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JapLance
08-14-22, 05:19 AM
I'm trying to get a crew closer to real numbers in the Typ II U-boote of OM:Dark Waters. Currently the Type II classes have a crew of 41, when the historical crew was about 25-26 (slightly varying depending on the source).

Things were going well, as I was changing stuff for the different compartments in the .upcge file (not only crew slots, also efficiency figures)... until I reached the Deck Watch crew. I can't find it in the .upcge file. Where is it located? I want to reduce the lookout slots from 3 to 2, but have no clue where to find it.

https://i.imgur.com/qxA59G3.jpg

I've tried the search option of the forums but couldn't find anything related :hmmm:.

JapLance
08-14-22, 10:05 AM
I finally found it... You would think that given that the hull crew had the file next to the hull .dat, the conning tower crew would have it next to the tower .dat, but no :up:.

Well, Ubisoft at its best.

https://i.imgur.com/cLnyjUY.jpg

For some reason the Crew Berthing refuses to change the number of slots. Tried different combinations of leaders and crew (1+2, 3+0, 0+3) but it always stays at 6. Nevermind, I'm quite happy as it is now.

Now, some testing :haha:.

KaleunMarco
08-14-22, 12:29 PM
I'm trying to get a crew closer to real numbers in the Typ II U-boote of OM:Dark Waters. Currently the Type II classes have a crew of 41, when the historical crew was about 25-26 (slightly varying depending on the source).

Things were going well, as I was changing stuff for the different compartments in the .upcge file (not only crew slots, also efficiency figures)... until I reached the Deck Watch crew. I can't find it in the .upcge file. Where is it located? I want to reduce the lookout slots from 3 to 2, but have no clue where to find it.

I've tried the search option of the forums but couldn't find anything related :hmmm:.

another way to do what your seek is to just transfer off the lower skilled crew until you have the 25-26 that you want and then distribute them to the billets as you desire.

JapLance
08-15-22, 02:20 AM
Sure, there is always a cheap way and a proper way to do things :haha:.

KaleunMarco
08-15-22, 10:49 AM
Sure, there is always a cheap way and a proper way to do things :haha:.

well, what you are trying to do can be done in different ways, some are quite complex.

i could give you a PB-style response :D where i describe how to build the clock when you really just asked for the time.

if you want to use a more sophisticated solution, send me a PM, and we can get down to it.

JapLance
08-15-22, 12:28 PM
Thanks for the offer, but I already solved the problem :yeah:.

Hard to do? no, but tedious. But now all my Typ II subs have proper crews :salute:.

Mad Mardigan
08-15-22, 12:29 PM
A more... proper way, would be grand...

And... just to be clear, is not just only relegated to the Type II, on that... issue, but the other Uboats, as well... btw. :hmmm:


Is also, something, that is sorely needed on the fleetboat side of it, as well... BUT, that's another matter, altogether.


Just saying... :shucks:






:Kaleun_Salute:


M. M.

JapLance
08-15-22, 12:38 PM
A more... proper way, would be grand...

And... just to be clear, is not just only relegated to the Type II, on that... issue, but the other Uboats, as well... btw. :hmmm:


Is also, something, that is sorely needed on the fleetboat side of it, as well... BUT, that's another matter, altogether.


Just saying... :shucks:






:Kaleun_Salute:


M. M.

What other subs in DW need something similar? Now I have it fresh in my brain and could try to expand it to other classes.

Mad Mardigan
08-15-22, 01:09 PM
What other subs in DW need something similar? Now I have it fresh in my brain and could try to expand it to other classes.

The Type VII's, as well as the Type IX's... dunno about the XXI, XIII or the others after the Type IX's... to be frank.


Have only kept to the 7's & the 9's, in running any careers... :shucks: :yep:






:Kaleun_Salute:


M. M.

JapLance
08-15-22, 01:33 PM
OK. Here is a Type VIIb at the start of a Dark Waters career.

https://i.imgur.com/MRoFedO.jpg

Total crew:56 (18x3 +2)

According to Wikipedia, should be between 48 and 52. I'll take it as 48 for a VIIb.

Where should we remove slots?

Mad Mardigan
08-15-22, 01:49 PM
OK. Here is a Type VIIb at the start of a Dark Waters career.

https://i.imgur.com/MRoFedO.jpg

Total crew:56 (18x3 +2)

According to Wikipedia, should be between 48 and 52. I'll take it as 48 for a VIIb.

Where should we remove slots?

That's the $1m question...


Know that it shouldn't be that many crew... when you start out. been trying to pin down definitive info on just how many were assigned to a uboat, according to uboat.net, the crew count was significantly less than 56... more in the 44-48 count.

Then, there's the whole... how did they break down the watch or crew rotations, exactly... to consider.

In a manner, the way that crew is handled in 3, is cleaner, in a fashion... a shame that there wasn't a SH4 version made of Commander. *sighs*

Mad Mardigan
08-15-22, 01:52 PM
1 area... engines... could use a bit of paring down... as for where to do so on the remaining, to trim out... ugh... dunno.

JapLance
08-15-22, 02:11 PM
My thinking for the VIIb:

Rear torpedo room: 1 guy per watch should be enough. When in Battle Stations it would leave 3 guys in charge of a single torpedo tube. 3 slots deleted.

Engines rooms: 2 guys per watch makes 6 in total when in combat situation. Not unreasonable. Another 3 slots down.

Control room: must be really crowded when in combat stations :haha:. 3 per turn seems more logical to me. 3 more slots that could be axed.

Also the Watch in the tower must be busy when in combat, with 4x3=12 guys looking for the enemy :haha:. If we remove one set of 3, that would make a total 12 slots that could be removed.

56-12=44. We could add 1 or 2 guys to the damage control party. That would make it a total crew of 46. Plus the Commander/Player :har:, it's now quite close tothe 48 objective :D.

Mad Mardigan
08-15-22, 02:45 PM
My thinking for the VIIb:

Rear torpedo room: 1 guy per watch should be enough. When in Battle Stations it would leave 3 guys in charge of a single torpedo tube. 3 slots deleted.

Engines rooms: 2 guys per watch makes 6 in total when in combat situation. Not unreasonable. Another 3 slots down.

Control room: must be really crowded when in combat stations :haha:. 3 per turn seems more logical to me. 3 more slots that could be axed.

Also the Watch in the tower must be busy when in combat, with 4x3=12 guys looking for the enemy :haha:. If we remove one set of 3, that would make a total 12 slots that could be removed.

56-12=44. We could add 1 or 2 guys to the damage control party. That would make it a total crew of 46. Plus the Commander/Player :har:, it's now quite close to the 48 objective :D.

Ok, so... thus far, we have culled the following from the crew roster:

http://snipboard.io/yiDWQF.jpg


Left off, culling from the control room... as not sure which would be the best... not to mention, is a possibility to instead... cull from the forward torp room, the same # there... leaving the control room as is... just a thought here... :hmmm: with still following the outlined idea... keeping it to the projected & shot for crew round out to... 46, (with the kaluen rounding that out to 47) & thereby... getting as close t the bulls eye of 48...

though, to hit that mark, perhaps, rounding out the damage control team, to 3... thereby ringing the bell, right at that solid... 48. :hmmm:


If that last bit, can be achieved... that is. :hmmm:







:Kaleun_Salute:


M. M.

JapLance
08-16-22, 05:55 AM
Here's a first attempt for the VIIb:

https://mega.nz/file/8gAVxaSb#JqCfjQCUws81j9M0Q3m6n2Qm-CRmAjmXo-z_QjVgcGQ

3 Officers, 4 Senior NCOs, 11 Junior NCOs and 29 seamen for a total crew of 47.

Unfortunately, the extra Damage Control Party member is missing, despite I added it. There must be something else that controls crews (or more specifically the DC team), and right now I can't find what it is.

https://i.imgur.com/M92RN1n.jpg

Any feedback is welcome.

propbeanie
08-16-22, 08:31 AM
Don't forget fellers, that there are the SubName and UnitPartsXSubName upc files that hold the actual crew members on board. Duty by shift and Battle Stations positions are actually placed from there. That screen drawing can mess with the best-laid plans in the upc files. They should match. It might also be why your 3rd Repair man doesn't show. Either that, or he is a Maytag Specialist, and decided to take the day to go fishing, instead of hanging around the shop... :arrgh!: :salute:

JapLance
08-16-22, 09:01 AM
Don't forget fellers, that there are the SubName and UnitPartsXSubName upc files that hold the actual crew members on board. Duty by shift and Battle Stations positions are actually placed from there. That screen drawing can mess with the best-laid plans in the upc files. They should match. It might also be why your 3rd Repair man doesn't show. Either that, or he is a Maytag Specialist, and decided to take the day to go fishing, instead of hanging around the shop... :arrgh!: :salute:

I don't get your point. I got those positions in the screenshot by editing exactly those files you named: NSS_Uboat7b.upcge and UnitParts12VIIB.upc.

Jeff-Groves
08-16-22, 10:09 AM
he is a Maytag Specialist,
https://img.memecdn.com/have-you-had-a-visit-from-the-maytag-repairman_o_1781359.jpg

Mad Mardigan
08-16-22, 11:10 AM
Here's a first attempt for the VIIb:

https://mega.nz/file/8gAVxaSb#JqCfjQCUws81j9M0Q3m6n2Qm-CRmAjmXo-z_QjVgcGQ

3 Officers, 4 Senior NCOs, 11 Junior NCOs and 29 seamen for a total crew of 47.

Unfortunately, the extra Damage Control Party member is missing, despite I added it. There must be something else that controls crews (or more specifically the DC team), and right now I can't find what it is.

https://i.imgur.com/M92RN1n.jpg

Any feedback is welcome.



See that the positions that were dropped, in the other compartment areas, were edited out, along with the crew... was the slot for the 3rd damage control team crewman, added in...


Another point, to contemplate... on the berthing section... would it not make sense, to add 3 more slots, to the original 6, to have space to stuff the watch crew, outta harms way... :hmmm:


As I recall, their being there at station, is more prone to them, being hurt/killed... iirc...

If, am wrong on that last bit.. I'll... stand corrected.... but, think I'm right on what I recall... I think. :hmmm:






:Kaleun_Salute:


M. M.

JapLance
08-16-22, 01:43 PM
See that the positions that were dropped, in the other compartment areas, were edited out, along with the crew... was the slot for the 3rd damage control team crewman, added in...

Yes, it's been added (1 leader, 2 crewmen), but it just won't show. No idea why.

Another point, to contemplate... on the berthing section... would it not make sense, to add 3 more slots, to the original 6, to have space to stuff the watch crew, outta harms way... :hmmm:


As I recall, their being there at station, is more prone to them, being hurt/killed... iirc...

If, am wrong on that last bit.. I'll... stand corrected.... but, think I'm right on what I recall... I think. :hmmm:

Correct. There are 9 slots in the Watch, when submerged 6 move to the Conning tower, the 3 left move to the Crew berthing.



:Kaleun_Salute:


M. M.

:salute:

KaleunMarco
08-16-22, 02:21 PM
Here's a first attempt for the VIIb:


3 Officers, 4 Senior NCOs, 11 Junior NCOs and 29 seamen for a total crew of 47.

Unfortunately, the extra Damage Control Party member is missing, despite I added it. There must be something else that controls crews (or more specifically the DC team), and right now I can't find what it is.



Any feedback is welcome.

yes, there is another section near the end of the Active User file that further defines the crew and their stations. it works hand-in-hand with the Crewmember Slots.

go check it out and see if you can pick up on the pattern. i say that because now that you are aware, and you understand the Crewmember Slots, you should be able to decipher the section assignments.

i am not at my SH4 computer otherwise i would paste-in an example.
:Kaleun_Salute:

JapLance
08-16-22, 02:47 PM
yes, there is another section near the end of the Active User file that further defines the crew and their stations. it works hand-in-hand with the Crewmember Slots.

go check it out and see if you can pick up on the pattern. i say that because now that you are aware, and you understand the Crewmember Slots, you should be able to decipher the section assignments.

i am not at my SH4 computer otherwise i would paste-in an example.
:Kaleun_Salute:

Excellent! :yeah: 48th and last member of the crew on board! :salute:

https://i.imgur.com/yMhBvZ2.jpg


Silly me was looking for hints in other files, not in the same one I had already edited.

Thanks for the tip.

Mad Mardigan
08-16-22, 02:58 PM
Yes, it's been added (1 leader, 2 crewmen), but it just won't show. No idea why.

:hmmm:


Another point, to contemplate... on the berthing section... would it not make sense, to add 3 more slots, to the original 6, to have space to stuff the watch crew, outta harms way... :hmmm:


As I recall, their being there at station, is more prone to them, being hurt/killed... iirc...

If, am wrong on that last bit.. I'll... stand corrected.... but, think I'm right on what I recall... I think. :hmmm:


Correct. There are 9 slots in the Watch, when submerged 6 move to the Conning tower, the 3 left move to the Crew berthing.


Ok, then on the point of having 9 there, instead of the 6... or in this case now... 3, I concur... :shucks:


Much thanks to KaleunMarco... on that timely bit to the war effort there...

:Kaleun_Cheers::Kaleun_Salute::Kaleun_Thumbs_Up: :Kaleun_Applaud: :Kaleun_Wink::Kaleun_Cheers:






:Kaleun_Salute:


M. M.

KaleunMarco
08-16-22, 03:27 PM
Excellent! :yeah: 48th and last member of the crew on board! :salute:

Silly me was looking for hints in other files, not in the same one I had already edited.

Thanks for the tip.

i knew you would "get" it.
well done.
:Kaleun_Salute:

JapLance
08-17-22, 10:55 AM
Here is the new version, with the complete crew also for the second tower:

https://mega.nz/file/8hBGiJhI#GiEt52VRTsntJf9zl96uyXPNLOogAhlDGB6aXIRP7 GE

Mad Mardigan
08-17-22, 11:15 AM
Here is the new version, with the complete crew also for the second tower:

https://mega.nz/file/8hBGiJhI#GiEt52VRTsntJf9zl96uyXPNLOogAhlDGB6aXIRP7 GE


Downloaded & testing... :Kaleun_Cheers:






:Kaleun_Salute:


M. M.

Mad Mardigan
08-18-22, 11:50 AM
Nice... started a fresh career in a VII-B, and was nice to start off, without having to weed out the overage of crew on board... leaving only to check the torp load out & shove off on patrol.


1 thing I did note... & NOT related to your work @JapLance... is with U-boat emblems... iirc I got the U-52... & is supposed to be an emblem for it... which, I did select to be added to the sub. On starting the patrol, I did take a moment, to check where it should be.... & NO sight of it... at all. :doh: :06:


Per chance, if someone can take a look into that... would be appreciated... no rush... :yep: :shucks: :up:


Have to say, am looking forward to the other U-boats, having the starting crew, thus corrected. :Kaleun_Cheers:






:Kaleun_Salute:


M. M.

KaleunMarco
08-18-22, 05:36 PM
Nice... started a fresh career in a VII-B, and was nice to start off, without having to weed out the overage of crew on board... leaving only to check the torp load out & shove off on patrol.


1 thing I did note... & NOT related to your work @JapLance... is with U-boat emblems... iirc I got the U-52... & is supposed to be an emblem for it... which, I did select to be added to the sub. On starting the patrol, I did take a moment, to check where it should be.... & NO sight of it... at all. :doh: :06:


Per chance, if someone can take a look into that... would be appreciated... no rush... :yep: :shucks: :up:


Have to say, am looking forward to the other U-boats, having the starting crew, thus corrected. :Kaleun_Cheers:






:Kaleun_Salute:


M. M.

can you hop on discord for a few moments?

JapLance
08-19-22, 05:53 AM
OK, next will be VIIc.

Starting from the VIIb template, I guess I'll add 1 man to the lookout section in each shift. This will make a crew of 51, close to the 52 I see usually credited in the VIIc.

Any suggestions?

KaleunMarco
08-19-22, 08:04 AM
OK, next will be VIIc.

Starting from the VIIb template, I guess I'll add 1 man to the lookout section in each shift. This will make a crew of 51, close to the 52 I see usually credited in the VIIc.

Any suggestions?

yeah, add guys with good eyesight.

JapLance
08-20-22, 10:34 AM
Test version with all typ II, the VIIb and the VIIc:

https://mega.nz/file/IpwGRKzY#Jv1Q6vGCU0lLiz8LED4glcc0pJzNxp9YipXT0ejQB P8

KaleunMarco
08-20-22, 11:23 AM
Test version with all typ II, the VIIb and the VIIc:

https://mega.nz/file/IpwGRKzY#Jv1Q6vGCU0lLiz8LED4glcc0pJzNxp9YipXT0ejQB P8

hey japlance, using your mod, start a 7B career and select the U-52 logo and reply as to whether it appears on your Turm or not.

JapLance
08-20-22, 02:01 PM
Negative for U-52 Logo, it doesn't appear.

Also tried U-51 logo and appeared fine:

https://i.imgur.com/4AUFM2z.jpg

Can try some more if you need me to.

KaleunMarco
08-20-22, 02:15 PM
Negative for U-52 Logo, it doesn't appear.

Also tried U-51 logo and appeared fine:


Can try some more if you need me to.

thank you for that.

no, more testing is not necessary.:salute:
:/\\!!