View Full Version : Crush Depth Mod Question
jason210
08-01-05, 01:21 PM
Using Time Travellers Crush Depth Mod; I set the VIIC/2 to 297metres.
However, the crew still warn me about a critical depth as if it was an ordinary VIIC. Anyhting to do?
rulle34
08-01-05, 01:23 PM
I have the same experience my self! Quite bugging indeed, but I guess it's hardcoded. Maybe some of the hex-modders have a solution?
timetraveller
08-01-05, 01:40 PM
The critical depth setting (I think about 160 meters) seems to be hard coded. At least no one's found it yet.
TT
Using Time Travellers Crush Depth Mod; I set the VIIC/2 to 297metres.
However, the crew still warn me about a critical depth as if it was an ordinary VIIC. Anyhting to do?
The crew would still be very nervous going deeper than 160 meters. Anything below that is a gamble. In reality the crew wouldn't know what the crush depth was until the found it - in which case they'd be dead.
rulle34
08-01-05, 02:06 PM
Thats true, but have you once exceeded this depth they shouldn't be the same nervous the next time..and the next!
Duncan Idaho
08-01-05, 04:14 PM
You could probably just rename the sound files that give the warning, so you just wouldn't get a warning at all. Just a thought...I think I might do that myself now that I've thought of it.
clive bradbury
08-01-05, 06:14 PM
Good idea, Duncan. I have already done that with the stupid - 'we have been detected, sir!'
How the hell do they know?
Duncan Idaho
08-01-05, 09:05 PM
Good idea, Duncan. I have already done that with the stupid - 'we have been detected, sir!'
How the hell do they know?
Hmm, you know, that, also, is a good idea, I'm gonna do that too. :)
jason210
08-02-05, 01:56 AM
Thanks for the tips.
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