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jibouil
09-12-24, 01:58 AM
Hello,
I'm going to start a campaign, but first I'd like to know what you think are the best mods to play as realistically as possible. I played a lot on SH5 with The Wolves of Steel mod.
See you soon

:salute:


29/10/2024 : My Mod list for the moment.

I've had a very good gaming experience so far.
I'm playing on 100% difficulty and I'm getting a very good feel for submarine simulations (like SH5 The Wolves of Steel).
If you have any other ideas for the list, please don't hesitate

https://steamcommunity.com/sharedfiles/filedetails/?id=3344602125

Better Orchestra
No Spoilers
World War Radio
Stop buzzing on gear change
[2024.1] Eraser Enhanced
A Rudimentary Sound Enhancement
[2024.1] Dials and gauges graphical update
Historical Torpedo Failures v1.2 (Full Release Compatible)
Accurate Warship Artillery
Usable Time Compression
[2024.1] Auto Sub Lights
UBOAT SOP: Turn On Compressor
[2024.1] Realistic Ammo Capacity
No Auto-Alarm
Accurate Aircraft (1.0 FULL RELEASE COMPATIBLE)
Torpedo...Los!
More Accurate Bearing Markers
Breathe Easier
Kitchen Capacity Adjusted
Bigger Crew Limit
[2024.1] Variable Ship Speed
HARDscope
Keep your periscope wet!
Grey wolves texture pack
GHG 360
Historical loading screens (2024.1)
Nerved Deckgun
Timestamped Markers - 2024.1
Decimal Speed Display
[2024.1] Functional RDF antenna
Bearings for Map Tools - 1.0
CourseLine+ - 2024.1
[2024.1] Sounds Of War
Sinking Physics Overhaul 2
[2024.1] Enhanced Identification Book
Authentic Goods
Attack Disc
Compass Navigation

SquidB
09-12-24, 02:43 AM
Heres what I currently use on hard settings except medium AI difficulty and Automatic Upgrades


Bigger Crew
Breath Easier
Kitchen Capacity Adjusted
Sinking Physics overhaul
Enhanced Identification Book
More Accurate Bearing Markers
Sounds of War
Functional RDF Antenna
Course line +
Time stamped markers
Bearings for map tools
Keep your periscope wet!
Torpedo Los!
Slower Time compression
No Auto Alarm
Auto Sub Lights
Realistic ammo capacity
Attack Disc
Decimal Speed display
UBoat SOP: Turn on compressor
HardScope

jibouil
09-12-24, 06:07 AM
thank you for this answer I'll look into it

hombre al agua
09-14-24, 02:12 AM
+ mods


Accurate aircraft
Accurate warship artillery
Historical torpedo failures
Keep your periscope wet
Real navigation

+ game options


100% simulation, stabilization disabled, no enemy map contacts, darker nights, manual torpedo solutions.

ReallyDedPoet
09-20-24, 07:15 PM
Nice thread :yep:

michaeljcaboose9
09-29-24, 07:53 PM
Is there any mod that adds a u jagd to the game? The current speed tool seems way too convenient for my liking. Was it even historical?

jibouil
09-30-24, 02:45 AM
unfortunately I haven't seen a mod like this


I added this mod to the list
[2024.1] Dials and gauges graphical update

Sky_Masterson
10-04-24, 04:56 AM
I do assume that more or less that list would put the game into wolves of steel level. To be honest. I still reluuctant to take the plunge into this new concept. Dunno if really makes the bar for all of those comming from real nav, sober and wolves of steel mod package.

Really worth it?

Threadfin
10-04-24, 10:38 AM
Only you can answer that question.


I think it's great. But its still early, and this transformation to rivet-counter level of detail is yet to happen. Give it time. Probably best for you to wait a while if this is your requirement. All in time. In some ways, UBOAT has already surpassed Silent Hunter , and certainly stock versions. For it to match the top supermods of SH in terms of fidelity it needs more time. I suspect it will get there.


But then, I don't need that to find it worthy already. I like it more than any Silent Hunter game, version or mod, but that's subjective, isn't it? It has a lot going for it, and brings things that SH never had, like boardings, inspections, friendly boats, proper awards system, food and provisions, Courts Martial, mine laying and more.



I think it's worth it, and let the game grow to where you want it rather than wait until it gets there. Up to you.

ReallyDedPoet
10-04-24, 12:59 PM
It has a lot going for it, and brings things that SH never had, like boardings, inspections, friendly boats, proper awards system, food and provisions, Courts Martial, mine laying and more.


Indeed it does :yep:

hombre al agua
10-05-24, 10:53 AM
For it to match the top supermods of SH in terms of fidelity it needs more time. I suspect it will get there.


What level of fidelity is lacking Uboat with mods compared to SH with mods?

I think they are very similar in that aspect if you choose the correct options and mods. Some aspects have more fidelity in one sim than another but overall are on par. For example the TDC(s) and torpedo systems (also the echosounder) are way more high fidelity in uboat, to a level that rivals study sims

*btw A new person will take care of updating the Real navigation mod , so it won't take too long to be released

Threadfin
10-05-24, 11:23 AM
Navigation. Ships don't use zigging. Ship roster is pretty barren. More bases (St Nazaire, Bordeaux, Salamis, Penang). More U-Boat types. Just to name a few. There's scope for improvement, increasing fidelity, which just means faithfully reproducing something, in this case a U-Boat simulation.

Another area might be the tech research which the player can exploit to get way out in front. For example when I recently started a new career with the intention of doing the Norway campaign, I researched acoustics and had them in March 1940. Was in a VIIC/41 in December 1940. An option or two here to limit this for example can be good. I can use house rules, sure, but again if we are talking about historical fidelity, as most supermods strive for, a different tack here is needed.

hombre al agua
10-05-24, 11:39 AM
Navigation. Ships don't use zigging. Ship roster is pretty barren. More bases (St Nazaire, Bordeaux, Salamis, Penang). More U-Boat types. Just to name a few. There's scope for improvement, increasing fidelity, which just means faithfully reproducing something, in this case a U-Boat simulation.

Another area might be the tech research which the player can exploit to get way out in front. For example when I recently started a new career with the intention of doing the Norway campaign, I researched acoustics and had them in March 1940. Was in a VIIC/41 in December 1940. An option or two here to limit this for example can be good. I can use house rules, sure, but again if we are talking about historical fidelity, as most supermods strive for, a different tack here is needed.

In my game ships use zigging if they detect me or if a torpedo explode.

More bases but specially more ships could be good, but currently there are 3 mods that expand the ships, adding more than 70 ( [2024.1] Ship-Bundle ) and also more than 30 new aircraft. ( [2024.1] German Aircraft Bundle, [2024.1] Allied Aircraft Bundle ). There is a mod that added more bases (and a lot more things) but is not yet updated ( Uboat expanded UBE ).

In the options when you start a new career you can select "automatic research" This means that technologies are only learned in their historical stage and without player input. I use the semi-automatic option , i like to do minor things like to construct submarine pens, and aerial exploration while i let the game IA research the tech at the historical datas.

Threadfin
10-05-24, 11:43 AM
In my game ships use zigging if they detect me or if a torpedo explode.


That's not zigging it is constant helming.

And it is a reaction to the player being detected. What I want are unalerted ships and formations (convoys and task forces) sailing irregular zig patterns to complicate targeting and interception. Not every ship should be zigging, but some should.

hombre al agua
10-06-24, 03:34 AM
That's not zigging it is constant helming.

And it is a reaction to the player being detected. What I want are unalerted ships and formations (convoys and task forces) sailing irregular zig patterns to complicate targeting and interception. Not every ship should be zigging, but some should.


The AI of the convoys is something that is continuously being improved, and I don't think they will stop doing so. In any case, the AI of Silent Hunter is not particularly better. At high difficulty levels, the AI of Uboat is quite decent, though it could still be improved.

hombre al agua
10-10-24, 03:41 PM
Real navigation mod has been updated and it is save compatible. It is ready for use. It eliminates all icons from map (own sub included), and integrates a sextant and odometer tools.

[2024.1] Realistic Hydrophone is a new mod, gives the hydrophones realistic ranges, but it is not save complatible it needs a new career.

World War Radio mod is another new interesting mod but it also need a new save.

XonE:32
11-10-24, 02:09 PM
Hello,
I'm going to start a campaign, but first I'd like to know what you think are the best mods to play as realistically as possible. I played a lot on SH5 with The Wolves of Steel mod.
See you soon

:salute:


29/10/2024 : My Mod list for the moment.

I've had a very good gaming experience so far.
I'm playing on 100% difficulty and I'm getting a very good feel for submarine simulations (like SH5 The Wolves of Steel).
If you have any other ideas for the list, please don't hesitate

https://steamcommunity.com/sharedfiles/filedetails/?id=3344602125

Better Orchestra
No Spoilers
World War Radio
Stop buzzing on gear change
[2024.1] Eraser Enhanced
A Rudimentary Sound Enhancement
[2024.1] Dials and gauges graphical update
Historical Torpedo Failures v1.2 (Full Release Compatible)
Accurate Warship Artillery
Usable Time Compression
[2024.1] Auto Sub Lights
UBOAT SOP: Turn On Compressor
[2024.1] Realistic Ammo Capacity
No Auto-Alarm
Accurate Aircraft (1.0 FULL RELEASE COMPATIBLE)
Torpedo...Los!
More Accurate Bearing Markers
Breathe Easier
Kitchen Capacity Adjusted
Bigger Crew Limit
[2024.1] Variable Ship Speed
HARDscope
Keep your periscope wet!
Grey wolves texture pack
GHG 360
Historical loading screens (2024.1)
Nerved Deckgun
Timestamped Markers - 2024.1
Decimal Speed Display
[2024.1] Functional RDF antenna
Bearings for Map Tools - 1.0
CourseLine+ - 2024.1
[2024.1] Sounds Of War
Sinking Physics Overhaul 2
[2024.1] Enhanced Identification Book
Authentic Goods
Attack Disc
Compass Navigation



Lots O' great mods in yer list. I def use some of those myself. In my opinion you are missing a couple of important ones.


Real Navigation
Realistic Hydrophone
Enhanced BDU Convoy reports
Deadly Skies

(If u do use Realistic Hydrophone, def consider Enhanced BDU convoy reports. It's moddable and with reduced hydrophone range you're gonna rely more on intelligence reports from BDU)


And I'd humbly suggest you consider tossing a cpl on yer list

"realistic" ammo Cap
Compass Navigation


Happy hunting!

Aktungbby
11-10-24, 03:00 PM
XonE:32!:Kaleun_Salute:

Ruby2000
11-16-24, 05:23 AM
HI,

There is a new mod, Kriegstagebuch. :Kaleun_Thumbs_Up:
https://steamcommunity.com/sharedfiles/filedetails/?id=3363327068

I know that further work is being done on it and that more details will be integrated


Cheers Ruby