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Deputy
06-30-24, 12:49 AM
So I dropped (playing as German) off some supplies at naval base davao, and now it tells me to go to grid TB69 and sink 5000 tons of shipping. I have been patrolling this grind for DAYS and all I've seen are aircraft!!!! Right now I would be happy with an enemy rowboat or ANTHING!!! Is there any way to extricate myself from this barren piece of ocean (TB69) and get on with the game???? Is there a mod like they have in SH3 that INCREASES enemy activity so that I at least have a CHANCE of seeing something I can sink and end this endless mission? HELP!!!!:damn:

Dep

propbeanie
06-30-24, 02:39 PM
Anytime you encounter a "sink" mission, you can sink ships anywhere you can find them. You are not bound to any particular area, other than the "trigger" point. In other words, you receive order such as "Proceed immediately to grid location TB69." So you go near there and then get a message "Engage and sink enemy shipping." That just means that you have to proceed to TB69 to "trigger" that start of the "sink" mission Objective. After that, go anywhere. Some mods make it 2500T, some 5000T, but most are 10000T to be sunk, which is generally 2 normal sized merchants. But you can go to the Virginia coast USA to sink ships if you want to, or start home, and sink them enroute. You do not have to stay in TB69 to do the sinking. You only have to stay within a certain distance of a location when doing a "patrol" mission. :salute:

Deputy
06-30-24, 02:46 PM
Anytime you encounter a "sink" mission, you can sink ships anywhere you can find them. You are not bound to any particular area, other than the "trigger" point. In other words, you receive order such as "Proceed immediately to grid location TB69." So you go near there and then get a message "Engage and sink enemy shipping." That just means that you have to proceed to TB69 to "trigger" that start of the "sink" mission Objective. After that, go anywhere. Some mods make it 2500T, some 5000T, but most are 10000T to be sunk, which is generally 2 normal sized merchants. But you can go to the Virginia coast USA to sink ships if you want to, or start home, and sink them enroute. You do not have to stay in TB69 to do the sinking. You only have to stay within a certain distance of a location when doing a "patrol" mission. :salute:

Wow!!! Wish I would have known this. Thank you my friend! :yeah:

propbeanie
06-30-24, 03:10 PM
btw, not to divulge "insider" secrets, but you can generally make up for NOT following orders just by sinking one or two ships. ie: an Objective is worth 300 points. A ship is worth 150 (DD sized small ones). Sink two of them, and Bob's your uncle. So if you encounter a "Photo Nagasaki Harbor" as a US skipper, just sink 2 or 3 ships, and ignore what Pearl said. If German, and they have you do a supply drop behind enemy lines, or you are sent from Davao Gulf to the Indian Ocean, just sink some ships instead... You will lose the points from the Objective, but nothing else.

KaleunMarco
06-30-24, 06:32 PM
btw, not to divulge "insider" secrets, but you can generally make up for NOT following orders just by sinking one or two ships. ie: an Objective is worth 300 points. A ship is worth 150 (DD sized small ones). Sink two of them, and Bob's your uncle. So if you encounter a "Photo Nagasaki Harbor" as a US skipper, just sink 2 or 3 ships, and ignore what Pearl said. If German, and they have you do a supply drop behind enemy lines, or you are sent from Davao Gulf to the Indian Ocean, just sink some ships instead... You will lose the points from the Objective, but nothing else.

just a slight "correction" to PB's excellent replies: you won't lose the points for not completing the objective, you will not be credited with them.

:D
:Kaleun_Salute:

Poprav
08-09-24, 10:15 AM
Hi Everyone! And sorry for offtopic, I guess... But...

The issue is pretty old. Just can't man bow/stern gun after boat upgrade. Generally there's NO CREW SLOTS in crew management screen. But the Last one features having'em all right:k_confused:

Some times Dual 5.25" Gun with 20mm mount results in manning all 4 gunners a machine gun...:doh: instead of the howitzer itself. Funny looking dudes aboard crowding around and arguing who's to man the MG this time!:haha:

Or a Big Gun manned all right and the mg is working. But the one to shoot... is the Invisible Man:o

Is there any way to fix it..? Any help appreciated. Realy!:wah:

Aktungbby
08-09-24, 12:27 PM
Propav!:Kaleun_Salute:

propbeanie
08-10-24, 10:43 AM
Hi Everyone! And sorry for offtopic, I guess... But...

The issue is pretty old. Just can't man bow/stern gun after boat upgrade. Generally there's NO CREW SLOTS in crew management screen. But the Last one features having'em all right:k_confused:

Some times Dual 5.25" Gun with 20mm mount results in manning all 4 gunners a machine gun...:doh: instead of the howitzer itself. Funny looking dudes aboard crowding around and arguing who's to man the MG this time!:haha:

Or a Big Gun manned all right and the mg is working. But the one to shoot... is the Invisible Man:o

Is there any way to fix it..? Any help appreciated. Realy!:wah:
Which version of the game are you using, such as v1.3 Wolves of the Pacific, or v1.5 Gold Edition (with U-Boat Missions Add-On)? In addition, what is the source of the game, such as disk, Steam, Ubisoft, etc.? Third, where did you install it? Is it in the default "C:\Program Files (x86) \Steam..." etc.? Lastly, do you use any mods? If you do, run JSGME, click on "Tasks..." in the middle, choose "Export activated mods list to..." and choose "Clipboard" if you want to paste it immediately into your next post, or "Text file" if you want to copy and paste it later. Include the full report, since it will show the game's path also. Thanks :salute:

Also: Welcome to SubSim! :subsim:

Poprav
08-11-24, 11:18 AM
Which version of the game are you using, such as v1.3 Wolves of the Pacific, or v1.5 Gold Edition (with U-Boat Missions Add-On)? In addition, what is the source of the game, such as disk, Steam, Ubisoft, etc.? Third, where did you install it? Is it in the default "C:\Program Files (x86) \Steam..." etc.? Lastly, do you use any mods? If you do, run JSGME, click on "Tasks..." in the middle, choose "Export activated mods list to..." and choose "Clipboard" if you want to paste it immediately into your next post, or "Text file" if you want to copy and paste it later. Include the full report, since it will show the game's path also. Thanks :salute:

Also: Welcome to SubSim! :subsim:

Many Thanks, Dear Propbeanie, for your quick reply!

As to your questions:

1) I'm afraid it's the Sh4 Wolves of the Pacific v.1.3 with U-Boat Mission 1.5 addon. Not the Gold Edition... Thats for shure.

2) Downloaded from Cloud. Not the Steam/ Ubisoft version. Not localized.
(Have a feeling that was a disc version, set up 'n' archived later).
3) Memorizing not to make a default setup in C:\Programme Files... put it in D:\ Games\...

4) Generic Mod Enabler - v2.6.0.157
[E:\Games\Silent Hunter Wolves of the Pacific\MODS]

FI-OQ_FotRSU_v1.8f_upcPatch
101_FotRSUv18_FixPak.7z
Nippon_Maru_v1.9b_FotRSU
Nihon Kaigun v1.3a_FotRSU
Combined Roster
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun
Full_Radio_FothRS

After literally making myself re-read some support files about proper setup found my JSMGE combination a COMPLETE MESS!!! :doh: God knows how it still working:)))!
Rewrited FothRS mode over the Game Dirrectory rather than putting it into the MODS.. The hell why placed some fix_pack (archived!) into it///:hmmm:
No wonder there must be glitches. :timeout:

Eventually my younger bro helped and arranged me a Ubisoft account. Now I have the GOLD Edition.! :yeah: Can't wait to finish present Buggy Version (its a shame to loose one's career in 1945) and swap to REAL GAME!

propbeanie
08-11-24, 02:17 PM
The v1.3 with the added U-Boat Missions Add-On does make the game equivalent to v1.5 Gold Edition, though it is better to have an all-in-one such as what Ubisoft offers. The newer download versions have recently changed their licensing, and that can make some of the old copy-paste techniques invalid for the game...

As for your mod list, make it like this:
4) Generic Mod Enabler - v2.6.0.157
[E:\Games\Silent Hunter Wolves of the Pacific\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak.7z
Nippon_Maru_v1.9b_FotRSU
Nihon Kaigun v1.3a_FotRSU
Combined Roster
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun
I'm not sure of what the "name" of the main mod is - I am not at my regular computer... :oops: The "FI-OQ_FotRSU_v1.8f_upcPatch" is for if you use vickers03's Fleetboat Interior: Officers Quarters (https://www.subsim.com/radioroom/showthread.php?p=2664082#post2664082) mod. If you don't use vickers03's mod, you should not use the FI-OQ_FotRSU_v1.8f_upcPatch, but in your case, it would have been over-written by the main mod anyway, if you would have put that in... If you do want to do the interiors, then you would do
4) Generic Mod Enabler - v2.6.0.157
[E:\Games\Silent Hunter Wolves of the Pacific\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak.7z
Nippon_Maru_v1.9b_FotRSU
Nihon Kaigun v1.3a_FotRSU
Combined Roster
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun
Fleetboat_Interior: Officers Quarters
FI-OQ_FotRSU_v1.8f_upcPatch
I am not familiar with the Full_Radio_FothRS mod, and cannot comment on it, but we (the FotRSU Team) recommend to not use any non-authorized mods. Do so at your own risk, but generally, so long as a given mod does not alter the Air, Library, Menu, Sea and Submarine files, you are usually OK to give it a go, and see what it does. The really big point (besides NOT using a Program Files folder) is to empty the old Save folder (C:\Users \UserName \Dcouments \SH4) to clear the old, pre-modded data. The game will re-create the folder, and populate it with the new settings of your mod list... :salute:

nimesha02
08-13-24, 01:25 AM
Hello,

As per my knowledge, You might want to try moving around within the grid or slightly outside of it to increase your chances of encountering enemy ships. Unfortunately, there's no specific mod like in SH3 that increases enemy activity, but adjusting your patrol routes and being patient can sometimes yield better results.

I hope this will help you!

Poprav
08-17-24, 06:47 AM
Sorry for no reply a few days. Yeah...It's been a while. When you're somewhere in the wilderness for rafting it's not an easy way to reach the radio room every day:)

4) Generic Mod Enabler - v2.6.0.157
[E:\Games\Silent Hunter Wolves of the Pacific\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak.7z
Nippon_Maru_v1.9b_FotRSU
Nihon Kaigun v1.3a_FotRSU
Combined Roster
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun

So the point is:

1) Is it possible to miss the "yellow" NavMapDots mod having the Roster the last on list? Or these entries really crucial for the combination?

2) As for the Full_Radio_FothRS mod. Here's a link http://disk.yandex.ru/d/yFD98ee9NBfgAw
Exclusively at your discretion. Especially when Grammaphone and Radio directories are free to anyones taste compilation.

Yours thankful :subsim:

propbeanie
08-17-24, 01:07 PM
Sorry for no reply a few days. Yeah...It's been a while. When you're somewhere in the wilderness for rafting it's not an easy way to reach the radio room every day:)

4) Generic Mod Enabler - v2.6.0.157
[E:\Games\Silent Hunter Wolves of the Pacific\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak.7z
Nippon_Maru_v1.9b_FotRSU
Nihon Kaigun v1.3a_FotRSU
Combined Roster
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun

So the point is:

1) Is it possible to miss the "yellow" NavMapDots mod having the Roster the last on list? Or these entries really crucial for the combination?

2) As for the Full_Radio_FothRS mod. Here's a link http://disk.yandex.ru/d/yFD98ee9NBfgAw
Exclusively at your discretion. Especially when Grammaphone and Radio directories are free to anyones taste compilation.

Yours thankful :subsim:
Rafting is a more healthy endeavor than playing a computer game... :arrgh!:


The Full Radio mod should be fine. It is ~HUGE~ but looks to be rather comprehensive. I'll have to try that out myself. You do not need to use the 451 a & b mods, but they do keep the NavMap displays for the three mods above looking like the base FotRSU mod. In other words, the 451 mods add the "dots" to the NavMap in place of the box with tails artwork, as found in the Stock game. That dot display is an attempt to make it look like someone was using a pencil to make dots for contacts on the chart found on the chart table in the Command Room. Be sure to empty the Save folder (defaults to C:\Users \UserName \Documents \SH4), and to use either LAA or the 4Gig Patch to allow the game to access more system RAM. :salute:

Poprav
08-17-24, 09:40 PM
Rafting is a more healthy endeavor than playing a computer game... :arrgh!:


The Full Radio mod should be fine. It is ~HUGE~ but looks to be rather comprehensive. I'll have to try that out myself. You do not need to use the 451 a & b mods, but they do keep the NavMap displays for the three mods above looking like the base FotRSU mod. In other words, the 451 mods add the "dots" to the NavMap in place of the box with tails artwork, as found in the Stock game. That dot display is an attempt to make it look like someone was using a pencil to make dots for contacts on the chart found on the chart table in the Command Room. Be sure to empty the Save folder (defaults to C:\Users \UserName \Documents \SH4), and to use either LAA or the 4Gig Patch to allow the game to access more system RAM. :salute:

Yeappp! T'was Awesome! Unforgettable experience!
3 days down the Bystraja crystal blue river in Kamchatka! Met 28 bears, fishing along their trail.
(God forbid you camping on a Big Effraim's way like us, careless fools. Just DON'T.
Or else the best it might be - waiting at dying fire till dawn praying Almighty that would never happen again.
The worst.. thank God it never did..)

Great Beautiful Virgin Land! A mystery one can never tame!
https://static.tildacdn.com/tild6631-6664-4863-b661-646463306263/bcQbuUzi.jpg

Poprav
08-17-24, 09:58 PM
As for the dots in 451 mods, I understand it's more realistic concerning the chart operation. But in my humble opinion its less convenient for AOB calculations. Guess it's the whole point when you want it to be true and more as in life;)

propbeanie
08-18-24, 01:35 PM
Yeappp! T'was Awesome! Unforgettable experience!
3 days down the Bystraja crystal blue river in Kamchatka! Met 28 bears, fishing along their trail.
(God forbid you camping on a Big Effraim's way like us, careless fools. Just DON'T.
Or else the best it might be - waiting at dying fire till dawn praying Almighty that would never happen again.
The worst.. thank God it never did..)

Great Beautiful Virgin Land! A mystery one can never tame!
https://static.tildacdn.com/tild6631-6664-4863-b661-646463306263/bcQbuUzi.jpg
Gorgeous looking country. Are any of the volcanoes in the area still active? There are several places in the US that have fantastic white-water rafting and canoeing. Not so many with bears, thankfully... I've been on several, and we had a trip years ago where we camped on an island (the usual stopover location for the tour company), but it rained heavily overnight, and we got flooded out. It was still a fun trip, other than the 2 or 3 hours of sheer terror in the lightning, thunder and heavy rain... :haha:

Aktungbby
08-25-24, 10:38 PM
nimesha02!:Kaleun_Salute:

Poprav
09-04-24, 06:51 PM
Gorgeous looking country. Are any of the volcanoes in the area still active? There are several places in the US that have fantastic white-water rafting and canoeing. Not so many with bears, thankfully... I've been on several, and we had a trip years ago where we camped on an island (the usual stopover location for the tour company), but it rained heavily overnight, and we got flooded out. It was still a fun trip, other than the 2 or 3 hours of sheer terror in the lightning, thunder and heavy rain...

Prase the Lord! Back onboard with you, guys!
It's good you got a pile of hiking trips in the pocket of your own, Proppy! No, it's just great!:yeah: Especialy when you're not somewhere out in the river or the ocean flooded out but here with us in Radio Room:03::Kaleun_Thumbs_Up:

Well, the issue matter comes to the next one.
About the LifeGuard duties.
Was ordered an area (blue circle) to search downed pilots. The message said they would be there within a day or two... But.. no sign of anyone above the surface. Spent a couple of weeks running through out the area and the patrole green circle at that. ... still no one to rescue (assuming a blue square with slow speed and direction is a pilot {single or a group raft} on nav map). Occasionly spotted some blue triangles (very fast speed, SE direction) stable on map but.. invisible in life.

https://disk.yandex.ru/i/xww6te5oQdCnfg

Popped up beyond the search circles on a certain direction (some of them close enough) to Saipan/ Tinian air bases.

Guess somone spotted the homebound bombers after imperial Island mission and sent a report or... it's my guess only???

Useless looking for friendlies (like a needle in the haystack or a flee on a dog ) 24/7 and night kamikaze group fighting for weeks was all I succeeded. :hmmm: (enemy rafts and drowning fliers present yet)

COMSUBS radios gave me some relief telling there're other rescue teams it the region and I was free to hunt elsewhere. But the rescue mission star still remained yellow never fading to grey... And eventually the final end patrole list comfirmed my failure.

What I did wrong//:wah:??? Guide me, please!!!:k_confused:

Poprav
09-05-24, 10:22 AM
Permission to say, Commander Captns!
I bet you noticed dozens of the game... squirrelyness:, as Aktunbby says . The one finely tested :salute:as follows. When time compression exceeds 4 (8+ actually) a downed pilot flare starts to... fly..(pilot aswell:03:)!!! Speeding up like a torpedo boat (32 knts:doh: awesome!!!) always in one direction (225 bearing). Constantly. Unlike the Life Boat with the crew on board to recover. Which is always stable. No matter what TC is.

Sometimes it's a nice glitch :). For instance you're trying to rescue a pilot downed somewhere deep inland. Anywhere ashore. Wait for him, running through the jungle like Bear Grills to hopefully reach your boat in some hidden and calm bay. Or pick up some flyers to come through a zone heavily shelled while in action. But it's too bad for those unlucky dragging into a boat some half a mile away (or closer:lost:) from a Battleship that nailed their bird in the air raid...

KaleunMarco
09-05-24, 03:41 PM
Permission to say, Commander Captns!
I bet you noticed dozens of the game... squirrelyness:, as Aktunbby says . The one finely tested :salute:as follows. When time compression exceeds 4 (8+ actually) a downed pilot flare starts to... fly..(pilot aswell:03:)!!! Speeding up like a torpedo boat (32 knts:doh: awesome!!!) always in one direction (225 bearing). Constantly. Unlike the Life Boat with the crew on board to recover. Which is always stable. No matter what TC is.

Sometimes it's a nice glitch :). For instance you're trying to rescue a pilot downed somewhere deep inland. Anywhere ashore. Wait for him, running through the jungle like Bear Grills to hopefully reach your boat in some hidden and calm bay. Or pick up some flyers to come through a zone heavily shelled while in action. But it's too bad for those unlucky dragging into a boat some half a mile away (or closer:lost:) from a Battleship that nailed their bird in the air raid...

hmmm...i'll wager that you like to alt-tab away from SH4 to do other things and then return?

Poprav
09-05-24, 07:25 PM
hmmm...i'll wager that you like to alt-tab away from SH4 to do other things and then return?
Nope, man. Always running the game with no alt-tabs. (pretty much aware it glitches the process).

And as for the lifeguarding. :Kaleun_Binocular:
The way it goes in Submarine School and in real campaign mission(s) is a ONE GREAT DIFFERENCE ALL RIGHT. (Tested myself today again)

1) At school basic blue squares (assumed stabilized) normally pop up on navigation map when you're within reach. Visible red smoke shows the pilot position. But racing boat speed flyers (TC 8+) present even there. Well, it's a go anyway. Catching up with them at TC4 or real time troubles me not.

2)The Campaign Lifeguarding is QUITE THE OTHER THING.: ABSOLUTELY!!!
Once tried to rescue three dudes north east off the Luzone. Received a nightly with their coordinates. Happily found one, hoped for another two. Plowed the entire water area up 'n' down but... NOTHING:oops:.

Next repeat was a year or two later (game time) south east off Davao. With the same outcome. With one man rescued.

And finally this. Blue Triangle(s) appear on nav map. Stabilized but with "speed - very fast/ direction - SE {in my case}" inscription. :o
(Normally they move on the same map at very fast speed as the plane in visibility). :hmmm: Trying to approach. A couple of bomber figures (grey coloured beyond the visibility) proceeding down their way appears on the map and... vanishes a minute later. Further searches yielded no results. For weeks.

:k_confused: What the///:/\\!! :Kaleun_Mad:

P.S. No Alt-Tabs. By the way. Each game reload from desktop. No game menue.
The original (stock) game rescue missions were one of my favorites. Always lucky with plenty of saved may-day boys.
Can't say that at present day... Mission Uncomplishable!
Guess I'm in distress now myself... Please, Help!!!:exclamation:

KaleunMarco
09-05-24, 07:59 PM
Nope, man. Always running the game with no alt-tabs. (pretty much aware it glitches the process).

And as for the lifeguarding. :Kaleun_Binocular:
The way it goes in Submarine School and in real campaign mission(s) is a ONE GREAT DIFFERENCE ALL RIGHT. (Tested myself today again)

1) At school basic blue squares (assumed stabilized) normally pop up on navigation map when you're within reach. Visible red smoke shows the pilot position. But racing boat speed flyers (TC 8+) present even there. Well, it's a go anyway. Catching up with them at TC4 or real time troubles me not.

2)The Campaign Lifeguarding is QUITE THE OTHER THING.: ABSOLUTELY!!!
Once tried to rescue three dudes north east off the Luzone. Received a nightly with their coordinates. Happily found one, hoped for another two. Plowed the entire water area up 'n' down but... NOTHING:oops:.

Next repeat was a year or two later (game time) south east off Davao. With the same outcome. With one man rescued.

And finally this. Blue Triangle(s) appear on nav map. Stabilized but with "speed - very fast/ direction - SE {in my case}" inscription. :o
(Normally they move on the same map at very fast speed as the plane in visibility). :hmmm: Trying to approach. A couple of bomber figures (grey coloured beyond the visibility) proceeding down their way appears on the map and... vanishes a minute later. Further searches yielded no results.

:k_confused: What the///:/\\!! :Kaleun_Mad:

P.S. No Alt-Tabs. By the way. Each game reload from desktop. No game menue.
The original game rescue missions were one of my favorites. Always lucky with plenty of saved may-day boys.
Can't say that at present day... Mission Uncomplishable!
Guess I'm in distress now myself... Please, Help!!!:exclamation:


it would be instructive to know which mission you are executing, from the CareerTrack.upc.

propbeanie
09-05-24, 09:44 PM
Nope, man. Always running the game with no alt-tabs. (pretty much aware it glitches the process).

And as for the lifeguarding. :Kaleun_Binocular:
The way it goes in Submarine School and in real campaign mission(s) is a ONE GREAT DIFFERENCE ALL RIGHT. (Tested myself today again)

1) At school basic blue squares (assumed stabilized) normally pop up on navigation map when you're within reach. Visible red smoke shows the pilot position. But racing boat speed flyers (TC 8+) present even there. Well, it's a go anyway. Catching up with them at TC4 or real time troubles me not.

2)The Campaign Lifeguarding is QUITE THE OTHER THING.: ABSOLUTELY!!!
Once tried to rescue three dudes north east off the Luzone. Received a nightly with their coordinates. Happily found one, hoped for another two. Plowed the entire water area up 'n' down but... NOTHING:oops:.

Next repeat was a year or two later (game time) south east off Davao. With the same outcome. With one man rescued.

And finally this. Blue Triangle(s) appear on nav map. Stabilized but with "speed - very fast/ direction - SE {in my case}" inscription. :o
(Normally they move on the same map at very fast speed as the plane in visibility). :hmmm: Trying to approach. A couple of bomber figures (grey coloured beyond the visibility) proceeding down their way appears on the map and... vanishes a minute later. Further searches yielded no results. For weeks.

:k_confused: What the///:/\\!! :Kaleun_Mad:

P.S. No Alt-Tabs. By the way. Each game reload from desktop. No game menue.
The original (stock) game rescue missions were one of my favorites. Always lucky with plenty of saved may-day boys.
Can't say that at present day... Mission Uncomplishable!
Guess I'm in distress now myself... Please, Help!!!:exclamation:
Lifeguarding in SH4 is NOT real life, of course, but in FotRSU, we attempted to set the missions up to be slightly closer to "real life", in that most submarines did not pick-up but a few zoomie flyboys, so unless you get a mission off of Truk, or some of the other scenarios where there are a lot of "survivors", you most often won't get any of them. There were boats sent out on lifeguard that went days without a single airplane being shot down, hence no pilots to pick-up. Unfortunately, there is no way in the SH4 game to "complete" a lifeguard mission based upon "time", so when you end up with a mission calling for your boat to do Standby Lifeguard Duty, and there are no pilot survivors to pickup, it does not give you a completed mission. There are also instances where the survivors drift (as you've seen), and they can and do drift outside of the designated pickup "zone", and those do not count toward the lifeguard Objective, in spite of you actually rescuing them, which is another SH4 failing. We have attempted a slight re-working of the "logic" used in building some of the Lifeguard missions in the next version, but it is still unsatisfactory. We will keep trying to make the missions better though. Have you noticed that the more Time Compression you use, the faster the survivors drift?? 32xTC, and they'll be over the horizon before you can blink... :doh: Also, be aware that with some of the missions, there will be enemy planes that can and will attack you, but there will also sometimes be simulated SCAP (Submarine Combat Air Patrol) and sometimes "Dumbo" planes, which might be a B-17, PB4Y-1 or -2, or B-29 (yellow stripes on the 17 & 29 tails), so you definitely want to identify the airplanes as soon as possible... :arrgh!: Also, look in the "Support \ExtraInfo" folder for a "SS05 InsertionRescueTraining.pdf" file with a bit more info on the task...

Poprav
09-06-24, 12:20 AM
GUYS! Propbeanie! Aktungbby! Marco! THANK YOU SO MUCH!!! AND I MEAN IT!!!
FROM THE BOTTOM OF MY HEART!!!

I must confess. The idea that zoomers rescue is not a piece of cake came to me once or twice. But (oh! these butts:haha:) the wish to be a hero of every mission pushed it out of my arrogant 'n' boastful mind every time:oops: Thanks for dragging me back down on Mother Earth from shaky Stairway to Heaven:)

Proppie, You're the BEST! :yeah: As the others too!:up:

Poprav
09-06-24, 02:57 AM
As for the Blue "Bermuda" :) Triangle
to whom it may concern
https://disk.yandex.ru/d/KfAdLnGkiVG2rg
__________________________________________________ _____________

Wolves of the Pacific v1.3 + U-Boat Add-On v.1.5 (Cloud download)
NVIDIA GeForce RTX 3060
Windows 10 Pro

propbeanie
09-06-24, 01:53 PM
The best thing to do when an objective fails to finish for you, is to find a ship or two, and sink them, which is what you did there... :yeah:

Poprav
01-15-25, 07:30 AM
Hi folks!
April 44. Tambor. Transfer from Pearl to Majuro. Start new patrol. But... there's no sign of the Home Base on the nav map. :06:Only multiple signs of supply bases all over the world (including Majuro). In spite of the only one with the Slanted Blue Anchor having string around it.

Eventually Can't end my patrol. One way ticket. A no return sub...

Please, Help..!

https://yadi.sk/i/-wfT8w80Z0jH1Q
https://disk.yandex.ru/i/p9SnqJVrFWbxQg
https://disk.yandex.ru/i/HbSgNOhyqd_AIg

P.S. Transfers from Pearl to Brisbane, Fremantle and Midway are OK.

propbeanie
01-15-25, 08:27 AM
Hi folks!
April 44. Tambor. Transfer from Pearl to Majuro. Start new patrol. But... there's no sign of the Home Base on the nav map. :06:Only multiple signs of supply bases all over the world (including Majuro). In spite of the only one with the Slanted Blue Anchor having string around it.

Eventually Can't end my patrol. One way ticket. A no return sub...

Please, Help..!

[pics]

P.S. Transfers from Pearl to Brisbane, Fremantle and Midway are OK.
Majuro seems to be one of several problem children in the mod with various boats. What date in April 1944 did you try to transfer your Tambor there, do you remember? Did the home base 'disappear' as soon as you left port? Have you ever edited the Save folder files for the game? Do you know the path to your Save game folder? The default location is C:\Users \UserName \Documents \SH4, with UserName being what you log into your computer with, and the Documents might be My Documents, and there might be a OneDrive folder added in, if you have had OneDrive running on your computer...

:salute:

Poprav
01-26-25, 06:08 AM
Majuro seems to be one of several problem children in the mod with various boats. What date in April 1944 did you try to transfer your Tambor there, do you remember? Did the home base 'disappear' as soon as you left port? Have you ever edited the Save folder files for the game? Do you know the path to your Save game folder? The default location is C:\Users \UserName \Documents \SH4, with UserName being what you log into your computer with, and the Documents might be My Documents, and there might be a OneDrive folder added in, if you have had OneDrive running on your computer...

Sorry for long silence. Radio jamms..:):03: Guess I occasionly overwrited my previous save.. Sorry. Forget the April, 44.:timeout:

Twas July 13, 44 when I got transfered from Midway to Majuro. There was Absolutely NO HOME BASE ICON on map as soon as the new patrol started (August 2, 44). Supply bases only. Hence nothing disappeared when ocean bound.

Save folder link https://disk.yandex.ru/d/0vD5Lj0LI1rJlA

P.S. And Proppie.. Thanks for still messing with me))

Poprav
01-26-25, 06:19 AM
Majuro seems to be one of several problem children in the mod with various boats. What date in April 1944 did you try to transfer your Tambor there, do you remember? Did the home base 'disappear' as soon as you left port? Have you ever edited the Save folder files for the game? Do you know the path to your Save game folder? The default location is C:\Users \UserName \Documents \SH4, with UserName being what you log into your computer with, and the Documents might be My Documents, and there might be a OneDrive folder added in, if you have had OneDrive running on your computer...

Sorry for long silence. Radio jamms..:):03: Guess I occasionly overwrited my previous save.. Sorry. Forget the April, 44.:timeout:

Twas July 13, 44 when I got transfered from Midway to Majuro. Upgraded Tambor to Gato. There was Absolutely NO HOME BASE ICON on map as soon as the new patrol started (August 2, 44). Supply bases only. Majuro included. Hence nothing disappeared when ocean bound.

Save folder link https://disk.yandex.ru/d/0vD5Lj0LI1rJlA

P.S. And Proppie.. Thanks for still messing with me))

propbeanie
01-26-25, 06:00 PM
Sorry for long silence. Radio jamms..:):03: Guess I occasionly overwrited my previous save.. Sorry. Forget the April, 44.:timeout:

Twas July 13, 44 when I got transfered from Midway to Majuro. There was Absolutely NO HOME BASE ICON on map as soon as the new patrol started (August 2, 44). Supply bases only. Hence nothing disappeared when ocean bound.

Save folder link https://disk.yandex.ru/d/0vD5Lj0LI1rJlA

P.S. And Proppie.. Thanks for still messing with me))
Well, that 00000019 folder is a Porpoise "default" start save, and does not have any Tambor data in it. Do you have a folder from just before you transferred from Pearl to Majuro? Pearl where you came from, Majuro where you went, and Saipan where the Tambor goes to on 3rd July, 1944 all look fine, so see if your Home Port isn't Saipan, over by Guam. But realistically, it should not have offered you Majuro, but rather Saipan, if you asked after the 3rd of July... The area is still contested, so you might find some Japanese shore guns still active in the area... but if Saipan is not your home port, find the Save folder just before you departed Pearl, and post that. :salute:

Poprav
01-27-25, 02:16 AM
Well, that 00000019 folder is a Porpoise "default" start save, and does not have any Tambor data in it. Do you have a folder from just before you transferred from Pearl to Majuro? Pearl where you came from, Majuro where you went, and Saipan where the Tambor goes to on 3rd July, 1944 all look fine, so see if your Home Port isn't Saipan, over by Guam. But realistically, it should not have offered you Majuro, but rather Saipan, if you asked after the 3rd of July... The area is still contested, so you might find some Japanese shore guns still active in the area... but if Saipan is not your home port, find the Save folder just before you departed Pearl, and post that.

Hi, Propbie.
Sorry for that mistake with my save files.

That must be the one we're looking for:
https://disk.yandex.ru/d/SKro0zuATIsRLQ
Hope, You'll have enough strength to clean up this mess:)

propbeanie
01-27-25, 11:06 AM
I would not consider this as a "mess" per se, but rather "deep research" in an attempt to find out what transpires in this game to cause issues like this, and then maybe prevent future issues with other players. With that, here is what I found in your Save game data (warning: detail and verbosity ensues).

In the CareerTrack file, your Captain's name is Basil G. Ross, and started on 7th December 1941 in Cavite with the USS S-34 (SS-139) boat... You then went to Darwin Australia and shortly after, Albany and probably passed through to the Brisbane base by 15 April, 1942. It is difficult to convert the "location" coordinates, but it looks like you sank an entire Task Force... lol - You were then sent to Dutch Harbor on the 1st of May, 1942. It is nice to see those assignments following as intended, but we do know from earlier player encounters, that the S-boats sometimes have an incorrect conning tower. Perhaps that contributes to what you encountered?? dunno. Anyway, you were promoted to Commander there in September 1943. You did the entire Alaska Campaign, and were transferred to Pearl on 22nd December 1943, still in the same S-34 boat. It looks like you had a very productive patrol on your last cruise from Dutch Harbor, finally docking at Pearl on the 26th of January, 1944. You were then given command of the USS Trout (SS-202), a Tambor Class boat, and went on patrol. You were then assigned to Midway and went on patrol 11th of June, 1944 and returned to Midway on 12th of July, 1944, when you were then given the USS Gato - which is where an error crops into the data... but why?? dunno. "NameDisplayable" stuff usual means little in the data. It is for the human eyes. Note the below differences between when you got the Trout, and then the Gato? The "Save system" does not show how the base change is initiated, but it does show a transfer to Majuro Atoll on 13 July, 1944, with a patrol start on 2nd August same, and the data ends. So, the game data shows you are currently assigned to Majuro, on 2nd August, 1944, which we KNOW is erroneous. I do not see how it did that... Current assignment is to Luzon Straits from a CenPac mission... So - I have edited the Save folder files to add another base change, and we'll see how this does for you.
Previous Flotilla and Base change:
[CareerTrack 1.CareerStatusSave 261]
ID=ID
Reason=CSS_OfferNewCommand
NameDisplayable=
CurrentDate=1944-01-27 07:53:10
OfferedUserPlayerUnitIDLink=S18

[CareerTrack 1.CareerStatusSave 262]
ID=ID
Reason=CSS_NewCommand
NameDisplayable=USS Trout (SS-202)
CurrentDate=1944-01-27 07:53:10
UserPlayerInstanceDisplayableName=USS Trout (SS-202)
UserPlayerUnitIDLink=Tambor

Last Flotilla and Base change:
[CareerTrack 1.CareerStatusSave 372]
ID=ID
Reason=CSS_OfferNewCommand
NameDisplayable=
CurrentDate=1944-07-13 12:35:24
OfferedUserPlayerUnitIDLink=Tambor

[CareerTrack 1.CareerStatusSave 373]
ID=ID
Reason=CSS_NewCommand
NameDisplayable=USS Gato *** missing "(SS-212)" ***
CurrentDate=1944-07-13 12:35:24
UserPlayerInstanceDisplayableName=USS Gato *** missing "(SS-212)" ***
UserPlayerUnitIDLink=Gato
Now, whether that missing SS-212 is the symptom, or the original S-34 boat when at Brisbane, or maybe some other reason, I do not know, but keep your original 00000001 folder 'safe', and extract this version and try running with it. I attempted to set your CurrentBase and Flotilla to Saipan. Let us know if it crashes you, or if you then have a home base to go back to.

0000001c.7z (https://drive.google.com/file/d/1_qQEf84uRP0zAfu-dg-_t8-MNXJY80Zj/view?usp=drive_link)

On that Google Drive page, there is a "Download" icon toward the upper-right of the screen. :salute:

Poprav
01-28-25, 05:54 AM
Off Darwin, we had a fun party with japs, personally introducing many of them to Davey Jones.:arrgh!: A fitting tribute to the Australian Pearl Harbor on February 19, 1942. (actually after half-a-dozen reloads:D)... Or somewhere at Timor Sea between Babar and Pulau Islands a couple of days before that..:hmmm:can't remember.. whatever.

Anyway will try a new Propbie-patched save (thanks, pal:up:)

Poprav
01-28-25, 08:35 AM
Well, Propbie, what to say..

Attempt 1)
Loaded that #fixed# Majuro/Saipan save... Instant Crash To Desktop. Reloaded, same outcome..

Attempt 2)
Preloaded a working save (not the Base Office/ actually did but...CTD). An Ocean Bound one. Twas OK. Returned to Game Menue. Loaded that #fix# again... No "No Mission Too Difficult" screen... But... Finally, we got it! Majuro Atoll and Saipan (as a Home Base)!
https://yadi.sk/d/unUDqzhx1JfdiA

Trying to make it to Saipan...shortly after leaving Majuro...some 150-200 nm away.. jamms...and CTD again.. Repeated with the same result:oops:

Guess that bugged Majuro MUST BE LEFT BEHIND! at least for me .
(assuming I'm running a Midway/ Saipan option now which is OK. No complains. )

But Bad Result is a gaining skill Experience anyway! Thanks, Propbie:yep:

propbeanie
01-28-25, 12:12 PM
Well, Propbie, what to say..

Attempt 1)
Loaded that #fixed# Majuro/Saipan save... Instant Crash To Desktop. Reloaded, same outcome..

Attempt 2)
Preloaded a working save (not the Base Office/ actually did but...CTD). An Ocean Bound one. Twas OK. Returned to Game Menue. Loaded that #fix# again... No "No Mission Too Difficult" screen... But... Finally, we got it! Majuro Atoll and Saipan (as a Home Base)!
https://yadi.sk/d/unUDqzhx1JfdiA

Trying to make it to Saipan...shortly after leaving Majuro...some 150-200 nm away.. jamms...and CTD again.. Repeated with the same result:oops:

Guess that bugged Majuro MUST BE LEFT BEHIND! at least for me .
(assuming I'm running a Midway/ Saipan option now which is OK. No complains. )

But Bad Result is a gaining skill Experience anyway! Thanks, Propbie:yep:
OK, so you are going OK then, but from Saipan?? That is the advance base now. ComSubPac wants all the new boats as far forward as is possible... :wink: Do you have transfer options available? (Besides Pearl, since it should always be available.) :salute:

I have been going through all of the other files in your Save folder, and I have noticed other anomalies, such as the Log Book was not up-to-date, and the radio messages were way behind, so I am not certain, especially now, as to what happened, because none of the files "jive" with each other - they are not coordinated in time... This somewhat begs the questions: "How much Time Compression do you use, and how frequently?? Are you saving to a new file each time you save the game, or are you overwriting a previous save?
:salute:

Poprav
01-29-25, 01:38 AM
OK, so you are going OK then, but from Saipan?? That is the advance base now. ComSubPac wants all the new boats as far forward as is possible... :wink: Do you have transfer options available? (Besides Pearl, since it should always be available.)

I have been going through all of the other files in your Save folder, and I have noticed other anomalies, such as the Log Book was not up-to-date, and the radio messages were way behind, so I am not certain, especially now, as to what happened, because none of the files "jive" with each other - they are not coordinated in time... This somewhat begs the questions: "How much Time Compression do you use, and how frequently?? Are you saving to a new file each time you save the game, or are you overwriting a previous save?

As for the Saipan-elsewhere transfers:
https://disk.yandex.ru/d/wn27V5W-n6Fp4A

LOG BOOK
Permanently erroneous. Tonnage grouped in random and mostly incorrectly attached to a day/time of actual sinking. In my experience of FothRS (SH4) gaming there was no realistic log book in Home Base Office. Except for the one while in patrol on boat.:down:

TIME COMPRESSION

Well, it depends... Sometimes it's x4 (when lifeguarding)... sometimes x1024, even x2048 when amidst nowhere in the ocean desert. Nevertheless consider to decrese it when on approach to busy sea/air navigation areas (friendly/hostile ports and waters). :hmmm:

FILE SAVING

Always delete the old file. Than save a new one (but keeping the previous name...is that a mistake?)
No overwritings.:salute:

Over.:ping:

propbeanie
01-29-25, 09:42 AM
Yeah, the Log Book in the office has been a bother since v1.0.xx whatever it was for my original disk. All patrols are off by 1 in the numbering, and sunk ships are somehow dropped, often if they are a "repeat" of an earlier same-named ship. The numbering of the patrols is easier to understand, in that one fellow started counting the computer way with 0, 1, 2, etc., while the next fellow started counting like a human, unsing 1, 2, 3, etc... still not an excuse though for the discrepancy.

It sounds like you use Time Compression the same way as I do.

As for game file saving, it is best to do a completely new Save each time you do it, even if you make 15 saves on any given patrol. After you dock, you can then delete some of those, keeping one or two for the "just-in-case" situation you will invariably hit, such as a base transfer going awry... :roll: - the practice does use up a bit of hard drive space, if that's what you're worried about. However, I would not think that re-using the name of an already deleted save would be a problem, but we have seen quite a bit of "strange" from the game... I usually do something like "P205074303" or similar, with the P being Patrol, 2 is 2nd patrol, 050743 is the date, and 03 is the save number of that patrol. You are allowed like 32 character names, so can be more descriptive than I am there.

Poprav
01-29-25, 10:50 AM
Thanks for such a detailed review, pal. Hope it will come in handy.:yeah:

And back to Lifeguarding.

Sometimes when on a rescue with time compression 32+ it instantly drops down to 8.. Does it happen because of some obstacle (or a man yet not sighted, especially out of flares) in the water..? Or for some other reason? Occasionly have made it to see some guys in distress with no red smoke but very, very rarely.

Recall you taught me it's easier to find a flee on a dog rather than a man in the ocean... But it is a distressful shame for me not to find 2 of 3 downed crews reported .. :oops:
Yeah, I remember ...It's all about realistic marine warfare, but..never like it to loose, letting boys for sharks to feed..:wah:

Poprav
02-05-25, 05:46 AM
Same Old Deck Gun Issue.

Recently upgraded my bow deck gun to double fore'n'aft one.

Issue No.1
Couldn't man my aft DG. :oops:Even the slots for crew to man vanished unlike the Fore DG, which is ok (meaning it's manned all right)..but...

Issue No.2
The Fore Gun is uncontrollable, completely. Unlike the Stern one.
:doh:

save_folderhttps://disk.yandex.ru/d/Dv_HZYGX1nvDeA

Tried to do some fixes. https://disk.yandex.ru/d/fWLQoCLaf410bQ
Did my best in a way of "...Support/How To/NewColetrainsAndOthersDGfix", but manning the Aft DG is the only achievement. Appeared even slots for gunners . Unlike the Gun Name in the crew management screen..:hmmm:

But can't control the bow gun still.. Only the Aft DG.

Any help appreciated.

KaleunMarco
02-05-25, 09:58 AM
Same Old Deck Gun Issue.

Recently upgraded my bow deck gun to double fore'n'aft one.

Issue No.1
Couldn't man my aft DG. :oops:Even the slots for crew to man vanished unlike the Fore DG, which is ok (meaning it's manned all right)..but...

Issue No.2
The Fore Gun is uncontrollable, completely. Unlike the Stern one.
:doh:

save_folderhttps://disk.yandex.ru/d/Dv_HZYGX1nvDeA

Tried to do some fixes. https://disk.yandex.ru/d/fWLQoCLaf410bQ
Did my best in a way of "...Support/How To/NewColetrainsAndOthersDGfix", but manning the Aft DG is the only achievement. Appeared even slots for gunners . Unlike the Gun Name in the crew management screen..:hmmm:

But can't control the bow gun still.. Only the Aft DG.

Any help appreciated.

yes.
this is the way.


you have Ubi to thank for that feature. there is no fix that any of us have discovered.

i remember the first time i encountered it. i forget which boat i was driving and it had one DG, forward. while in port, a new option appeared for two DG, one fore and one aft, and i probably had the same thought as you: i can man the forward gun and my crew can fire the aft weapon and we will rule the seas.

imagine my surprise when we went to sea and i discovered that the only weapon i could direct was the aft weapon. Nuts.

FYI, i stopped the mission, reloaded my in-port-save, and got rid of the second DG.

good luck with whatever you choose to do.
:Kaleun_Salute:

Poprav
02-05-25, 11:27 AM
Ja, Herr Kaleun!

Gonna push forward with 30 degree blind zone of my aft and a bunch of cowboys shelling out everything from a bow:arrgh!:

Poprav
03-25-25, 11:49 AM
Finally ended up the fleet boat story.
Trying to play a new U-boat Mission campaign ran into a new issue:

gaining 2500 renown at the start upgraded the 3.7 cm Flak SK c/30 to Automatic FK M 42 one.

But... when it came to defend my boat from a Catalina raiding around found my Flak absolutely unable to control. :o
Cause its barrel was tightly welded in between the railing of a fire pad...
https://disk.yandex.com/i/ceEWTlj8sjd-6w
Uncontrollable but .. ready to fire! In only one direction - on my boat poop deck..:doh:
https://disk.yandex.com/i/d-OQfcTTvDh-MQ
Wether its an act of sabotage made by an enemy intel onboard or a graphics bug :06: it's up to you to decide.
Folks! Any help would be appreciated:yep:

KaleunMarco
03-25-25, 12:19 PM
Finally ended up the fleet boat story.
Trying to play a new U-boat Mission campaign ran into a new issue:

gaining 2500 renown at the start upgraded the 3.7 cm Flak SK c/30 to Automatic FK M 42 one.

But... when it came to defend my boat from a Catalina raiding around found my Flak absolutely unable to control. :o
Cause its barrel was tightly welded in between the railing of a fire pad...
https://disk.yandex.com/i/ceEWTlj8sjd-6w
Uncontrollable but .. ready to fire! In only one direction - on my boat poop deck..:doh:
https://disk.yandex.com/i/d-OQfcTTvDh-MQ
Wether its an act of sabotage made by an enemy intel onboard or a graphics bug :06: it's up to you to decide.
Folks! Any help would be appreciated:yep:

my recommendation: when you detect an airborne enemy, dive the boat.

even if you shoot one down, you will be inundated with additional aircraft until one of them sinks your boat and sends your valiant crew to Davy Jones' Locker.

Dive the boat. observe through one of your scopes. surface when the a/c passes.

good luck, Herr Kaleun!

:Kaleun_Cheers:

Poprav
03-25-25, 06:37 PM
my recommendation: when you detect an airborne enemy, dive the boat.

even if you shoot one down, you will be inundated with additional aircraft until one of them sinks your boat and sends your valiant crew to Davy Jones' Locker.

Dive the boat. observe through one of your scopes. surface when the a/c passes.

good luck, Herr Kaleun!

:Kaleun_Cheers:

Thanks for your prompt answer, Herr Kaleun!:up:

I fully agree it's a normal procedure to dive the boat when an enemy aircraft is detected.

But sometimes availability of the flak is crucial for your survival. Especially when unable to dive due to some critical damage. Unfortunately one may come after being dive bombed by a puny corvette or ch-28.:hmmm:

And as to my experience Flaks are of a real help when you deck awashed at night attacking enemy cargo or even a light ASW escorts. :arrgh!:

Anyway it's a great shame to have such a barrel onboard and be unable to use it.. and loosing renoun to upgrade something inoperable can't be a lucky strike at that I guess...:wah:

May be there's still a way to get it fixed..?:06: