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View Full Version : [REL] New Sinking Sounds for SH5


Atoka220
05-06-22, 01:13 PM
Post updated: 27.05.2022.

Since the original sinking sound is so underwhelming I got myself into designing a new one. I originally made one for a loop as the game originally handles the sound.

Then I made a TWOS version as in twos, the sound is only played once instead of a loop, so it's almost twice as long and more sequential starting from creaks and groans, devolving into rumbling and the hellish screams of tortured metal ending with some deep underwater rumbles and bangs as the ship implodes, stuff gets torn apart, etc


Download here (mediafire) (https://www.mediafire.com/file/7liddjocpeqtlau/New_sinking_sounds_for_sh5_vanilla_and_twos.zip/file)

The zip contains the optional choices both for loop and for twos type single-time play along with backups and a readme

Now go, sink 'em all and listen to their calls for help as the waves consume them
https://i.postimg.cc/cHGWDSDy/image.png

Credits:
Capthelm of Subsim
The Hollywood Edge Sound Effects Library
The Orchard Enterprises
Valve Corporation
And other freeware sources from youtube and SFX pages

ReallyDedPoet
05-06-22, 04:19 PM
Nice work here :up:

gap
05-06-22, 07:24 PM
Very well done Atoka, the new ship-sinking loop sounds terrifically creepy :up:

If you don't mind me asking, where did you take it?

GrenSo
05-07-22, 04:59 AM
Very nice :Kaleun_Applaud:

Atoka220
05-07-22, 08:42 AM
If you don't mind me asking, where did you take it?

Oh right, totally forgot, sorry
I'll update the post in a second

Thank you guys by the way :Kaleun_Salute:

gap
05-07-22, 10:17 AM
Oh right, totally forgot, sorry
I'll update the post in a second

I see. You have made an excellent job in merging multiple audio samples into one seamless loop, and I like the hydrophone version too. It sounds very plausible :yep:

Thank you guys by the way :Kaleun_Salute:

Thank you too :salute:

skin-nl
05-07-22, 02:00 PM
Nice work Atoka :salute:

Hungo
05-07-22, 10:09 PM
TWos compatible?

Atoka220
05-08-22, 06:01 AM
Probably, as you just replace and overwrite 2 sound files
I also included my backups too just in case someone forgets to back up first and something goes wrong (which is unlikely BUT not impossible)

gap
05-08-22, 08:51 AM
TWos compatible?

Definitely, unless TWoS replaces ship sinking sounds with new sounds having a different name. In that case this mod would have no effect, but I doubt TWoS to do so.

Kal_Maximus_U669
05-08-22, 10:12 AM
just taken them already in assembly we will see it seems via JSGME crush normally .. so I am confident ... otherwise it may be necessary to tinker :har:

Atoka220
05-09-22, 06:46 AM
Definitely, unless TWoS replaces ship sinking sounds with new sounds having a different name. In that case this mod would have no effect, but I doubt TWoS to do so.

But also in that case, you could just rename the files to the respective filenames

On a side note, does the game have any size or length limitations regarding sound files?
This sound is alredy 2 mins and 5MB but I think some more sfx could do
Like i didn't include that much clunking/deep groaning and sudden water rush sounds that would fit in nicely too

gap
05-09-22, 05:19 PM
But also in that case, you could just rename the files to the respective filenames

Definitely.


On a side note, does the game have any size or length limitations regarding sound files?

Not that I know, but longer sounds means more memory usage. Better keeping sound loops within reasonable length/file size limits.


This sound is alredy 2 mins and 5MB but I think some more sfx could do
Like i didn't include that much clunking/deep groaning and sudden water rush sounds that would fit in nicely too

You could try reducing a bit sample/bit rate in order to contain file size. Usually human hear is not very sensitive to low frequencies such as the ones of your sound effect, so the quality loss might be barely noticeable. My suggestion is to copy rates from stock sounds. Start from there, and see if you can "compress" your sounds a bit more. You could also include the longer audio loop as an optional mod for people to test it on their machines :salute:

U-190
05-09-22, 05:59 PM
The game has restrictions only on some sounds, such as thunderstorm sounds.

Atoka220
05-13-22, 12:28 PM
Now on that note, I've made some thunder sounds too as I was fed up by the ones I had (dunno if vanilla or modded) as they were so constant and in my face

These ones are smaller in filesize and I loaded in (it was a storm) and I was shocked that up until now, I've never seen any lightnings (i use dynenv 2.9)
I mean thunder sound size affects lightnings or what the hell happened?

U-190
05-13-22, 12:40 PM
Now on that note, I've made some thunder sounds too as I was fed up by the ones I had (dunno if vanilla or modded) as they were so constant and in my face

These ones are smaller in filesize and I loaded in (it was a storm) and I was shocked that up until now, I've never seen any lightnings (i use dynenv 2.9)
I mean thunder sound size affects lightnings or what the hell happened?
Last year I created thunderstorm sounds in mp3 stereo and it was a fantastic sound :up:

fitzcarraldo
05-15-22, 05:47 PM
Thanks Atoka! Great job.

Fitzcarraldo :Kaleun_Salute:

Atoka220
05-26-22, 05:47 PM
Mod updated, check first post :lost:
https://i.postimg.cc/9ffVk16H/image.png

GrenSo
05-29-22, 02:54 AM
Mod updated, check first post :lost:

Thanks for the update :Kaleun_Thumbs_Up:

gap
06-04-22, 07:37 PM
Now on that note, I've made some thunder sounds too as I was fed up by the ones I had (dunno if vanilla or modded) as they were so constant and in my face

These ones are smaller in filesize and I loaded in (it was a storm) and I was shocked that up until now, I've never seen any lightnings (i use dynenv 2.9)
I mean thunder sound size affects lightnings or what the hell happened?

I don't think so. I am sure I have witnessed some thunders both in vanilla game and in game modded with DynEnv, though thunderstorms are a rather rare event. The fisrt time it happened I didn't notice the lightning, but the sound made me jump on my chair lol

Mod updated, check first post :lost:
https://i.postimg.cc/9ffVk16H/image.png

Thank you! :yeah:

Out of curiosity, what changes over the first release?

Atoka220
06-05-22, 03:42 AM
I made a new version for TWOS as it plays the sinking sound only once instead of a loop so it's longer, has more sounds and is more sequential-like. I remade the zip so it includes the original one optimized for looping and the new 'twos' one designed to only play once

Of course it's a hit or miss as small ships can sink in mere 2 mins while bigger ones last up to an hour (or more)
At least the game mostly starts playing the sound when the plunge begins

gap
06-07-22, 06:57 PM
I made a new version for TWOS as it plays the sinking sound only once instead of a loop so it's longer, has more sounds and is more sequential-like. I remade the zip so it includes the original one optimized for looping and the new 'twos' one designed to only play once

Of course it's a hit or miss as small ships can sink in mere 2 mins while bigger ones last up to an hour (or more)
At least the game mostly starts playing the sound when the plunge begins

Thank you! :salute:

Compans57
06-19-22, 01:31 AM
Does this play in the sub? SHIII had the ship going down sounds within the sub. With SH5 I can only hear it via the hydrophone.

Atoka220
06-19-22, 09:20 AM
If you are close enough to the ship, yes you can hear not only this but the engines and props too

Once i passed a ship going down just next to us and hearing the rumbling and all was terrifying from inside the sub lol

Compans57
06-19-22, 09:59 AM
Good to know thanks. How close is close enough?

Atoka220
06-20-22, 04:32 AM
I have no idea about the exact distance but you have to be closer than a few hundred meters for the sounds to overcome your sub's interior sounds

This is very uncommon to me as mostly as i fire away i just sit silently or dive away if there are escorts

Also attacking a convoy from inside and hearing an engine suddenly coming towards you is a terrifying experience lol