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View Full Version : [REL] Mines and Subnets Fix


Mon Homme
03-14-23, 01:37 PM
Correction of the broken position of Mines and Subnets.

The fix is only for The Wolves of Steel!

After installation, you need to start a new campaign!

https://www.mediafire.com/file/i0v39m3yvpqd7hu/Mines_and_Subnets_Fix.zip/file

GrenSo
03-15-23, 01:38 AM
Correction of the broken position of Mines and Subnets.

The fix is only for The Wolves of Steel!

After installation, you need to start a new campaign!

https://www.mediafire.com/file/ce75zgtygpg9f6n/Mines_and_Subnets_Fix.zip/file


:Kaleun_Applaud::Kaleun_Thumbs_Up:

Onkel Neal
03-15-23, 08:28 AM
Good deal, please be sure to add it to the mods section here.:Kaleun_Salute:

kapuhy
03-16-23, 06:32 AM
Correction of the broken position of Mines and Subnets.

The fix is only for The Wolves of Steel!

After installation, you need to start a new campaign!

https://www.mediafire.com/file/ce75zgtygpg9f6n/Mines_and_Subnets_Fix.zip/file

Downloaded :up:

It will probably be a while until I have chance to test it out for myself, but still I'm very happy my favourite subsim is still receiving new fixes. Keep them coming :)

Mon Homme
03-17-23, 01:27 AM
Thanks, friends! I hope that my corrections will be useful to you for our favorite game.

GrenSo
03-17-23, 02:57 AM
Thanks, friends! I hope that my corrections will be useful to you for our favorite game.


May be, I will start this weekend a new career and that only because of your small but great fixes.
Just if FiFi release a new version 3.3 of his Fifi Enhancements for NYGM (https://www.subsim.com/radioroom/showthread.php?t=249060) mod for SH3, a new career in SH5 have to wait. :D

Mon Homme
03-26-23, 07:50 AM
Today I made some more changes. I recommend that you re-download and install the fix. :up:
This is the final version of the changes.

gap
03-26-23, 09:07 AM
@ Mon Homme

I think I still have a beautiful and realistic British mine model made by Targor Avelany and already imported in a GR2 file. Targor discontinued the mod because for some reason the new mines didn't get triggered on impact. If I find the files I will send them your way, maybe you will succeed where we failed :salute:

Mon Homme
03-26-23, 10:32 AM
@ Mon Homme

I think I still have a beautiful and realistic British mine model made by Targor Avelany and already imported in a GR2 file. Targor discontinued the mod because for some reason the new mines didn't get triggered on impact. If I find the files I will send them your way, maybe you will succeed where we failed :salute:
I've been fiddling with the idea of creating a new mine model, but all a new UV meshes when imported using S3D give an error. :hmmm:

gap
03-26-23, 02:15 PM
I've been fiddling with the idea of creating a new mine model, but all a new UV meshes when imported using S3D give an error. :hmmm:

You probably mean 3D mesh. All the meshes must be UV-mapped and triangulated before one can import them in game. My recommendation is to import any new mine as a granny object, in which case the tool to be used is GR2 Editor, not S3d.

Mon Homme
03-26-23, 04:36 PM
You probably mean 3D mesh. All the meshes must be UV-mapped and triangulated before one can import them in game. My recommendation is to import any new mine as a granny object, in which case the tool to be used is GR2 Editor, not S3d.
If you send me your model or a 3D mesh from it, I will try to import it into mines.

gap
03-26-23, 05:02 PM
If you send me your model or a 3D mesh from it, I will try to import it into mines.

Tomorrow I will check my archives for that :salute:

Mon Homme
03-26-23, 07:01 PM
Tomorrow I will check my archives for that :salute:
:up::yeah:

gap
03-28-23, 05:37 AM
Here you go:

https://www.mediafire.com/file/zkjhmff0h29a9r0/Naval_Mine_for_Max%25282%2529.rar/file

I hope this is the correct package. The model is by Targor Avelany. If memory serves I only made some final touch ups, added better textures (in four versions), and made some minor file changes.
We copied file settings from the dat mine already added to the game, which I believe was originally from the GWX megamod. In spite of that, we didn't manage making the mine to explode on contact, but maybe you will be luckier than us. If nothing else works, extracting the gr2 model and importing it in the GWX dat file, should do the trick.

Unfortunately Targor is no longer an active member of this community and I lost his private contacts, but I think he wouldn't have any rejections if his model was used in someone else's mod with proper credits :salute:

Mon Homme
03-28-23, 10:08 AM
Here you go:

https://www.mediafire.com/file/zkjhmff0h29a9r0/Naval_Mine_for_Max%25282%2529.rar/file

I hope this is the correct package. The model is by Targor Avelany. If memory serves I only made some final touch ups, added better textures (in four versions), and made some minor file changes.
We copied file settings from the dat mine already added to the game, which I believe was originally from the GWX megamod. In spite of that, we didn't manage making the mine to explode on contact, but maybe you will be luckier than us. If nothing else works, extracting the gr2 model and importing it in the GWX dat file, should do the trick.

Unfortunately Targor is no longer an active member of this community and I lost his private contacts, but I think he wouldn't have any rejections if his model was used in someone else's mod with proper credits :salute:
Thank you! :up: I will work on it and inform you about the results of my work.

Mon Homme
03-28-23, 12:40 PM
Today I finally did Mission Briefing for Scapa Raid :D
https://pichost.net/i/2023/03/28/20230328214911_1019f6068e7e1eaec.jpg

Now I'm going to test new mines. A little scary because they look like real ones!

gap
03-28-23, 02:17 PM
Today I finally did Mission Briefing for Scapa Raid :D
https://pichost.net/i/2023/03/28/20230328214911_1019f6068e7e1eaec.jpg

Now I'm going to test new mines. A little scary because they look like real ones!

Let us know and don't forget the screenshots :D

Mon Homme
03-28-23, 03:07 PM
Let us know and don't forget the screenshots :D
Sure :salute:

Mister_M
04-05-23, 08:07 AM
Here you go:

https://www.mediafire.com/file/zkjhmff0h29a9r0/Naval_Mine_for_Max%25282%2529.rar/file

I'm interested too, but for SH3. I can't open GR2 files. May I ask you to provide me with a .dat file or the 3D meshes in .obj format ? :ping:

GrenSo
04-05-23, 09:55 AM
I'm interested too, but for SH3. I can't open GR2 files. May I ask you to provide me with a .dat file or the 3D meshes in .obj format ? :ping:


You got a PW. :Kaleun_Salute:

Mister_M
04-05-23, 10:08 AM
You got a PW. :Kaleun_Salute:

Thank you ! The problem is that all faces of the 3D model are separated from each other, thus there is no smooth surfaces... It might be a problem of exporting process from GR2 ?

GrenSo
04-05-23, 11:29 AM
Thank you ! The problem is that all faces of the 3D model are separated from each other, thus there is no smooth surfaces... It might be a problem of exporting process from GR2 ?

I know what you mean, but there is nothing to change. Here you can see how the export work: https://www.subsim.com/radioroom//showpost.php?p=2685227&postcount=2477

And here you can find the official link from TDW for the viewer: https://www.subsim.com/radioroom//showthread.php?t=188290


If I export gr2 files in to obj files to edit it and import to the gr2 again to use it in SH5, I had to edit the obj files with notepad++ before and sort it. Otherwise, there were issues during the import.