rulle34
07-30-05, 02:43 PM
Hello!
The thing is the present Renown system.
As it is now, you are assigned a square to patrol in for at least 24 hours (i.e AL 63). If you accomplish that you have a "completed mission" and will have renown for that. (If you also exit patrol in harbour you will have about 100 renown more, but this is not relevant now) I think this system is not realistic.
My proposal is to keep the assigned patrol frid, but remove renown for finishing 24 hour patrol in a certain square. Just look at this "AL 63" as a starting location, where your sub shall be deployed. To compensate the lost for renown, you can i.e. raise the value for renown on ships you actually sink. This is a better and more realistic way of rewarding subcommanders, for their tonnage! Not for wasting fuel for 24 hours in AL 63!
Here is my motivation:
During the war submarines where assigned a certain grid to patrol in. The purpouse was to deploy the submarines so they covered as big area/line as possible. When BdU got a report about a convoy, submarines was in some cases directed there from there patrolareas. Much alike the way its simulated now in SH 3.
We take an example: You are on your way to AL 63, on your way there you recieve a message on a nearby "large enemy convoy", you set heading for it, and lets say you are successful and spend all your torpedos and make some sinking. If you send a report to BdU, you will have a message saying" Return to base". Of course, you don't have any torpedos left.
In this case you have performed an excellent patrol, and head back to base. But with the present system you will loose renown for not finishing your 24 hour patrol in AL 63!!!!! To have these renowns you have to head for AL 63, cruising there for 24 hours, unable to sink any ships, just risking your boat and your crew. This is not realistic to my mind!
Then you can always say that this will make people skip going to their patrol areas!
Well, there is always a risk that people dont go to their patrol grid, but I think that with all these reduction of single ships there are most likely four main situations that can happen:
1. You will have a radioreport of a convoy BEFORE you have reached your patrol grid. - If you use all your torps on that convoy - the realistic thing should be to return to base!
2. You ARE in your patrolgrid but haven't finished your 24 hours yet when you get a message about a convoy, you go there and if you have spend your torps you should return to base and not go back again!
3. You HAVE FINISHED your 24 hour patrol in your patrol grid when you get a report of a convoy, This does not make any difference from now!
4. The commander totally IGNORE his patrolgrid and go to a place where he wants to go and/or thinks it's most likely to find a convoy.
This kind of player perhaps shouldn't use Rub mod. But the option is there if you want to be BdU's "wildcard" for a patrol.
My opinion is that people who use the Rub mod wants realism. But I want to change focus from patrol grid as the thing for completing a mission to a starting point and instead get more credit for sinking allied ships as it was in reality!
What do you think?
ps. Sorry if I almost wrote a book on this..! :lol:
/Rulle
The thing is the present Renown system.
As it is now, you are assigned a square to patrol in for at least 24 hours (i.e AL 63). If you accomplish that you have a "completed mission" and will have renown for that. (If you also exit patrol in harbour you will have about 100 renown more, but this is not relevant now) I think this system is not realistic.
My proposal is to keep the assigned patrol frid, but remove renown for finishing 24 hour patrol in a certain square. Just look at this "AL 63" as a starting location, where your sub shall be deployed. To compensate the lost for renown, you can i.e. raise the value for renown on ships you actually sink. This is a better and more realistic way of rewarding subcommanders, for their tonnage! Not for wasting fuel for 24 hours in AL 63!
Here is my motivation:
During the war submarines where assigned a certain grid to patrol in. The purpouse was to deploy the submarines so they covered as big area/line as possible. When BdU got a report about a convoy, submarines was in some cases directed there from there patrolareas. Much alike the way its simulated now in SH 3.
We take an example: You are on your way to AL 63, on your way there you recieve a message on a nearby "large enemy convoy", you set heading for it, and lets say you are successful and spend all your torpedos and make some sinking. If you send a report to BdU, you will have a message saying" Return to base". Of course, you don't have any torpedos left.
In this case you have performed an excellent patrol, and head back to base. But with the present system you will loose renown for not finishing your 24 hour patrol in AL 63!!!!! To have these renowns you have to head for AL 63, cruising there for 24 hours, unable to sink any ships, just risking your boat and your crew. This is not realistic to my mind!
Then you can always say that this will make people skip going to their patrol areas!
Well, there is always a risk that people dont go to their patrol grid, but I think that with all these reduction of single ships there are most likely four main situations that can happen:
1. You will have a radioreport of a convoy BEFORE you have reached your patrol grid. - If you use all your torps on that convoy - the realistic thing should be to return to base!
2. You ARE in your patrolgrid but haven't finished your 24 hours yet when you get a message about a convoy, you go there and if you have spend your torps you should return to base and not go back again!
3. You HAVE FINISHED your 24 hour patrol in your patrol grid when you get a report of a convoy, This does not make any difference from now!
4. The commander totally IGNORE his patrolgrid and go to a place where he wants to go and/or thinks it's most likely to find a convoy.
This kind of player perhaps shouldn't use Rub mod. But the option is there if you want to be BdU's "wildcard" for a patrol.
My opinion is that people who use the Rub mod wants realism. But I want to change focus from patrol grid as the thing for completing a mission to a starting point and instead get more credit for sinking allied ships as it was in reality!
What do you think?
ps. Sorry if I almost wrote a book on this..! :lol:
/Rulle