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View Full Version : Death triggers - possible to mod?


Gammel
07-28-05, 02:46 AM
Does anyone here have the skills to mod away one or two of the game´s death triggers?
My idea is is to disable the death by zero hull integrity and death by a fully flooded part (like aft torpedo room) of the sub.
Take a minute to think about the consequences...
With the in some parts exellent damage model of the game your sub wouldn´t be able to dive any more with zero hull integrity, cause crush deep would be just at periscope depth. Crush deep is addicted to hull integrity. With such a badly damaged boat you would be forced to return to base an the surface. Quiet difficult i guess...

With a full flooded part of the sub you will probably die by co² if you are lucky to be in shallow waters. Your boat wouldn´t be able to surface again. In deep waters you´d just sunk until water pressure destroys your sub.
The game won`t become easier or unrealistic i think, you will just have a stronger dying experience. The game should end when the last man of the sub is dead instead of a stupid counter reaches zero.
Unfortunately my modding abilities are even worser than my english skills so i hope someone here is intrested in such a mod and able to realise it.

Oesten
07-28-05, 05:33 AM
Good idea, but not feasible.

This stuff is hardcoded into the game, not in a text file, so without an SDK it's not going to be possible to mod.

Gammel
07-28-05, 07:30 AM
:cry: