Log in

View Full Version : [TEC] Naval Mine MK 17


OLZS
01-22-25, 08:54 AM
https://i.postimg.cc/dtrkHHW5/1.jpg

https://i.postimg.cc/02nfXyXW/1.jpg

https://i.postimg.cc/T19rst0L/2.jpg

https://www.subsim.com/radioroom/downloads/20250205010544_1_Paa.jpg

https://www.subsim.com/radioroom/downloads/20250205010432_1_uaa.jpg

SH5_New_Mines_and_Subnets
https://www.subsim.com/radioroom/downloads.php?do=file&id=6537

immondo
02-01-25, 07:16 PM
https://i.postimg.cc/dtrkHHW5/1.jpg

https://i.postimg.cc/02nfXyXW/1.jpg

https://i.postimg.cc/T19rst0L/2.jpg

https://www.subsim.com/radioroom/downloads.php?do=file&id=6533

Is this a working mod? is it working with vanilla sh5 patch 1.2 ?

GrenSo
02-03-25, 01:20 PM
The 3D model looks good, only the texture and texture mapping still need to be revised. Likewise, mine should disappear quickly after the detonation.

https://i.postimg.cc/23NZ9jXT/SH5-Img-2025-02-03-19-13-05.jpg
https://i.postimg.cc/mZJSsG5y/SH5-Img-2025-02-03-19-13-16.jpg

Keep up the good work. :Kaleun_Salute:

OLZS
02-04-25, 05:20 PM
Updated in message 1 :up:

GrenSo
02-05-25, 01:39 AM
Updated in message 1 :up:


Looks much better. :up:

But I think that the graphics would need to have a higher resolution and are simply too small for the size of the object. Try enlarging the texture by 4 or 6 times by increasing the current texture from 256x256 pixels to 512x512 pixels by simply lining them up.

https://i.postimg.cc/852y9WNc/Screenshot-2025-02-05-073622.jpg

OLZS
02-07-25, 03:00 PM
Updated in message 1