View Full Version : [REL] Rotated BigCompass for GWX KC
Kirienko
02-27-25, 12:59 PM
Just a mod I made for myself that I am sharing in case is useful for someone.
It rotates the navigation big compass so the 0 degrees of the outer ring is on the upper side and 180º is on the bottom side.
Includes the original and the one in OneAlex GWX, [U]USE ONLY ONE.
Download it here: https://www.mediafire.com/file/6z0rbpjqn6rb4zu/GWX_KC_-_PedroMix_UI_-_BigCompass_v02.7z/file
Screenshot of original with marks rotated:
https://i.postimg.cc/0jyzrN25/SH3-Img-27-2-2025-18-45-42-7.jpg
OneAlex Option:
https://i.postimg.cc/qqzMbX0y/SH3-Img-28-2-2025-18-27-7-600.jpg
Kirienko
02-28-25, 12:37 PM
Updated to v02
Cheers :Kaleun_Salute:
Capt. Morgan
03-02-25, 06:05 AM
Cool, thanks :up:, it's a little more intuitive for me.
Thanks for this too. Excited for all the mods we know and love to slowly get added again for GWXKC.
How do you feel about the targeting controls using the attack scope? I can't get the range and speed to stick on that little notebook. Also can't see the gyroangle on this screen.
I keep moving back to the full TDC (F6) screen. And I'm not sure how that 'manual targeting' button works now in this mod. Used to the GWX3/OneAlex interface.
Kirienko
03-02-25, 06:52 AM
Thanks for this too. Excited for all the mods we know and love to slowly get added again for GWXKC.
How do you feel about the targeting controls using the attack scope? I can't get the range and speed to stick on that little notebook. Also can't see the gyroangle on this screen.
I keep moving back to the full TDC (F6) screen. And I'm not sure how that 'manual targeting' button works now in this mod. Used to the GWX3/OneAlex interface.
Hi Keesh!
I don't usually use the notebook (just to click on the ship and get it shown on the recognition manual: I don't like to identify ships manually and that is the only thing I delegate to my weapons officer) as I enter all the inputs directly in the TDC and ignore it completely except for the automatic ship identification.
If you select the weapons officer menu on the bottom you get access to the attack disk and some of the inputs of the TDC in any screen (periscope screen included). As for the gyroangle, it is also the number displayed in the upper side of the periscope view, next to the view heading angle.
I personally prefer to have those dials fixed on the periscope screen (like in OneAlex or ARB interface) and I thought about modding that, but it is too much work and I don't think I will do it at least for the moment.
Cheers.
https://i.postimg.cc/9QSG2HBq/SH3-Img-2-3-2025-12-28-10-42.jpg
https://i.postimg.cc/QCwXtmYS/SH3-Img-2-3-2025-12-28-13-768.jpg
https://i.postimg.cc/76LDndpm/SH3-Img-2-3-2025-12-28-20-257.jpg
Kirienko
03-02-25, 06:56 AM
Cool, thanks :up:, it's a little more intuitive for me.
:Kaleun_Salute:
Ah, cheers mate! Thank you for the detailed reply and screenshots, very gracious of you. I play in the same way - do it all from the attack scope.
I do miss that from ARB and Ahnernerbe GUI but I just can't get over the stability, speed and prettiness of KC.
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