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View Full Version : Decrease ocean wave speed by half .


glenno
07-31-05, 11:21 PM
Can this be done as i feel the wave movement is too fast . Just my opinion .

Duke of Earl
07-31-05, 11:32 PM
Try out one of the Big Waves mods (they come in different sizes) and see what you think then... :D

Cordialement, Duke of Earl

kriller2
08-01-05, 06:20 AM
Go to data/cfg/Effects open the file and alter the setting called waterspeed... ;)

glenno
08-01-05, 07:45 AM
[Go to data/cfg/Effects open the file and alter the setting called waterspeed... ] Ok i will see what happens . LOL

glenno
08-01-05, 09:05 AM
I decreased the water speed to 1 (originally 3) in data/cfg/Effects folder and the sea seems more realistic .

fuddyduddy4
08-01-05, 06:45 PM
How do you open the cfg effects file to alter it?

Stavinsky
08-01-05, 07:34 PM
Any text editor would do the trick.

But be careful with notepad (and the .txt it add
depending on your settings)


I use Ultraedit myself, love that multifunctionnal
editor (text, hexa, and the powerfull features in it)


hope it helps

rulle34
08-01-05, 07:51 PM
I use Ultraedit myself, love that multifunctionnal
editor (text, hexa, and the powerfull features in it)

I like that program too, but every time I make a change, it leaves a ".bak" file there?? Why? And can it be taken away?

/Rulle

glenno
08-01-05, 09:13 PM
When i changed the water speed setting i noticed that i couldnt hear the bow wave anymore .

gorilliamos
08-01-05, 10:21 PM
this is actually a big improvement. I think the boat rolls over the waves more in heavy weather rather than it being under water most of the time. I'm using big waves 1.5 and the watch crew has yet to be underwater so far.

oRGy
08-02-05, 11:36 AM
Do any people with more nautical experience find this be more realistic? If so, perhaps it should be included in RUB, assuming no problems are found.

killertomato
08-02-05, 11:45 AM
I use Ultraedit myself, love that multifunctionnal
editor (text, hexa, and the powerfull features in it)

I like that program too, but every time I make a change, it leaves a ".bak" file there?? Why? And can it be taken away?

/Rulle
That ".bak" file is a 'backup' file (pre-edited version) to undo what has changed.
The editor may have an option to disable automatic backups.

Gizzmoe
08-02-05, 11:47 AM
I like that program too, but every time I make a change, it leaves a ".bak" file there?? Why? And can it be taken away?

Yes, you can delete the backup files (.bak) files. You can also disable the backup feature if you like (Advanced/Configuration/Backup).

Gammel
08-02-05, 02:34 PM
does anyone has an idea what the other values
in the effect.cfg file are for? :88)

U-73
08-02-05, 03:29 PM
I set my water speed to 2 and it looks a lot better, and I can hear the bowspray. With water speed at 3 it appeared at times like the time compression was at x4.

XXi
08-06-05, 08:21 AM
Interesting to read all this. I think I`ll check the wave speed on my own right now - I found the original one a bit too fast indeed. And if there was no bowspray sound, well... I can survive this :)

By the way I`ll check IF slowing the waves down has an impact on fps. :hmm:

Sawdust
08-06-05, 08:54 AM
The waterspeed setting is listed under the heading "Water Droplets". Seems that this would not affect ocean waves? It might, instead, affect the speed of the water spray from a boat's wake or maybe the blurry effect of water draining off of the glass of the periscope? Just wondering.

Stavinsky
08-07-05, 04:11 PM
I use Ultraedit myself, love that multifunctionnal
editor (text, hexa, and the powerfull features in it)

I like that program too, but every time I make a change, it leaves a ".bak" file there?? Why? And can it be taken away?

/Rulle

oups i had missed that one.
So yes you can change that .bak file
you have to set up the "backup" file directory
in "Advanded/configuration..."
you have a "Backup" setting and you can give the
default backup directory.
You can use something like
C:\WINNT\TEMP\
or any other directory you use to store temporary files.

hope it helps

Letum
08-07-05, 04:58 PM
The waterspeed setting is listed under the heading "Water Droplets". Seems that this would not affect ocean waves? It might, instead, affect the speed of the water spray from a boats wake or maybe the blurry effect of water draining off of the glass of the periscope? Just wondering.
my thaughts too

glenno
08-07-05, 05:18 PM
I thought it was to do with the wavelap rate on the periscope . I must have been imagining it .

XXi
08-07-05, 05:43 PM
I suppose there`s a mod for the periscope water drops et c., but that`s other thing.
Interesting issue: I`ll check if I can set the speed to, let`s say, 1.5
As for now, 2 is still slightly too fast for me while 1 seems a bit too slow.

Pablo
08-07-05, 06:57 PM
Do any people with more nautical experience find this be more realistic? If so, perhaps it should be included in RUB, assuming no problems are found.
Hi!

The speed of a wave through the water is a function of the distance between wave peaks. Experimental data suggests the minimum ratio of wavelength to wave height is 7:1. See this site (http://hyperphysics.phy-astr.gsu.edu/hbase/watwav.html), among others, for the gory details. You can also "ask Dr. Google" about "ocean wave speed." ;)

I have no idea whether ocean wave physics are implemented in SH3, but the existence of variables such as "waterspeed" indicate the dynamic (i.e., realistic) relationship between wave height and wave speed, like that between a submarine's depth and its minimum sonar detection range, is modeled in SH3 as a constant.

It may be possible to estimate the maximum realistic in-game wavelength by doing the following:
- Compare the peak-to-peak distance of in-game big waves to the length (or height) of your u-boat to estimate the wavelength. Use the fathometer to obtain the depth under keel (you'll need it for the calculations).
- Use the equations found here (http://hyperphysics.phy-astr.gsu.edu/hbase/watwav.html) to estimate the realistic wave "speed" for waves of that wavelength.
- Find the relationship between the value of "waterspeed" and the velocity of wave peaks: measure the peak-to-peak wavelength of a wave as it passes by your non-moving u-boat, and the time that passes between those two wave peaks (see how handy that periscope/UZO stopwatch is!) as you try different values for the "waterspeed" variable.
- Set the "waterspeed" to give the appropriate meters/second of wave velocity given the peak-to-peak distance of the big wavesFWIW, the tanker USS Ramapo observed the largest, reliably reported mid-ocean wave in 1933, during a storm in the North Pacific Ocean. The wave's height (peak to trough) was estimated to be 34 meters: the Ramapo survived because it was short enough to ride over the waves (remember the ratio of wave height to wave length) instead of plowing through (or under) them.

Pablo

Soviet_Warlord
08-07-05, 11:24 PM
Ultraedit

I searched UltraEdit up, but all I can find is a limited- time trial version. Am I missing something?

Gizzmoe
08-07-05, 11:45 PM
I searched UltraEdit up, but all I can find is a limited- time trial version.

Yes, that´s the one. It costs 39.95USD.