ready to get my sub in route
for the patrol ;)
Thanks...I was wishing there was some way to do this.
Cpt Haddock
08-04-05, 02:19 AM
Great work Stavinsky, thank you.
Stavinsky
08-04-05, 10:44 PM
Thanks.
As promised i've worked on other harbors.
But first i must make a correction to the Lorient settings.
I had the good heading in my 'mission file' but missed it
when rewritting the value in the Campaign_LND.mis file.
So Lorient should be using the following values :
[Unit 39]
Name=Lorient
Class=NavalBase
Type=407
...
Long=-398895.000000
Lat=5728989.000000
Heading=180.000000
I've corrected the wrong heading=135.0 in my first post.
Sorry for that little error in reporting.
Now the new harbors. I've spotted Sub pen in
- La Rochelle (La Pallice)
- Hamburg
- Salamis
- Krisitian Sand
- Trondheim
- Narvik
I did put a Submarine and check every German naval
base (like Penang and others). So i'm pretty sure
i have not missed any Sub Pen. But if someone spot
another and want that harbor corrected feel free to
report it.
So it give us the following input :
[Unit 37]
Name=La Rochelle
Class=NavalBase
Type=407
Origin=German
...
Long=-141481.000000
Lat=5537996.000000
Heading=270.000000
[Unit 42]
Name=Trondheim
Class=NavalBase
Type=407
Origin=German
...
Long=1244907.000000
Lat=7612430.000000
Heading=0.000000
[Unit 43]
Name=Narvik
Class=NavalBase
Type=407
Origin=German
...
Long=2090394.000000
Lat=8210774.000000
Heading=309.000000
[Unit 47]
Name=Hamburg
Class=NavalBase
Type=407
Origin=German
...
Long=1157603.000000
Lat=6430346.000000
Heading=180.000000
[Unit 48]
Name=Kristiansand
Class=NavalBase
Type=407
Origin=German
...
Long=959132.000000
Lat=6976699.000000
Heading=270.000000
[Unit 49]
Name=Salamis
Class=NavalBase
Type=407
Origin=German
...
Long=2814693.000000
Lat=4554207.000000
Heading=180.000000
Ok, there this time i think i don't have left anything out.
If people want to try how it looks like, i've put my multiplayer
mission file on my hosting, and there is the link to it.
My Mission File (http://membres.lycos.fr/stavinskyelyas/SH3/mission/Testsubmarine.mis)
I've worked on the subs position with a IXD2 for every harbor
(IXD2 was choosed for it's size) and played the mission again
and again until the subs were positioned in the right places
(centered in the sub pen, not touching anything around,
and with a correct heading).
Then i've opened both the Campaign_LND.mis and
Testsubmarine.mis files in my text editor (ultraedit)
and reported the Long, Lat and Heading values
from the subs in Testsubmarine.mis to the harbors
corresponding values in the Campaign_LND.mis file.
PS:
I've based those change on the Campaign_LND.mis file
coming with the RuB 1.42. I had to mention it, and i take the
opportunity to thanks the team working on this project for the
quality of the mod they are offering us.
And i hope they don't mind about people using only parts of their
mod and tweaking little things here and there to suit some
more personal liking ;).
PS PS :
Sorry about my english and hope i'm not too hard to understand.
Especialy so late/early in the morning lol.
Stavinsky
22 missions with a type IX u-boat
FLB sale U-999
08-05-05, 08:51 AM
Hi!
Great work!
Could u please upload your Campaign.mis File on rapidshare?
THXs a lot!
Greetings Sale
Stavinsky
08-06-05, 08:28 PM
Hi again.
I've made some more test, starting new career with the
modified naval base localisation.
I've tried every start with the flotillas
(1th, 2nd, 7th, 10th, 11th, 29th) and
not had any troubles.
I was wondering if the Sub Pen were realy efficient
to protect a sub from an air attack in SH3 so i designed a little
mission to check it.
Got 2 waves of 15 bombers each (B24 Liberators and Wellingtons)
doing a raid on St-Nazaire, right on the sub pen i was in.
Now i can say it. Yes they work, and you realy want
to be under them when an airstrike get on the harbor
as you are preparing to leave :)
The modified Campaign_LND.mis i use is now hosted there :
Campaign_LND.mis (http://membres.lycos.fr/stavinskyelyas/SH3/mission/Campaign_LND.mis)
NZ_Wanderer
08-06-05, 10:22 PM
Thanks very muchfor this modification, I always wanted to start in the sub pens, and now I can (Soon as I transfer away from Wilhelmshaven that is..)
Stavinsky
08-06-05, 10:40 PM
Thanks all.
Juste one thing the file need a small correction.
I've downloaded and tried the excellent mod from Rubini
Harbor traffic 1.45
I've discovered that i share one of the sub pen (in La Spezia)
with one of the AI sub. I'm changing it right now to make
the 2 of them compatible. So the file on my hosting is not
accessible.
Will edit this post when it's usable again.
Edit :
I've made the necessary change and the file is again
accessible and compatible with Rubini's harbor mod.
Campaign_LND.mis (http://membres.lycos.fr/stavinskyelyas/SH3/mission/Campaign_LND.mis)
Have a good game :)
Stavinsky, does this mod of yours take into account the historical availability of U-boat types operated by each flotilla?
This seems great...I'd love to be able to use this Mod, but how do you edit the Campaign_LND.mis file...I can't even open it? Any help would be appreciated.
Stavinsky
08-07-05, 02:04 PM
Stavinsky, does this mod of yours take into account the historical availability of U-boat types operated by each flotilla?
I'm not at all modifying the Flotilla.cfg, i only tweaked the
"navalbase" positions to get the starting point under Sub Pens
For the u-boat historical appearance, and flotilla too,Beery has
done a great work with his Flotilla Historical.
The last version of it is avaible there :
http://sh3mods.realsimulation.com/
This seems great...I'd love to be able to use this Mod, but how do you edit the Campaign_LND.mis file...I can't even open it? Any help would be appreciated.
You have 2 ways of opening the Campaign_LND.mis file.
First the official way, with the mission editor and use
"File/Open LandUnits Layer..."
That way you can access with the GUI interface to the informations.
But at the same time you would have to do all the process
to move and tweak the German Naval Base by hand
(there is no way i've found to assign a specific Lattitude
longitude and heading in the properties).
The second way is to use a Text editor (like notepad, but i would
avoid it as it has some 'specific features' i don't like).
I'm using the great Ultraedit software, but i'm sure
people out there could point to a lot of other text editor
that would do the job properly (and that would be free too).
Actually your Windows surely don't know what software
to use to open a "*.mis" file.
Try to select the file and use the "open with..." menu.
There you can tell it to use "Notepad" or any other
text editor you have on your computer.
There you are now in the raw data, that are stored in
simple text format for those *.mis files
From there you have only to find the right " [Unit XX] ",
like [Unit 39] for Lorient, and make the Lat, Long and Heading
correction i've reported over there.
But if you use the "original" file , you can also download the
one i've put online (Campaign_LND.mis (http://membres.lycos.fr/stavinskyelyas/SH3/mission/Campaign_LND.mis))
and making a backup of your own file and use this one in place.
The file has to be stored in
SilentHunter3\data\Campaigns\Campaign\
Hope it helps.
Stavinsky
NZ_Wanderer
08-07-05, 04:10 PM
Could you possibly post the latest fix (compatible with Rubini's harbor mod) you made to the file please so I can edit my own file.. :D :D
Thanks, Stavinsky, I appreciate the help.
Stavinsky
08-07-05, 04:58 PM
Could you possibly post the latest fix (compatible with Rubini's harbor mod) you made to the file please so I can edit my own file.. :D :D
As i said i was lucky and only sharing one sub pen with the
AI sub from Rubini's Harbor traffic 1.45. In La Spezia.
[Unit 34]
Name=La Spezia
Class=NavalBase
Type=407
Origin=German
...
Long=1182473.000000
Lat=5292059.000000
Heading=203.000000
***********************
I've tried once again to see how efficient are those sub pen.
Again with the 30 aircrafts raid and starting in St-Nazaire
I survived the whole bombing but not without damage.
Some bombers where lucky/smart enough to drop their bombs
in front of the sub pen opening, shaking my sub hard inside
and doing damage here and there.
At the end of the attack, a very shaken crew and captain were
happy to have survived more than 25 bombs hits on the
sub pen, and 7-8 very close bombs in the water in front of
the pen.
Even with that protection the sub was not in real condition
to get on patrol with the hull down to 72% integrity.
The other ships in the harbour of St-Nazaire were not that
lucky as more than half of them were sitting to the bottom.
<must be bad in the head, to love been bombed that way :rotfl: >
Have fun all
Average Joe
08-07-05, 06:12 PM
Stavinsky I saved your 'Campaign_LND.mis' listed here, and tested with an IXD2, at Lorient.
...Then just waited for the propellers to 'grind-away' into the concrete pen, but they didn't! No sub damage, and the boat is well-centered inside the pen. Interesting too, how they protect against heavy air-attacks.
I really like mods like this. It actually -fixes- a problem with the original game (sub-pen damage), and adds the ability/option to start in a sub-pen. Very well done :up:
You may want to zip-up the file, along with a short readme-file, and upload to U-Boat.RealSimulation. I'm sure others would really enjoy using this mod.
p.s. Your English is very good. I only 'wish' to be fluent with another language. :huh:
NZ_Wanderer
08-07-05, 08:04 PM
Many thanks for the fix, have added it into my file now :) :)
Can't wait until I move over to a port that has sub pens and then get bombed :) :) :)
Stavinsky
08-07-05, 08:10 PM
Stavinsky I saved your 'Campaign_LND.mis' listed here, and tested with an IXD2, at Lorient.
...Then just waited for the propellers to 'grind-away' into the concrete pen, but they didn't! No sub damage, and the boat is well-centered inside the pen. Interesting too, how they protect against heavy air-attacks.
I really like mods like this. It actually -fixes- a problem with the original game (sub-pen damage), and adds the ability/option to start in a sub-pen. Very well done :up:
You may want to zip-up the file, along with a short readme-file, and upload to U-Boat.RealSimulation. I'm sure others would really enjoy using this mod.
p.s. Your English is very good. I only 'wish' to be fluent with another language. :huh:
Thanks.
I'm sorry but i did not follow what you was meaning by the
'grind-away' ?
Were the pen used in an earlier version and the "sub" size
not taken into account ?
For the file, i think before doing any "crystal case" i will
ask the question to the "heavy duty" modder we have around
to know if they change something in the 'Campaign_LND.mis'
file. If not i will see to get that little package up. If they
use it extensively i will do a package with a "how to"
text file to enable everyone to make the necessary change
to their "prefered" mod.
Thanks for the support, and i'm happy to see my little
tweaking is usefull and interest people.
Will keep the info about how i will put this out in a short time.
Stavinsky
Stavinsky
08-07-05, 08:13 PM
Many thanks for the fix, have added it into my file now :) :)
Can't wait until I move over to a port that has sub pens and then get bombed :) :) :)
:rotfl:
Stavinsky, does this mod of yours take into account the historical availability of U-boat types operated by each flotilla?
I'm not at all modifying the Flotilla.cfg, i only tweaked the
"navalbase" positions to get the starting point under Sub Pens
Ahh, got it. I was thinking of something else when I asked that question. :zzz:
Second question for you: would it be possible to move the "Farewell Party" (the nurses, the sailors, the band, etc.) to a new location so the player could still see them as they depart from a sub pen? (like what is seen in 'Das Boot?')
Stavinsky
08-08-05, 08:07 PM
Lol, i was waiting for that question ;) .
I've actualy not seeking that far, but i've noticed that
in some harbour you have more than one band, having
2-3 places with the bands, the nurses and all.
So i wonder if it's hard coded, or if it's in one of the
layer.
To speak honnestly i realy don't know but i will investigate
more when i have time.
I'm actualy trying to reference every usable sub pen
Long/lat/heading for every German naval base.
Stavinsky
Average Joe
08-08-05, 08:14 PM
I'm sorry but i did not follow what you was meaning by the 'grind-away' ?
Were the pen used in an earlier version and the "sub" size not taken into account ?
Yes, that's what I meant; largest subs no longer make contact with the back of sub-pens.
I thought this damage problem was not fixed in the v1.4b patch(?). Oh well if it was, it's still nice to start patrols from sub-pens :|\
Wiesel1971
08-08-05, 08:40 PM
:arrgh!:
yes well done , fine work
in case to take protection from the air, may later on in the war, it will be much beter to sail from the great u-boot bunker !!!!!
:up:
Stavinsky
08-09-05, 06:17 AM
Ok, i've pushed the idea a little further.
Not changed any LND file this time but i've referenced
a nice number of sub pens for
- La Spezia
- Bordeaux
- La Pallice
- St-Nazaire
- Lorient
- Brest
- Bergen
- Kristian Sand
- Trondheim
- Narvik
- Salamis
- Kiel
Each harbour has a text file with all the sub pens
localisation referenced and with, i hope, a clear enough
description of how i numbered them
(Lorient for exemple is a little tricky to explain
as there are 21 sub pens in 4 distinct groups)
Here is The package (http://membres.lycos.fr/stavinskyelyas/SH3/modding/SubPensLocalisation.zip).
As Rubini proposed, he is going to use the sub pen starting points
in his mod (harbour traffic).
Have a good game
Stavinsky
PS: Use the "save as" option with right click on the link
seems my hosting solution is not liking the direct link on the
packed file.
FLB sale U-999
08-09-05, 07:59 AM
Great thanks to you for finding this values out!!!
Thank`s for posting them!
I am using them now in my career and it`s fantastic feeling to start in that great Bunkers........
It`s just a "small" changing of some values, but a great improvement to the game... :)
Greetings Sale
Quick question, will this work with RuB 1.45? I was doing some checking in the file and many ports are mentioned, do I need to go thru and find each one or have these been included with RuB 1.45? Am curious would like to start in a pen for protection.
I guess that this feature (Stavinsky's work) is only include in the HT mod. :hmm:
Rubini.
Kpt. Lehmann
11-09-05, 04:06 PM
I guess that this feature (Stavinsky's work) is only include in the HT mod. :hmm:
Rubini.
I guess he better hurry and get the Harbor Traffic mod right?
:yep: :yep: :yep:
rulle34
11-09-05, 04:41 PM
Is it possible to have the sub in the other way in the pen? I mean so you have to back out first?
Don't shoot me now, but this was the normal procedure as I have read in the books, and it'll give some immersion to the game. Best would have been if you could have done this with e-machinen, and then switch to diesels well out of port, but this is what I know impossible. But how about having the sub in th opposite direction in the pen?
rulle34,
I understand that your question is about the front of the sub facing the back of the sub pen ( or even the back of the open dock?), rigth?
Yes, it is easily possible...but it's strange for a game, no? What do you think? :hmm:
Rubini.
rulle34
11-10-05, 02:17 AM
Hello Rubini
Yes you understood me right. It's not a big deal, but as they often did like this according to the books I have read, it could be nice for immersion. I don't know how to do it, but if it's a simple thing to do, then I could do it myself for my own use.
Is it possible to move the band and the onlooker so that they are near your pen?
And how about the scene in Das Boot where they are pulling out of the pen but they have a long dock on either side. Which port was that and is it modelled like that in the game?
rulle34,
-Just open your LND layer with the Mission Editor and change the heading of the German naval base 180 degrees. Only this. But I saw Das Boot again yesterday and they don't leave the subpen backwards...
P_Funk,
-I saw Das Boot again yesterday too. And after all these months with SH3 it's a pleasure to watch and notice some new details. So I also notice that moment. In the game you have the same point in Kiel, where you depart on a subpen and have that long dock after that.
For the nurses and band I guess that nobody have modded this yet. Perhaps it's possible. :hmm:
Rubini.
rulle34
11-10-05, 12:45 PM
Thank's Rubini :up: I'll for sure try that. And you're right about Das Boot, but there is also a scen in Das Boot when you first see the sub The line "Unsere boot" is said, there it lays with her stern to the opening :know:
I just thought it could be nice to manouver the sub a little in the harbour. :P
rulle34,
I like to do some maneuvers with my sub too. But I have made this when I will dock at a milk cow unit (ship or uboat) what is really a nice thing to do. ;)
Rubini.
Is there a specific version of Harbor Traffic that I need to get? Have RuB 1.45 so would like to get the version that doesn't cause any conflicts. Have had enough problems as it is.
Zinmar,
For now, HT 1.46 is yet compatible with RUB 1.45.
Rubini.
rulle34
11-10-05, 06:08 PM
@Rubini
In RUb 1.45 read me it say lke this: 051102: All new Campaign_SCR.mis file added.
HT mod is primarly based on the Campaign_SCR.mis file. Are they the same in HT 1,46 and RUb 1,45?
Hi rulle34,
The HT mod for RUB never used the same SCR of RUB. I already use a special Ops mod SCR by CCIP that was never used by Beery anyway. In that time this were the most advance OPs SCR. I guess that now Teddy Bar & Stiebler have done a good job here with the new minefields. So the conclusion is: HT1.46 will run without any problem with RUB 1.45, but I will release in a week or two a new version totally compatible with RUB 1.45 with more few goodies. ;)
Rubini.
Awesome!! I will hold out for your latest and greatest collection. I guess when RuB maxes out this Christmas you won't be to far behind?
rulle34
11-11-05, 03:32 AM
Hi rulle34,
The HT mod for RUB never used the same SCR of RUB. I already use a special Ops mod SCR by CCIP that was never used by Beery anyway. In that time this were the most advance OPs SCR. I guess that now Teddy Bar & Stiebler have done a good job here with the new minefields. So the conclusion is: HT1.46 will run without any problem with RUB 1.45, but I will release in a week or two a new version totally compatible with RUB 1.45 with more few goodies. ;)
Rubini.
That's really great Rubini :up:
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