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Drilling
07-07-05, 06:32 PM
I apologize, I should of posted the whole readme.

CCIP, I just figured that since there was a separate version of the 'go back' mod for each release (1.2 and 1.3) that there would need to be one for 1.4b.(like most mods). I hope your right and will try it out. Will report back with the results when I have a chance.

Drilling

From the readme file:

Conning Tower Periscope Station.
--------------------------------

Thanks for trying my workaround. Currently, the right-click-back-out-of-camera feature does not work with 'scope' views.
(Attack periscope, obs periscope, UZO)

In the modified files provided, I have created a link to your keyboard; a hot key which will let you back out of these views.
(Number-pad insert, or 0 key).

This gives you another option to quickly back out of the UZO view to the bridge view, and from the observation periscope
to the forward command room view, where most obs periscopes should be located.(more on this later)***

Best of all, while using the attack periscope, you can back out to the conning tower periscope station. This view Will
give you quick access to the torpedo tube door switches mounted on the body of the attack periscope. It also gives you
a better sense of your surroundings, which is fun. :D


Installing the mod.
------------------------------

Copy and paste the modified files Commands_en, and Commands_de into the Cfg folder.
Follow path Ubisoft/ SilentHunterIII/ data/ Cfg. Click option yes, when prompted to overwrite.

Should you wish to restore the original files, I have provided these in a separate folder.


Using the mod in-game.
------------------------------

Press number-pad insert to go back from any camera view.
When using the attack periscope view, you can back out to the conning view and then left-click on the periscope
eyepiece to look through the scope again.


What exactly did I change?
------------------------------

1) Increased value for MaxKeyCommands to 300. This will allow many additional hot keys to be added.

2) Added key command to [Cmd7]...Key0=0x60,,"Numpad Ins".
You can easily change this if you prefer a different hotkey.
I recommend TimeTraveller's SH3 Key Checker. Find it at http://www.delraydepot.com/tt/sh3.htm

3) Changed GoBack command in [Cmd16] to...GoBack=conning_tower_periscope.

4) Added GoBack command to [Cmd58]...GoBack=Interior_fore_camera.


*** For TypeIX series boats which have the obs periscope located in the conning tower, you may wish to replace
the GoBack line for [Cmd58] with...GoBack=conning_tower_camera.

Thanks.
-------------------------------

Credit must go to the Subsim.com SH3 community who came up with these edits in several threads. I have simply
compiled their ideas into a mini mod. Kudos to you all and good hunting.

Walt.K (Mongoose)

Drilling
07-08-05, 03:55 PM
Greetings,

I decided to edit the commands_en file myself following the directions in the readme file instead of replacing the whole file with the 1.3version.

I continued on with my campaign and all worked great. :D

Nice to have a simple edit that even I can do myself :o . Hope you all will give it a try.

S!

joea
07-08-05, 04:02 PM
I will. :up:

Sawdust
07-08-05, 05:56 PM
This is a great mod, Drilling, thanks for mentioning it...I'd never heard of it, but have wished that I could "back out" of the periscopes and UZO (the attack periscope especially). (And thanks to Mongoose, too.)

Where did you get the mod from? I searched on Google and in the forums here and couldn't find it.

Actually, it would be nice to have a key mapped that simply took you to the conning tower, too. Maybe I can figure out how to do that from this mod.

Taurondin
07-08-05, 07:59 PM
Actually, it would be nice to have a key mapped that simply took you to the conning tower, too. Maybe I can figure out how to do that from this mod.

Like this :know:

[Cmd13]
Name=Conning_tower_camera
Ctxt=1,2
Key0=0x71,c,"Ctrl+F2"
Page=0x33000000,3715
GoBack=Interior_fore_camera

Here are the rest as I have them set up -

[Cmd14]
Name=Conning_tower_periscope
Ctxt=1,2
Key0=0x72,c,"Ctrl+F3" ;C9 add
Page=0x33000000,3716
GoBack=Conning_tower_camera

[Cmd15]
Name=Conning_deck_camera
Ctxt=1,2
MnID=0x3F020004
Key0=0x73,,"F4"
Page=0x34000000,3705
GoBack=Conning_tower_camera

[Cmd16]
Name=Periscope_camera
Ctxt=1,2
MnID=0x3F020003
Key0=0x72,,"F3"
Page=0x26000000,3702
GoBack=Conning_tower_periscope

[Cmd17]
Name=UZO_camera
Ctxt=1,2
Key0=0x55,,"U"
Page=0x28000000,3718
GoBack=Conning_deck_camera

[Cmd58]
Name=Obs_periscope_camera
Ctxt=1,2
Key0=0x4f,,"O"
Page=0x2B000000,3727
GoBack=Interior_aft_camera

I`ve got the Obs scope backing out to the Interior Aft section as that`s where it appears on the 7b. Interior_fore_camera could be used instead.

btw the ",2" in "Context" means you can switch between screens when paused. I`ve added it to a few views.

Hope this helps

Drilling
07-09-05, 07:53 AM
Cheers all,


Where did you get the mod from? I searched on Google and in the forums here and couldn't find it.


I got the mod right here on this forum awhile back(not sure when).
I am almost positive that Mongoose posted it himself.

Taurondin, great job mate. I new someone with more expertise than myself would pick up on this and make it better. :up:

s!

macstu23
07-09-05, 08:36 AM
In the captains cabin there is a logbook, and in the radio room there is a message notebook. Hovering the cursor over them highlights the cursor as though they should take you somewhere but clicking on them does nothing, at least, not on my system. I'm sure they must have been intended to link directly to the Captains Log, (only accesible in-game using the 'K' key) and the Radio Message screen (only accesible using the 'M' key) respectively. Is it just me or is this something Ubisoft-in-the-head originally intended but forgot to implement ?

Sawdust
07-09-05, 01:51 PM
OK! Some good news :yep: and some bad news! :nope:
I found out that 0x02 is the code for the right mouse button.

I was able to make it the "key" for the "go-back" action (along with the Num_Pad 0) like this:
[Cmd7]
Name=Go_back_to_prev_cam
Ctxt=1
Key0=0x60,,"Num_Pad 0";
Key1=0x02,,"Right Mouse Button";

This works and you can then "back out" from the periscopes and UZO with a right mouse click. There is a problem, though. With this change in effect, *whenever* you click the right mouse button, you *always* "back out" TWICE. So, if you back out of the observation scope, you jump in very quick succession to the interior_aft_camera and then to the interior_fore_camera. Or, if you back out of the Bridge you jump to the Conning Tower and immediately to the Control Room.

So, until (if) this can be fixed, using the num_pad 0 key will have to suffice. (which is a wonderful innovation, nonetheless).

On a seperate note:
Another place to add a "go_back" command is the F7-Crew Management screen. You can access this screen from the schematic of the sub (located in the control room (aft in the Type VIIB, fore in the TypeII)), so it makes sense to be able to back out of this screen to the fore or aft control room.
[Cmd41]
Name=Crew_control
Ctxt=1
MnID=0x3F020008
Key0=0x76,,"F7"
Page=0x67000000,3742
GoBack=Interior_aft_camera;
BTW, I didn't test these, but the commands for Left Mouse Button should be 0x01 and for clicking the middle mouse button/wheel it is 0x04. I found these codes on this page:
http://irrlicht.sourceforge.net/docu/namespaceirr.html
(Look under "Enumerations").

Sawdust
07-10-05, 12:02 AM
In the captains cabin there is a logbook, and in the radio room there is a message notebook. Hovering the cursor over them highlights the cursor as though they should take you somewhere but clicking on them does nothing, at least, not on my system. I'm sure they must have been intended to link directly to the Captains Log, (only accesible in-game using the 'K' key) and the Radio Message screen (only accesible using the 'M' key) respectively. Is it just me or is this something Ubisoft-in-the-head originally intended but forgot to implement ?
In the Type VIIB, the Captain's Log is in the aft control room and it does work when you left-click on it.
In at least some other sub Types, I think you are right that it seems to have been overlooked, so you're stuck using "K".
Not sure about Radio Message Log, I gave up trying since it didn't seem to work in the Type II. Maybe there is a sub Type in which you can click to it.