View Full Version : CIV7 anyone?
Platapus
03-07-25, 04:40 AM
Has anyone here played the new Civilization game?
According to the Internets Tubes, it is the worst game ever, but people were saying that even before the game was released.
Has anyone here actually played the game, and if so, wadda think about it?
Threadfin
03-07-25, 09:19 AM
No not yet.
I had been looking forward to it. But I had not paid any attention to the design direction, the features and mechanics that were planned.
When the game was released I popped over to Steam to pick it up. I mean, all they need do is keep it the same but make it better, right? For me, each installation in the series has improved upon the formula.
Before pulling the trigger I read some of the reviews and found that for some inexplicable reason Firaxis decided to split the campaign in to 'eras'. My first thought was "isn't that a big reason why Humankind flopped?"
Maybe it's brilliant and I'd enjoy it. But I don't think so.
The word on the street is not good. So I've held off for now, and actually started to play Civ 6 again. They released a leader pass with a lot of new ones, and for free if you already owned everything.
Maybe when 7s on sale, or maybe they will add a traditional mode given all the push back over the new game. Maybe then I'll give it a go.
Skybird
03-07-25, 08:14 PM
I am waiting for ther full-VR release. Never played a Civ game, but this I cannot miss. Previews say the full PC game's content has been squeezed into the Quest 3.
https://www.youtube.com/watch?v=3IMdxcP8uSM
Threadfin
03-08-25, 10:17 AM
If you do give us your impression Sky.
That's only on Meta right?
Kinda cool, but I can't see playing Civ for hours like this. Probably not for me, but I'm interested in your take on it.
Platapus
03-08-25, 08:04 PM
Starting with Civ2, I hated every new version of Civ... because it was different. Then, once I learned the new version, it became my "new" favorite.
Still plugging away with Civ6. That is my go to game and has been for a while.
I am sure that I will hate Civ7....at first because it will be different from Civ6.
I hope that once I learn Civ7, it will become my new favorite.
But it is hard to consider anything could be better than Civ6, though:D
Shearwater
03-08-25, 08:37 PM
Starting with Civ2, I hated every new version of Civ... because it was different. Then, once I learned the new version, it became my "new" favorite.
I started with 1, and just a couple of days started with V (and it's a blast :D - IMO loads better than IV, despite what people say). It's the one I had hoped IV would be, and I get the same kind of fun out of it I did with II.
IIRC, there's a Steam sale starting on the 13th though, so that might be a good chance to check it out.
Ever since IV, people keep complaining that the newest instalment is always worse than the latest with all the patches and additions, so if people keep complaining about VII, just give it some time.
Skybird
03-09-25, 06:42 AM
If you do give us your impression Sky.
That's only on Meta right?
Kinda cool, but I can't see playing Civ for hours like this. Probably not for me, but I'm interested in your take on it.
A release date is yet to be finalized, so far they say "spring 25".
I do not know the series, am completly innocent and harmless :D.
Whether you can play with this interface for long depends on how it is implemented, whether it serves the game's funciton needs and purposes well or not, and whether technically it is solid so that it does not make you puking after an hour. In previews I so far heard only good things on the interface itself. I know this sort of MR interfaces form Demeo, a boardgame. It works fantastic. The immersion is beyond description, if you are new to VR.
I plan to get it for sure, I then will let you know. Until then: more Golfin'... LOL
Threadfin
03-10-25, 07:31 AM
Starting with Civ2, I hated every new version of Civ... because it was different. Then, once I learned the new version, it became my "new" favorite.
I get it and you're not alone.
Civ 4 was my first, and I was the only person I knew at the time that liked Civ 5 better straight away. Gone were death stacks, replaced with a new system of one unit per tile. I thought it was such a good change.
And even better the change from squares to hexes, and I think back at all the wailing and it just seems so silly as hexes are better.
Then , when Civ 6 came out I liked this one better still. So many improvements. But still, there were some missteps, like how Civ 6 AI is terrible at the warfare side, or how World Congress works. They should have just left it like it was in 5. But taken as a whole, it is a big step forward in my view.
Civ 7, which I have yet to play, has taken an even more drastic route with the eras change. Like I said, maybe it's brilliant and I'd love it, but not all that keen at the mo.
I'm playing a Civ 6 run as Abe Lincoln currently. He was added in the leader pass for free. He has a UA that grants a free melee unit every time you complete an industrial building, and that unit has no cost in resources. Really strong.
Threadfin
03-12-25, 10:34 AM
If anyone's looking for leader inspiration in Civ 6 I can recommend Abe. His UA and UB are strong.
I decided to go for a science win and had launched the exoplanet expedition before anyone else even had their satellite up.
And a few turns in to that I won a culture victory. Abe's UB is the Film Studio and that seems especially strong, as you might expect. I hadn't ignored culture, as it's needed as defense against other civs going to that victory type. But I certainly didn't focus on it and it still carried me over the line.
Abe would be very well suited for science, culture and diplomatic victories.
And for domination, there's hardly a better one since you get a free melee unit for each completed industrial building which cost no resources upkeep. So your army is no longer tethered to your strategic resources stockpiles.
The UU is the P-51 Mustang, which I built, but no other nation had any aircraft so they didn't get a chance to do anything.
As long as you go all in on industry, your army will be massive. I had enough free melee units to combine them in to 15+ armies. One of the easiest and most versatile leaders I have played.
Platapus
03-18-25, 03:41 AM
Currently, my two favorite leaders are
Seondeok. That extra science really adds up and the Hwacha is really good for defense
Kristina. I like cultural victories but the diplomatic victory can be a challenge.
I used to like Victoria and Wilfrid Laurier also
I tend to go for more peaceful victories.
But if a nation sneak attacks me twice, they get wiped out! :D
Threadfin
03-19-25, 10:40 AM
I have yet to play a Korea run, though I often consider it.
I have played and won as Kristina, my first Diplomatic victory. Have not played as Canada who is even better at it.
Victoria was a good one, a domination run on a huge small continents map. She has great synergy for this.
Having just won with Abe Lincoln, I've started a new run as Babylon (Hammurabi) . It might be the craziest one yet. Each time Babylon gets a eureka it completes the tech. Like I built one mill and boom, Construction is unlocked and complete, and that's a ways down the line, Classical era but I was still in Ancient era. Kill a couple barbs, boom a new tech. Build an aqueduct, Mathematics. Discover a natural wonder, yep, new tech. Just that easy. Usually early in a run, looking at the score rankings, I'll be trailing at this early stage, no matter the civ. But with Babylon I'm already well in the lead, just because of this ability, That's the civ ability, and the UA is that you get a free building whenever you complete a district for the first time. So build a holy site, get free shrine, build a harbor, get a lighthouse, which might not seem all that strong, but anything that speeds things up contributes more to the snowball, but it is only useful once per district type.
Using the ability to get free techs means this civ should be amazing for domination victories. Done smartly you can have battleships by the time they get caravels. The brakes are put on by the upkeep and strategic resources costs of advanced units. But if you can afford it, you can have an army and navy way more advanced than can already be achieved under normal circumstances, Wonders and high end buildings open up earlier, passive bonuses, strategic resource tiles are revealed way before other civs can see them, and lots more. The hard part is expanding and growing in such a way that you can make that insane tech lead count. On this island plates map my intitial landmass could hold just three of my cities, so I need to go overseas, which takes time to unlock embarkation, ships, get settlers built and traveling long distances and so on. But still, as Babylon you should be hitting these marks way earlier, giving you a head start in so many ways, which is key in any 4x game. Cool civ, this one. Pretty sure Babylon worked mostly the same way in Civ 5.
Platapus
03-19-25, 04:59 PM
Wow. Sounds like Babylon is a pretty powerful civ.
I have never played as one, but played against before. Never knew they were that powerful.
Think I know who to play my next game.
Thanks :up:
Threadfin
03-20-25, 07:35 AM
Yeah, no worries, let us know how you get on if you don't mind.
My Babylon run is nearly done and dusted. We are so far out in front it's crazy. I usually play on Emperor, and this one too, and Babylon's score is triple the next nation's score. Things like wonders, which are usually pretty competitive on this level, are so much easier because we have gotten there way before the other civs.
I always make it a point to compete for Great People, and nearly always take Divine Spark as my pantheon. It's been a wipeout as I've gotten most of them,. Since I have access to higher level buildings earlier, I generate far more GP points. Yeah, Babylon is cool.
I usually don't fight too many wars in my civ 6 runs, I think warfare is the AI's biggest weakness. But this time I've had to do some, since the offset between my units and theirs is so massive. Seal-clubbing, yes, but it's so fun to just waltz right in and crush them. I have nuclear plants up and running before the AI have discovered coal.
Platapus
03-20-25, 05:04 PM
Divine Spark is what I always choose also. Other than that, I leave religion alone.
Playing Emperor? That's impressive :salute:
Do you play with any mods?
Threadfin
03-21-25, 07:03 AM
Emperor's a good level I think. It's third highest, so the AI isn't boosted too much. Just about right to make them competitive with the player. I've won games on both Immortal and Deity but that was more to nick the achievement than anything else. I rarely do a run higher than Emperor.
I go all in with religion in every run. It's pretty strong, and adds another layer to the game
Not using any mods. I used to use a couple, including a UI mod that made it more like Civ 5 if I recall, but I don't really. When I built a new box and reinstalled the game I skipped mods, for now anyway.
That Babylon run was over before the end of the Industrial Age, cultural victory. Pretty fast, and one of the easiest civs I've played. Babylon is a good one.
Threadfin
03-27-25, 01:41 PM
To wit.... started a new run as Gandhi, who I have never played, I don't think, in any of the Civ installments. He's a faith leader, mainly, so I'm going all in. As mentioned, I rush for a religion every game, but here it especially powerful. There are a number of good religious civs -- Russia, Kmer, Ethiopia and more -- but I've already done all of those haha
Gandhi has a neat ability where if a religion is present in any of your cities, even just one pop out of many, you get the bonuses from that religion. So usually I am playing defense, trying to keep my cities pure Mojo. I always make a custom religion called Mojo using the same icon.
But with Gandhi I want to let some other religions seep in to gain their bonuses. This is quite powerful indeed.
I'm focusing on faith, generating good output. By taking certain policies, or building certain buildings, or reaching a golden age, my India is able to purchase land military units, civilian units (settler, trader, builder, etc), and cultural and science campus buildings with faith. These are instantly popped out. Strong. That frees your production lines for other stuff.
And beyond that, having high faith stockpiles means you can patronize great people often, which can also be done with gold, to be fair. So if another civ is going to beat you to Rockefeller, or Einstein or whomever you have your eyes on, you can steal them by paying for them. Not only can this make your civ stronger, but you can more easily deny these assets to your competitors.
Most people I know that play this game seem to ignore religion, or don't consider it all that strong, but it is indeed.
Threadfin
03-27-25, 02:12 PM
And something else I wanted to mention -- and we are talking Civ 6, not 7, at the moment for anyone clicking on to this page -- is that I played barbarian clans mode for the first time in the last run.
I wish I had done so earlier. In this mode, barbarians are mechanically different. They can still raid you and hassle you. But the civs have additional options. You can pay them not to attack, you can levy units from them, and raid them. Over time, the barbarians camps can transform in to city states.
In my Babylon run I tried it. I put eight city-states on the map to start. By the end of the game there were over 30. It's pretty cool, and I like it much better than the standard barbarian mode. Barb camps can still be dispersed if you want, or you can let them live to become trading or military partners later on.
Platapus
03-27-25, 04:38 PM
I have to admit that I seldom put much into religion. I would like to learn more about the mechanics of religion. Need to hit CivFanatics more often.
The barbarian mod is pretty interesting and fun
I am in my second game as Babylon. Quite the different game play. Not sure I like it, but my second game is going well.
I normally pay little attention to the tech boosts, especially the ones that require me to make something I don't want to make or to take an action that I don't wanna.
Also you have to plan to get the Great Library as that seems to be important. Fortunately, I like the espionage aspects of the game and that really gives boosts.
Threadfin
03-28-25, 07:14 AM
Great Library is good yes, and obviously if you are going for science victory it helps you, and you've denied it to a competitor. So win-win. At higher levels it is one of the most competitive wonders, so it's not all that often I get it. And I usually find cultural victories come easiest.
Yes, as Babylon you want to read what the requirements are for your eureka and then go and get them.
The barbarian clans is a mode, not a mod, just to be clear. It's a default setting you can toggle on or off. Like Secret Societies or Corporations mode, if you have the expansions, Rise and Fall and Gathering Storm. I do find it preferable in the long run.
If you need any advice about religion I'm happy to help. I always go for one as mentioned. But the basics are like this
Early on you want to generate faith to get a pantheon. There's an early policy card that grants one faith per turn. Or you can get lucky and hit a tribal village that yields faith and boom, there's your pantheon.
Build a Holy Site. We will need a temple shortly.
Generate great prophet points. Policy card and holy site. Or Stonehenge
Once you have the great prophet you send him to your holy site and use the option to start a religion.
Use your faith to buy apostles. These can 'evangelize' your beliefs. You do this a couple times until you've selected all your beliefs (bonuses) and its done and dusted.
Civ is a game of opportunity costs, and by building a Holy Site you are not building a campus or whatever. But over the long run it pays off in a big way I think.
Platapus
03-29-25, 04:50 PM
Good tips. :up:
I need to read up on religious combat mechanics in the game.
Threadfin
03-31-25, 07:06 AM
I just finished another run, this time as Gandhi, and religion was central to the playthrough. The only units that can do combat are the apostles, and each time you recruit one you can select one promotion. One of these is stronger combat and it's useful to have one or two with this promotion to defend your lands. Gurus act as medics for you religious units. Missionaries only spread religion.
Gandhi gets the bonuses from any religion present in his cities, so unlike other civs, here I wanted to let some seep in, and therefore did less religious combat. I had to keep an eye on my cities and not let them flip, but a couple pop is fine.
This was one of the hardest wins I've had. I've had harder losses, but this time i found the other civs were up for a game and ran me close. In the end I got a science victory, which I pursued even though I was going for culture. The culture 'defense' the other civs had just kept dragging that one out until science won eventually.
These other civs did so well that I actually saw them at war with each other, and having giant death robot battles near my borders. Don't think I even saw this before from the AI. It took until turn 460 to win, and game's over at 500.
Platapus
04-01-25, 05:11 PM
I always disable the turn limit. I like to play until I either win or get my butt kicked. :)
Skybird
04-03-25, 07:13 PM
https://www.youtube.com/watch?v=Xknx_zxD4uE
Threadfin
04-04-25, 08:17 AM
I always disable the turn limit. I like to play until I either win or get my butt kicked.
It's also possible to set a custom turn limit. I always have this on, but I can't recall ever reaching it before victory or defeat came. At 460 turns there, I was getting close though.
Started a new run as Black Queen Catherine and am fully in to her spies and subterfuge mojo. I use spies, but usually defensively on my most important districts. But this run I'm all in on the espionage.
Platapus
04-04-25, 05:13 PM
I use spies most offensively.
Especially if another civ is racing me to a space victory.
Oh so sorry, don't know what happened to your space port. :D
Threadfin
04-05-25, 07:39 AM
It was functioning just a minute ago....
Must have been that Gandhi guy
Platapus
04-06-25, 04:05 PM
In playing Babylon, one of the perks is that when you first build a district, you get an automatic lowest level building in that district. Not a bad perk.
But in my games, when I build an encampment, instead of getting a barracks, I always seem to get the Alloy Forge, which has an expensive upkeep of 5 gold.
Does anyone else's game do this instead of the barracks.
Not only is this an expensive building that you can't get rid of, in most of the games it is not needed as there are iron mines.
Threadfin
04-07-25, 08:12 AM
Maybe it a translation thing, but I have no alloy forge in my game. Encampment district can build barracks, stable, armory and military academy
Black Queen Catherine run is done and dusted, right on turn 400. Like I've done in my past few runs I was simultaneously going for both culture and science. I thought it would end up culture, because I was using my spies to steal all the world's great works haha. It was easy, but it kept dragging out until once again my space projects overtook it and won the game.
In the middle game one of the civs kept raising partisans in my capital, which sucks because they pillage a number of tiles which slows down your production while you repair everything. It kept saying the one doing it was unknown, but eventually I caught one of the spies and it was Cree (Poundmaker). I suspected it was him. From that point I used my spies to just ruin his days. Sabotage his dams, his production, partisans, steal gold, steal great works. He must have been livid haha. FAFO
I think I'll do another run, and I had an idea to disable every victory type except for score. There would be nothing to work toward, just get the most points. Maybe make turn limit 400 and have a score race to the finish line.
Platapus
04-07-25, 05:14 PM
I think I solved my "mystery"
It was a mod that I forgot I enabled.
It is a handy mod and one well balanced. Just in this case it pops before barracks.
Oh well, my fault.
Threadfin
04-09-25, 07:00 AM
Yes, I suspected such a thing :)
I did indeed start one more run, this one as Pericles, and I disabled all victory types other than score. I did however forget to change the turn limit derp. But I drew such a good map that I stuck with it. Had eight cities planted by turn 200, so it's all going very well. The last 150 turns will drag by haha
Pericles gets +5% culture per city state that he is suzerain of. With barbarian clans mode on we end up with like 40 city states, so this is a powerful bonus.
Skybird
04-10-25, 08:41 AM
I just dunked my big toe into the pool for the first time, the Quest 3 version got released today. It costs a hefty 60 Euros and takes 10 GB of space. This make sit the most expensive game on the Quest beside Asgard's Wrath II.
As a concept, it is very mightily impressive, the current state of execution is a b it more sobering, however: good enough but not without rough edges and minor flaws. It has teething problems, and needs time to get polished and optimized. The game on Quest currently gets an awesome lot of fire, many seem to have big technical issues, freezes, stutterings, well, I had nine of all that. The loudest critics dont say to what degree they have tuned their Quest, overclocked it by tools meant to push its resolution and detail - I can imagine that this collides with a game so stressful for the hardware in its default settings state already. I faced issues, but no big ones. I think the disappointment also comes form paying this high orice and then gettugn so many teething issues. For that hefty price you must demand better release quality, on this I agree.
In full VR mode, the playing table has all options needed to adapt it in size, position, zoom level, incline, you can play both seated and standing and walking around it and adapt all these settings and alter them on the fly, intuitively - once you memorized the ways by which to achieve the wanted change. You gotta get used to it, but I absolutely think once you did, you can handle it all very naturally and fast. You do not need to call up a menu for doing so.
In Mixed Reality, the table is of adjustable size like in full VR and can be placed in your real room freely, if you place it over a furniture, say a real table, it shrinks to the size of a boardcame playing board, like a chessboard. It works, and it works very well. It deoends on the quality of your room scan, however, so if you want to use this: scan good and well.
Reviewers say the gameplay, detail of game mechanisms and map sizes are identical to that on the PC. The graphical detail however is a bit reduced. This is a compromises needed due to the hardware. The map can be zoomed in and out on the round playing table, and can be moved quickly. It works, and it works good and well. And I think it looks very good.
I cannot comment on the game mechanisms and game principles by my own experience, I am new to CIV gaming, and so far only tried a first round in a basic tutorial.
In game, opening any game screens , statistics, options , is intuitively done by equipping you with a virtual "watch" on your handwrist like in many other VR games as well, you "read the time" and that way get certain statistics and functions called up that you can manipulate with the other hand, you turn the handwrist and get displays of even more functions and statistics. Works very well and without issues.
The game is not most optimizted currently, and as I said, it has teething problems. I got stuck several times in the tutorial and did not know what to do next to unstick it, sometimes there is a delay when altering the playing table, some of the actions needed to do so need to be done with exquisite movement precision of the hand, controller, pointer. I dont know how the game behaves once the match is in a deeper progress status and the map is full. I think these issues so far all can be hammered out, if the developer indeed is engaged in longer support. The current status I would describe as "acceptable", but not optimal, but it has big potential to become a signature game on the Quest, and an outstanding argument for VR gaming. The ball is opened, how the dance goes on from here depends on how the orchestra plays on from here. There is still some work to do, I would have preferred if they would, have given it more time.
The opening credit screen is a deasaster, however, it took me 5 minutes or so to find out how to get beyond that, and it was messy, very. They indeed force you through dozens of pages in fineprint, and to find out how to flip pages was - a quest, really. Terrible way to do this. The onscreen arrows are not displayed correctly, clicking on the squares they erratically form does nothing, and finding the controller function to flip them is a game of trial and error - and needs absolute movement precision. Very badly done.
Very big potential. Needs polishing and finetuning. VR enthusiasts like me and Civ-fans can buy already now, people not sure whether this is for them wait a bit, wait for one or two patches - and then try a bit later on. But definitely keep this blip on your radar screens, guys - it could become a very very big event: all the ingredients are there.
Skybird
04-10-25, 09:10 AM
https://www.pcgamer.com/games/strategy/civilization-7-guide-to-unexplained-systems-faq/
https://civilization.2k.com/civ-vii/game-guide/
https://www.thegamer.com/civilization-7-complete-beginner-guide/
Threadfin
04-10-25, 11:30 AM
I don't do VR, and honestly I can't imagine a long session played like this, and Civ is notorious for long sessions haha. This series invented the 'just one more turn' phenomena I think :)
But people seem to like it. As mentioned above I have held off buying 7 for various reasons, but maybe you can give us your impressions if you keep playing. It would be interesting, as a new player to the franchise, if that's what you are.
Skybird
04-10-25, 04:16 PM
I am a bit disoriented about how to play, I hate it ver ymuch that these days they do not write manuals annyorw, and that you must collect your needed info manually from across all the we, or mist watch endless viudeos wehre the author usualyl likes to see and listen to himself, but where you impatiently wait for the kind of answers you look for. Or forums, or worse: Discord.
Devs, a pdf of txt file, a manual, wietten, withh all the stuff in it, I do note ven ask for a printed manual, but - a f###### manual, hell. The links I provided above give an idea of how much details must be considered in gameplay, and its all mroe or less non.systematical and scattered all over the place.
Legt an older man sit for half an hour,m read a text, and when he is done, he learned what he must know. Not this - mess... :arrgh!:
Threadfin,
I can play VR for logn time,e ven biardgames, have done so with Demeo, if the gameplay is okay, playing for longer time is fine, too. I prefer to do so seated, though, and then plug in a powerbank for the needed increase in power reserves.
Its just that I just found another VR hexfield strategy game, Shogun's Empire, which is also one of these "just one more round" sort of time killers, and that I still play a lot of golf and racket&ball sort of games. Civ7 will not be a major focus of mine, I assume.
Skybird
04-10-25, 05:49 PM
https://youtu.be/TQFoBQVMoRI?si=hKYm6HJjJeFlgN10
Threadfin
04-11-25, 08:45 AM
I think the concept is cool, the way it appears you are playing tabletop. I think that would be really good for a traditional board game, say Risk or Monopoly or something like this, with friends. For Civ, it goes on far too long for me to be interested in playing this way. But then I'm a fuddy duddy aren't I?
I've been playing a lot of Civ 6 recently, completing six or seven runs, with a current one going as well.
But I picked up Desperados 3 a week ago and that is my current one more turn game.
Skybird
04-11-25, 10:02 AM
I played Catan in VR before, it worked well. They never released the addons for Catan VR, however, and thats why I abandoned it again. I always played Catan with knights and cities and often with Seefahrer, never just the default version.
Also Chess. Demeo, Demeo Battles.
There is a first patch out for Civ7VR, it improves performance and cures issues with erratic texts and buttons. So, the developer seems to be active, and engaged.
I tried the tutprial again, but it is an overwhelming and incomplete course, even when demonstrating something, too many practical questions for me remain. This tutorial really is not the most accessible I have ever seen. And in general, why tutorials? Heck, give me a FM. One with no eye candy and distraction, just solid and thorough explanation of evertyhing.
Off to VR boxing now, I am a bit frustrated, really. They may have done a great game, but they explain it really badly. The problem in one word, again: "accessability", especially for newcomers to the series.
Threadfin
04-12-25, 03:07 PM
I guess that's what you get for ignoring Civ for the past 34 years :)
If you won't be playing much you won't be sharing your experience here, which is cool with me, just following up from my earlier comment.
I'll pick it up eventually I'm sure, but I'm not keen on the new eras mechanic. Yeah, who knows.
Platapus
04-14-25, 04:52 PM
I have not been able to find a favorable review of Civ7 on Youtube.
That's kinda telling.
Skybird
04-15-25, 11:31 AM
On Quest 3, one third of players gives it 5 stars, one third gives it 1 star, and one third gives it 2,3 or 4 stars, all equally distributed. The feedback is all over the place, from very good to very bad, from technically well done to technically desastrous, from gameplay being very good and innovative to gameplay being an offense.
The technical status seems to be in flux on Quest 3, it started with mild stutterings for many, then being patched into working flawless, and then being patched into often shutting down.
My problems with it derive from that the game system is new to me and that they did not teach the needed matter in an accessible way. But maybe thats just me. I like what I see, very, but somehow they manage to still keep me away, and I end up playing something else I adore more on Q3, or PC. Maybe its just not important enough for me. Expensive lesson then! The two hour testing trial is over, I cannot refund.
Platapus
04-21-25, 03:48 AM
Thanks for the tip to play Babylon
I have to admit it wouldn't be a civ I would normally select.
I have finished three play throughs and it is a most interesting and surprisingly powerful civ, especially for a science victory.
It does require a different play style though, but an interesting play style.
:up:
Threadfin
04-21-25, 07:17 AM
Yeah, for sure, my pleasure. Super powerful civ when you do it right.
I don't know if I've mentioned it here before, but there's another 4X game that I like, and it gives Civ a run for the money. It's Old World, by the former lead designer of Civ 4.
If Civ 6 has a glaring weakness it is AI warfare, which is lame. In just about every other way (except warfare and world congress) I think 6 is an improvement over Civ 5. But the warfare is rotten. It's about how the AI nations build armies and conduct the war, the mechanics are good. The way the AI goes about it is bad.
But Old World is a different prospect entirely, with a very good war-minded AI that will push you hard. It's a neat game, especially all the ways they have re-interpreted the 4X standards.
I would sum it up as three parts Civ and one part Crusader Kings, and it's a mix that works very well indeed. It's on sale at the mo, a tenner on Steam and worth a look for any fan of this sort of game.
https://store.steampowered.com/app/597180/Old_World/
Platapus
04-21-25, 05:19 PM
Looks like an interesting game.
For $10.00 not much of a risk these days.
Thanks for suggesting it
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