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View Full Version : Where are the hands on these dials?


Pascal
05-13-24, 08:15 AM
Is there a Mod that fixes this bug?

https://dar-eva.com/SH5_104.jpg

another unrelated point: the hatch visible on the deck (galley side) is set too far back from the conning tower - a modder could easily modify this.

GrenSo
05-25-24, 08:35 AM
Which hatch do you mean exactly? Can you show this with a screenshot?

fitzcarraldo
05-25-24, 09:19 AM
Is there a Mod that fixes this bug?

https://dar-eva.com/SH5_104.jpg

another unrelated point: the hatch visible on the deck (galley side) is set too far back from the conning tower - a modder could easily modify this.

Is it the hatch between the bathroom and the cook?

Regards.

Fitzcarraldo :Kaleun_Salute:

Pascal
05-25-24, 11:05 AM
Maybe there's no need for hands in these little dials?
http://dar-eva.com/sh5.124.jpg


As for the hatch at the rear of the tower, it seems to me that it should be closer to this one ...
See the extensive documentation on u-boats in French ports on this site :

https://imagesdefense.gouv.fr/fr/a-saint-nazaire-un-lieutenant-assis-sur-le-kiosque-d-un-sous-marin-sur-le-point-d-appareiller.html

derstosstrupp
05-25-24, 12:12 PM
This is the FuMO 30 active radar unit (some components of it anyway, 995’s unit is incomplete).

The top component is module X, the tuning unit. The round thing that appears to be a dial is actually a viewport for tuning, so no dial needs to go in there.

The component below it is module Z, the ranging unit. The round dial thing on the right is indeed a dial, for checking the phasing, see image below.

https://www.subsim.com/radioroom/picture.php?albumid=1301&pictureid=13539

Pascal
05-25-24, 02:31 PM
Thanks for the reply, so there's no need to modify them, just as they are in the game.