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Kal_Maximus_U669
05-01-24, 04:35 PM
Tower of VIIB is finished. In next update of GSE will have only tower 2 from VIIB a splash guard. In next step I add the splash guard on both VIIC towers. :salute:

Here are the modified tower from VIIB in game

Here are the overview of all 3 tower version from VIIB:
https://i.postimg.cc/nzFd0CT9/7b.jpg

:Kaleun_Cheers::Kaleun_Applaud:

GrenSo
05-02-24, 12:14 PM
Antenna holder and splash guard for VIIC tower 1 and tower 2 are fully modeled and finished. Next comes the bracket for the splash guard and, if necessary, an adjustment to the antenna position.

VIIC tower 1:
https://i.postimg.cc/SNWBLwc6/Screenshot-2024-05-02-190934.jpg

VIIC tower 2:
https://i.postimg.cc/XY4TsQgT/Screenshot-2024-05-02-191120.jpg

fitzcarraldo
05-02-24, 03:01 PM
Great work GrenSo. Waiting this mod.

Many thanks!

Fitzcarraldo :salute:

skin-nl
05-03-24, 11:18 AM
Towers looking very good Grenso :up:

michaeljcaboose9
05-04-24, 06:29 AM
Hey GrenSo I tried to pm you but it said I couldn't, I just had a quick question about my mod list using your mod. I added some mods after looking thru your list and noticed you didn't have DynEnv v2.9 Main but other parts of it. Is this preference or is there a conflict, I did not notice anything when i added it. I attached my list if that helps.

https://i.postimg.cc/sftbP3W3/sh5mods.jpg

GrenSo
05-04-24, 10:53 AM
VIIC tower 1 is finished. Here are a few in-game pictures:
https://i.postimg.cc/t4VbTfKL/SH5-Img-2024-05-04-17-43-09.jpghttps://i.postimg.cc/LsKpZDRh/SH5-Img-2024-05-04-17-46-15.jpg
https://i.postimg.cc/Zq3PHrgW/SH5-Img-2024-05-04-19-04-56.jpg
https://i.postimg.cc/QCNpjvM7/SH5-Img-2024-05-04-19-05-20.jpghttps://i.postimg.cc/8c5QVndX/SH5-Img-2024-05-04-17-43-51.jpg
https://i.postimg.cc/sxn5xKBN/SH5-Img-2024-05-04-19-06-17.jpghttps://i.postimg.cc/WpSG5p9w/SH5-Img-2024-05-04-19-06-37.jpg

GrenSo
05-04-24, 11:42 AM
I added some mods after looking thru your list and noticed you didn't have DynEnv v2.9 Main but other parts of it. Is this preference or is there a conflict, I did not notice anything when i added it. I attached my list if that helps.



I didn't add "DynEnv v2.9 - Main Mod", because this one is already a part of TWoS. In his first post from TWoS thread you will find an overview from Vecko of all mods he has integrated into TWoS.
https://www.subsim.com/radioroom/showthread.php?t=210703

fitzcarraldo
05-04-24, 06:16 PM
Beautiful work GrenSo. Waiting the mod (must have).

Many thanks! :Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:

michaeljcaboose9
05-05-24, 12:22 AM
I didn't add "DynEnv v2.9 - Main Mod", because this one is already a part of TWoS. In his first post from TWoS thread you will find an overview from Vecko of all mods he has integrated into TWoS.
https://www.subsim.com/radioroom/showthread.php?t=210703




:Kaleun_Salute:

GrenSo
05-05-24, 08:04 AM
VIIC tower 2 is finished. Here are a few in-game pictures with FuMO to show how it fits:
https://i.postimg.cc/GpLPw13J/SH5-Img-2024-05-05-14-29-07.jpghttps://i.postimg.cc/VNKqzHdy/SH5-Img-2024-05-05-14-31-42.jpghttps://i.postimg.cc/Y9j10fWv/SH5-Img-2024-05-05-14-29-34.jpghttps://i.postimg.cc/fLFY9tcB/SH5-Img-2024-05-05-14-30-06.jpg

skin-nl
05-07-24, 01:41 PM
Looks awesome Grenso :Kaleun_Cheers:

GrenSo
05-07-24, 02:16 PM
If everything went on plan, the new version 2.1 will be released by the weekend at latest. I'm currently doing some testings.
May be there will a little surprise for Type VIIC41 which I haven't spoken about before. I will show a screenshot about it when I release the new version. ;)

fitzcarraldo
05-07-24, 07:59 PM
If everything went on plan, the new version 2.1 will be released by the weekend at latest. I'm currently doing some testings.
May be there will a little surprise for Type VIIC41 which I haven't spoken about before. I will show a screenshot about it when I release the new version. ;)

:Kaleun_Salivating::Kaleun_Salivating:

Many thanks!

Fitzcarraldo :Kaleun_Salute:

GrenSo
05-09-24, 10:45 AM
New version v2.1 is ready for download. Updated first post.

Changelog:
- delete the splash guard from type VIIB tower 2 for player submarine
- add splash guard to type VIIC tower 1 and tower 2 for player submarine
- reworked the texture from the ring of the hydrophone
- reworking the clouds and the cloud texture
- fixed possible flickering of the toilet wall in QR1
- fixed possible flickering of the base from the table next to the boxes in QR1
- a few additional fixes of mashes and vertices in QR1
- a deleted unnecessary vertices on type VIIC tower 1 and tower 2
- small graphic adjustment of the floor of the toilet in QR2
- replace 3d model and texture of the snorkel on all submarines
- adds the snorkel slot to the VIIC/41 deck as an add-on*


*GSE - VIIC41 Snorkel Deck is NOT compatible with "SEA LIFE SH5" mod from vickers03

function of the new add-on:
https://i.postimg.cc/wvmFYjD9/SH5-Img-2024-05-09-15-00-14.jpg

https://i.postimg.cc/L5kThQy7/SH5-Img-2024-05-09-15-00-15.jpg

https://i.postimg.cc/XN9x2XV8/SH5-Img-2024-05-09-15-00-16.jpg

https://i.postimg.cc/43rbPRqq/SH5-Img-2024-05-09-14-24-01.jpg

Pascal
05-09-24, 03:18 PM
Well done! Beautiful 3D work, I wish I had this talent...
One question: how do you completely lower the radio antenna?

GrenSo
05-09-24, 03:42 PM
Well done! Beautiful 3D work, I wish I had this talent...
One question: how do you completely lower the radio antenna?


Thank you my friend!



3D modeling is not really difficult. You just need the time to learn and deal with it. The Granny (gr2) file format is more difficult. But thanks to TDW, with patience you can at least do some things.


What do you mean by the radio antenna? I haven't changed anything in this regard and it's either stock or from TWoS.

Pascal
05-09-24, 04:11 PM
No, no, you're being too modest; there's a specific know-how.
Here's the antenna, now half visible, whereas it was invisible before - perhaps your Mod isn't concerned at all...?
It's possible that I'm delirious, and that this antenna is still half deployed in the basic game... I haven't played long enough and I forget... (I don't use the sim. file that runs the antenna, it spoils the scenery)

https://dar-eva.com/SH5101.jpeg

GrenSo
05-10-24, 05:40 AM
Here's the antenna, now half visible, whereas it was invisible before - perhaps your Mod isn't concerned at all...?
It's possible that I'm delirious, and that this antenna is still half deployed in the basic game... I haven't played long enough and I forget... (I don't use the sim. file that runs the antenna, it spoils the scenery)



I have to check that because I played the stock version of SH5 years ago and I've never paid attention to it with TWoS and my activated mods.

Pascal
05-10-24, 07:43 AM
A word about this antenna: it is clearly too massive; the diameter of the tube forming the circle should be thinner (it seems to me)

GrenSo
05-10-24, 12:47 PM
New version v2.1.1 is ready for download. Updated first post.

Changelog:
- small changes to the snorkel on all submarines
- correction of wrong folder structure and files names
- small changes on the add-on "GSE - VIIC41 Snorkel Deck"

fitzcarraldo
05-10-24, 01:06 PM
I have to check that because I played the stock version of SH5 years ago and I've never paid attention to it with TWoS and my activated mods.

When you receive damage in the CT, the antenna can appear in weird positions. Never see a solution for this.

BTW, many thanks for the update. I´ll download it this weekend; wonder if I´ll see the changes in the CT in my boat via saved game. Now I´m in the Arctic Campaign chapter.

Best regards.

Fitzcarraldo :Kaleun_Salute:

fitzcarraldo
05-10-24, 07:21 PM
Hi GrenSo.

Trying 2.1.1.

My modlist in this first test:

Generic Mod Enabler - v2.6.0.157
[E:\SH5\TWoS_Parts]

TWoS Campaign Advance Verifier_Testing
TWoS FX_Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Missing Nav Map Coordinates_Fix
TWoS Remove Sub Flags
TWoS Ship Auto Recognition
TWoS Wooden Lifeboats
GSE v2.1.1 by GrenSo
silentmichal's interior mod 2.0.5 by GrenSo
GSE - QR1 + QR2 Fix
GSE - alternative Periscope and OBS
Pascal-sh5-Crew-Uniforms_version14
TWoS Map Contacts Colors

All working well, including the splash guard (VIIC/41 snorkel not tested yet).

No problem with antenna.

I have a little issue in the hatch between CR and bow quarters (radio room, hydro, etc). Seeing ONLY from the quarters, as you see in the images, there are two awful black and moving sectors in the hatch. When move the camera, the sectors move too. This is not seen from the CR, only from the side of the open hatch. The hatch to stern of the CR doesn´t have the problem.

I tried with and without Pascal Uniforms, but the problem persists.

No flickering textures in any sector of the boat. The cameras out of sector issue is present with silentmichal interiors.

https://i.imgur.com/TBPgbbB.jpeg


https://i.imgur.com/oW2XMSk.jpeg


This is the only visual problem I see in the interior. Now I´m navigating at night, I´ll see with daylight if the problem continues and report.

Many thanks for the work. Must have.:Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:

PD: It´s the same in the day:

https://i.imgur.com/zhPAI0c.jpeg

Same issue without silentmichalinterior.

Regards.

GrenSo
05-11-24, 03:34 AM
I have a little issue in the hatch between CR and bow quarters (radio room, hydro, etc). Seeing ONLY from the quarters, as you see in the images, there are two awful black and moving sectors in the hatch. When move the camera, the sectors move too. This is not seen from the CR, only from the side of the open hatch. The hatch to stern of the CR doesn´t have the problem.

I tried with and without Pascal Uniforms, but the problem persists.

No flickering textures in any sector of the boat. The cameras out of sector issue is present with silentmichal interiors.

https://i.imgur.com/TBPgbbB.jpeg


https://i.imgur.com/oW2XMSk.jpeg


This is the only visual problem I see in the interior. Now I´m navigating at night, I´ll see with daylight if the problem continues and report.

Many thanks for the work. Must have.:Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:

PD: It´s the same in the day:

https://i.imgur.com/zhPAI0c.jpeg

Same issue without silentmichalinterior.

Regards.


Hi fitzcarraldo my friend. Thanks for your feedback.



Yes, I know the error with the hatch. I'm not quite sure at the moment whether the problem is also present with TWoS, with the combination of changes in the interior.
I would have to test it again completely without mod and only with TWoS. But I know, because I had already looked closely at that in the past that the polygons are present and that everything fits in the 3D model. I think the problem is caused by changes in the interior. Just like the "out of sector" problem.


I'll try to look at it in detail when I have time. But I can't promise anything because I don't use the SH5 stock as a basis, but an already heavily modified one verrsion called TWoS. ;)

skin-nl
05-11-24, 04:53 AM
I have a little issue in the hatch between CR and bow quarters (radio room, hydro, etc). Seeing ONLY from the quarters, as you see in the images, there are two awful black and moving sectors in the hatch. When move the camera, the sectors move too. This is not seen from the CR, only from the side of the open hatch. The hatch to stern of the CR doesn´t have the problem.

This is the first time i see this...I was still using v2.0.10 so i checked it out..and it had the same little issue. Maybe it is in TWOS. It don't bother me :03:

Great update Grenso Thanks :salute:

Michael

GrenSo
05-11-24, 11:29 AM
Great update Grenso Thanks :salute:

Michael


Thanks!

fitzcarraldo
05-11-24, 05:26 PM
The issue of the hatch is present in pure TWoS without TWoS (I play it for years and now I noted this...:k_confused:). I tried the game only with TWoS. Not a GSE problem. Wonder what produces the problem. Well, I can live with it...

All working fine with GSE 2.1.1.

Many thanks! :Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:

GrenSo
05-12-24, 09:05 AM
I have created new textures for the clouds and would like to ask for feedback on whether you like the clouds used by GSE better or these new ones here:
https://i.postimg.cc/QM7YPcss/SH5-Img-2024-05-12-15-43-04.jpghttps://i.postimg.cc/85VXVsPv/SH5-Img-2024-05-12-15-43-08.jpghttps://i.postimg.cc/hjby4gf5/SH5-Img-2024-05-12-15-43-12.jpghttps://i.postimg.cc/x8fsc7mT/SH5-Img-2024-05-12-15-43-16.jpghttps://i.postimg.cc/3NttpBjj/SH5-Img-2024-05-12-15-43-19.jpghttps://i.postimg.cc/dQ6HzsM7/SH5-Img-2024-05-12-15-47-29.jpghttps://i.postimg.cc/285cYsm0/SH5-Img-2024-05-12-15-47-33.jpghttps://i.postimg.cc/GhSMmXmd/SH5-Img-2024-05-12-15-47-35.jpghttps://i.postimg.cc/Hkc6cbr5/SH5-Img-2024-05-12-15-47-38.jpghttps://i.postimg.cc/2Ss243Wt/SH5-Img-2024-05-12-15-48-21.jpg

You can download and test the new clouds as an add-on “GSE - alternative clouds” here: https://www.mediafire.com/file/kmz5ypogbaocsia/GSE_-_alternative_Clouds.zip/file


Please give me feedback on whether I should replace the clouds or I should offer both variants by using the add-on.

fitzcarraldo
05-12-24, 10:51 AM
Like this!

Down loading now to try.

Many thanks for the work. Awesome :Kaleun_Applaud:

Fitzcarraldo :Kaleun_Salute:

michaeljcaboose9
05-14-24, 01:35 AM
New update and clouds look great! Am I fine installing mid patrol or should I be in the bunker?

fitzcarraldo
05-14-24, 06:51 PM
New update and clouds look great! Am I fine installing mid patrol or should I be in the bunker?

I installed it on a savegame in mid patrol and no problem.

Regards.

Fitzcarraldo :Kaleun_Salute:

GrenSo
05-16-24, 02:26 AM
New update and clouds look great! Am I fine installing mid patrol or should I be in the bunker?


If you already use GSE you can update and activate the new version on patrol and have not to wait until you are in bunker again. The activation in bunker is the better way if you will use GSE for the first time.

The alternative clouds are just an image file and can activate any time.

les green01
05-19-24, 09:28 AM
Looking good 👍

skin-nl
05-20-24, 04:40 AM
I like the new clouds better Grenso :yeah:

Kal_Maximus_U669
05-25-24, 04:56 PM
:up:Vous pouvez télécharger et tester les nouveaux nuages ​​en tant que module complémentaire « GSE - nuages ​​alternatifs » ici : https://www.mediafire.com/file/kmz5y...louds.zip/file


Veuillez me faire savoir si je dois remplacer les nuages ​​ou si je dois proposer les deux variantes en utilisant le module complémentaire.

Du machst Fortschritte, mein lieber GrenSo, du bist den erfahrenen Moddern auf der Spur. Bravo, meine Freund, du fängst an, ein großes Talent zu entwickeln, mach weiter auf diesem Weg, du hast meine ganze Ermutigung ... großartig
https://i1.sndcdn.com/artworks-000080316801-snwrt6-t500x500.jpg

amicalement Kal Maximus U669

GrenSo
05-30-24, 09:06 AM
New version v2.1.2 is ready for download. Updated first post.

Changelog:
- replaced the texture of the clouds
- add labeling of electric engines in TRA from type VIIA
- added the smoke effect of sinking ships from TWoS again
- replaced type VIIA deck texture with a modified version from Pascal's "Pascal_sh5_deck_VIIA_version5"
- revision of the deck texture from type VIIB deck

GrenSo
05-31-24, 01:59 PM
I have a little issue in the hatch between CR and bow quarters (radio room, hydro, etc). Seeing ONLY from the quarters, as you see in the images, there are two awful black and moving sectors in the hatch.

https://i.imgur.com/TBPgbbB.jpeg

https://i.imgur.com/oW2XMSk.jpeg

https://i.imgur.com/zhPAI0c.jpeg




I think I can fix the problem with the graphics glitsch. But I'm not entirely sure. I am currently testing and will be able to know and say more tomorrow. I hope my thought is correct.

michaeljcaboose9
06-13-24, 08:45 PM
I think I can fix the problem with the graphics glitsch. But I'm not entirely sure. I am currently testing and will be able to know and say more tomorrow. I hope my thought is correct.


I personally never noticed this until someone pointed it out in this thread, how's it coming along and what else if anything do you plan to add in future updates?

GrenSo
06-14-24, 01:49 AM
I personally never noticed this until someone pointed it out in this thread, how's it coming along and what else if anything do you plan to add in future updates?

I have now fixed the graphical glitch. The reason for this appears to have been a spatial overlap between the individual rooms. Areas from the CR protruded into QR1 and QR2, where this graphical glitch is also present, but barely visible, which were then visually cut off looking towards the CR. However, since I last played the stock version of SH5 once years ago, I don't know whether this graphical glitch only appeared over time and as a result of various mods in SH5 or whether it was there from the start.

For my next update to v2.1.3 the graphic glitch will be fixed, some small changes and improvements of textures and mashes and the work that I already showed here will be included: https://www.subsim.com/radioroom/showpost.php?p=2914263&postcount=75

I'm also planning this year, but it's more complicated than I thought, to integrate the torpedo loading hatch of which I showed first steps here: https://www.subsim.com/radioroom/showpost.php?p=2888893&postcount=226

But since I have a lot to do in real life at the moment, I usually only get around to doing something in one day in a week and for just an hour or two. That's why I can't say at the moment when v2.1.3 will be released and when further ideas from me will be implemented.

propbeanie
06-14-24, 11:15 AM
I hear you on the "real life" stuff... just keep plugging away at it as you can. Everyone will just have to have patience and await the completion! :salute:

michaeljcaboose9
06-14-24, 05:20 PM
I agree, I have no problem waiting. What's in here already is quality as it is. I'm looking forward to what you have planned, thank you for all the work putting this together

skin-nl
06-15-24, 02:53 AM
Take your time Grenso....Keep up the good work :salute:

fitzcarraldo
06-15-24, 05:17 PM
We can wait. All looks awesome. :Kaleun_Applaud:

Many thanks and best regards.

Fitzcarraldo :Kaleun_Salute:

GrenSo
06-16-24, 09:14 AM
Short update:
VIIA, VIIB and VIIC are ready (with reference to here https://www.subsim.com/radioroom/showthread.php?t=257088).
For VIIC I created an alternative version as an add-on so that you can choose between the texture I used and the one from Pascal.

next comes the rework of VIIC41 and VIIC41F.

fitzcarraldo
06-16-24, 09:37 AM
Short update:
VIIA, VIIB and VIIC are ready (with reference to here https://www.subsim.com/radioroom/showthread.php?t=257088).
For VIIC I created an alternative version as an add-on so that you can choose between the texture I used and the one from Pascal.

next comes the rework of VIIC41 and VIIC41F.

:Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud:

Many thanks!

Regards.

Fitzcarraldo :Kaleun_Salute:

GrenSo
06-21-24, 09:33 AM
If nothing happens, the update to v2.1.3 will probably be released this weekend. :salute:

Mon Homme
06-21-24, 09:38 AM
After thinking for a while, just because I was already called as someone who doesn't know what he's talking about, I still decided to release my own mod GSE (GrenSo's Submarine Environment).

This mod was inspired by photos, site visits of submarine, movies and many other existing mods like TWoS (english and russian version) and modders like gap, vdr1981, boogieman335, Bstanko6, SteelViking, TheBeast, TheDarkWraith and many others, which were partly used 1:1 and partly as a template for my own changes. If you want, you can also see GSE as a kind of small megamod. My mod was created under using TWoS. GSE is just for TWoS v2.2.25 and above and I cannot guarantee that GSE will work or have no problems and with the stock version of SH5.

https://i.postimg.cc/VNgcy3NQ/GSE.jpg





Download can be found here: https://www.subsim.com/radioroom/downloads.php?do=file&id=6342


Include the following 4 additional addons:
- GSE - alternative Periscope and OBS
- GSE - G7e Torpedotexture
- GSE - QR1 + QR2 Fix
- GSE - VIIC41 Snorkel Deck*

Known bug: It is possible that with "silentotto" you can no longer jump to individual sections in the campaign when GSE is activated.
Workaround: Disable GSE. Use "silentotto" to select the desired chapter of the campaign, upgrade the submarine as desired, select the mission and go on patrol. Then save. Leave the game, activate GSE and load save game.

Changelog:

v1.0 - first public release
v1.1 - small bugfix
v1.2 - new textures for TRA room from type VIIA, B, C and C41
- alternative periscope and OBS view as add-on
v1.2.1 - bug fix in scale of periscope and OBS view
v1.2.2 - alternative clock with black face as add-on
v1.2.3 - change the subfolder structure for bug fixes
v1.2.4 - changed some textures in all submarines
- historical correct floor
- Radion R3 as alternative radio as add-on
- alternative gyro compass as add-on
- alternative torpedos (optic of G7e) in TRF room as add-on
v1.2.4a - reworked texture of the alternative torpedoes from version 1.2.4
- delete alternative gyro compass as add-on for non TWoS
v1.2.5 - small texture change in TRA room
- some new but not animated dails in DER room
- small color correction at alternative gyro compass add-on
- new relistic torpedo texture/color in UZO, periscope and OBS view when a torpedo is fired
- small adjustment of the chimney smoke at the merchant ships
- change submarine texture on sub system page with blueprint/construction plan
v1.2.5a - revision of the coloring of both compass variants
- switched dark version of the gyro compass to default one and the light version as alternative add-on
v1.2.5b - compass is now draggable on the top in heading view
v1.2.5c - fixed a bug with "out of sector" in external view
- fixed the bug with brocken texture of the ladder in CR
v1.2.5d - retracted
v1.2.6 - fix the bug of flickering ladder in QR2
- change position of the toilet in QR2 to historical correct position
- added additional boxes of food in QR1
- reworked texture of the ship flags to make them look more used
- folder structure of the add-on mods revised and the documentation refined
- reworked some textures in CR room
- a few minor tweaks and fixes
v2.0 - no public release, because this one was just for testing for better compatibility with other mods
v2.0.1 - deleted the some add-on (gyro compass, Radione R3 and Stopwatch)** to have better compatibility with other mods
- deleted additional boxes of food in QR1
- deleted boxes of food and ladder in QR2
- folder structure of the add-on revised
- deleted reworked ship flagstextures
- a few minor tweaks and fixes
v2.0.2 - toned down night filter for the navigation map
- changed colors for axis (blue) and allies (red) terrain on navigation map
v2.0.3 - color correction from harbors on map
- a few minor tweaks and fixes
v2.0.4 - new textures for oxygen bottles in TRA room from type VIIA, B, C and C41
- small texture changes in CT and QR1 room
v2.0.5 - exchanged some tower emblems from Gunfighter (gf1.dds, gf6.dds, gf7.dds, gf11.dds, gf13.dds, gf16.dds, gf17.dds and gf20.dds) for using in campaign
- reduced binding of metal parts on the floor in QR1
- a few minor texture fixes
v2.0.6 - added curtains for the bunks in QR1 (two of them are closed to simulate sleeping crew members)
- changed position of the toilet in QR1 and QR2 to historical correct position
- toilet paper and pipes in the toilet in QR1 re-placed, because they were partially in the wall
- two pictures re-placed in the seating area, because they were partially covered before
v2.0.7 - closed toilet lid in QR2
- fixed a graphic glitch of a pipe in toilet in QR2
- added the add-on "GSE - QR1 + QR2 Fix" to get GSE version of QR1 and QR2 if you use mods that overwrite the files Room_QR1.GR2 and QRoom_QR2.GR2
v2.0.8 - added curtains for the bunks in QR2
- reworked curtains in QR1
- new texture for all curtains in QR1 and QR2
- added pictures in QR2
- fixed the graphic bug of the red button of the hydrophone so it is visible again
v2.0.9 - closed the toilet door in QR1 a little more so that the way to TRF is more clear
- remodeled and enlarged toilet in QR1 slightly
- added a sink and a towel in toilet in QR1
- books from the sitting area have moved to the captain's quarters and two private books (War and Peace band 1 & 2 by Tolstoi) have been added
- placed a Radione R3 in the seating area
- reworked mashes of the curtains for the bunks in QR1 and QR2
- minimal adjustment of the light in the submarine
- a few minor fixes of the mashes in QR1
v2.0.10 - changed sound files so that the crew on the tower no shout anymore
- exchanged smoke effect from sinking ships
- delete the stupid pole on the deck at the front of from type VIIA and VIIB
- a few minor texture changes and minor fixes of some mashes
v2.0.11 - fix of speed and gyro compass texture in CT
- fix texture mapping of volt and ampere label in TRA from type VIIB, VIIC and VIIC41
- small texture fix in add-on "GSE - QR1 + QR2 Fix"
v2.1 - delete the splash guard from type VIIB tower 2 for player submarine
- add splash guard to type VIIC tower 1 and tower 2 for player submarine
- reworked the texture from the ring of the hydrophone
- reworking the clouds and the cloud texture
- fixed possible flickering of the toilet wall in QR1
- fixed possible flickering of the base from the table next to the boxes in QR1
- a few additional fixes of mashes and vertices in QR1
- a deleted unnecessary vertices on type VIIC tower 1 and tower 2
- small graphic adjustment of the floor of the toilet in QR2
- replace 3d model and texture of the snorkel on all submarines
- added the add-on "GSE - VIIC41 Snorkel Deck" to get the snorkel slot on the deck from VIIC/41
v2.1.1 - small changes to the snorkel on all submarines
- correction of wrong folder structure and files names
- small changes on the add-on "GSE - VIIC41 Snorkel Deck"
v2.1.2 - replaced the texture of the clouds
- add labeling of electric engines in TRA from type VIIA
- added the smoke effect of sinking ships from TWoS again
- replaced type VIIA deck texture with a modified version from Pascal's "Pascal_sh5_deck_VIIA_version5"
- revision of the deck texture from type VIIB deck

** The deleted add-ons, some other files and also the additional boxes of food and ladder in QR1 and QR2 are avalaible as separat mods. This mods are:
- GrenSo's Stopwatch (https://www.subsim.com/radioroom/downloads.php?do=file&id=6194)
- GrenSo's Compass (https://www.subsim.com/radioroom/downloads.php?do=file&id=6343)
- Radione R3 (https://www.subsim.com/radioroom/downloads.php?do=file&id=6345)
- silentmichal's interior mod 2.x.x by GrenSo (https://www.subsim.com/radioroom/downloads.php?do=file&id=6344)
- Conus' Das Boot Crew Faces (https://www.subsim.com/radioroom/showthread.php?t=206345)


*GSE - VIIC41 Snorkel Deck is NOT compatible with "SEA LIFE SH5" mod from vickers03
I see in this package a lot of modifications by other authors who did not give you permission to use their works :haha: :har: :06:

michaeljcaboose9
06-21-24, 11:42 PM
I see in this package a lot of modifications by other authors who did not give you permission to use their works :haha: :har: :06:


Let the mod authors themselves speak on it then, im tired of seeing this beef in these forums. This is a good package that makes adding mods 10x easier, its all in one download and you know they work together. Regardless of all that, from what I can see as a new subsimmer is that this is a small community, why insert this toxicity?

fitzcarraldo
06-22-24, 09:04 AM
I think this mod deserves an sticky :Kaleun_Applaud:

Must have to play TWoS. A lot of improvements.

Best regards.

Fitzcarraldo :Kaleun_Salute:

GrenSo
06-22-24, 10:40 AM
I had to think for a long time yesterday, and I think I'm going to leave SUBSIM and the SH5 community.

After being repeatedly exposed to false accusations and, to a certain extent, insults, I'll have to draw a line under it, whether I like it or not. I'm a big supporter of free speech and free expression, but there are limits for me. And those limits were reached yesterday. It's a shame that it's come to this. But anyone who's followed the whole thing so far knows who to thank.

I'll continue to make all of my previous work available here. I'll just stop publishing any more changes and improvements of my mods and will only use them privately for myself.

I'm giving myself another week or two to think about it before I deactivate my account here or have it deleted.

If you don't hear from me anymore, then you know why. I would like to take this opportunity to thank everyone who has supported me and always given me feedback and new ideas. You are all the best! :salute:

:subsim:

Jimbuna
06-22-24, 11:39 AM
Sorry to learn of the above and just as matters were brought to moderators consideration you've decided to throw in the towel and give those who oppose you probably more then they could ever wish for.

All the best in real life for the future.

Jeff-Groves
06-22-24, 12:40 PM
@GrenSo,

As a veteran of the "Modding Wars" from nearly 20 years ago?
I say ignore the whiny Troll and keep on doing what you do!
I certainly have no idea who he is or what he claims to have done so why let him bother you?

I'll e-mail you a link to a song that speaks perfectly to how I feel about what an on-line troll means to me. It would get deleted from SubSim if I posted it here.
I'll send the same link to Jimbuna so he could back me up on a deletion.
:har:

Jimbuna
06-22-24, 12:46 PM
Aye, save it for PM's Jeff :)

Jeff-Groves
06-22-24, 12:50 PM
Aye, save it for PM's Jeff :)
Roger that Jim. Just wish that song had been around YEARS Ago!
:har:

Jimbuna
06-22-24, 01:18 PM
Rgr that :)

GrenSo
06-23-24, 03:56 AM
Sorry to learn of the above and just as matters were brought to moderators consideration you've decided to throw in the towel and give those who oppose you probably more then they could ever wish for.

All the best in real life for the future.

Hi Jimbuna,

I'm sorry to say this, but the moderators should have known this for a long time. Because if you're on the forum without admin rights, it should be clear that Mon Homme, OLZS and U-190 are one and the same person who keeps accusing me of lying and standing.
And I'm sick of these accusations now. OLSZ even admitted here https://www.subsim.com/radioroom/showpost.php?p=2905048&postcount=21 that he is U-190. And if you look at Mon Homme's threads and releases https://www.subsim.com/radioroom/search.php?searchid=2713516, you can see that his publications are identical to those of U-190.

U-190: https://www.subsim.com/radioroom/member.php?u=403575
Mon Homme: https://www.subsim.com/radioroom/member.php?u=436351
OLZ:https://www.subsim.com/radioroom/member.php?u=443772

Why wasn't there a warning here, for example, for having double or, better said, triple accounts? And why are these kinds of accusations and insults left public without comment from the moderators? I've never seen this in other forums.

I invest a lot of time in my work. Jeff will know this well in relation to editing the GR2 file. And my time is simply too valuable for me to have to deal with spammers who badmouth me every few weeks and portray my work as theft. That's why I wanted in past my mods to no longer appear in the news on the main SUBSIM page.

skin-nl
06-23-24, 05:32 AM
I am sorry to hear you are leaving subsim Grenso.

Your mods where always a great treat for the eye.

I agree on the no warnings from the moderators.

Thanks for all your great mods...Wish you the best.


Gr Michael :up::salute:

gap
06-27-24, 12:11 PM
I had to think for a long time yesterday, and I think I'm going to leave SUBSIM and the SH5 community.

Solidarity :salute:

GrenSo
07-08-24, 10:55 AM
New version v2.1.3 is ready for download. Updated first post.

Changelog:
- fixed graphic glitch on the two ball bulkheads in CR that were visible from QR1 and QR2
- changed some textures from the LI
- the decks of VIIA, VIIB, VIIC, VIIC41 and VIIC41F have been completely reworked
- the arrangement of the textures from the decks of VIIA, VIIB, VIIC, VIIC41 and VIIC41F has been adjusted
- replaced deck textures from type VIIA and VIIB with a modified version from Pascal's great deck textures
- replaced deck textures from type VIIC with a modified version from Pascal's great texture as an add-on
- rework of the graphics of the attack pericope, OBS pericope and binoculars
- additional small texture corrections

VIIA:
https://i.imgur.com/PDVNfkD.jpeg

VIIB:
https://i.imgur.com/buWL4g5.jpeg

VIIC:
https://i.imgur.com/ULm4QhL.jpeg

alternative VIIC as add-on:
https://i.imgur.com/hCmThvU.jpeg

fixed graphic glitch with an workaround:
https://i.imgur.com/D51S2Dz.jpeg
https://i.imgur.com/DWYa9C9.jpeg
https://i.imgur.com/qSkz682.jpeg

Aktungbby
07-08-24, 11:55 AM
GrenSo!:Kaleun_Salute:...after a fortnight's 'silent running'!:up: PS: Don't forget to respond to your birthday thread :arrgh!:

sossenbinder
07-08-24, 12:11 PM
Hi GrenSo, your mod is great. I use it onto TwOS.

In TwOS I am missing the possibility to send the watch crew to deck and send it back. Stormys DBSM brings this two controls into game, but there are happening some strange things with DBSM and I now do not use it anymore.

Is it possible for you to add these two commands for watch crew into your mod and map it to unused keys?

Would be great! Thanks for your hard work - making SH5 so much better :-)

One thing on your last update.. the black gradient within the attack periscope is perhaps a little bit to dark and it is hard to read the scale now. On the observation periscope - it would be looking much better when you add a shadow at the border of the optics (glas), cause the edges of the border are not smoothed enough.

GrenSo
07-08-24, 02:15 PM
In TwOS I am missing the possibility to send the watch crew to deck and send it back. Stormys DBSM brings this two controls into game, but there are happening some strange things with DBSM and I now do not use it anymore.

Is it possible for you to add these two commands for watch crew into your mod and map it to unused keys?
I'm not sure if I can do it. I have to test it first.


One thing on your last update.. the black gradient within the attack periscope is perhaps a little bit to dark and it is hard to read the scale now. On the observation periscope - it would be looking much better when you add a shadow at the border of the optics (glas), cause the edges of the border are not smoothed enough.
The reason to revise the optics was that I could see almost nothing with my new monitor (EIZO EV2740X) due to the attack periscope and the lens shadow at night was overly blue.
So it may well be that you perceive everything differently than I do. So if the old variant of the attack periscope was better, then you would have to take the older variant from the periscope again.

As for your suggestion with the shadow of the OBS, I can do that with the next update.

fitzcarraldo
07-08-24, 04:04 PM
Many thanks for the return GrenSo! Downloading now and trying the mod. Must have...:Kaleun_Cheers:

Best regards.

Fitzcarraldo :Kaleun_Salute:

sossenbinder
07-09-24, 12:02 AM
GrenSo, thanks for your reply. I changed the alpha channel layer in periscope dds file. Now it is much better. BTW, can you provide the original gfx files for periscopes and uzo, where the scale is on a separate layer or do you only have the dds files with alpha channels too?

It would be great if you could look into that "watch crew on deck" and "watch crew back into boat" thing... Stormys DBSM did it and it would be a perfect addon for your mod, cause you already changed key mappings.

BTW, it is great that you're back or staying here and there are still active modders for SH5. :up:

GrenSo
07-09-24, 01:23 PM
BTW, can you provide the original gfx files for periscopes and uzo, where the scale is on a separate layer or do you only have the dds files with alpha channels too?


I only use the original DDS files and then convert and optimize them as PSD files. If you want, I can send you the PSD file I'm currently working with. I'm currently reworking both periscopes again.


It would be great if you could look into that "watch crew on deck" and "watch crew back into boat" thing... Stormys DBSM did it and it would be a perfect addon for your mod, cause you already changed key mappings.


As I said, I'll have to look into it, as programming or script files aren't really my thing. And if I'm not mistaken, it's all done using scripts.

GrenSo
07-10-24, 11:43 AM
New version v2.1.4 is ready for download. Updated first post.

Changelog:
- small adjustments of the graphics and the position of the periscope and OBS
- added from GSE v2.1.2 the old versions of the periscope and the OBS as an add-on
- minor texture optimizations

skin-nl
07-11-24, 12:01 PM
Great to see you back on this forum Grenso.....and thanks for this great update :Kaleun_Cheers:

GrenSo
07-14-24, 08:02 AM
Progress is slow and difficult. The 3D work is about 80 % complete. Once the 3D adjustments are done, the time-consuming texture adjustments will follow.
I just hope that TDW's GR2EditorViewer won't cause any problems during reimport when I'm finished.

https://i.postimg.cc/9XvgpJ0T/Screenshot-2024-07-14-191501.jpg

https://i.postimg.cc/BQHYwHPz/Screenshot-2024-07-14-191430.jpg

https://i.postimg.cc/zGNtmvnG/Screenshot-2024-07-14-191401.jpg

https://i.postimg.cc/rw9hqTJC/Screenshot-2024-07-14-191322.jpg

fitzcarraldo
07-14-24, 06:04 PM
Looks very nice GrenSo. Take your time. I never got to make work the Goblin and TDW GR2, but is my ignorance...:k_confused:

Best regards.

Fitzcarraldo :Kaleun_Salute:

Cyborg322
07-21-24, 02:48 PM
Good job Grenso much appreciated

kindest regards

Simon :Kaleun_Salute:

OLZS
07-30-24, 07:14 AM
Take whatever concerns you to PM

Blaufuch
08-05-24, 02:31 AM
Progress is slow and difficult. The 3D work is about 80 % complete. Once the 3D adjustments are done, the time-consuming texture adjustments will follow.
I just hope that TDW's GR2EditorViewer won't cause any problems during reimport when I'm finished.

https://i.postimg.cc/9XvgpJ0T/Screenshot-2024-07-14-191501.jpg

https://i.postimg.cc/BQHYwHPz/Screenshot-2024-07-14-191430.jpg

https://i.postimg.cc/zGNtmvnG/Screenshot-2024-07-14-191401.jpg

https://i.postimg.cc/rw9hqTJC/Screenshot-2024-07-14-191322.jpg

Looks good. :up:

Torpedo
08-06-24, 05:44 PM
Hello everyone! I propose a more visible version for battery gauges because the black gauges on a black background for the Uboat7b and Uboat7c are not very visible, so I changed the background from black to white. My modification will not be historic, but I tried to change the color of the gauges without success!

Link for d/l v3.4

https://www.mediafire.com/file/45tn6b5m0l6c241/battery_gauges_by_Torpedo_v3_4.zip/file

https://i.postimg.cc/NFG8FNpr/battery-gauges-by-Torpedo-v3-4.jpg (https://postimages.org/)


Of course this little mod is usable by everyone.
:Kaleun_Cheers: Torpedo

fitzcarraldo
08-07-24, 07:29 AM
Hello everyone! I propose a more visible version for battery gauges because the black gauges on a black background for the Uboat7b and Uboat7c are not very visible, so I changed the background from black to white. My modification will not be historic, but I tried to change the color of the gauges without success!

http://https://www.mediafire.com/view/n478kgt577wjoii/battery_gauges_by_Torpedo_v3_4.jpg/file

Link for d/l:

http://https://www.mediafire.com/file/kck9oc72n562gkz/battery_gauges_by_Torpedo_v3.zip/file

https://www.mediafire.com/file/n478kgt577wjoii/battery+gauges+by+Torpedo+v3_4.jpg/file

https://i.postimg.cc/NFG8FNpr/battery-gauges-by-Torpedo-v3-4.jpg (https://postimages.org/)

Of course this little mod is usable by everyone.
:Kaleun_Cheers: Torpedo

Nice work Torpedo! :Kaleun_Cheers:

But the MF link doesn´t work.:wah:

Many thanks

Fitzcarraldo :Kaleun_Salute:

GrenSo
08-07-24, 07:55 AM
Nice work Torpedo! :Kaleun_Cheers:

But the MF link doesn´t work.:wah:

You have to delete in the address line browser the additional "http://" at the beginning. I think this was a copy 'n' paste issue from Torpedo.

Here is the correct one: https://www.mediafire.com/file/kck9oc72n562gkz/battery_gauges_by_Torpedo_v3.zip/file

Torpedo
08-07-24, 09:35 AM
Thanks GreenSo for the tip. I haven't used mediaFire in a while and I made a stupid mistake!
But this is for d/l v3.4

https://www.mediafire.com/file/45tn6b5m0l6c241/battery_gauges_by_Torpedo_v3_4.zip/file

:Kaleun_Applaud: Torpedo

fitzcarraldo
08-07-24, 04:36 PM
Downloaded! Many thanks to all!

Fitzcarraldo :Kaleun_Salute:

michaeljcaboose9
08-23-24, 02:05 AM
Noticed this weird bug when climbing down the ladder from the outside, as you can see the observation periscope is visible going thru the floor. However once I get off the ladder it disappears.


Anyone have this issue?
https://i.postimg.cc/wBG4m02q/SH5-Img-2024-08-22-04-08-26.jpg

GrenSo
08-23-24, 02:35 AM
Noticed this weird bug when climbing down the ladder from the outside, as you can see the observation periscope is visible going thru the floor. However once I get off the ladder it disappears.


Anyone have this issue?
https://i.postimg.cc/wBG4m02q/SH5-Img-2024-08-22-04-08-26.jpg


For me is this an unknown bug and I see this the first time.
But in my setup goes the OBS periscope automatic down, if I leave the station.

skin-nl
08-25-24, 01:29 PM
But in my setup goes the OBS periscope automatic down, if I leave the station.

In my setup too

scissors
09-26-24, 09:49 PM
Type 7 b , if i upgrade the aircraft gun platforms with gse installed , it crashes on load in .I have tried uninstalling gse and upgrading the sub then reinstalling gse but it just ctd .GSE has me so spoiled at this point i don't even want to play without it .

TWoS Env Settings - Brighter Nights
TWoS Map Contacts Colors
TWoS Remove Sub Flags
TWoS Ship Auto Recognition
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
My Favorite AA gun AIs
Charts_Baltic 1.0
Charts_British 1.0
Charts_Mediterranean 1.0
Charts_Monsun 1.0
Charts_South Atlantic 1.0
Charts_West Atlantic 1.0
Charts_NW Europe 1.0
Charts_Scandinavia 1.0
BBC Radio Mod Extended
Grossdeutscher Rundfunk New Remix 1939-1945(TWoS)
TWOS restore captain's icon 9 by JCWolf
Dax Environment Sound Mod 1.0 for SH5
DeckKannon
GSE v2.1.4 by GrenSo
Nauticalwolf's_Torpedo_Textures_v1.2
SH5_Chart_Color_Gradient_0_0_2_byTheBeast
Visible Date of Awards for TWoS v1.2 by GrenSo

GrenSo
09-27-24, 05:08 AM
Type 7 b , if i upgrade the aircraft gun platforms with gse installed , it crashes on load in .I have tried uninstalling gse and upgrading the sub then reinstalling gse but it just ctd .GSE has me so spoiled at this point i don't even want to play without it .

TWoS Env Settings - Brighter Nights
TWoS Map Contacts Colors
TWoS Remove Sub Flags
TWoS Ship Auto Recognition
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
My Favorite AA gun AIs
Charts_Baltic 1.0
Charts_British 1.0
Charts_Mediterranean 1.0
Charts_Monsun 1.0
Charts_South Atlantic 1.0
Charts_West Atlantic 1.0
Charts_NW Europe 1.0
Charts_Scandinavia 1.0
BBC Radio Mod Extended
Grossdeutscher Rundfunk New Remix 1939-1945(TWoS)
TWOS restore captain's icon 9 by JCWolf
Dax Environment Sound Mod 1.0 for SH5
DeckKannon
GSE v2.1.4 by GrenSo
Nauticalwolf's_Torpedo_Textures_v1.2
SH5_Chart_Color_Gradient_0_0_2_byTheBeast
Visible Date of Awards for TWoS v1.2 by GrenSo


What exactly do you upgrade on the 7B AA gun platform? The AA gun itself or the tower from tower 0 to tower 1 or from tower 0 to tower 2 or from tower 1 to tower 2?

I personally don't use all the mods that you have listed. So the root cause can be a conflict with one of these mods. I personally didn't notice any such errors or CTD's when upgrading the tower in my previous test I have done with type 7B. And I haven't changed anything at AA gun, except of small changes from the texture.

I have never used or tested any of the mods marked in orange, bold and italics in your list with TWoS or GSE.

fitzcarraldo
09-27-24, 08:28 AM
What exactly do you upgrade on the 7B AA gun platform? The AA gun itself or the tower from tower 0 to tower 1 or from tower 0 to tower 2 or from tower 1 to tower 2?

I personally don't use all the mods that you have listed. So the root cause can be a conflict with one of these mods. I personally didn't notice any such errors or CTD's when upgrading the tower in my previous test I have done with type 7B. And I haven't changed anything at AA gun, except of small changes from the texture.

I have never used or tested any of the mods marked in orange, bold and italics in your list with TWoS or GSE.

Same here, I do not have those extra mods, no CTD changing conning towers.

What is that "my favorite AA guns"???

Regards.

Fitzcarraldo :Kaleun_Salute:

scissors
09-27-24, 12:49 PM
I removed all the Grenso highlighted in yellow , and it loaded . then i reactivated everything but theAA- Ais and the harbor charts , ( because i dont use the charts anyway) .And it still loads .
Im going to assume the AA gun Ais were the issue .I had those in an attempt to make the AA guns more effective because before the aa guns won't hit anything . But to be honest the Mod didn't really fix that.


TWoS Env Settings - Brighter Nights
TWoS Map Contacts Colors
TWoS Remove Sub Flags
TWoS Ship Auto Recognition
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
BBC Radio Mod Extended
Grossdeutscher Rundfunk New Remix 1939-1945(TWoS)
GSE v2.1.4 by GrenSo
Visible Date of Awards for TWoS v1.2 by GrenSo
TWOS restore captain's icon 9 by JCWolf
SH5_Chart_Color_Gradient_0_0_2_byTheBeast
Nauticalwolf's_Torpedo_Textures_v1.2
DeckKannon
Dax Environment Sound Mod 1.0 for SH5

This is where it stands now let me know if anything offhand is redundant or counterproductive .
also let me know anything else i can put in to make it better .

Thanks guy for helping me out i wouldn't have guessed the Aircraft gun Ais were the issue especially considering they worked up until i changed from the a type7a to the 7b and tried to upgrade from the standard tower to the 2 tower . I have a very long loading time and it makes testing onerous .
Works now and i will continue with my campaign .
Very much appreciate both you guys .!

fitzcarraldo
09-28-24, 11:31 AM
I removed all the Grenso highlighted in yellow , and it loaded . then i reactivated everything but theAA- Ais and the harbor charts , ( because i dont use the charts anyway) .And it still loads .
Im going to assume the AA gun Ais were the issue .I had those in an attempt to make the AA guns more effective because before the aa guns won't hit anything . But to be honest the Mod didn't really fix that.


TWoS Env Settings - Brighter Nights
TWoS Map Contacts Colors
TWoS Remove Sub Flags
TWoS Ship Auto Recognition
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
BBC Radio Mod Extended
Grossdeutscher Rundfunk New Remix 1939-1945(TWoS)
GSE v2.1.4 by GrenSo
Visible Date of Awards for TWoS v1.2 by GrenSo
TWOS restore captain's icon 9 by JCWolf
SH5_Chart_Color_Gradient_0_0_2_byTheBeast
Nauticalwolf's_Torpedo_Textures_v1.2
DeckKannon
Dax Environment Sound Mod 1.0 for SH5

This is where it stands now let me know if anything offhand is redundant or counterproductive .
also let me know anything else i can put in to make it better .

Thanks guy for helping me out i wouldn't have guessed the Aircraft gun Ais were the issue especially considering they worked up until i changed from the a type7a to the 7b and tried to upgrade from the standard tower to the 2 tower . I have a very long loading time and it makes testing onerous .
Works now and i will continue with my campaign .
Very much appreciate both you guys .!

The harbor charts are included in TWoS, no need to activate.

All we have long loading times with TWoS :k_confused:

Good winds and good hunt!

Fitzcarraldo :Kaleun_Salute:

GrenSo
09-28-24, 11:54 AM
All we have long loading times with TWoS :k_confused:



Not if you disable SOAN. :Kaleun_Wink:

scissors
09-28-24, 02:07 PM
Not if you disable SOAN. :Kaleun_Wink:

what is soan?

GrenSo
09-29-24, 06:12 AM
what is soan?


Ships Of All Nations, this one is the name for ship recognition book in TWoS. You can deactivate it via the OptionsFileEditorViewer. But then it's not really that easy to identify the ships and find the right depth for the torpedoes. Unless you know them all, which I don't think.
I always disable SOAN when I need to test something.

fitzcarraldo
09-29-24, 08:43 AM
Ships Of All Nations, this one is the name for ship recognition book in TWoS. You can deactivate it via the OptionsFileEditorViewer. But then it's not really that easy to identify the ships and find the right depth for the torpedoes. Unless you know them all, which I don't think.
I always disable SOAN when I need to test something.

Of course. For testing purposes I disable SOAN. But in campaign I need it! :Kaleun_Wink:

Curious thing: Arrived to Bergen, Arctic Convoys, April 1942, I "bought" some toys for my boat with my renown. Startig patrol I see I recovered the external view! No more the annoying "cameras out of sector" message. I didn´t touch anything, only I did some upgrade in bunker and I started the patrol. Good for me, but I can't explain this behaviour...:k_confused:

My actual mod list:
Generic Mod Enabler - v2.6.0.157
[E:\SH5\TWoS_Parts]

TWoS Remove Sub Flags
TWoS FX_Incr. Flooding via Zones
TWoS Remove Map Plastic Cover
TWoS Wooden Lifeboats
TWoS Harbors Chimney Smoke
TWoS Map Contacts Colors
GSE v2.1.4 by GrenSo
silentmichal's interior mod 2.0.5 by GrenSo
GSE - QR1 + QR2 Fix
GrenSo's Compass v1.7
Golden watch
Visible Date of Awards for TWoS v1.2 by GrenSo
GSE - Radione R3
Pascal_recognition handbook_for_NewsUIs_TDC
Pascal-sh5-Crew-Uniforms_version12
Conus' Das Boot Crew Faces
Das Boot Departure Theme
Alpheratz's Damage Control
DBSM_Music_1_0_4
DBLS for TWoS
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - Testing missions
Critical hits 1.1 Torpedos
Critical hits v 1.2
Cameras without flicks
Das Boot Gramophone music by Navuhodonosor
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
SeawolvesVoices
BritishAsdicMkIFinal
DasBootSehrohr
RUSTED GLORY SH5 (LIGHTS ONLY)
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DeckKannon
Wasserbomben_SoundFix_1.2_E50
GSE - old GSE Periscope and OBS
Boogies_Refit_External_completed_version_thebeast
Bstanko6's Night Filter V2
GrenSo's Gramophone v1.1
Medium unlimited underwater view
My Radio Channels - TWoS

Regards

Fitzcarraldo :Kaleun_Salute:

scissors
09-30-24, 08:03 PM
Thanks to both of you for the replies , I'm using your list as a guide Fitz and as far as i can tell everything is stable and wonderful . Thanks again :Kaleun_Applaud:

880-5
10-05-24, 01:01 AM
Hello, I would like to expand my list and can't find Boogies_Refit_External_completed_version_thebeast. Greetings

GrenSo
10-05-24, 04:09 AM
Hello, I would like to expand my list and can't find Boogies_Refit_External_completed_version_thebeast. Greetings


https://www.subsim.com/radioroom/downloads.php?do=file&id=5584 :Kaleun_Salute:

880-5
10-05-24, 08:23 AM
Thank you

GrenSo
10-12-24, 11:26 AM
Short progress update


After a long time, I was able to continue working again and have almost completed the re-texturing. All that is missing is a crossbar and the main texture is complete. Then I can import the all obj files back into the gr2 files and at the end I only have to adjust the shadow cast by the AO texture for the roof. Because the arrangement of the objects is now different than before.

old main texturing:
https://i.postimg.cc/ydJxXTh0/Screenshot-2024-10-12-181431.jpg

current status of main texturing:
https://i.postimg.cc/cHVHD8T2/Screenshot-2024-10-12-174713.jpg

AO texturing:
https://i.postimg.cc/mkCrK25D/Screenshot-2024-10-12-174751.jpg

fitzcarraldo
10-13-24, 09:30 AM
Great work. Waiting this...

Many thanks! :Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:

skin-nl
10-16-24, 12:26 PM
That looks very nice....waiting indeed :up:

Thanks for the update GrenSo :salute:

GrenSo
12-08-24, 10:09 AM
It looks like I can't adjust the torpedo room after all.

Everything looks great in Blender (normal texture and AO texture too), but when I import the 3D models back into the GR2 files, the texture coordinates of the AO texture are destroyed or mixed up. But only for the subsets from I edited from the parts TRF_Objects and TRF_Walls from the gr2 file.

I've been trying to do this for a few weeks now, but haven't been able to find a solution yet.

https://i.postimg.cc/PJRM0kc4/SH5-Img-2024-12-08-18-26-56.jpg

https://i.postimg.cc/PxqYHR1F/SH5-Img-2024-12-08-18-30-18.jpg


:k_confused::k_confused::k_confused:

I suspect that it's the GR2EditorViewer or that I've reached its limits through editing and importing. :wah::wah:

So it seems the current version will be at the moment the last one.

propbeanie
12-08-24, 06:12 PM
You might try one of the earlier versions before giving up... if Jeff or gap comes along, they might remember the issue, but some versions were better at other aspects of modding. It might be something as simple as that - though I doubt it... :arrgh!:

Jeff-Groves
12-11-24, 06:06 PM
I recall seeing that issue but can't recall the fix at the moment.
If your willing to send me the before GR2 and after GR2 plus the files you imported?
I'll check them out.

JuicySakura
12-12-24, 10:16 AM
Hello GrenSo, I find some bug after loading this GSE (GrenSo's Submarine Environment) v2.1.4 MOD when I play TWoS 2.2.25.
In the TDC, the "Track Angle" pointer doesn't rotate anytime, totally locked on 0°. I don't know why. Maybe you can fix it. :salute:

GrenSo
12-12-24, 12:44 PM
I recall seeing that issue but can't recall the fix at the moment.
If your willing to send me the before GR2 and after GR2 plus the files you imported?
I'll check them out.


Hi Jeff,

I emailed you to your gmx.us address the download link. I have already tried importing with different versions of GR2EditorViewer.
Thank you for your effort and time

Jeff-Groves
12-12-24, 12:47 PM
I'll check my E-Mail and look at it.
:up:

GrenSo
12-12-24, 12:52 PM
Thanks mate. :salute:

Jeff-Groves
12-12-24, 01:32 PM
What version of GR2 editor did you export with?
There's somethings I want to check and need the original obj files to look at.
Me? I use the Exporter I wrote but want to duplicate your work flow.
I'll have to use wife's computer to check your blend file as Blender 2.79 I don't get anything.

Also. Have you modded this GR2 file before?

GrenSo
12-12-24, 02:00 PM
I used version 1.1.459.1 for the export and Blender 4.3 to edit the obj files.
The Room_TRF.GR2 file was untouched by me and the original file from TWoS. I just exchanged some textures files before, but not the gr2 file.

Jeff-Groves
12-12-24, 02:14 PM
Roger.
Doing some testing now so will let you know.
:salute:

Jeff-Groves
12-12-24, 03:38 PM
So far? UV's for the AO walls are upside down.
That's seen by examining the Stock export of same from the stock GR2.
I use 3Ds Max to check them as I'm not that good with Blender. Yet. :03:

GrenSo
12-13-24, 01:34 AM
So far? UV's for the AO walls are upside down.
That's seen by examining the Stock export of same from the stock GR2.


I just don't understand why. Everything looks fine in Blender. Also, with regard to TRF_Walls, it only affects the areas or parts of Subset3 that I edited. Subset4, which is completely new, is not affected.

With TRF_Objects, all three subsets I edited affected. Not just parts of them, as with TRF_Walls, but the entire subset.

Jeff-Groves
12-13-24, 04:58 PM
I'm not adapt with Blender so can't help you much there.
Being you've done alot of work with Blender? I'd say check settings maybe?
I did flip the dds files as a test and it works fine in Goblin doing that for a quick test.

GrenSo
12-14-24, 06:48 AM
I'm not adapt with Blender so can't help you much there.
Being you've done alot of work with Blender? I'd say check settings maybe?


There are not many options in Blender when you export to an obj file. The UV maps is simple and the coordinates (VT part) are clear.

https://i.postimg.cc/d00Hz7Sf/Screenshot-2024-12-14-124204.jpg
https://i.postimg.cc/Dw6pjQ5s/Screenshot-2024-12-14-123828.jpg

With all other things that I have edited in this way for SH5, I have never had these problems.


I did flip the dds files as a test and it works fine in Goblin doing that for a quick test.


How do you flip it in Goblin?

Raf1394
12-14-24, 04:11 PM
That interior looks great, well done !
Its nice people still mod the silent hunter series.

JuicySakura
01-01-25, 11:56 AM
Hello GrenSo, I find some bug after loading this GSE (GrenSo's Submarine Environment) v2.1.4 MOD when I play TWoS 2.2.25.
In the TDC, the "Track Angle" pointer doesn't rotate anytime, totally locked on 0°. I don't know why. Maybe you can fix it. :salute:

Happy new year GrenSo.:yeah: Yesterday I enable GSE v2.1.4 without other MODs, and the Track Angle Dial Bug still exists. The pointer is deadly sticks there. Did I use the periscope or TDC mistakenly? I dont know......:wah:

GrenSo
01-02-25, 04:28 AM
Happy new year GrenSo.:yeah: Yesterday I enable GSE v2.1.4 without other MODs, and the Track Angle Dial Bug still exists. The pointer is deadly sticks there. Did I use the periscope or TDC mistakenly? I dont know......:wah:

Which track angle control do you mean exactly? The one on the TDC in the command tower itself or the one on the Periscope/OBS and UZO?

TDC in tower:
https://i.postimg.cc/QdLyBv6m/CT-2.jpg

periscope/OBS or UZO:
https://i.postimg.cc/R0H1wY2C/attack.jpg

I would have to test the first one myself, as I never paid attention to it and didn't change the functions there, but only replaced individual graphics.

The second one should actually work as usual. Track Angle there rotates automatically and adjusts to Angle on Bow setting.
If you use the auto targeting, the pointer from Track Angle and Angle on Bow moves automatically. If you use the manual targeting, you have to set the angle to the target yourself.

For the second option, the additional question: What color is the switch between the Speed and Range controls? Is the switch/button red or gray?

GrenSo
01-02-25, 12:34 PM
Happy new year GrenSo.:yeah: Yesterday I enable GSE v2.1.4 without other MODs, and the Track Angle Dial Bug still exists. The pointer is deadly sticks there. Did I use the periscope or TDC mistakenly? I dont know......:wah:

I checked it and you're right, there seems to be a bug. I didn't notice it until now, though, because Angle on Bow is more important to me than the Track Angle.

Unfortunately, due to lack of time, I can't say when I'll get around to looking for the cause and fixing the bug. What I can say, however, is that I've actually only changed the graphics there and not any functions.

GrenSo
01-03-25, 11:53 AM
New version v2.1.5 is ready for download. Updated first post.

Changelog:
- fixes the bug that the pointer for the Track Angle does not move during TDC
- added the add-on "GSE - Keyboard Layout for TWoS Real Navigation" to have GSE keyboard layout with active TWoS Real Navigation


Thanks JuicySakura for noticing and the tip about the bug with the Track Angel. :salute:

JuicySakura
01-03-25, 12:24 PM
New version v2.1.5 is ready for download. Updated first post.

Changelog:
- fixes the bug that the pointer for the Track Angle does not move during TDC
- added the add-on "GSE - Keyboard Layout for TWoS Real Navigation" to have GSE keyboard layout with active TWoS Real Navigation


Thanks JuicySakura for noticing and the tip about the bug with the Track Angel. :salute:

Wow so quickly! :salute: Thank you so much GrenSo!

GrenSo
01-03-25, 12:39 PM
Wow so quickly! :salute: Thank you so much GrenSo!


Let's just say I had a pretty short night. :D